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Dust, money well spent eh?

First post
Author
RomeStar
Caldari Provisions
Caldari State
#161 - 2013-05-31 19:12:08 UTC
Malcanis wrote:
When did IGN become credible reviewers?



When I read their reviews on other games and actually agree with them thats when.

Signatured removed, CCP Phantom

Hra Neuvosto
Party Cat Enterprises
#162 - 2013-05-31 19:18:20 UTC
Steve Spooner wrote:
Dust is not a good and enjoyable FPS game. I tried playing it, I really tried, but when the aiming is so atrocious and the vehicles controls so bad and the physics are just bad, there isn't much left in the game. The shooting sucks, the driving sucks, and really I don't see a reason to continue playing as there are hundreds of other dust bunnies to take my place in battles.

This is pretty much it.

I AFK the weekly SP cap in skirmish matches in two or three days every week so I can dump a lot of SP into something cool when the game is in a better shape.
Ramona McCandless
Silent Vale
LinkNet
#163 - 2013-05-31 19:21:36 UTC
RomeStar wrote:
Malcanis wrote:
When did IGN become credible reviewers?



When I read their reviews on other games and actually agree with them thats when.


One does not follow the other.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Sal Landry
School of Applied Knowledge
Caldari State
#164 - 2013-05-31 19:22:55 UTC
This link will tell you everything you need to know about the credibility of gaming journalism.

http://www.metacritic.com/game/pc/dragon-age-ii
Viceran Phaedra
Instar Heavy Industries
#165 - 2013-05-31 19:37:31 UTC
Early days yet, people. Though I will say that fundamentals need to be addressed before anything shiny gets added. That means moving, aiming, tracking and driving. If it doesn't feel right just to walk and look around, immersion is immediately broken and enjoyment suffers.

Ask me again when it comes to PC. It's the only way to save DUST from the inevitable decay all console FPS' suffer as they're stacked under the latest CoD installment. Personally I love the idea of an EVE FPS and playing the 'long game' like we all do with our EVE skills, and it having meaningful impact in both games, and I hope CCP strike the balance.

...failing that, I guess you could just plug DUST into the door in the Captain's Quarters and let us optionally shoot each other in the face inside stations.

Chief Executive Officer

Instar Heavy Industries

Gillia Winddancer
Aliastra
Gallente Federation
#166 - 2013-05-31 20:06:29 UTC
Dust is going to grow. I bet anything and everything on it. It's current state is no different to how EVE was when it was released - pretty much a mere seed that hasn't even really sprouted yet.

The thing that CCP truly excel at is sheer persistence and everlasting iterations and it will make all the difference in the world once Dust has fixed all the infantile issues and added even more content/integrated further with EVE.

Whilst orbital bombardments are cool they're nothing compared to all the other crazy interactions that you'll eventually have and people will eventually discover this.

In the end it doesn't matter in the slightest whether there is a million CoD fanbois who will end up dissing Dust. These aren't really the kind of players that we want in the EVE universe anyway.

Control issues and other things of this nature aside, the one thing that I personally cannot really figure out is how utterly lost many people seem to be when they first start playing Dust. Maybe I am just the kind of player who doesn't mind reading some text and so on in order to learn things in a game but the skill system and whatnot else doesn't seem to really require a university degree to figure out. Yet so many seem to act as if this is the case which makes me wonder whether their mothers dropped them on their heads when they were small or something.

Lyza Kimbo
Native Freshfood
Minmatar Republic
#167 - 2013-06-01 00:16:51 UTC
Skeln Thargensen wrote:
Rath Kelbore wrote:
I remember seeing reviews for EVE in the low 6's when it was first released. Just sayin'.


this is a console FPS game though, I'm not sure it's as much of a keeper. great idea and all but if it's mainly going to get support from eve fanbois then they should have put it on the PC in the first place.

time will tell i guess.


QFT

This exactly. I'd like to give Dust a try, but I'm not going to buy a PS3 just for that.
Minmatar Citizen160812
The LGBT Last Supper
#168 - 2013-06-01 01:55:49 UTC
Gillia Winddancer wrote:


Whilst orbital bombardments are cool they're nothing compared to all the other crazy interactions that you'll eventually have and people will eventually discover this.




You have any examples of this or are we just pipe dreaming here? Just log into EVE, enter the CQ and look at the door. That door is going to be DUST's legacy here.

Post Incarna:
Sorry we messed up guys. We're only going to focus on spaceships from now on....except for that F2P shooter we're making...but we promise it will be just as good as the captain's quarters and have "potential".
Toshiro Ozuwara
Perkone
#169 - 2013-06-01 02:22:01 UTC
Ranger 1 wrote:
For DUST, unlike virtually every other console game out there, reviews that point out weak parts of the game are actually helpful in it's ongoing development process. For other games that type of review would kill initial sales, and since their entire revenue is based on this it would effectively kill the game. Not so for DUST.

I feel like I am in a washing machine with all this spin going on.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Luc Chastot
#170 - 2013-06-01 02:25:35 UTC
Gogela
Epic Ganking Time
CODE.
#171 - 2013-06-01 02:48:43 UTC
Whatever. My spaceship has places to be anyway... Pirate

Signatures should be used responsibly...

Skydell
Bad Girl Posse
#172 - 2013-06-01 03:09:38 UTC
10 years ago EVE Online sucked. Less than 5,000 people played it. It was broken and exploitable. It got horrible reviews.

'meh.
Gogela
Epic Ganking Time
CODE.
#173 - 2013-06-01 03:13:03 UTC
I'm in space....

Big smile

Signatures should be used responsibly...

Alavaria Fera
GoonWaffe
#174 - 2013-06-01 03:16:45 UTC
Toshiro Ozuwara wrote:
Ranger 1 wrote:
For DUST, unlike virtually every other console game out there, reviews that point out weak parts of the game are actually helpful in it's ongoing development process. For other games that type of review would kill initial sales, and since their entire revenue is based on this it would effectively kill the game. Not so for DUST.

I feel like I am in a washing machine with all this spin going on.

Wait until you hit the drier.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marlona Sky
State War Academy
Caldari State
#175 - 2013-06-01 03:25:44 UTC
Adunh Slavy wrote:
Ramona McCandless wrote:

I hear you have to play it with a joypad AND its an FPS.



FPS with out a mouse and keyboard is not srs business.

With the exception of mouse users using mice with rapid fire (30 mouse clicks in under a second with the TAR - which is getting patched) I have been dunking the **** out of them with my controller. You can keep preaching that a FPS is better on a PC, but the unspinnable, cold hard truth is that a vast majority of the human population on the planet prefers the controller.

Deal with it.
Gillia Winddancer
Aliastra
Gallente Federation
#176 - 2013-06-01 07:56:06 UTC
Minmatar Citizen160812 wrote:
Gillia Winddancer wrote:


Whilst orbital bombardments are cool they're nothing compared to all the other crazy interactions that you'll eventually have and people will eventually discover this.




You have any examples of this or are we just pipe dreaming here? Just log into EVE, enter the CQ and look at the door. That door is going to be DUST's legacy here.

Post Incarna:
Sorry we messed up guys. We're only going to focus on spaceships from now on....except for that F2P shooter we're making...but we promise it will be just as good as the captain's quarters and have "potential".


Well obviously I at least live in the reality where I know that everything cannot be created in half an hour. I am fully aware that the door is going to stay closed for quite some time still due to resources having been redirected elsewhere and that CCP made a couple of mistakes which led to this. But hey, that is reality and bitching about it is a task for fools and worse.

As for new content, we've heard a lot of different things already. Again, I don't expect it to be around for at least a couple of years but what we all know is that CCP wants to essentially merge these two games into one where dusties run around in stations and ships (titans) and cause havoc. I don't play dust in the slightest as I'm not even a console user but nevertheless I think that Dust is the best thing since sliced bread in terms of innovation. Specially when you consider how god damn stale the whole gaming industry has been for the last 5 or so years.

Dalmont Delantee
Gecko Corp
#177 - 2013-06-01 09:32:51 UTC
Skeln Thargensen wrote:
since this shouldn't be a thread about IGN, here's the eurogamer review.

http://www.eurogamer.net/articles/2013-05-24-dust-514-review


I actually agree with that review, and I like the game...
Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#178 - 2013-06-01 10:22:21 UTC
Luc Chastot wrote:
http://www.gamespot.com/eve-online/reviews/eve-online-the-second-genesis-review-6029978/


Damn beat me to it! Lol

Anyhow the point I was going to make was that when Eve Online first came out it got pretty lukewarm reviews too, and now it has outlasted a significant portion of MMOs. While I am not impressed with Dust 514 yet, doesn't mean with some time and tweaks won't mean it won't eventually become a decent to good game.

Plus people forget that most of the big sites will always gravitate to a specific set type of games that appeal to a broad range of people, so games like Eve Online and Dust will likely get the shaft except for the occasional deeply buried story.

I once podded myself by blowing a huge fart.

Brooks Puuntai
Solar Nexus.
#179 - 2013-06-01 10:26:14 UTC
Gillia Winddancer wrote:


Well obviously I at least live in the reality where I know that everything cannot be created in half an hour.



To be fair Dust has been in development for about 5 years now. Which is far to long for something that is based off of a widely resourced prebuilt engine. From what I've seen about Dust there really isn't anything innovative other then the limited connection with Eve, which is so limited it's hard to call it innovative atm.

In short CCP took WAY to long developing Dust and even after this long, it seems it has major inherent flaws that will detour many players away.

However we will see how it does when released. I don't think it will do well, and won't stand the test of time as Eve has. This is primarily because Eve didn't/doesn't have much competition due to its niche market, Dust is part of a heavily saturated market which is why it is always being compared to BF, PS2, and CoD.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ramona McCandless
Silent Vale
LinkNet
#180 - 2013-06-01 10:28:51 UTC
Brooks Puuntai wrote:
Dust is part of a heavily saturated market which is why it is always being compared to BF, PS2, and CoD.


This is true, and as its clearly been influenced by those terrible terrble games, it will just end up as a pale imitation of something that is already reeking of awful. Unless they notice that and change it asap

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann