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Why is there no way for us to attack supply lines in eve?

First post
Author
Falin Whalen
Federal Navy Academy
Gallente Federation
#421 - 2013-06-01 01:18:00 UTC
James 420 wrote:
CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:).
You can't attack our supply lines, null is literally the safest space in eve for carebears and after this expansion will become even more profitable?
Deal with it Cool

You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well.

Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Stonecrusher Mortlock
The Scope
Gallente Federation
#422 - 2013-06-01 01:20:54 UTC
Falin Whalen wrote:
Stonecrusher Mortlock wrote:
Let me get this right.



By simply changing Cynos to have a minimum range ( 50 - 250km) from the station, before they can be lit and Cyno jam low-sec will cause Null sec to crumble to dust and every alliance member to quit eve, out right.


Absolutely None of the 1000's of players in high sec would be willing to take there places?


Now who's mad hatter insane sounding?



Your honestly wanting me to believe that with least amount of added risk to your high sec supply lines you will just give up and quit?



You know what i think if this change happened you would suck it up and adapt to it.


But even if i'm wrong, and you will leave because of it, there's others to replace you.

Lets let CCP Greyscale answer that.
CCP Greyscale wrote:
•Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it





So, you wont quit eve like that CSM member says you would?

So, you would adapt, to these changes that only remove the safety net of instant safe cynos.

So, you would use this new ability to attack your opponents in coming and out going supply's instead of grinding there billions of structure HP?

I'm simply stunned.


So, this has been nothing but page after page of Null sec bears complaining about how it adds TO MUCH RISK, to there null space?



WHO would of ever though Null players where risk adverse!
Falin Whalen
Federal Navy Academy
Gallente Federation
#423 - 2013-06-01 01:31:17 UTC
Stonecrusher Mortlock wrote:
So, you wont quit eve like that CSM member says you would?

So, you would adapt, to these changes that only remove the safety net of instant safe cynos.

So, you would use this new ability to attack your opponents in coming and out going supply's instead of grinding there billions of structure HP?

I'm simply stunned.


So, this has been nothing but page after page of Null sec bears complaining about how it adds TO MUCH RISK, to there null space?



WHO would of ever though Null players where risk adverse!

No, we will find a way to do it, to spite all you haters.
CCP Greyscale wrote:
•Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it

Plus we will hate you in your perfectly unconqerable higsec industrial safe haven.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

James 420
EVE Corporation 98188875
#424 - 2013-06-01 01:36:33 UTC
Falin Whalen wrote:
You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well.

Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now.

Ahahahahahah, just look at all the freighters kill 99% of them are in high sec. Implying people are fighting over stations in null ahahaha, nullspace like wormholespace should never be self-sufficient so it's pretty normal.
Dumb freighters pilots can die in highsec, but they can't die in null since cyno is ******-proof wow balanced.
Checkmate atheist.CoolCool

Proud enforcer of 420 BLAZE IT

EI Digin
irc.zulusquad.org
#425 - 2013-06-01 02:27:22 UTC
James 420 wrote:
Ahahahahahah, just look at all the freighters kill 99% of them are in high sec. Implying people are fighting over stations in null ahahaha, nullspace like wormholespace should never be self-sufficient so it's pretty normal.
Dumb freighters pilots can die in highsec, but they can't die in null since cyno is ******-proof wow balanced.
Checkmate atheist.CoolCool

same
Alavaria Fera
GoonWaffe
#426 - 2013-06-01 03:26:47 UTC
Falin Whalen wrote:
James 420 wrote:
CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:).
You can't attack our supply lines, null is literally the safest space in eve for carebears and after this expansion will become even more profitable?
Deal with it Cool

You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well.

Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now.

Never happening.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alekseyev Karrde
Noir.
Shadow Cartel
#427 - 2013-06-01 04:04:07 UTC  |  Edited by: Alekseyev Karrde
Alavaria Fera wrote:
Falin Whalen wrote:
James 420 wrote:
CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:).
You can't attack our supply lines, null is literally the safest space in eve for carebears and after this expansion will become even more profitable?
Deal with it Cool

You highsec carebears moving your freighterfuls of materials around without a care in the world, with your industry slots that far outstrip ours out in null by ~2600% oh and you can keep your BPOs in the unconquerable stations as well.

Cry me a river when CCP finally charge you to use that industrial capacity a "fair and ballanced" price, instead of the virtually free as it is now.

Never happening.

Never say never. People said tech would never get nerfed too. If players and the CSM are consistant, resonable, and persistant anything is possible with the new CCP development approach. I personally hope that includes taking another look at NPC station service pricing.

And i dont think I'm alone ^^

Alek the Kidnapper, Hero of the CSM

Cyrek Ohaya
Blazing Sun Group
#428 - 2013-06-01 04:26:02 UTC
Does Malconis know what the thread is about, mumbling about industry like its related, is he ********? I am so sorry.
James 420
EVE Corporation 98188875
#429 - 2013-06-01 04:37:51 UTC
Alekseyev Karrde wrote:
Never say never. People said tech would never get nerfed too. If players and the CSM are consistant, resonable, and persistant anything is possible with the new CCP development approach. I personally hope that includes taking another look at NPC station service pricing.

And i dont think I'm alone ^^

Sure, then they have to change how cyno and jf works because it'll be too easy to manufacture in null and then load everything to hs, I'll switch from afk cloaky ganking ratters to afk cloaky ganking freighters.
What is made in hs by hs players stay in hs, what is made in hs by ns players go back to ns safely and you guys are complaining?
Please. Roll

Proud enforcer of 420 BLAZE IT

Mara Rinn
Cosmic Goo Convertor
#430 - 2013-06-01 04:50:01 UTC  |  Edited by: Mara Rinn
Alekseyev Karrde wrote:
Never say never. People said tech would never get nerfed too. If players and the CSM are consistant, resonable, and persistant anything is possible with the new CCP development approach. I personally hope that includes taking another look at NPC station service pricing.

And i dont think I'm alone ^^


Not alone. Those who put the effort into running a POS should get some benefit over those who use NPC services.
Mara Rinn
Cosmic Goo Convertor
#431 - 2013-06-01 04:52:10 UTC
baltec1 wrote:
Herzog Wolfhammer wrote:


Why would that be so hard?


Sofia seems to think we don't take on industrialists now because we hate them. This is not true.


You guys love industrialists! They produce such nice tears when you awox them!
Mara Rinn
Cosmic Goo Convertor
#432 - 2013-06-01 05:10:11 UTC
Malcanis wrote:
The actual solution is to correct the imbalance, not to "shoot the messenger" of logistics.


Easy logistics are just as much a part of "the problem" of invulnerable supply lines as lack of manufacturing capability in nullsec.

Adding mountains of manufacturing slots to outposts only goes a tiny way towards addressing the whole issue, which is that the way the game is designed at present it is far easier to bring supplies in from Jita than it is to produce stuff locally. The list of issues looks something like this:

  • Ease of procuring materials (contrast to Apple building iPhone in China rather than USA)
  • Ease of manufacturing (i.e.: NPC manufacturing slots are so cheap that they are practically free, POS manufacturing is expensive and tedious)
  • Mineral compression (425mm railguns are 50m3 built out of 1500m3 of minerals)
  • Jump freighters, Jump bridges (i.e.: very few opportunities to interdict supplies other than suicide ganking in Uedama/Jita)
  • POS refineries suck, meaning mining outside an outpost system in null is painful


And even with all the issues addressed, nullseccers will still need to bring in supplies from elsewhere due to fuel requirements, T3 production requirements, T2 production requirements, and differences in supply.

At least addressing some of the issues by making POS manufacturing cheaper than NPC station manufacturing means that nullsec industrialists have the opportunity to improve manufacturing capacity at will without burning mountains of ISK.
Sentamon
Imperial Academy
Amarr Empire
#433 - 2013-06-01 05:24:47 UTC
So null is still trying to turn nullsec into highsec.

I guess that's only natural when the same group of people control every single alliance in nullsec and there is nothing else to do there.

~ Professional Forum Alt  ~

Mara Rinn
Cosmic Goo Convertor
#434 - 2013-06-01 05:32:58 UTC
baltec1 wrote:
Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it.

The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners.


The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum.

The greatest problem with null sec is the people in null sec.

My suggestions are to make industry player-driven in all areas of the game, with NPC services available as a crutch or boot-strapping exercise (for the hypothetical situation of the game being started from scratch). By pushing industry into POSes, nullsec gets the "farms and field" style of play that various people were ever so keen on during CSM6, and wardecs start to become more meaningful. That line of thought doesn't seem to have been carried on by recent nullsec advocates though.

I wonder what happened to the fascination with farms and fields? I wonder if someone grew a brain and realised that having farms and fields means not only do you get stuff to shoot at to hurt your enemy, but they get stuff of yours to shoot in order to hurt you.
Andski
Science and Trade Institute
Caldari State
#435 - 2013-06-01 06:39:49 UTC  |  Edited by: Andski
James 420 wrote:
CCP will never nerf cynos, nullbabies would cry too much (even tho they only represent like 20% of the eve total population and not the most interesting one :blob:).


yes I remember reading all of those PC Gamer articles about the amazing exploits of some highsec miner

oh wait you're wrong because nullseccers are actually the most important players in this game since they create the only content that matters, like the battle of asakai and burn jita, while highseccers on the other hand are seen but not heard and never make any meaningful impact anywhere

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#436 - 2013-06-01 06:49:38 UTC
but hey keep telling us why CCP needs to nerf nullsec so that highsec miners don't feel that they can't compete with better players

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#437 - 2013-06-01 07:50:08 UTC
Mara Rinn wrote:
baltec1 wrote:
Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it.

The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners.


The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum.

The greatest problem with null sec is the people in null sec.

Regardingthat last sentence - I think its also a problem with the people in CCP. Theres too much interaction between people in null and the developers. Too much gaming of the CSM by null sec players. To much personal involvement in the game by dev players. At its worst it spawned the T20 incident but its also likely to cause buffs such as invincible supply lines and lock onto cyno from Jita undock.

Not saying thats deliberate but its possible to have a conflict of interest in the current dev CSM null alliance RL buddy stuff that goes on.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#438 - 2013-06-01 07:56:15 UTC
Mara Rinn wrote:


The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum.

The greatest problem with null sec is the people in null sec.

My suggestions are to make industry player-driven in all areas of the game, with NPC services available as a crutch or boot-strapping exercise (for the hypothetical situation of the game being started from scratch). By pushing industry into POSes, nullsec gets the "farms and field" style of play that various people were ever so keen on during CSM6, and wardecs start to become more meaningful. That line of thought doesn't seem to have been carried on by recent nullsec advocates though.

I wonder what happened to the fascination with farms and fields? I wonder if someone grew a brain and realised that having farms and fields means not only do you get stuff to shoot at to hurt your enemy, but they get stuff of yours to shoot in order to hurt you.


So you want to bin all station production slots and just have it happen in POS?

Malcanis
Vanishing Point.
The Initiative.
#439 - 2013-06-01 09:31:46 UTC
Mara Rinn wrote:


The greatest problem with null sec is the people in null sec.




So despite all the factual, numerical data provided that prove otherwise, you're going with "Grr! Nullseccers!"?

OK that's made my job a tiny bit easier, since it means that you actually think things like a 30:1 slot disparity are less important than some huge generalisation about tens of thousands of people you don't even know. People like that should be treated like people who say "poor people are poor because they're lazy": laughed at when it doesn't matter, ignored when it does.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#440 - 2013-06-01 09:42:59 UTC
Sofia Wolf wrote:
Malcanis wrote:
baltec1 wrote:
Herzog Wolfhammer wrote:


Why would that be so hard?


Sofia seems to think we don't take on industrialists now because we hate them. This is not true.


It's hard to argue against someone who uses stuff they invented out of thin air as evidence and sheer ignorance of the subject as a defence.

To adapt Pauli's famous comment: "She's not right. She's not even wrong".

The problem is so different to what she imagines it to be that you can't even discuss the issue with her because you have to accept fundamentally incorrect assumptions to even address her position.



You can go ad hominem all you want


I don't need to, because you do such a good job of destroying your own credibility. For one thing, I know what an ad hominem argument is, and it's not, as you think, "Sofia is wrong because her argument is bad" (what I said). An ad hominem is "Sofia's argument is wrong because she is bad".

I'm sure you're a perfectly good person in your own right, and I'd be prepared to believe that you know more than me on quite a few subjects. But you're making the mistake of confusing your invented generalisation about people you don't know with you knowing about the subject being discussed. That doesn't make you wrong because you're a bad person, it just makes you wrong because you've built your position on the shifting sands of prejudice and ignorance, then complained when it's destroyed by the wind and tide of facts and logic.

Your bigotry against "nullseccers" is no more useful in a discussion about nullsec industry and force project than a Dominionist white supremacist's ideas would be in a discussion about development aid policy in Africa.


"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016