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"bounty" on player ships

Author
Mag's
Azn Empire
#21 - 2013-05-31 22:16:15 UTC
Shereza wrote:
Mag's wrote:
No you merely repeated how it didn't matter, I pointing out it did as I was discussing the OP's idea.


So you were reading whatever it was you wanted to read and not what I actually posted? Glad we cleared that up. Roll

I responded to the following post.

Shereza wrote:
You could arrange it so that recycling, repackaging, trading, or what have you wouldn't affect things. If by setting a ship bounty on another player the bounty is paid out when and where their current ship is destroyed and the amount of the payout is limited to, for example, 25% of the maximum insurable value then quite a few concerns go out the window.

Repackaging the ship doesn't matter because it's whatever ship the pilot is currently in, nor does trading or recycling matter. Having friends pound your ship into scrap for you, or doing it yourself with an alt, isn't as much of a concern either due to payout limits. I won't say it's impossible for them to turn a profit on it of course, but a raven, for example, costs approximately as much to buy as the maximum insurance payout, and with the Platinum premium being 30% of the maximum payout and the ship bounty only being 25% it'll be a net 5% loss to buy ships off the market for approximately the same price as the maximum insurance payout.

It's not a perfect solution of course, and I'm sure there might be market/insurance/manufacturing-related quirks that aren't apparent now or from one small test case, but it's an option. The only place where it really breaks down is if the person with the ship bounty is in a rookie frigate when they get their ship blown out from under them,
Pray tell at what point does your post move away from the OP's idea? It merely states my concerns don't matter.

Hence why I said stating they don't matter, doesn't make it so.

I then asked about recycling, based around the OP's idea. You stated Because the bounty is associated with the player and paid out on the basis of what they're currently flying regardless of whatever it is?

Which let's face it is odd, because the OP wants the bounty on the ship. OK moving on.

I then ask about repacking it and trading it, still basing my question on the OP's idea. You reply that: It doesn't, but the next ship you undock in will provide a bounty fee if it's blown up by another player because the bounty is associated with the player, not the ship.

Which again is odd, because the OP's idea is about the bounty being on the ship, not the player.

So I say, the whole ship bounty thing is pointless with countless issues. To which you then say you want to change the idea to associate the bounty with the player.
To which I said: So not a ship bounty, which this thread is about. Merely a bounty as we have now..... Mkay

It's only at this point we see that you've apparently ditched the OP's idea for your own. Which turns out to be like the current system.

Astroniomix nailed it tbh.

Here I am talking about the Op's idea and my concerns. Here you are talking about changing the current system, to the current system and then applying my concerns to that. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Alvatore DiMarco
Capricious Endeavours Ltd
#22 - 2013-05-31 22:43:37 UTC  |  Edited by: Alvatore DiMarco
So what you're telling me is that someone can place a bounty on my ship, which is paid out on whatever ship I happen to be flying at any given moment. Is this correct? So then if I'm right, it would transfer from ship to ship?

So then why shouldn't I make three or four fleets of miners so unspeakably and profanely angry at me that they all put 2b-ISK bounties on my bumping ship, then just get a fleet of free Velators, alt-kill said Velators, then transfer the money to myself?

It's like people will be paying me to cause them frothy-mouthed rage.
Solutio Letum
The Scope
Gallente Federation
#23 - 2013-05-31 22:54:31 UTC
Problem, i can sell my ship in a contract, or on market

Failed idea not bad but wont work

The bounty method is a total fail to, because bountys should really mean you want someone to capture that guy, bring it to you so you can kill him or put him behind bars, some people also pay for there nemesis head, but death is worthless in eve because YOU NEVER DIE, you are immortal

And also no one pays to find the damn guy because you have locator agents meaning you pretty much know where hes at

So unless CCP makes some awesome job of in stations so i can capture people and make them my slaves or ask them for money not letting them escape until they do give me money this system is pointless

I dont care losing my ship, only carebears think i do
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