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Fly through space, Check. Jump into a new body, Check. Drones repairing your own ship... Nope!

Author
Selphi StormRage
Vulkan Industries Plc
#1 - 2013-05-31 11:07:42 UTC
Title kind of says it all really...

I find it perplexing, and rather discouraging that repair drones are unable to repair their masters ship.

I'm sure people will say the following:


  1. You can't target yourself.
  2. It would cause an imbalance to the game.
  3. It promotes solo play.


Well, I don't agree with any of these arguments. Surprised? Ha.


  1. Why do you need to target yourself? The drones are already idle, orbiting your ship. Seems daft that they can't have their repairers simply turned on...

  2. Will it? Really? 5x repair drones do about the same as one repairer of their respective size. Is that really a problem? In a drone capable ship, you're sacrificing gank for tank. Isn't that the way ALL ships are fitted? Added to that is the fact that drones can be destroyed, and a large armor repairer can't. Sure you can neut a LAR, but you can also simply pop a players' drones. They'll fall to a volley of your guns anyway. If CCP are that worried about them orbiting too fast, make them orbit slower whilst they're repairing (which in my opinion should be the way they perform anyway).

  3. Moreover, I'm sure someone will comment on the fact that they'll be in scoop range. This is true (obviously). What's also true is that whilst in your hold, they're not working (again, obviously). I view this as being exactly the same as turning off your standard repairer. It's endangering your cap, so you stop it. The drones are endanger themselves, you recall them. In both instances you're losing tank. The major difference being that your drones can be totally removed from the rest of combat.

  4. It may well do... But isn't this a sandbox? Isn't freedom of playstyles what this genre of game is all about?

  5. The whole point (or at least the best part) of this game is that you're able to do whatever the hell you like (give or take). It's that freedom that makes EVE. So if people want to play with themselves (couldn't resist), then why shouldn't they be able to? I really disagree with the notion that people who multibox or are rich in friends should receive an advantage, simply because of game mechanics. Sure, there are advantages to both multiboxing or fleeting up, but these already exist in plentiful supply. The offset of this is that rewards are then (usually) split between all involved parties. The fact is that you can currently only get some extra tank if you have a buddy, and you both put repair drones on one another... I really fail to see how this is any different (in terms of game balance) to simply putting drones on yourself. In essence you're getting exactly the same effect, with exactly the same gameplay balance going on. The only difference is that YOU HAVE to either have two accounts, or a friend nearby.


I think my overall point on this matter is exactly what I stated in this thread title.

You can travel through uncharted space, jumping through wormholes, combating ancient civilizations, crafting humongous interstellar starships, living as an immortal, who's very being is capable of jumping across the entire universe into another body, instantaneously... Yet your little repair drones, orbiting your ship, can only turn on their repairers if they're orbiting someone else..?

Seriously?


When I tell friends, who don't play EVE, all about it (which probably happens more than they'd like); they're always interested in the freedom and complexity of the game more than any other facet of it... If I were to say the above paragraph to them, do you know what they'd think..?

It completely shatters the illusion of freedom. Even if it's not possible, and considered too game-breaking, CCP can (and should) change the description to some half-arsed excuse as to why it can't repair it's own ship.

"Due to the proximity of the magnetic resonance coils (contained within the motherships' thrusters) to the drones primary AI control unit, repair drones are unable to repair the ship controlling them."

Would do. At the very least it tells newbies that they shouldn't waste their time training Repair Drone Operation, if their sole intention is to self-repair.

I'm also sure people will flame/troll whatever, saying things like, "Google is your friend". Well, that's true, you can search and find your answer... However, two things come to mind. Firstly, it's poor design for users to have to find (what I consider to be) essential information from a third party. Secondly, why would a newbie think that in this fantastically futuristic, exciting universe, where anything goes, that a teeny tiny ship, orbiting your much larger craft, can't turn on its only module? But it can for every other ship in the known universe?


Thoughts? Opinions? Trolls?
sera leonza
University of Caille
Gallente Federation
#2 - 2013-05-31 11:14:27 UTC
Thought about this some time ago, would agree with you that it's silly they cannot rep you.

Maybe it's just one of those decisions they made way back when that just makes no sense now.
Kasutra
No Vacancies
No Vacancies.
#3 - 2013-05-31 11:17:06 UTC
I'm guessing it's a legacy code issue, and have high hopes for the inevitable drone overhaul.
Airto TLA
Acorn's Wonder Bars
#4 - 2013-05-31 12:12:58 UTC
There were many good reasons why you can not target yourself with rep drones, not all apply anymore. One that still remains is that any drone ship (those with more drone bay than absolutly needed) gain another "free" module. This is only really relevant outside combat, since you lose dps to rep yourself so it balances.
Battle BV Master
Bacon Never Dies
#5 - 2013-05-31 12:22:11 UTC
Of course it makes no sense, it even be handy if you ask me. But like others already have said, the drone code is some of the oldest and worst code in EVE.

The overhaul will come, just going to take awhile.
Selphi StormRage
Vulkan Industries Plc
#6 - 2013-05-31 12:32:15 UTC  |  Edited by: Selphi StormRage
Airto TLA wrote:
There were many good reasons why you can not target yourself with rep drones, not all apply anymore. One that still remains is that any drone ship (those with more drone bay than absolutly needed) gain another "free" module. This is only really relevant outside combat, since you lose dps to rep yourself so it balances.


I kind of agree with what you're saying... But I feel my point still stands about simply having more real life cash to fund a second account, with which to use some drones or remote repair yourself outside of combat isn't really any different.

Also, drone boats are the only ones that would ever actually employ this, and I don't see it as a deal breaker. They're true power comes from their versatility. The ability to change damage types, ability to deal good damage against ships of all sizes, and at any (reasonable) range.

I don't really see an issue with them losing some drone space, and training up an extra skill to get a worse repair than a fully fledged module.

Also, I wouldn't class it as a "free" module anymore than I'd class combat drones as a "free" gun. It takes up drone space, and uses bandwidth to employ. A set of 5x Heavy Armor Maintenance Bots will take up 125m3 of drone hanger space. That's a sizeable "free" module, for something that a Dominix's ample number of low-slots can do better with a single LAR, which of course any armor Dominix will have fit anyway.


As an aside:

I can understand that the code's old, and pretty unfit for purpose. I can even understand that CCP might want to keep it the way it is, regardless. I really, really can't see why they can't just add a 10 word string to the description, immediately. Just to mention that you can't use the drones on yourself. I know when I was a newbie I trained this skill and bought some drones, only to find out that they weren't fit for my purpose. And when you're brand new to a game as complex as EVE, you need all the help you can get from the in-game literature.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#7 - 2013-05-31 13:11:07 UTC
surely if you can target yourself you can then use remote repair and cap transfer modules also.

I don't see why it would be a good use of time to code this and then have to also have to code everything else to NOT work on yourself.
Selphi StormRage
Vulkan Industries Plc
#8 - 2013-05-31 13:16:29 UTC
Tsukino Stareine wrote:
surely if you can target yourself you can then use remote repair and cap transfer modules also.

I don't see why it would be a good use of time to code this and then have to also have to code everything else to NOT work on yourself.


I never mentioned targeting yourself.

When the drones are orbiting you (using the "return to orbit" button on the drone interface), they automatically start repairing you... Simple.

No changes to the targeting code required.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#9 - 2013-05-31 14:15:40 UTC
A long time ago you could actually rep yourself with drones, but it was found to be imbalanced and was removed from the game. What is logical and what is balanced is not always the same in games. Balance goes before logic, and it is therefor not possible to rep yourself with drones you control.

This should at no point be changed back in my opinion, as not only does it promote sole play too much, but EVE is a multiplayer game where you have to interact with each other, willingly or not. CCP stated as much at the last fanfest and it is one of their core ideologies for the game and will not be changed on a whim.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2013-05-31 14:32:22 UTC
Selphi StormRage wrote:
Tsukino Stareine wrote:
surely if you can target yourself you can then use remote repair and cap transfer modules also.

I don't see why it would be a good use of time to code this and then have to also have to code everything else to NOT work on yourself.


I never mentioned targeting yourself.

When the drones are orbiting you (using the "return to orbit" button on the drone interface), they automatically start repairing you... Simple.

No changes to the targeting code required.


And what part of the current game interface allows you to do anything similar? This would require a completely new set of code.
Selphi StormRage
Vulkan Industries Plc
#11 - 2013-05-31 14:50:06 UTC  |  Edited by: Selphi StormRage
Kosetzu wrote:
A long time ago you could actually rep yourself with drones, but it was found to be imbalanced and was removed from the game. What is logical and what is balanced is not always the same in games. Balance goes before logic, and it is therefor not possible to rep yourself with drones you control.


I both agree and disagree with you on this point... Balance should come before logic in a game. But I also think that simply removing a feature isn't really balancing anything, it's just sweeping it under the rug. It could be altered to only repair a certain percentage when being used on your own ship.

I honestly don't believe that this is really the case. You're still offsetting tank for gank, and the light drones (which the majority of ships would realistically be using), repair such a pathetic amount, comparatively speaking, that I would really be shocked if they were a game breaker.

Not to mention, if the primary concern was with PvE content (which I suspect it was), the new NPC AI should stop that being so much of an issue.

Kosetzu wrote:
This should at no point be changed back in my opinion, as not only does it promote sole play too much, but EVE is a multiplayer game where you have to interact with each other, willingly or not. CCP stated as much at the last fanfest and it is one of their core ideologies for the game and will not be changed on a whim.


I mentioned this in my OP, but I also don't really understand why people assume that being able to repair some damage with your own drones will make people any more, or any less, social. Armor repairers and shield boosters are already out there, and are mandatory for a HUGE number of ships.

Can anyone explain to me why using a drone to repair some of your own shield damage promotes solo play, but using a shield booster doesn't? As they're effectively the same thing (socially speaking) as far as I can see.
Selphi StormRage
Vulkan Industries Plc
#12 - 2013-05-31 14:56:47 UTC
Tsukino Stareine wrote:
And what part of the current game interface allows you to do anything similar? This would require a completely new set of code.


I disagree it would require an entirely new set of code.

All that needs to change is that when a maintenance style drone is orbiting its mothership, it uses its repairer module on the aforementioned ship.

Nothing in the UI would change. It would be automatic, and the coding changes would occur within the maintenance drone class, which I assume is an abstract class.


if (maintenance_drone.orbit(mothership)) {
maintenance_drone.repair(mothership);
}

Gives you the jist of what I'm suggesting, implementation wise. I would imagine that CCP have all the necessary methods already in place. They'd basically need to check to see if the drone is orbiting its owners' ship. If it is, repair it. Otherwise, act as normal.
March rabbit
Aliastra
Gallente Federation
#13 - 2013-05-31 15:01:17 UTC
Kosetzu wrote:
This should at no point be changed back in my opinion, as not only does it promote sole play too much, but EVE is a multiplayer game where you have to interact with each other, willingly or not. CCP stated as much at the last fanfest and it is one of their core ideologies for the game and will not be changed on a whim.

looking at these arguments we should not have local reppers at all: after all Eve is MMO so you NEED someone to rep you. But we have local reppers. So i guess using rep-drones on yourself is not part of "Eve should be MMO".

The Mittani: "the inappropriate drunked joke"

Hakaimono
Native Freshfood
Minmatar Republic
#14 - 2013-05-31 15:03:04 UTC
The free module point seems odd since combat drones can be seen the same way, but we're so use to it that its not considered. The problem I see is that you're repping yourself without using cap or consuming boosters (ancillary). Then again, you can't shoot mods.
I think CCP should revisit this when the drone overhaul happens.
Selphi StormRage
Vulkan Industries Plc
#15 - 2013-05-31 15:20:06 UTC
Hakaimono wrote:
The free module point seems odd since combat drones can be seen the same way, but we're so use to it that its not considered. The problem I see is that you're repping yourself without using cap or consuming boosters (ancillary). Then again, you can't shoot mods.
I think CCP should revisit this when the drone overhaul happens.


Totally agree.

Also, you can't overheat drones... Which has saved my arse more times than I can remember in solo fights.
Muad 'dib
State War Academy
Caldari State
#16 - 2013-05-31 15:48:17 UTC
I dont think you can even assign drones to a friend to target you and activate them on you either.

I dont think it would break the game but it does make sense..... because:

You can rep yourself with an RR module, so how about making new self rep drones separate to current RR drones?

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Mocam
Aliastra
Gallente Federation
#17 - 2013-06-01 02:24:12 UTC
Muad 'dib wrote:
I dont think you can even assign drones to a friend to target you and activate them on you either.

I dont think it would break the game but it does make sense..... because:

You can rep yourself with an RR module, so how about making new self rep drones separate to current RR drones?


You can't.

I asked after this over 3 years ago while still learning about the stuff from a logi pilot. Repair drones are only usable on others, not your own ship - even if assigned.
Taoist Dragon
Okata Syndicate
#18 - 2013-06-01 02:38:45 UTC  |  Edited by: Taoist Dragon
Airto TLA wrote:
There were many good reasons why you can not target yourself with rep drones, not all apply anymore. One that still remains is that any drone ship (those with more drone bay than absolutly needed) gain another "free" module. This is only really relevant outside combat, since you lose dps to rep yourself so it balances.


Not relevant at all as drone ships general have less slots than standard ships to account for the utility that drones provide,

The question the OP asks is one that I asked pretty much within the first week of eve being released. I think now it is more than silly not to expect repair drone to automatically use their repairers on the controlling ship when the 'idle' nearby.

From a coding perspective it would be fairly easy to add an extra flag that says when drone are 'idle' they active reps on the 'parent' ship. This negates any potential issues around the self targetting issues.

That is the Way, the Tao.

Balance is everything.

Solutio Letum
The Scope
Gallente Federation
#19 - 2013-06-01 03:42:57 UTC
drones need to be re invented, they work stupidly atm, its no time to try to rebalance them.

Also you guys need to realize how powerfull this trully is on a average ship it would add 300 effective damage per second of tanking, this means an Ishtar impossible to kill, although it might help our vexor friend allot

Its a powerful amount if you all ready speed tank in general being a medium target makes you that.... less for large capital and supers ofc...
Shereza
Center for Advanced Studies
Gallente Federation
#20 - 2013-06-02 01:44:15 UTC
Each T2 heavy logistics drone reps up to 90 HP per cycle or 16 HP per second. Five of them would repair 90 HP/second. A MAR2 would repair up to 35.5~ HP/s while a LAR2 would reach 71.1~ HP/s. On top of this drones would not require capacitor making them ideal for ships that have their primary source of damage as their onboard weapons. For a ship like the hyperion or the megathron this would actually be a good deal.

Let's look at it from another perspective. I have a nightmare that doesn't really need to run its XL booster non-stop. XL Boosters repair up to 120 HP/s for the T2 variant. My nightmare doesn't really need drones most of the time, and when it does light drones suffice. This leaves it with 50m3 for a pair of T2 heavy shield rep drones to rep 30 HP/s. From my perspective that would be a damn good situation because for every 4 seconds I run an XL booster in a mission on my nightmare something like 30 seconds go by where I don't need one. Not only that they would be superior for keeping me alive in situations where I'm under fire heavy enough to warrant running the XL booster non-stop while firing my guns as they will ease the need to run the XL booster thereby preserving my capacitor.

With the current mission environment packing combat drones heavier than mediums can be more trouble than it's worth for some people. For them packing a heavy repair drone or two in addition to their flight of light drones would make sense if the drones could augment their tank. These are the ships that present balance issues, not drone boats. A dominix pilot that gets in over their head, recalls sentries, and pops rep drones to keep them alive until they warp out aren't "OP," they just got their asses kicked after all. Likewise an ishtar using its full drone capacity to rep itself is going to have very anemic gun-based damage. A navy dominix might put out sufficient damage to make it a worthwhile consideration, but with only 6 turrets and a 5% damage bonus it might be difficult and not really worth it.

I don't armor rep drones being a significant concern in PvP given that popping rep drones is likely about as hard as popping other drones, and armor drones rep at the end of the cycle. The real issue is that shield rep drones rep at the start of the cycle so it's theoretically possible someone could dump them, rep a cycle, and recall them before you can lock them. The micro-manipulation required to do that, however, would probably take either a macro program (which if discovered by CCP could cause issues due to "automation giving the player an in-game advantage over other players") or so much of their attention that they're effectively useless for anything else.

Another facet to consider is that when used by logistics ships as a self-repair mechanism it would actually make them more likely to survive being primaried. An oneiros would possibly be the worst case scenario with 50mb3. MWD, cap injector, 1600mm plate, four medium reppers, and you get a cap-stable (with the injector going) ship that has near 50k EHP (omni), can rep near 170.6~ hp/s at 51km, and when the repper drones are on it can repair itself for 335 rDPS omni. I'm sure that that's not a great setup for an oneiros, in fact I would imagine a lot of posters would say that the best fit for an oneiros is repackaged and on the market so you can buy a guardian, but from my perspective being able to use your drones to self-repair in a situation like this makes for an interesting situation.

At the least I'd like to see the idea enacted on Singularity so that it can be tested out by players to determine just how unbalanced this would be in this day and age.
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