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Missions & Complexes

 
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Incursions Start here.

First post
Author
Goldiiee
Bureau of Astronomical Anomalies
#261 - 2013-05-31 14:41:59 UTC
Targeted And Firing wrote:
I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this

If you want to fly Armour then a Megathron, or shield a Rohk. Turrets are going to be the preferred weapon system so Blaster or Rails. once those two choices are made then the fitting part is easy. You want resists at or above 60% (OGB will give you the remaining 10% for a total of 70% across the board). And enough buffer to give Logi's time to respond but not so much that you lose utility (Tracking comps, Webs, Prop Mods, Sebo's).

Let me know what your thinking and I will see if I can find some fits appropriate to your choices.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Jake Warbird
Republic Military School
Minmatar Republic
#262 - 2013-05-31 16:38:33 UTC
Nice thread. Didn't bother reading through all the pages, but do you have a pub channel? Would like to have it if you do.
Goldiiee
Bureau of Astronomical Anomalies
#263 - 2013-05-31 16:47:51 UTC  |  Edited by: Goldiiee
Jake Warbird wrote:
Nice thread. Didn't bother reading through all the pages, but do you have a pub channel? Would like to have it if you do.

You can usually get my attention in 'ISN Secondary', but I try to keep up on as many of the other channels listed in the first page as is humanly possible, Smile.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Dave Stark
#264 - 2013-05-31 20:11:29 UTC
if some one were to be interested in running incursions, realistically what's the minimum sort of skills/ship fit would they need to be considered worth inviting to a fleet as a useful member not just some tag-along?
Goldiiee
Bureau of Astronomical Anomalies
#265 - 2013-05-31 22:46:12 UTC
Dave Stark wrote:
if some one were to be interested in running incursions, realistically what's the minimum sort of skills/ship fit would they need to be considered worth inviting to a fleet as a useful member not just some tag-along?

Though you can get in with less I would recommend T2 turrets, T2 tank, Faction damage mods (Gyros, Mag Stabs, Heatsinks). Or Logi V and a cap stable Scimi with a few tracking links (not meta, either T2 or faction) or a 4/2 Basi HQ's (4 Shield, 2 Energy) or 5/1 Basi VG's (5 shield, 1 Energy).

Looks like a messy post hope it is decipherable.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Dave Stark
#266 - 2013-05-31 22:48:26 UTC
Goldiiee wrote:
Dave Stark wrote:
if some one were to be interested in running incursions, realistically what's the minimum sort of skills/ship fit would they need to be considered worth inviting to a fleet as a useful member not just some tag-along?

Though you can get in with less I would recommend T2 turrets, T2 tank, Faction damage mods (Gyros, Mag Stabs, Heatsinks). Or Logi V and a cap stable Scimi with a few tracking links (not meta, either T2 or faction) or a 4/2 Basi HQ's (4 Shield, 2 Energy) or 5/1 Basi VG's (5 shield, 1 Energy).

Looks like a messy post hope it is decipherable.


i won't be flying logi. giving me that level of responsibility never ends well, ever.

that's not a bad list, basically a t2 fit with some faction mag stabs, i see. thanks.
The Djego
Hellequin Inc.
#267 - 2013-06-01 10:29:15 UTC
A small guide about how to use logistics in incursions for newer players:

https://forums.eveonline.com/default.aspx?g=posts&t=242279&find=unread

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Targeted And Firing
Zacharia Explorations Group
#268 - 2013-06-01 15:47:08 UTC
Goldiiee wrote:
Targeted And Firing wrote:
I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this

If you want to fly Armour then a Megathron, or shield a Rohk. Turrets are going to be the preferred weapon system so Blaster or Rails. once those two choices are made then the fitting part is easy. You want resists at or above 60% (OGB will give you the remaining 10% for a total of 70% across the board). And enough buffer to give Logi's time to respond but not so much that you lose utility (Tracking comps, Webs, Prop Mods, Sebo's).

Let me know what your thinking and I will see if I can find some fits appropriate to your choices.


I am thinking megathron and rail guns i am not able to use t2 guns though and t2 damage mods are out as well
Goldiiee
Bureau of Astronomical Anomalies
#269 - 2013-06-01 16:21:01 UTC
Targeted And Firing wrote:
Goldiiee wrote:
Targeted And Firing wrote:
I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this

If you want to fly Armour then a Megathron, or shield a Rohk. Turrets are going to be the preferred weapon system so Blaster or Rails. once those two choices are made then the fitting part is easy. You want resists at or above 60% (OGB will give you the remaining 10% for a total of 70% across the board). And enough buffer to give Logi's time to respond but not so much that you lose utility (Tracking comps, Webs, Prop Mods, Sebo's).

Let me know what your thinking and I will see if I can find some fits appropriate to your choices.


I am thinking megathron and rail guns i am not able to use t2 guns though and t2 damage mods are out as well

OK that narrows it down nicely, join chat channels 'The Ditanian Fleet' they will be able to help you get the right fit, and some key pointers to getting into a fleet.

BTW they are armor and new guy friendly.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Targeted And Firing
Zacharia Explorations Group
#270 - 2013-06-01 22:20:53 UTC
Goldiiee wrote:
Targeted And Firing wrote:
Goldiiee wrote:
Targeted And Firing wrote:
I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this

If you want to fly Armour then a Megathron, or shield a Rohk. Turrets are going to be the preferred weapon system so Blaster or Rails. once those two choices are made then the fitting part is easy. You want resists at or above 60% (OGB will give you the remaining 10% for a total of 70% across the board). And enough buffer to give Logi's time to respond but not so much that you lose utility (Tracking comps, Webs, Prop Mods, Sebo's).

Let me know what your thinking and I will see if I can find some fits appropriate to your choices.


I am thinking megathron and rail guns i am not able to use t2 guns though and t2 damage mods are out as well

OK that narrows it down nicely, join chat channels 'The Ditanian Fleet' they will be able to help you get the right fit, and some key pointers to getting into a fleet.

BTW they are armor and new guy friendly.


Thank you so much the character may be new to eve but my main is almost a year and a half old
Alexander McKeon
Perkone
Caldari State
#271 - 2013-06-03 21:34:37 UTC  |  Edited by: Alexander McKeon
What sort of ISK / hour is feasible from incursions? I usually do PvE isk-farming with Dreadnought fleets for 200-300m / hour, how do incursions compare? I'm looking into them since Incursions are run around the clock, while capital pve fleets are only assembled at scheduled times, and might like to earn extra ISK if it would be feasible / worthwhile.

PS: No, I'm not joking about the dreads; they're nice to have when the rats have 190k ehp apiece and the site's incoming DPS can top 10k.
Goldiiee
Bureau of Astronomical Anomalies
#272 - 2013-06-03 21:41:09 UTC
Alexander McKeon wrote:
What sort of ISK / hour is feasible from incursions? I usually do PvE isk-farming with Dreadnought fleets for 200-300m / hour, how do incursions compare? I'm looking into them since Incursions are run around the clock, while capital pve fleets are only assembled at scheduled times, and might like to earn extra ISK if it would be feasible / worthwhile.

PS: No, I'm not joking about the dreads; they're nice to have when the rats have 190k ehp apiece and the site's incoming DPS can top 10k.

Save me typing it again. :)

https://forums.eveonline.com/default.aspx?g=posts&m=2651587#post2651587

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Alexander McKeon
Perkone
Caldari State
#273 - 2013-06-03 21:56:59 UTC  |  Edited by: Alexander McKeon
I did read the OP, but only saw "The ISK earning potential is high, so the list of people wanting to do it is long", nothing about the time efficiency.
Goldiiee
Bureau of Astronomical Anomalies
#274 - 2013-06-03 22:03:52 UTC  |  Edited by: Goldiiee
Alexander McKeon wrote:
I did read the OP, but only saw "The ISK earning potential is high, so the list of people wanting to do it is long", nothing about the time efficiency.

Hmm that should have linked you to Comment #18, well I can copy paste.

High end ships with fully skilled pilots will make 100 mil an hour minimum and topping out at 200 mil. The less effective the ships in your fleet are the less ISK that will be made.

A good completion time for each Vanguard site is between 5 to 7 minutes, Assault sites can be done in 10 minutes, and HQ sites in 10 to 20 minutes. These times are in a ‘Shiny’ fleet with all well skilled pilots, of course the completion times will go up the more leeway that the FC allows in his fleet composition.

In my fleets;
Vanguards 9.6 million
Assaults 18.2 Million
HQ’s 31.5 Million

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Alexander McKeon
Perkone
Caldari State
#275 - 2013-06-03 22:42:24 UTC
Alright, so the earnings are about half what I'd make in w-space, it gives me something to think about. Thanks for the answer. :)
Lorcon Allaniax
Viziam
Amarr Empire
#276 - 2013-06-05 19:52:38 UTC
Do vanguard incursions jam? Would it be worth it to fit ECCM on our two guardians instead of using sensor boosters?
Goldiiee
Bureau of Astronomical Anomalies
#277 - 2013-06-05 20:43:48 UTC  |  Edited by: Goldiiee
Lorcon Allaniax wrote:
Do vanguard incursions jam? Would it be worth it to fit ECCM on our two guardians instead of using sensor boosters?

Yes the Niarja jams: It has been over a year and more than a few Patches since we tried ECCM on a Logi, at that time it didn't work, I don't know if they changed anything since then.

But the long and short of it is a Niarja jams with considerably more strength than a module can compensate for, best to kill it first and kill it quick.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Carmen Alistair
Cerebus Syndrome
#278 - 2013-06-06 05:13:18 UTC
I have the choice of either using the SNI as below with T2 Launchers or a Rokh with sub optimal gunnery skills (I always loved missiles vs guns in EvE) and only Meta4 guns with a noticably weaker tank:

[SNI Incursion Sniper Fit]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Sensor Booster II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Federation Navy Statis Webifier
Adaptive Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II,Mjolnir Cruise Missile
Cruise Missile Launcher II,Mjolnir Cruise Missile
Cruise Missile Launcher II,Mjolnir Cruise Missile
Cruise Missile Launcher II,Mjolnir Cruise Missile
Cruise Missile Launcher II,Mjolnir Cruise Missile
Cruise Missile Launcher II,Mjolnir Cruise Missile
Large 'Regard' Power Projector
Large Anti-Thermal Screen Reinforcer I
Large Warhead Rigor Catalyst I
Large Rocket Fuel Cache Partition I

EHP:109,028
Resists: 79.5%EM/74.5%TH/76.9%KIN/80.8%EXP
Missile Volley: 3401
Missile DPS: 560 (Odyssey added an additional low for a 4th BCUII which is not available in EFT yet)

No SeBo script, CN Mjolnir Cruises, T2 Hobs and Hammerheads

Would I have more luck with a Rokh, or would this be the superior choice (And yes I know Turrets > Missiles but my Missiles support skills are far better than my gunnery ones)

Will be getting the skills to upgrade the TP's and LET to T2
Estella Osoka
Cranky Bitches Who PMS
#279 - 2013-06-06 18:21:16 UTC
Goldiiee wrote:
Lorcon Allaniax wrote:
Do vanguard incursions jam? Would it be worth it to fit ECCM on our two guardians instead of using sensor boosters?

Yes the Niarja jams: It has been over a year and more than a few Patches since we tried ECCM on a Logi, at that time it didn't work, I don't know if they changed anything since then.

But the long and short of it is a Niarja jams with considerably more strength than a module can compensate for, best to kill it first and kill it quick.


The sensor compensation skills were added. Don't know if they make that much of a difference, but they do increase snesor strength. So maybe a ECCM mod would be feasible.
Goldiiee
Bureau of Astronomical Anomalies
#280 - 2013-06-06 19:28:29 UTC
Carmen Alistair wrote:
I have the choice of either using the SNI as below with T2 Launchers or a Rokh with sub optimal gunnery skills (I always loved missiles vs guns in EvE) and only Meta4 guns with a noticably weaker tank:

I think TVP will be happy to add you and your ship to their fleet, go ahead and join their channel and ask them to make sure your not overtanked. As far as the turrets go, you will find turrets are less frustrating as they are instant damage vs the occasional miss due to target being destroyed before the missiles arrive.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.