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Player Features and Ideas Discussion

 
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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
TehCloud
Guardians of the Dodixie
#2621 - 2013-05-31 23:54:44 UTC
Alvatore DiMarco wrote:

I anticipate that somewhere along the line they will be going back and updating every ship to have fresh new models for the change to DX11, Hyperion included since it doesn't currently match the new Gallente paint scheme. The Hyperion will probably see some design changes and with it the hardpoints will be looked at as well.



I secretly hope that the hyperion gets a polish like the Stabber did. I fear that it only gets a slight polish though.
We'll see what the future brings for the Hyperion, if it gets a new design that's as good as it's new stats then I will be very happy.

My Condor costs less than that module!

ExAstra
Echoes of Silence
#2622 - 2013-06-01 06:05:03 UTC  |  Edited by: ExAstra
Neggravity Gravity wrote:
Alvatore DiMarco wrote:


CCP has declared that the Mega is an "Attack" battleship. It's not supposed to be in long, drawn-out brawling fights. Attack Battleships are supposed to get in quick, do what what they came to do and kill the target (or be killed) in reasonably short order. If you want a drawn-out fight, the Combat Battleships are designed more with that in mind.


This ^ is the New Ship that I've been training for and saving for these last couple of weeks.
A Battleship to get in, Kick Ass and Get Out!

I thought it was going to be the Hyperion but maybe I've been wrong up until now.

From what I have seen of the Hyperion it will still do just that for you. I've got a couple killmails on some that took over 180k damage and were being railed on by a few Vindicators and Megathrons. We were overheating to kill that SOB too.

On the notion of a Hyperion visual polish:

This minus the ridiculously lego block looks nice in my opinion. Also those quad rear thrusters are "Meh" and can go. We only need the ring of thrusters and the fore mounted aux thrusters.

Save the drones!

Dirk Gentry
Van Diemen's Demise
Northern Coalition.
#2623 - 2013-06-01 07:49:55 UTC
cool!
Jon Chninkel
Aliastra
Gallente Federation
#2624 - 2013-06-01 10:13:56 UTC
You're killing the megathron.

Give this ship the ability to be a real nanothron, or let it in peace.
The change of the bonus and drones made me cry.
Temai
The Scope
#2625 - 2013-06-01 12:57:01 UTC
ExAstra wrote:


Do Want.

looks awsome. dont think it will happen thou

- Temai
  • Lost in Space looking for a Home dreaming of building outpost's acrross EVE -
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#2626 - 2013-06-01 14:28:39 UTC
ExAstra wrote:


Christ !!
This thing looks really good.

removed inappropriate ASCII art signature - CCP Eterne

Stjaerna Ramundson
#2627 - 2013-06-01 16:00:14 UTC
ExAstra wrote:


beautiful Shocked
  1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
  2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
  3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
Jerick Ludhowe
Internet Tuff Guys
#2628 - 2013-06-01 16:17:00 UTC
ExAstra wrote:


This minus the ridiculously lego block looks nice in my opinion. Also those quad rear thrusters are "Meh" and can go. We only need the ring of thrusters and the fore mounted aux thrusters.


Agreed that it has an overly lego look to it however the more "streamlined" look to it is visually appealing. I disagree with ya about the quad rear thrusters tho, I really like them on that updated Hyperion Concept.
ExAstra
Echoes of Silence
#2629 - 2013-06-01 16:34:48 UTC
Jerick Ludhowe wrote:
ExAstra wrote:


This minus the ridiculously lego block looks nice in my opinion. Also those quad rear thrusters are "Meh" and can go. We only need the ring of thrusters and the fore mounted aux thrusters.


Agreed that it has an overly lego look to it however the more "streamlined" look to it is visually appealing. I disagree with ya about the quad rear thrusters tho, I really like them on that updated Hyperion Concept.

They'd be okay if they weren't so blocky. The Hyperion should be smooth to the touch the whole ship over, and those thrusters on the back stick out from the ship a bit much and are too square. Obviously the best part of the design are the primary thrusters given the connected ring, with the streamlined slant. That really sells the whole thing.

I'm also incredibly surprised that you guys haven't seen it before.

Save the drones!

Yaturi
The Scope
Gallente Federation
#2630 - 2013-06-01 17:14:36 UTC  |  Edited by: Yaturi
When I think of pure drone ship, I see these bonuses applied.

Dominix

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed

Role Bonus:
150% bonus to Remote Armor Repair System range
20% bonus to Logistic Drone repair amount

Larger drone bay is a must too.

Notice I didn't put in any remote rep cap bonuses. It still has to juggle between drone and cap mods to be effective in a fleet. This ship is also limited by complete destruction of its dps. It spare highs could have neuts though.

I would go so far as to say zero turrets but you need one in order to activate assisted drones. Thats another thing CCP needs to work on. There needs to be module buttoning of drones on the hud in order to activate assisted fleet drones, or something to that effect.
J A Aloysiusz
Risk Breakers
SONS of BANE
#2631 - 2013-06-01 23:57:29 UTC
Would it not make more sense to have the Hyperion as the attack battleship? An active tank would complement the role, since it does not penalize speed/mobility. And on the flip side, the Megathron has 8 lows and will likely be fit triple plated and triple trimarked, greatly reducing the mobile aspect of the "attack" role.

And really, the hyperion looks wa-ha-hay more aerodynamic than the megathron. Not that that makes a difference in space (I'm looking at you, vagabond!), but it's got more thrusters too.
Kenrailae
Center for Advanced Studies
Gallente Federation
#2632 - 2013-06-02 00:17:48 UTC
Not sure what to think of the Ring on that Hyperion Model. It looks cool, but it also doesn't feel functional. Granted, many Eve ship models are NOT know for their functional appearance.... See Burst for example.




That being said, THAT has a much stronger, more cohesive design, a much stronger presence if you will, than the current Hyperion Model.


The Law is a point of View

The NPE IS a big deal

Stjaerna Ramundson
#2633 - 2013-06-02 01:47:04 UTC
Yaturi wrote:
When I think of pure drone ship, I see these bonuses applied.

Dominix

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed

Role Bonus:
150% bonus to Remote Armor Repair System range
20% bonus to Logistic Drone repair amount

Larger drone bay is a must too.

Notice I didn't put in any remote rep cap bonuses. It still has to juggle between drone and cap mods to be effective in a fleet. This ship is also limited by complete destruction of its dps. It spare highs could have neuts though.

I would go so far as to say zero turrets but you need one in order to activate assisted drones. Thats another thing CCP needs to work on. There needs to be module buttoning of drones on the hud in order to activate assisted fleet drones, or something to that effect.


I would put this idea to the navy version :)
  1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
  2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
  3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
Eliniale
Co-operative Resource Extraction
#2634 - 2013-06-02 11:05:10 UTC
Please leave the hyperion alone. It's fine as it is.

Making a model desgined to carry eight guns carry only six is just silly.

It doesn't need more drones, it doesn't need less mids, it doesn't need a utility high, and it most certainly doesn't need another low.

The powergrid it can use, but again it doesn't need it. certainly not if you're going to be decreasing the number of guns.


So in essence you borked this on up completely.
I'm good with the mega and domi changes though. (although making the domi even slower is anoying, with the added tank it makes sense)

System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread

DeLindsay
Galaxies Fall
#2635 - 2013-06-02 11:43:02 UTC
Quote:
I secretly hope that the hyperion gets a polish like the Stabber did. I fear that it only gets a slight polish though.
We'll see what the future brings for the Hyperion, if it gets a new design that's as good as it's new stats then I will be very happy.

Yeah as it sits now the Hype is a giant plastic arm looking thing. It's skin is terrible.
Quote:
Please leave the hyperion alone. It's fine as it is.

Making a model desgined to carry eight guns carry only six is just silly.

It doesn't need more drones, it doesn't need less mids, it doesn't need a utility high, and it most certainly doesn't need another low.

The powergrid it can use, but again it doesn't need it. certainly not if you're going to be decreasing the number of guns.


So in essence you borked this on up completely.

You obviously have no concept of how to fly the Hype properly. The changes are looking to actually be a little too OP, but hell I'm not complaining.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

ExAstra
Echoes of Silence
#2636 - 2013-06-02 12:04:47 UTC
Borderline OP Hyperion is best Hyperion. Don't care if they won't make fleet doctrines for it if I can rampage across low sec with it.

Save the drones!

TehCloud
Guardians of the Dodixie
#2637 - 2013-06-02 12:14:41 UTC
ExAstra wrote:
Borderline OP Hyperion is best Hyperion. Don't care if they won't make fleet doctrines for it if I can rampage across low sec with it.


Wouldn't call it borderline OP, you can't field Ogre IIs unless you forsaken any chance of ever killing a frigate and you already lost some DPS with the 2 less turrets.

It will be one hell of a solo BS though.

My Condor costs less than that module!

ExAstra
Echoes of Silence
#2638 - 2013-06-02 12:25:54 UTC
TehCloud wrote:
ExAstra wrote:
Borderline OP Hyperion is best Hyperion. Don't care if they won't make fleet doctrines for it if I can rampage across low sec with it.

It will be one hell of a solo BS though.

Like I said in a previous post, we took one down on SiSi, but.. it just refused to go. Actually here you go (I removed the ammo and stuff so you can just see how it was fit):

2013.05.10 09:47:00

Victim: synlink
Corp: Tr0pa de elite.
Alliance: Pandemic Legion
Faction: Unknown
Destroyed: Hyperion
System: 6-CZ49
Security: -0.2
Damage Taken: 186892

Involved parties:

Name: ExAstra (laid the final blow)
Security: 5.00
Corp: Echoes of Silence
Alliance: Kraken.
Faction: None
Ship: Megathron
Weapon: Neutron Blaster Cannon II
Damage Done: 47893

Name: Denis10
Security: 5.0
Corp: XD LOL XD
Alliance: None
Faction: None
Ship: Vindicator
Weapon: 'Integrated' Hornet
Damage Done: 45879

Name: Cpt Ventura
Security: 5.0
Corp: M-A-T-R-I-X ACADEMY
Alliance: M-A-T-R-I-X Allianz
Faction: None
Ship: Vindicator
Weapon: Vindicator
Damage Done: 37626

Name: Liafcipe9000
Security: -1.6
Corp: Smeghead Empire
Alliance: None
Faction: None
Ship: Megathron Navy Issue
Weapon: Megathron Navy Issue
Damage Done: 36550

Name: Constapatris
Security: -6.4
Corp: Southern Cross Trilogy
Alliance: None
Faction: None
Ship: Apocalypse
Weapon: Curator II
Damage Done: 13720

Name: SMT008
Security: 4.6
Corp: SnaiLs aNd FroGs
Alliance: None
Faction: None
Ship: Moros
Weapon: Limited Mega Ion Siege Blaster I
Damage Done: 5079

Name: Mr Yakudza
Security: -9.9
Corp: DAB
Alliance: Black Legion.
Faction: None
Ship: Erebus
Weapon: Limited Mega Ion Siege Blaster I
Damage Done: 145

Name: Era'kanath
Security: 5.0
Corp: 9th Fleet-Seraphins
Alliance: Gold-Plate Industries
Faction: None
Ship: Avatar
Weapon: Dual Modal Giga Pulse Laser I
Damage Done: 0

Destroyed items:

Prototype 100MN Microwarpdrive I
Large Anti-Explosive Pump II
Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I
Ion Blaster Cannon II
Energized Adaptive Nano Membrane II
Large Auxiliary Nano Pump II
Large Auxiliary Nano Pump II
Neutron Blaster Cannon II
Energized Adaptive Nano Membrane II

Dropped items:

Damage Control II
Warp Scrambler II
Ion Blaster Cannon II
Large Ancillary Armor Repairer
Heavy Capacitor Booster II
Neutron Blaster Cannon II
Large Armor Repairer II
Neutron Blaster Cannon II
Ion Blaster Cannon II
Heavy Capacitor Booster II
Medium Diminishing Power System Drain I
Reactive Armor Hardener

Save the drones!

TehCloud
Guardians of the Dodixie
#2639 - 2013-06-02 12:46:13 UTC  |  Edited by: TehCloud
I dare to say that boosters and probably a slaveset were involved in that fight.
But yes, it is one extremly strong ship if active tanked.

The Tank is strong, but the DPS aren't that great. But I happily trade some DPS for a utility high. A Heavy Neut can be worth so much :)

Can't wait for the changes to happen :3

/edit: forgot Off-Grid Boosters.

My Condor costs less than that module!

Phoenix Torp
Almost Absolute
#2640 - 2013-06-02 13:28:50 UTC  |  Edited by: Phoenix Torp
In another game the best solo-ship would be the best gang-ship. Here... NOT. It's surrealist. The Abaddon and the Rokh are the best solo-ships and also are the most used BS's for large blobs in 0.0 because his EHP, either armor or shield, as is a bonus that makes a ship really powerful, no matter if repped or not.
Here... CCP has said so many times to extend the game for gangs, and make the game less profitable for a solo-player, that got you think in a ship in matters of solo-gang performance. It's plain stupid. Please, forget to think that Gallente is OP as it's the most useless thing I have ever read in these forums.

https://i.chzbgr.com/maxW500/7470221568/h5C69A434/

http://eveboard.com/pilot/Phoenix_Torp