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Dust, money well spent eh?

First post
Author
Arduemont
Rotten Legion
#181 - 2013-06-01 11:57:59 UTC
Although I don't believe Dust deserves so scathing a review, they are right about the things they're complaining about. I hope CCP reads this, because many of those things would be fairly easy to fix.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Minmatar Citizen160812
The LGBT Last Supper
#182 - 2013-06-01 14:14:36 UTC
Gillia Winddancer wrote:
Minmatar Citizen160812 wrote:
Gillia Winddancer wrote:


Whilst orbital bombardments are cool they're nothing compared to all the other crazy interactions that you'll eventually have and people will eventually discover this.




You have any examples of this or are we just pipe dreaming here? Just log into EVE, enter the CQ and look at the door. That door is going to be DUST's legacy here.

Post Incarna:
Sorry we messed up guys. We're only going to focus on spaceships from now on....except for that F2P shooter we're making...but we promise it will be just as good as the captain's quarters and have "potential".


Well obviously I at least live in the reality where I know that everything cannot be created in half an hour. I am fully aware that the door is going to stay closed for quite some time still due to resources having been redirected elsewhere and that CCP made a couple of mistakes which led to this. But hey, that is reality and bitching about it is a task for fools and worse.

As for new content, we've heard a lot of different things already. Again, I don't expect it to be around for at least a couple of years but what we all know is that CCP wants to essentially merge these two games into one where dusties run around in stations and ships (titans) and cause havoc. I don't play dust in the slightest as I'm not even a console user but nevertheless I think that Dust is the best thing since sliced bread in terms of innovation. Specially when you consider how god damn stale the whole gaming industry has been for the last 5 or so years.



You're not living in reality you're in a pipe dream. Reality is that DUST should have been Incarna and the cash grab flopped TWO times now. The playstation only thing is another flop. Good luck getting console gamers to hold onto an aging game that's "new and improved" every 6 months rather than playing something that's just "new and good already".


DUSTIES in titans?...I want what you're smokin'.
Ramona McCandless
Silent Vale
LinkNet
#183 - 2013-06-01 14:19:35 UTC
Minmatar Citizen160812 wrote:
and the cash grab flopped



Yeah, it'll do that in a F2P game.

Was your original name as stupid as your banal nonsense?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ken 1138
State War Academy
Caldari State
#184 - 2013-06-01 14:58:17 UTC
FLUFFY DELIVERIES wrote:
I will keep it short, with all the money invested in dust... its kinda sad it can only pull a rating of 5.8 from ign?

Reminds me of walking in stations... another ground breaking project that took years to construct and was ultimately a massive flop.

other peoples thoughts?

http://uk.ign.com/articles/2013/05/30/dust-514-review



Funny i don't agree with most reviews of games but this one points out everything i love and hate about DUST 514.

In fact i only play DUST when someone in EVE mentions they want to play or when a "game changing" patch comes up.

My main and currently only reason for playing is the interaction with both games. Something my EVE and DUST self can only look up or down respectively and dream about.
Minmatar Citizen160812
The LGBT Last Supper
#185 - 2013-06-01 17:08:01 UTC
Ramona McCandless wrote:
Minmatar Citizen160812 wrote:
and the cash grab flopped



Yeah, it'll do that in a F2P game.

Was your original name as stupid as your banal nonsense?



I guess I should say cash SHOP flopped? The fact that it's free is supposed to be a good thing when it's connected to a subscription based game carrying the weight? One that has a cash shop known to be an unnecessary rip off?

I know if I was in business I would make products that are 100% free...the bottom line must look amazing on the balance sheets.Roll

Ramona McCandless
Silent Vale
LinkNet
#186 - 2013-06-01 17:11:45 UTC
Minmatar Citizen160812 wrote:
Ramona McCandless wrote:
Minmatar Citizen160812 wrote:
and the cash grab flopped



Yeah, it'll do that in a F2P game.

Was your original name as stupid as your banal nonsense?



I guess I should say cash SHOP flopped? The fact that it's free is supposed to be a good thing when it's connected to a subscription based game carrying the weight? One that has a cash shop known to be an unnecessary rip off?

I know if I was in business I would make products that are 100% free...the bottom line must look amazing on the balance sheets.Roll




So show me any F2P game that made profit in its first year then.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Teckos Pech
Hogyoku
Goonswarm Federation
#187 - 2013-06-01 17:15:03 UTC
From the article,

Quote:
Now, I don't claim to be an expert marksman, but I had more trouble keeping my sights on target in Dust than in any FPS in recent memory.


I have the exact same problem in Planetside 2. Just can't hit anything for **** and I die alot.

In Dust, I do a bit better in assault dropsuits and love playing snipers.

Quote:
But the possibilities aren’t the only thing that’s endless. There’s also the grind, and this is where the free-to-play business model rears its ugly head. See, each of the many categories and sub-categories of gear has its own skill requirements for use, and the skill points (SP) required to attain said skills increases multiplicatively with each rank. For instance, the skills required to get into a base-model logistic suit cost around 330,000SP, and if you want to go top-of-the-line, you're in for quadruple that number. At an average of 3,000-7,000SP per match, that's a lot of sleepless nights between you and the suit you want to build...unless of course, you open your wallet.


Somebody wasn't playing attention to the intro voice over, you earn SP in battle and when you aren't in battle. Granted the earning SP while not in battle isn't huge, but after a couple of days you can come back and find quite a few SP to be used.

BTW, this is how Eve Online is. I remember well waiting and waiting for basic skills to finish so I could go from a crappy frig to a cruiser (which I promptly lost due to being a completely clueless noob). And then having to grind and grind to get the isk to get a new cruiser, which I was much more careful with. It is like the reviewer is reviewing the game as a stand alone game, and not a part of another game that is known for its harshness and unforgiving nature and how people who play it often do so merely to see others die.

Quote:
Nearly every item has a real-money counterpart that can be used by anyone, free of skill requirements. Prices are reasonable, but whether you're using real (AUR) or in-game (ISK) currency, you lose a copy of every piece of gear in a loadout each time you die, so you'll be making regular post-match trips to the marketplace to restock whatever you just lost


Now somebody isn't being all that smart. I figured out early on you buy copies of your loadout. I usually go in and buy 10 at a time and try to keep my preferred loadouts at 30, so I'll always have a loadout even if I'm have an unbelievably bad game. And I make more than enough isk at this point that buying copies of loadouts isn't an issue. I'm also stockpiling isk for later when I can get into the more expensive stuff and even there it shouldn't be too huge of a problem. Right now due to limited skills my character is swimming in isk. If my early days in Eve were like that it would have made things easier for sure.

Quote:
Such high stakes can add tension and excitement to a battle, but at the expense of making new players feel nickeled and dimed every time an experimental loadout goes wrong.


Well isn't that the point of an experiment? If you die too quickly or too frequently then maybe that loadout sucks.

Welcome to New Eden mother ******, now HTFU.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Minmatar Citizen160812
The LGBT Last Supper
#188 - 2013-06-01 17:18:59 UTC
Ramona McCandless wrote:
Minmatar Citizen160812 wrote:
Ramona McCandless wrote:
Minmatar Citizen160812 wrote:
and the cash grab flopped



Yeah, it'll do that in a F2P game.

Was your original name as stupid as your banal nonsense?



I guess I should say cash SHOP flopped? The fact that it's free is supposed to be a good thing when it's connected to a subscription based game carrying the weight? One that has a cash shop known to be an unnecessary rip off?

I know if I was in business I would make products that are 100% free...the bottom line must look amazing on the balance sheets.Roll




So show me any F2P game that made profit in its first year then.


Hold on I'll start collecting revenue info from all the F2P clones out there...

Considering some of them have a box price I think you're very wrong on that one. What are we comparing this to Combat Arms?
Ramona McCandless
Silent Vale
LinkNet
#189 - 2013-06-01 17:27:59 UTC
Minmatar Citizen160812 wrote:
Ramona McCandless wrote:
Minmatar Citizen160812 wrote:
Ramona McCandless wrote:
Minmatar Citizen160812 wrote:
and the cash grab flopped



Yeah, it'll do that in a F2P game.

Was your original name as stupid as your banal nonsense?



I guess I should say cash SHOP flopped? The fact that it's free is supposed to be a good thing when it's connected to a subscription based game carrying the weight? One that has a cash shop known to be an unnecessary rip off?

I know if I was in business I would make products that are 100% free...the bottom line must look amazing on the balance sheets.Roll




So show me any F2P game that made profit in its first year then.


Hold on I'll start collecting revenue info from all the F2P clones out there...

Considering some of them have a box price I think you're very wrong on that one. What are we comparing this to Combat Arms?



So... you have no figures to back up your claim?

Cool. You just keep talking nonsense about something you clearly have no idea about and let the rest of us get on, cheers.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Teckos Pech
Hogyoku
Goonswarm Federation
#190 - 2013-06-01 17:42:08 UTC
http://www.metacritic.com/game/pc/eve-online

Metacritic on Eve Online, 69.

Metacritic for Dust 514 56.

I guess we all like ****** games, if you go by the reviews. Considering that Eve Online is not for your average gamer, it isn't surprising the bulk of reviews are negative. If CCP makes Dust like they did Eve, then a similarity of reviews should not be surprising.

v0v

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ramona McCandless
Silent Vale
LinkNet
#191 - 2013-06-01 17:47:35 UTC
Teckos Pech wrote:
http://www.metacritic.com/game/pc/eve-online

Metacritic on Eve Online, 69.

Metacritic for Dust 514 56.

I guess we all like ****** games, if you go by the reviews. Considering that Eve Online is not for your average gamer, it isn't surprising the bulk of reviews are negative. If CCP makes Dust like they did Eve, then a similarity of reviews should not be surprising.

v0v


My thoughts exactly



This is why I dont rely on "critics" to tell me what I should like.

F-tards want me to buy some pretty terrible games. But Im EvE-O all the way.



Well, unless Elite: Dangerous actually surfaces and is any good.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#192 - 2013-06-01 18:16:39 UTC
Teckos Pech wrote:
http://www.metacritic.com/game/pc/eve-online

Metacritic on Eve Online, 69.

Metacritic for Dust 514 56.

I guess we all like ****** games, if you go by the reviews. Considering that Eve Online is not for your average gamer, it isn't surprising the bulk of reviews are negative. If CCP makes Dust like they did Eve, then a similarity of reviews should not be surprising.

v0v


Well, to be totally honest, EVE IS a crappy game. If you are totally and completely objective about it, anyone can see it. I'm not saying that EVE isn't unique, and that is why it still has the subs, even though most of them are alt accounts, but it's still pretty crappy.

The AI in EVE is a joke. Combat is even simpler than tab-targeting of other MMOs, and nowhere near as player-skill-intensive. The amount of "abilities" you can use with any given ship are laughable. Compare it to SWTOR, for instance, where a level 80 can have up to 40 abilities, many of which are meant to be reactive counters to specific abilities of other classes. The amount of content the game offers is miniscule, and yes it's a sandbox and we're supposed to create our own content and blah blah blah blah, but in a good game there would be content built in by default, LOTS of it, and THEN we'd be creating content ourselves on top of that, but EVE is very light in this department. And then there's things like mining, which, let's face it, is one of the dumbest things in gaming today. I mean, the mere fact that this mechanic still exists and is ludicrous at best. So the 69 rating is actually pretty much right on the money, it's actually a little generous I think, considering how sloppy the controls and the UI still are.

Those of us that still play EVE, play it for those few unique things that no other game offers. But don't kid yourself by thinking this makes it a great game. It gets as many things wrong as it gets things right, at the very least. And I feel the only reason it is still around today is because it has had ZERO competition. There simply haven't been any other spaceship MMOs since EVE came out. The titles like Black Prophecy are no more MMOs any more than Battlefield series are MMOs. As such, EVE had a "free ride" to continue to offer this unique gameplay with no competition. But if they were hammered with constant competitors, like the fantasy genre does, I feel it would have either mutated into a viable entity, or died off a long ago. But without it, the things are the way we see now - 500k subs, most of those alt accounts, no real growth, the last PCU record had to be scheduled weeks in advance to beat an event that happened spontaneously two years previously, etc., etc.

And Dust, unlike EVE, isn't protected by that uniqueness and lack of competition. There's tons of FPS games, many of them futuristic sci-fi, many of them F2P, and most of them better. As such, it has even less hope than EVE, because the only thing it does that is totally unique is the connection to EVE, and EVE isn't exactly popular, and thus the connection is meaningless. I said it before, but would a Battlefield 3 player care about his game's connection to Hello Kitty Island Adventure? It's the same with Dust and EVE, average PS3 console FPS player doesn't give a toss about how his gameplay affects a PC MMO that he's never played and never will. The game (Dust) itself has to be good, the connection to EVE isn't a factor. And if the game is not so good (which is something ALL reviews agree on), the game won't do so well. And it isn't. And huge number of people, myself included, have been saying this FOR YEARS since CCP announced they sold out to Sony. But hey, it's not like we know anything, we've just been gamers most out of our lives and for many of us gaming is our biggest recreational expense, so why should they listen to us, right? Roll

All's I'm saying is, all of this was predictable, and predicted with uncanny accuracy a very long time ago. Back when Dust was just a glimmer in someone's eye.
Tippia
Sunshine and Lollipops
#193 - 2013-06-01 18:40:51 UTC
Jame Jarl Retief wrote:
The AI in EVE is a joke. Combat is even simpler than tab-targeting of other MMOs, and nowhere near as player-skill-intensive.
Have you been in actual combat? No, not ISK-grinding — combat?

Quote:
The amount of "abilities" you can use with any given ship are laughable. Compare it to SWTOR, for instance, where a level 80 can have up to 40 abilities, many of which are meant to be reactive counters to specific abilities of other classes.
So much the same as in EVE then. The problem is that you're comparing ships to characters, which doesn't make much sense. How many abilities does an individual piece of armour have in SW:ToR?

Quote:
The amount of content the game offers is miniscule, and yes it's a sandbox and we're supposed to create our own content and blah blah blah blah, but in a good game there would be content built in by default
So, much like EVE, then, which has almost infinite content built in by default. Because no, a good sandbox has almost nothing ready-made — ideally, it should be all up to the player(s).

Quote:
And I feel the only reason it is still around today is because it has had ZERO competition. […] And Dust, unlike EVE, isn't protected by that uniqueness and lack of competition.
These two statements don't make sense together. Either both EVE and Dust have zero competition, or they both have a lot. There are plenty of futuristic space RPGs out there, most even without the costs of EVE, and many of them better (in some specific detail). The reason EVE has zero competition is that it does something no other game does. The same goes for Dust. At most, Planetside 2 would compete with Dust, but it's on a different platform and that tends to disqualify two games as competitors.
Sishen Gzi
Hellion Support Services
#194 - 2013-06-01 18:55:57 UTC
Reviewer said guilds....
Minmatar Citizen160812
The LGBT Last Supper
#195 - 2013-06-01 19:02:24 UTC
Ramona McCandless wrote:
Teckos Pech wrote:
http://www.metacritic.com/game/pc/eve-online

Metacritic on Eve Online, 69.

Metacritic for Dust 514 56.

I guess we all like ****** games, if you go by the reviews. Considering that Eve Online is not for your average gamer, it isn't surprising the bulk of reviews are negative. If CCP makes Dust like they did Eve, then a similarity of reviews should not be surprising.

v0v


My thoughts exactly



This is why I dont rely on "critics" to tell me what I should like.

F-tards want me to buy some pretty terrible games. But Im EvE-O all the way.



Well, unless Elite: Dangerous actually surfaces and is any good.



So you would jump ship from EVE and DUST if another game releases and is a good game from the start. Why not buy Elite and hang around for it to get better?

Thanks for proving my point, moron.
Beef Hammer
Caldari Provisions
Caldari State
#196 - 2013-06-01 19:10:05 UTC
Sishen Gzi wrote:
Reviewer said guilds....


Pretty much makes the whole review invalid then, doesn't it?
Pisov viet
Perkone
Caldari State
#197 - 2013-06-01 22:45:30 UTC
Who would have thought, releasing a generic shooter with generic art style and generic gameplay on a dying plateform that isnt even adapted to the genre would be a failure?
Grog Barrel
Federal Navy Academy
Gallente Federation
#198 - 2013-06-02 00:13:47 UTC
Beef Hammer wrote:
Sishen Gzi wrote:
Reviewer said guilds....


Pretty much makes the whole review invalid then, doesn't it?


Quite this (even if irony detected), since it might either be just an accidental brain fart or this reviewer, who criticizes content, isn't even able to differentiate between both.

[insert random analogy here. I don't care if it's about cars, doctors, army, pr0n, and so on]
Teckos Pech
Hogyoku
Goonswarm Federation
#199 - 2013-06-02 08:03:09 UTC
Beef Hammer wrote:
Sishen Gzi wrote:
Reviewer said guilds....


Pretty much makes the whole review invalid then, doesn't it?


Well, if I were to review a book and kept getting some aspect of the book consistently wrong, what would you think?

Take that with the reviewer complaining about the controls not being fast/sensitive enough, but then they are too jumpy (i.e. too sensitive). Missing that you get SP both by doing battles and also passively when you aren't logged in. That after a few dozen battles the typical player maybe able to upgrade some of his load outs have no issue buying multiple copies of those load outs so when you die you don't have to get upset at not having that load out available.

Basically, did the reviewer spend more than 15-20 minutes playing the game? Did he actually skill up so he can buy a weapon or equipment item above the militia grade and see that yeah, it costs 2,500 isk, but in that last battle you made 150,000 isk...in which case he could buy 60 of that item...enough for probably a half dozen battles at least, at which point he could buy 360 of said item.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nanami Enpei
Shinden Shorai
#200 - 2013-06-02 09:33:34 UTC
FLUFFY DELIVERIES wrote:
I will keep it short, with all the money invested in dust... its kinda sad it can only pull a rating of 5.8 from ign?


http://uk.ign.com/articles/2013/05/30/dust-514-review


What the hell is IGN?