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Why is there no way for us to attack supply lines in eve?

First post
Author
Alphea Abbra
Project Promethion
#441 - 2013-06-01 11:18:17 UTC
baltec1 wrote:
So you want to bin all station production slots and just have it happen in POS?
If POS's weren't such a hassle (set up, roles, fuel, who owns what, efficiency or lack of same... etc), I would support that.
IF POS's were what "we want them to be", yeah.
I'm not sure if I'd support allowing private POS's (f.e. NPC corp character POS's), since they could have a POS without being in fear of wardecs or anything, but I am sure it would mean more influx into corps and low-sec.
It would also with one fell swoop remove any imbalance between HS and 0.0 (re: industry).
Oh, and the POS revamp that would precede it? WH'ers would be dying from joy in the streets.

The two only issues I see are transition periods and newbie production.
baltec1
Bat Country
Pandemic Horde
#442 - 2013-06-01 11:49:47 UTC
Alphea Abbra wrote:
newbie production.


Perhaps keep NPC lines but tax them to the level of a POS requirements and limit a player to just one per character.

They then have a good reason to get into player owned corps even if its just them in a one man corp.
Mara Rinn
Cosmic Goo Convertor
#443 - 2013-06-01 12:00:52 UTC
baltec1 wrote:
So you want to bin all station production slots and just have it happen in POS?


Yup.
Mara Rinn
Cosmic Goo Convertor
#444 - 2013-06-01 12:07:15 UTC
baltec1 wrote:
Alphea Abbra wrote:
newbie production.


Perhaps keep NPC lines but tax them to the level of a POS requirements and limit a player to just one per character.

They then have a good reason to get into player owned corps even if its just them in a one man corp.


That's my line of thinking. Have NPC lines that require an ISK input based on the rolling hand-wavey average blah blah blah of that race's fuel blocks, more than would be required to fuel the same type of activity line in a POS. Thus it will become too expensive† to keep all the NPC lines jammed full as a denial of service attack.

Perhaps with high enough taxes it wouldn't be necessary to remove any NPC lines.

But I really do want refineries to become activity lines with finite throughput and delayed output. The days of magic refineries that can smelt a Raven faster than anyone can even undock one must come to an end.

† keeping in mind that one should never underestimate the quantity of ISK that players can bring under their control.
Mara Rinn
Cosmic Goo Convertor
#445 - 2013-06-01 12:16:46 UTC
Infinity Ziona wrote:
Not saying thats deliberate but its possible to have a conflict of interest in the current dev CSM null alliance RL buddy stuff that goes on.


This is why you need to vote for people whose opinions you trust, and keep people like Malcanis and Ari Aras under careful watch. Make sure you voice your opinion when theirs disagrees. But be very sure that you know what your opinion is first, and ensure that your opinion holds water before taking it into battle against the null sec blocs opinions.

And remember that the major risk of arguing with an idiot is that they'll bring you down to their level, then beat you with experience.
Delen Ormand
Center for Advanced Studies
Gallente Federation
#446 - 2013-06-01 13:16:53 UTC
Andski wrote:
James 420 wrote:
CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:).


yes I remember reading all of those PC Gamer articles about the amazing exploits of some highsec miner

oh wait you're wrong because nullseccers are actually the most important players in this game since they create the only content that matters, like the battle of asakai and burn jita, while highseccers on the other hand are seen but not heard and never make any meaningful impact anywhere


How much publicity a group gets doesn't relate to how meaningful they are to a society. In real life, we'd have much more trouble getting on without nurses, teachers, garbage collectors and builders than we would if we got rid of say, professional footballers - but who gets the most attention and money? Burn Jita would have been meaningless without the traders, haulers and the rest.
Andski
Science and Trade Institute
Caldari State
#447 - 2013-06-01 13:21:21 UTC
Delen Ormand wrote:
How much publicity a group gets doesn't relate to how meaningful they are to a society. In real life, we'd have much more trouble getting on without nurses, teachers, garbage collectors and builders than we would if we got rid of say, professional footballers - but who gets the most attention and money? Burn Jita would have been meaningless without the traders, haulers and the rest.


please don't make real life comparisons if you want to be taken half seriously

it's not about the publicity the group gets it's about the publicity their activities create for the game

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mayhaw Morgan
State War Academy
Caldari State
#448 - 2013-06-01 13:34:59 UTC
Malcanis wrote:
Mara Rinn wrote:
The greatest problem with null sec is the people in null sec.

So despite all the factual, numerical data provided that prove otherwise, you're going with "Grr! Nullseccers!"?


"Grr! Nullseccers!" may be an over-simplification. Maybe what he/she is saying is that people like you make it difficult, if not impossible to play in null (or wherever YOU are) for certain other types of players (people like myself, for example).

Just in this thread, you have shown yourself to be a liar (There is no factual, numerical data that says you CAN'T do industry in null efficiently.), condescending, entitled, overly-dramatic (cutting null sec's throat?), and stubborn, and I'm probably leaving out a few. That may sound like ad hominem, but it is also my own personal and at least semi-objective assessment of your personality. Contrast that with the typical miner or manufacturer's personality, and maybe it will start to become apparent why it is that you guys just can't get together and COoperate in null, where YOU hold all the cards.

Null has more sand than high sec, but if you act like a douche, we will take (and thus far have taken) our bucket and our shovel and play somewhere else. That's not a choice you get to make for us. And, it is funny how null players, despite having such disdain for "carebears", come with their tails tucked in their fairy freighters to sell/buy in Jita, but you sure don't see us making pilgrimages to anywhere in null to interact with any of you (except, maybe, to kill your ships). It's funny, because if you really thought you were such superior players, you wouldn't fear cutting the umbilical cord between yourself and "carebear"-land. In fact, you'd probably be eager to see it happen.

You may believe your own lies, but from my standpoint, it looks like this:

You are too lazy/greedy/risk averse to do industry in null.
You don't want to have to fight for what you have.
You want the best of both worlds.
You don't want anyone else to have as much as you.
You want to be in control.
You want to believe you are the bestest, most important EVE player.

But, just ask yourself: Is it a good game mechanic for someone's ships/modules/materials to magically disappear on one side of the galaxy and magically reappear on the other side without any way for other players to stop that from happening?
Mara Rinn
Cosmic Goo Convertor
#449 - 2013-06-01 13:46:24 UTC
Mayhaw Morgan wrote:
Just in this thread, you have shown yourself to be a liar (There is no factual, numerical data that says you CAN'T do industry in null efficiently.)


Be careful of what words you use, the nullseccers are terribly concerned with ISK-efficiency of anything they do (because y'know, every million ISK they spend maintaining infrastructure is ISK they can't RMT and all, if you believe that kind of nonsense). The nullseccers don't want to know how to do industry in nullsec, they just want to know how to ruin hisec.

Then there is the incontestable fact that without NPC refineries, mining in nullsec is far less efficient than hisec.
Tippia
Sunshine and Lollipops
#450 - 2013-06-01 13:55:02 UTC  |  Edited by: Tippia
Mayhaw Morgan wrote:
There is no factual, numerical data that says you CAN'T do industry in null efficiently.
…aside from the mechanically enforced costs of doing so; the mechanically enforced limitations on doing it; the mechanically enforced risks in doing it. All of which are factual, numerical, and currently under dev review since it's been proven beyond the shadow of a doubt that it can't be done efficiently.

So no, that's not a “semi-objective assessment” — it's a lie and and an ad hominem on your part.

Quote:
But, just ask yourself: Is it a good game mechanic for someone's ships/modules/materials to magically disappear on one side of the galaxy and magically reappear on the other side without any way for other players to stop that from happening?
Good news: there are ways for other players to stop that from happening. Even better news: the solution to that (non-)issue lies in fixing the underlying problem that makes such a mechanic a necessity.

Quote:
You are too lazy/greedy/risk averse to do industry in null.
You don't want to have to fight for what you have.
You want the best of both worlds.
You don't want anyone else to have as much as you.
You want to be in control.
You want to believe you are the bestest, most important EVE player.
For the first point, it has nothing to do with laziness, greed, or risk aversion — it has to do with making intelligent choices. There is no point in doing industry in null when you can do it in high and have it be better in every way. Same goes for the second point: why fight for something when there's no need to and when you can get it for free? In reality, they do fight for what they want (and, in fact, this whole movement to buff null industry is intended to increase the stuff to fight over), but again, it would be downright stupid not to make use of mechanics that make industry effortless, free, and incontestable. The third point is an outright lie. They already have the best of both worlds. What they want is the ability to limit it to one world — one where what you get is commensurate to the effort you put in. The last three points are just PvP, and complaining about those in a PvP game is pretty nonsensical. You'll soon discover that it's what pretty much everyone wants…
Murk Paradox
Ministry of War
Amarr Empire
#451 - 2013-06-01 14:04:13 UTC
Jenn aSide wrote:
Arcelian wrote:
Tippia wrote:
Gwenywell Shumuku wrote:
You can improve 0.0 industry, sure, and its the right thing to do. But if logistics come with basically 0 cost 0.0 will still have to compete with highsec production.
The only place where logistics come with zero costs is in highsec, which is part of the massive industry imbalance that means null industry can't ever compete.

In highsec, jump capable ships are not an issue and you can attack those supply lines.

Quote:
as you notice i see easy logistics differently then you, for me it is a vailabe factor (and it would have PvP benefits).
and any solution to the actual problem with “solve” the supposed problem of easy logistics as a side-effect. So going after the rather irrelevant symptom rather than the cause is downright wasteful and would only serve to make everyone's lives more miserable.


Nerfing JF could create a problem with the current state of things, but I fail to see how there is already a problem to begin with. When was it decided that null sec should be self-sustaining, completely or mostly independent from empire?



Hello

http://cdn1.eveonline.com/community/devblog/2011/nullsec-board-for-blog.jpg


That picture was from 2011.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

James 420
EVE Corporation 98188875
#452 - 2013-06-01 14:10:09 UTC
Andski wrote:

yes I remember reading all of those PC Gamer articles about the amazing exploits of some highsec miner

oh wait you're wrong because nullseccers are actually the most important players in this game since they create the only content that matters, like the battle of asakai and burn jita, while highseccers on the other hand are seen but not heard and never make any meaningful impact anywhere


That's maybe because most nullsec players are just following fleets to spam f1 on primaries, it's easier to coordinate such docile players for those "events", average nullsec player is just a % of a blob this is not what I call interesting Lol.
Highsec has more interesting scamming, highsec has more interesting awoxing, highsec has more interesting market manipulation, etc.
The fact that people outside of the game are more interested in events where "10000 ships are blowing" is perfectly normal, they have no idea what tidi is. Cool
Null is not endgame, this is a sandbox game don't forget to say hi when you come to buy some goodies at jita. xoxoxox ^__^

Proud enforcer of 420 BLAZE IT

Murk Paradox
Ministry of War
Amarr Empire
#453 - 2013-06-01 14:11:41 UTC
Stonecrusher Mortlock wrote:
Malcanis wrote:
Stonecrusher Mortlock wrote:
Why is there no way for us to attack supply lines in eve?

The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.


http://eve-kill.net/?a=home&scl_id=600

There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there.





I to can link a KB that lists a lot of freighter kills of NONE alliance logistics freighters and JF's, i do know there are pubbie tards getting killed in there shiny freighters, but there jumping there crap or some friends crap. Thos do not equal the supply's of these alliances.


I clearly state ALLIANCE Level Logistic's and you give me a KB full of random no name alliance Line member's.






Edit : did i just have a CSM try and turn this thread into a whine thread about how highsec is so much better than null?



NO, just no, you come into a thread about supply interdiction and whine about having to get supply's and suggest to make Null even less required to move things and easier to do? Your hole Whine would do nothing but make null sec full of instant docking mining fleets because, LOCAL.



Plenty of alliances use out of corp haulers on a daily basis.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Delen Ormand
Center for Advanced Studies
Gallente Federation
#454 - 2013-06-01 14:13:28 UTC
Andski wrote:
Delen Ormand wrote:
How much publicity a group gets doesn't relate to how meaningful they are to a society. In real life, we'd have much more trouble getting on without nurses, teachers, garbage collectors and builders than we would if we got rid of say, professional footballers - but who gets the most attention and money? Burn Jita would have been meaningless without the traders, haulers and the rest.


please don't make real life comparisons if you want to be taken half seriously

it's not about the publicity the group gets it's about the publicity their activities create for the game


What, are you saying nothing in the game should be compared to real life? And that a player's 'worth' should be measured by the publicity they make for the game?

If so, those statements don't make a lot of sense.
Abrazzar
Vardaugas Family
#455 - 2013-06-01 14:18:53 UTC
Put standings restrictions on science and industry lines. It's a soft nerf to the amount available as you can just go and get standings for the lines you need. Let's say:

1/2 still public
1/6th faction standing restricted (1/3rd each open at 2, 4 and 6)
1/3rd corporation standing restricted (1/3rd each open at 4, 6 and 8)

More special lines open when you get above 9.99 Bear
Murk Paradox
Ministry of War
Amarr Empire
#456 - 2013-06-01 14:25:23 UTC
Jenn aSide wrote:
Tippia wrote:
That's not really a statement anyone makes, though. The statement is that improved nullsec industry and nerfed highsec industry (and yes, it must be that one-two-punch) will make nullsec players go to null — specifically, it will make the null industrialists go back home rather than sit around in highsec and ruin the lives of the highsec industrialists.


This can't be said enough. It's ironic (in a double standard kind of way) that so many high sec peeps say "you can't make me go to null" while at the same time supporting a status quo where they benifit/profit from null players who would rather be in null but can't because Empire is so much more lucrative..



Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. Over and over that has been explained unfortunately =(

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

baltec1
Bat Country
Pandemic Horde
#457 - 2013-06-01 14:30:01 UTC
Murk Paradox wrote:


Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. Over and over that has been explained unfortunately =(


How?

Its a lack of industry slots thats stopping us and we have no ability to change it.
Tippia
Sunshine and Lollipops
#458 - 2013-06-01 14:36:28 UTC
Murk Paradox wrote:
Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about.
…if by “nullsec denizens” you mean “mechanical restrictions outside of player control”, yes. If not, then no, they're not contributing to that problem for the simple reason that they can't.
Mayhaw Morgan
State War Academy
Caldari State
#459 - 2013-06-01 15:04:59 UTC
Tippia wrote:
…aside from the mechanically enforced costs of doing so; the mechanically enforced limitations on doing it; the mechanically enforced risks in doing it. All of which are factual, numerical, and currently under dev review since it's been proven beyond the shadow of a doubt that it can't be done efficiently.


Rorqual. Your move.

Tippia wrote:
Good news: there are ways for other players to stop that from happening. Even better news: the solution to that (non-)issue lies in fixing the underlying problem that makes such a mechanic a necessity.


Cool story, bro.

Tippia wrote:


1.For the first point, it has nothing to do with laziness, greed, or risk aversion — it has to do with making intelligent choices.

2.There is no point in doing industry in null when you can do it in high and have it be better in every way.

3.why fight for something when there's no need to and when you can get it for free?

4.this whole movement to buff null industry is intended to increase the stuff to fight over

5.it would be downright stupid not to make use of mechanics that make industry effortless, free, and incontestable.

6.They already have the best of both worlds.

7.The last three points are just PvP, and complaining about those in a PvP game is pretty nonsensical. You'll soon discover that it's what pretty much everyone wants…


1.Your choice was to get on this forum and argue that your internet spaceship should not have to fly through internet space in this internet spaceship game. What do you know about intelligent choices?

2.That's what we're advocating changing. Are you caught up, yet?

3.That's what we're advocating changing. Are you caught up, yet?

4.How so?

5.That's what we're advocating changing. Are you caught up, yet?

6.That's what we're advocating changing. Are you caught up, yet, Tippia, my dear?

7.OK, but, wouldn't it be cool if, instead of PVPing by completely avoiding said PVP, we did that PVP by ummmmm . . . PVPing?
Mara Rinn
Cosmic Goo Convertor
#460 - 2013-06-01 15:05:10 UTC
baltec1 wrote:
Murk Paradox wrote:


Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. Over and over that has been explained unfortunately =(


How?

Its a lack of industry slots thats stopping us and we have no ability to change it.


You do so have the ability to change the number of industry slots in nullsec. It's just that POSes are too costly to set up when you have the easy option of just freighting stuff down from Jita. So you choose not to. The economic and social pressures guiding your decision are irrelevant when discussing whether or not nullsec has the ability to do industry.

The economic pressures include the cost of running POSes over using NPC manufacturing slots, the inefficiency of POS refineries, and the risk of losing the POS to enemies (but then that's what "farms and fields" is all about).