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Ice- ageddon "The oil of Eve" War Creator

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Author
Vaerah Vahrokha
Vahrokh Consulting
#21 - 2013-05-31 11:04:12 UTC
Dave Stark wrote:

it's one of the basic problems with mining, it promotes being antisocial and not interacting with other players.
you get more out of mining the less you have to do with other players, it's a pretty backwards profession for an MMO.


Elements of competition in EvE? That sounds much MMO-ish and EvE-ish to me.
Dave Stark
#22 - 2013-05-31 11:26:10 UTC
Vaerah Vahrokha wrote:
Dave Stark wrote:

it's one of the basic problems with mining, it promotes being antisocial and not interacting with other players.
you get more out of mining the less you have to do with other players, it's a pretty backwards profession for an MMO.


Elements of competition in EvE? That sounds much MMO-ish and EvE-ish to me.


uh, what competition?
Andres Talas
Center for Advanced Studies
Gallente Federation
#23 - 2013-05-31 12:00:42 UTC
Grandma Squirel wrote:


@Rhivre - Afk Cloakers only work when you are very risk averse. If Ice starts going up, you will reach points quickly where loosing a hulk or two to the the cyno bomber becomes a bargain to keep your 50+ man mining fleet humming. At even higher prices, the motivation to stage counter drops or otherwise retaliate against those who mess with your isk printing kicks in. Will it get that high? Hell if I know, but the higher it gets, the more likely emergent behavior is to emerge. How high does ice need to get before suicide ganking your competitors for the highsec ice becomes cost effective?


Problem is, it wont be one cyno bomber.

It'll be a black ops cyno, followed by a full wing of bombers and others coming in thru it.
Grandma Squirel
#24 - 2013-05-31 13:18:16 UTC
Andres Talas wrote:
Grandma Squirel wrote:


@Rhivre - Afk Cloakers only work when you are very risk averse. If Ice starts going up, you will reach points quickly where loosing a hulk or two to the the cyno bomber becomes a bargain to keep your 50+ man mining fleet humming. At even higher prices, the motivation to stage counter drops or otherwise retaliate against those who mess with your isk printing kicks in. Will it get that high? Hell if I know, but the higher it gets, the more likely emergent behavior is to emerge. How high does ice need to get before suicide ganking your competitors for the highsec ice becomes cost effective?


Problem is, it wont be one cyno bomber.

It'll be a black ops cyno, followed by a full wing of bombers and others coming in thru it.


Given the delays involved in jumping/bridging in, any player paying attention will be able to safely warp out their hulk before the droppers load grid. (Many of the more serious droppers only use blops fyi, but the difference here is minimal) As a result, the only reliable kills are the ones your cyno bomber points on decloak.
Vincent Athena
Photosynth
#25 - 2013-05-31 13:34:12 UTC
Grandma Squirel wrote:
@Vincent Athena - Chasing the spawn is going to result in a lot of down time, and the guy who cheats and skips 5 anoms ahead and gets to mine in one place till you get to him wins.



No, because in the circuit the one 5 jumps ahead will have been mined out 2 hours ago and will not respawn for another 2 hours, about the time the blob circles around to it.

Imagine a circuit of 10 ice belts. The blob mines each out in 20 minutes, then each member spends 4 minutes dumping ore and moving to the next system. 24 minutes per belt. 10 belts: 240 minutes, 4 hours. Of those 10 belts the only one with ice will be the one the blob just arrived at. All the others are in the respawn cooldown period. If you want ice, you got to be part of the blob.

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Bugsy VanHalen
Society of lost Souls
#26 - 2013-05-31 14:05:02 UTC  |  Edited by: Bugsy VanHalen
Rhivre wrote:

I dont think they will be popping in 5 minutes, I just don't think people will like not having ice available all the time.

I think Osmon etc will have some adjustments due to the sheer volume of miners there, and I know they are respawning every 4 hours, but, it could be frustrating to log in just before it depletes.

Of course, my advice in that situation would be "go to a quieter system", but, miners, like missioners are creatures of habit ^^

Not liking something, and not being able to work around it are two very different things.

There is no increased risk to ICE mining, it will just require a little more effort to be in the right place at the right time. This will be offset by the advantage of mining ICE twice as fast, and the prices not dropping due to limited supply. ICE mining will take more effort, but at the same be much more rewarding from those putting in that effort. Yet the level of risk will stay pretty much the same. Sure ganking of ICE miners may go up, but how many will get ganked before the belt in flooded with CONCORD. Many players may not "like" it, but I do not see a big problem here.

The flip side is the changes to null sec ore mining. This is not just a matter of players not liking the change. Null sec mining is fairly risk adverse now, to the point where only a small number of players do it. By removing that layer of safety provided by hidden belts being grav sites that had to be scanned down the risk factor has gone up exponentially, While there has only been a slight buff to the rewards.

Miners are risk adverse players. They will adapt to changes that make mining require more effort, like the changes to ICE mining. But they will be much more resistant to changes that increase risk. There is no way for a solo miner to mitigate that increased risk thru added effort. The only possible way to mitigate if is by mining deep inside blue territory where you have a large alliance protecting the space you are mining in. Or is there another option that eludes me?

These smaller mining outfits have no way to adapt, there is no tools provided they can use to mitigate the added risk. They can only join a larger alliance, or rent space from them, if they want to continue mining in Null. Those larger alliances are not that easy to get into. Most of them are PVP focused and have no interest in miners. This will not change just because Fozzie wants it to. The majority of null sec miners will be SOL, and will have very few choices available. Either join or rent space from a large null sec alliance, or go back to high sec.

Continuing operations as they do now will only make them prime gank targets, and I guarantee you, there will be loads on small gangs roaming these no longer hidden belts looking for miners to pop. At least until there are no miners left. For those who do not want to play under the thumb of a large alliance the choices are go back to high sec, or quit mining an find another activity. If I have missed an option here please enlighten me.
Rhivre
TarNec
Invisible Exchequer
#27 - 2013-05-31 14:37:06 UTC
I am not sure what the point we are arguing is.

I think it is different points.

I am saying "I do not see miners hopping 16 jumps to get to the next anomaly"

You are saying "Miners will be pushed into big alliances, or back to highsec"


I think... Although I may be misunderstanding you
Bugsy VanHalen
Society of lost Souls
#28 - 2013-05-31 20:45:02 UTC  |  Edited by: Bugsy VanHalen
Rhivre wrote:
I am not sure what the point we are arguing is.

I think it is different points.

I am saying "I do not see miners hopping 16 jumps to get to the next anomaly"

You are saying "Miners will be pushed into big alliances, or back to highsec"


I think... Although I may be misunderstanding you

MY bad.

You commented about miners not liking the changes to the ICE fields.

I meant to illustrate the difference between not liking some thing and being able to work around it. I was using the changes to null sec grav sites as an example of a change that required more than players adapting and learning to work around it. I apologize for getting carried away.

The Changes to ICE mining, while being game changing and will require players to adapt are pretty harsh. However the adaptation should be fairly easy, and does not come along with added risk. You will need to change the way you mine ICE, or get pushed out by those with a more flexible time schedule. But ICE depletion should be a healthy game change. But they may have taken it a little to far.

My point was as much as player may not like the ICE mining changes, they are not really game breaking. While the changes to the null sec grav sites are not so easy to adapt too.

With the ICE mining changes you will be able to adapt and still be successful as a solo miner. However with the changes to null sec grav sites there is no way to adapt. Your only choice will be to join a large null sec alliance that can provide you with safe space to mine in. Odyssey will be the death of the Solo/mutibox null sec miner. At least outside of the space controlled by the big alliances.

I get that I am not comparing apples to apples, more like apples to carrots, and it may be hard to grasp what I am trying to say. But if you want to talk about the impact the mining changes coming with Odyssey will have, comparing ICE mining to ore mining is a valid point.

The ICE mining changes while frustrating, and requiring adaptation, are not really game breaking. The game play is changing, but the risk level of the activity will not really be affected. While the changes coming for null sec miners may be very game breaking. And comes with an exponential increase in risk.

The ICE mining changes will level out and be easier to adapt to with time. While the Null sec grav site changes will only continue to get worse as more and more gankers realize how easy it will be post Odyssey to find those miners.
Rhivre
TarNec
Invisible Exchequer
#29 - 2013-05-31 20:49:42 UTC
Ah, in that case, I agree with you :)

Now we need a group hug, some cookies and coffee....or, a bbq and some beer!
Daniel Plain
Doomheim
#30 - 2013-05-31 22:17:19 UTC  |  Edited by: Daniel Plain
Dave Stark wrote:
Daniel Plain wrote:
Bugsy VanHalen wrote:
Rhivre wrote:
Danni stark wrote:


ice belts won't be up long enough for people to get bored.



*some* ice belts wont be

And in those systems, people will get bored of "OMG I only got 5 minutes on the ice"


Fozzie has said they will be watching closely. If ICE belts are consumed within 5 minutes of spawning they will make some adjustments. Personally I do not see that happening beyond the first few weeks.

i can see the ice miners coalescing into a kind of community like the incursion runners. except they will have to divide the systems and time slots up instead of competing over anoms.


why would they do that? "hey guys, i want to earn less isk, care to join me?"

...unless of course organization would net you more ISK, which in this case it would. imagine several loosely connected corps/alliances, each of them controlling the rspawn timers in several systems. none of them has an interest in trespassing into the others' territories as this would mean more time warping and less time mining. smaller entities are pushed aside as the locust swarm gobbles the ice down in half an hour or so, warps off and then comes back exactly four hours later.

I should buy an Ishtar.

Dave Stark
#31 - 2013-05-31 22:30:31 UTC
Daniel Plain wrote:
...unless of course organization would net you more ISK, which in this case it would. imagine several loosely connected corps/alliances, each of them controlling the rspawn timers in several systems. none of them has an interest in trespassing into the others' territories as this would mean more time warping and less time mining. smaller entities are pushed aside as the locust swarm gobbles the ice down in half an hour or so, warps off and then comes back exactly four hours later.


except it doesn't. more people mining your ice means you have less ice. how is that in any way providing you with more isk? it's simply not in your interest to work with other people when mining. always has been, and probably always will be like that.
Kara Books
Deal with IT.
#32 - 2013-05-31 22:57:52 UTC  |  Edited by: Kara Books
Dave Stark wrote:
Daniel Plain wrote:
...unless of course organization would net you more ISK, which in this case it would. imagine several loosely connected corps/alliances, each of them controlling the rspawn timers in several systems. none of them has an interest in trespassing into the others' territories as this would mean more time warping and less time mining. smaller entities are pushed aside as the locust swarm gobbles the ice down in half an hour or so, warps off and then comes back exactly four hours later.


except it doesn't. more people mining your ice means you have less ice. how is that in any way providing you with more isk? it's simply not in your interest to work with other people when mining. always has been, and probably always will be like that.


3000 likes... but still the ice thing is way overrated.
Daniel Plain
Doomheim
#33 - 2013-05-31 23:09:23 UTC
Dave Stark wrote:
Daniel Plain wrote:
...unless of course organization would net you more ISK, which in this case it would. imagine several loosely connected corps/alliances, each of them controlling the rspawn timers in several systems. none of them has an interest in trespassing into the others' territories as this would mean more time warping and less time mining. smaller entities are pushed aside as the locust swarm gobbles the ice down in half an hour or so, warps off and then comes back exactly four hours later.


except it doesn't. more people mining your ice means you have less ice. how is that in any way providing you with more isk? it's simply not in your interest to work with other people when mining. always has been, and probably always will be like that.

those 'more people' will be there anyway. the question is whether you ally with half of them to streamline the mining process and drive the other half out of business or not.

I should buy an Ishtar.

Dave Stark
#34 - 2013-05-31 23:38:42 UTC
Daniel Plain wrote:
Dave Stark wrote:
Daniel Plain wrote:
...unless of course organization would net you more ISK, which in this case it would. imagine several loosely connected corps/alliances, each of them controlling the rspawn timers in several systems. none of them has an interest in trespassing into the others' territories as this would mean more time warping and less time mining. smaller entities are pushed aside as the locust swarm gobbles the ice down in half an hour or so, warps off and then comes back exactly four hours later.


except it doesn't. more people mining your ice means you have less ice. how is that in any way providing you with more isk? it's simply not in your interest to work with other people when mining. always has been, and probably always will be like that.

those 'more people' will be there anyway. the question is whether you ally with half of them to streamline the mining process and drive the other half out of business or not.


you're right, they will be there anyway. if they weren't there that'd benefit you, and if they are there that does not benefit you. so them being there, either working with you or not, it only affects you in a negative way.

"allying" with them doesn't "streamline" anything. as i said, there's no reason to mine with other people.
Daniel Plain
Doomheim
#35 - 2013-05-31 23:46:23 UTC  |  Edited by: Daniel Plain
Dave Stark wrote:
Daniel Plain wrote:
Dave Stark wrote:
Daniel Plain wrote:
...unless of course organization would net you more ISK, which in this case it would. imagine several loosely connected corps/alliances, each of them controlling the rspawn timers in several systems. none of them has an interest in trespassing into the others' territories as this would mean more time warping and less time mining. smaller entities are pushed aside as the locust swarm gobbles the ice down in half an hour or so, warps off and then comes back exactly four hours later.


except it doesn't. more people mining your ice means you have less ice. how is that in any way providing you with more isk? it's simply not in your interest to work with other people when mining. always has been, and probably always will be like that.

those 'more people' will be there anyway. the question is whether you ally with half of them to streamline the mining process and drive the other half out of business or not.


you're right, they will be there anyway. if they weren't there that'd benefit you, and if they are there that does not benefit you. so them being there, either working with you or not, it only affects you in a negative way.

"allying" with them doesn't "streamline" anything. as i said, there's no reason to mine with other people.

can you please stop pretending to be more stupid than you are? for the third time, the point is to streamline the process to push out the disorganized competition and thus distribute the limited amount of ice between FEWER people.

assuming you can mine the ice in a system in about an hour. this means that for this particular system, the uptime is about 20%. if you are not in the group that made the ice disappear, you have a 80% chance to not find anything to mine when you come into system. now imagine the same circumstances in all of hisec. would you still bother warping around looking for ice to mine?

I should buy an Ishtar.

Dave Stark
#36 - 2013-06-01 08:36:24 UTC
Daniel Plain wrote:
can you please stop pretending to be more stupid than you are? for the third time, the point is to streamline the process to push out the disorganized competition and thus distribute the limited amount of ice between FEWER people.

assuming you can mine the ice in a system in about an hour. this means that for this particular system, the uptime is about 20%. if you are not in the group that made the ice disappear, you have a 80% chance to not find anything to mine when you come into system. now imagine the same circumstances in all of hisec. would you still bother warping around looking for ice to mine?


"streamlining" the process (whatever the **** that means) does not push disorganised people out. they're still going to be there mining just like they are now.

also nothing you wrote in that second paragraph is remotely relevant to the point being discussed.
Daniel Plain
Doomheim
#37 - 2013-06-01 10:14:57 UTC
Dave Stark wrote:
Daniel Plain wrote:
can you please stop pretending to be more stupid than you are? for the third time, the point is to streamline the process to push out the disorganized competition and thus distribute the limited amount of ice between FEWER people.

assuming you can mine the ice in a system in about an hour. this means that for this particular system, the uptime is about 20%. if you are not in the group that made the ice disappear, you have a 80% chance to not find anything to mine when you come into system. now imagine the same circumstances in all of hisec. would you still bother warping around looking for ice to mine?


"streamlining" the process (whatever the **** that means) does not push disorganised people out. they're still going to be there mining just like they are now.

also nothing you wrote in that second paragraph is remotely relevant to the point being discussed.

stream·line (strmln)
tr.v. stream·lined, stream·lin·ing, stream·lines
1. To construct or design in a form that offers the least resistance to fluid flow.
2. To improve the appearance or efficiency of; modernize.
3.
a. To organize.
b. To simplify.

i'm done talking to a brick wall. consider yourself the winner, you successfully failed to understand a trivially simple argument. congratulations....

I should buy an Ishtar.

Dave Stark
#38 - 2013-06-01 10:16:35 UTC  |  Edited by: Dave Stark
Daniel Plain wrote:
Dave Stark wrote:
Daniel Plain wrote:
can you please stop pretending to be more stupid than you are? for the third time, the point is to streamline the process to push out the disorganized competition and thus distribute the limited amount of ice between FEWER people.

assuming you can mine the ice in a system in about an hour. this means that for this particular system, the uptime is about 20%. if you are not in the group that made the ice disappear, you have a 80% chance to not find anything to mine when you come into system. now imagine the same circumstances in all of hisec. would you still bother warping around looking for ice to mine?


"streamlining" the process (whatever the **** that means) does not push disorganised people out. they're still going to be there mining just like they are now.

also nothing you wrote in that second paragraph is remotely relevant to the point being discussed.

stream·line (strmln)
tr.v. stream·lined, stream·lin·ing, stream·lines
1. To construct or design in a form that offers the least resistance to fluid flow.
2. To improve the appearance or efficiency of; modernize.
3.
a. To organize.
b. To simplify.

i'm done talking to a brick wall. consider yourself the winner, you successfully failed to understand a trivially simple argument. congratulations....


unlike you who simply failed to understand the point being discussed. vOv.

i wasn't questioning the definition, i was questioning you shoehorning it in to a context where it simply isn't true and doesn't make sense.
Daniel Plain
Doomheim
#39 - 2013-06-01 10:22:13 UTC
Dave Stark wrote:
unlike you who simply failed to understand the point being discussed. vOv.

i wasn't questioning the definition, i was questioning you shoehorning it in to a context where it simply isn't true and doesn't make sense.

ok how is ORGANIZING a fleet, collaborating to discourage competitors and sharing respawn timers not steamlining? where is the shoehorning?

I should buy an Ishtar.

Dave Stark
#40 - 2013-06-01 10:25:38 UTC
Daniel Plain wrote:
Dave Stark wrote:
unlike you who simply failed to understand the point being discussed. vOv.

i wasn't questioning the definition, i was questioning you shoehorning it in to a context where it simply isn't true and doesn't make sense.

ok how is ORGANIZING a fleet, collaborating to discourage competitors and sharing respawn timers not steamlining? where is the shoehorning?


because organising a fleet does none of that. hence why you're shoehorning it. it simply doesn't apply.