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T3 rebalance: what has been proposed so far?

Author
Mister Tuggles
Dickhead Corner
#41 - 2013-04-30 09:42:02 UTC
Ong wrote:


The proteus, again does the heavy recon well, and does nice damage, it is a little odd that the proteus can nearly double that dps of all the other t3's, but I'm not sure if thats a reflection on the proteus itself beong OP, or the other t3's lacking.



What you are forgetting to mention is that if you engage with a proteus, you are pretty much balls deep in the fight with no chance of escape. There is no kiting around, there is no getting out. You are in it until there are balls of fire because of the range on blasters, and how slow the proteus is when fit correctly for cloaky dps.

Name Family Name
Imperial Academy
Amarr Empire
#42 - 2013-04-30 10:52:40 UTC  |  Edited by: Name Family Name
Jack Miton wrote:

do you even pay attention to what you type?
T3s do specific things flat out worse than T2.
rapier webs a lot further than loki. thats a specific role.
arazu points further than a proteus. thats a specific role.
astarte does more dps than a proteus. another specific role.


Do you even read the posts you quote? I wasn't referring to the Rapier/Loki or Arazu/Proteus comparison because in those cases, the balance between them is perfectly fine. They do the specified role worse whilst offering better overall survivability - exactly as it should be.
Scenarios where they outperform their T2 counterpart need to be fixed.

And the Astarte is a T2 Battlecruiser, so of course it should completely curbstomp a Proteus in its designated role.

Quote:
note: the T3s do not do these things 'equally', they do them a LOT worse.


Yes - they should do them a lot worse - in those cases the balance is right.

Quote:
youre factoring in tank to make it sound like this magically affects how well the specific role is being filled, which it doesnt.
the way it is now is if you want the best long range webber, you take the T2 rapier, because it does long range webs far better than anything else.
now, if you need it to also survive under heavy dps? well, you sacrifice 37.5% of your web range (which is a metric sh*t ton in eve terms) and gain the tank of a loki for a more generalized role.

this is a perfect case of working as intended by what youre saying.


Yes - exactly. Obviously, the tradeoff isn't that bad - last time I checked a webbing Loki wasn't an uncommon sight, so the tradeoff apparently is woth it.
Karig'Ano Keikira
Tax Cheaters
#43 - 2013-04-30 10:54:57 UTC
while some aspects of T3s are out of line (booster subsystem), I wouldn't say they are op - they have price tag of faction battleships and while T3 can field decent DPS (still below attack BC) and has good mobility (comparable to attack BC) with decent tank (combat BC level); sure it can fit massive buffer if fitted for it, but rest of it will suffer in the process making it impractical. Not to forget that losing SP if you blow up hurts.
Overally, it is (very) good solo / small gang PvP ship (bloody expensive though), but it is supposed to be just that. It works great in PvE (especially whs and exploration), but again, it is supposed to do it. However it is far from being good fleet ship (price tag of carrier, skill point loss and damage application problems*) all make it dubious as main combat ship in fleets.

-> overall, it is ship that is supposed to fill 'general PvE and small gang PvP role' and it does just that very well, so I don't see point in nerfs**

-> to put it into perspective: PvE: missions: after Odyssey, basic raven will be more then a match for Tengu PvE wise, CNR will give it run for its money; exploration/whs: Tengu is 'best' here, but much cheaper choices (ex: gila / ishtar / regular BCs) can fill the niche reasonably well (and with much lower risk)
PvP: change to fleet boosting mechanics would go a long way toward polishing things here - 'crazy tengu' effect does come from combination of fleet boosting mechanics, best implants and boosters along with crazy fit tengu itself - sure, tengu does scale well with all that, but so do other ships, so I don't see that as problem; as for stealth PvP, T3s are good, but I would laugh loud before engaging cheap fit dominix in my stealth tengu with 10 times the cost and even regular drake can easily be problematic fight, so I don't see any imbalance there either

*: tengu was being 'too good' here and it was nerfed, but it was more heavy missile problem then ship itself. Does it still have too good range? Not really sure, I am tempted to say that other long range medium weapons need slight buff

**: T3s could definitely use face-lift, but it is mostly things inside the class itself: examples: tengu hybrid and missile/drone subsystems need buffs (kinda useless atm), tengu main missile subsystem might need very slight nerf (talking about order of magnitude of few % here, nothing drastic); I would prefer to see subsystems that give extra gun / launcher standardization to make it less mandatory and more of choice, ECM subsystem needs... something, it is totally useless atm ...
other T3s could certainly need look at as well, but as primary Tengu pilot I am not relevant for details
Name Family Name
Imperial Academy
Amarr Empire
#44 - 2013-04-30 11:35:21 UTC
Derath Ellecon wrote:


First off this is flat out wrong. Crunch the numbers. It takes less time to go from zero to covert ops frigate 5 than to just sit in a T3 with all subs at 1. And even then you wouldn't have any tank or fitting skills. you can get away with that on a covert ops frigate, but you will want something for a T3 cruiser. And the covert ops frigate will be more survivable in most instances.


From Zero you're right - if you have some basic skills the time it takes to train a T3 subsystem is shorter - and in that case, it would only be the electronic subsystem to V, assuming you want to purely use it to probe.
Anyway - it doesn't change the fact that (probe flight time aside) a Legion will provide stronger probing results than an Anathema because they have the same bonus to scan strength but the Legion can fit another Gravity Capacitor Upgrade.

At the same time it offers better survivabilty because on top of being cov ops cloaked, it can be interdiction nullified and as opposed to the Anathema, it survives most smartbombing camps

Quote:

Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.



Depending on the fit, The Legion will have twice the tank with better base speed, it won't neut quite as much because the energy parasitic complex bonus is smaller than the Pilgrims but if Blaster-fitted, it will out-DPS a Pilgrim. The Pilgrim has a TD bonus, which isn't bad, but all in all, I'd say the Legion still comes out on top - and that's the worst T3 with a cloaky subsystem that is (rightfully) considered a joke.
Jack Miton
School of Applied Knowledge
Caldari State
#45 - 2013-04-30 12:02:30 UTC
Name Family Name wrote:

Quote:
youre factoring in tank to make it sound like this magically affects how well the specific role is being filled, which it doesnt.
the way it is now is if you want the best long range webber, you take the T2 rapier, because it does long range webs far better than anything else.
now, if you need it to also survive under heavy dps? well, you sacrifice 37.5% of your web range (which is a metric sh*t ton in eve terms) and gain the tank of a loki for a more generalized role.

this is a perfect case of working as intended by what youre saying.


Yes - exactly. Obviously, the tradeoff isn't that bad - last time I checked a webbing Loki wasn't an uncommon sight, so the tradeoff apparently is woth it.

that % number is accurate.

ok fine, you don't like my examples, provide a few supporting your case if you will.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Name Family Name
Imperial Academy
Amarr Empire
#46 - 2013-04-30 12:16:58 UTC
Jack Miton wrote:


ok fine, you don't like my examples, provide a few supporting your case if you will.



I like your examples - they are good examples of well-balanced T3s - and as a matter of fact I did provide examples - T3 boosters being better than CS (yeah I know - getting fixed), T3s stronger at scanning than covops frigs, the Tengu outperforming Caldari HACs in almost every aspect (granted, more of a problem with Caldari HACs than with the Tengu itself), The Legion being a better HAM-Brawler than the Sac etc...

They don't need much work and some (logi subsystems) might even need a buff, but there should be no case of a T3 outperforming a T2 cruiser in it's specified role. Much of the current issues could be fixed by removing two rig slots from T3 hulls.

I'd prefer CCP to look at them after they rebalanced T2 cruisers though.
Jack Miton
School of Applied Knowledge
Caldari State
#47 - 2013-04-30 13:20:41 UTC
Yeah well, a lot of the comparisons to HACs suffer because HACs need a buff almost universally, especially the caldari ones which are garbage.
Also, T3s don't scan better than a covops, they do it the same if you dual grav rig it, generally worse because you should never dual grav rig it.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#48 - 2013-04-30 16:10:05 UTC
All I'm getting out of the OP's post is "Blah blah blah - I got owned by a T3 cruiser so I'm going to go cry about it on the forums - blah blah blah".

Seriously. There's enough good posts in here already explaining to you in babysteps why T3's are fine. I just wanted to reinorce the point that the OP is an idiot.
Xio Zheng
Ministry of War
Amarr Empire
#49 - 2013-04-30 16:32:04 UTC  |  Edited by: Xio Zheng
I say bring all t3s up to at least a fairly even level. Then slightly Buff all t3s. Then Make Racial strat cruiser an ×8 Skill. Then SERIOUSLY bump up the skill requirements. Then add two subs per type. Then make each sub have required skills. Your takling about the most advanced most versitile and most expensive ships in the game. It only makes sense to have higher skill reqs on t3s then on t2s. Honestly a t3 should only be beat 1 v 1 by a better fit and flown t3.
Garresh
Mackies Raiders
Wild Geese.
#50 - 2013-04-30 20:07:53 UTC
You're right. Some T3 subsystems are broken. Let's start by buffing the Neuting subsystem on the legion and the split weapon subsystem on the loki. Then we'll talk. Lol

This Space Intentionally Left Blank

Zhilia Mann
Tide Way Out Productions
#51 - 2013-04-30 20:12:46 UTC
Name Family Name wrote:
Legion will provide stronger probing results than an Anathema because they have the same bonus to scan strength but the Legion can fit another Gravity Capacitor Upgrade.


This, of course, is flat out wrong. Unless you've somehow managed to devhax a Legion to have 600 calibration.
Smelly PirateSaint
Perkone
Caldari State
#52 - 2013-05-22 12:37:07 UTC
I haven't read through and have absolutely no intention of doing so, so i apologize if i make a suggestion that someone has already put forward: But personally, whatever changes they make to tech 3, one of the first and foremost should be to fix the Cloaky+Nullified tech 3 problem.

I propose that one of the following happen:

Either A) Remove the ability of tech 3 ships to have both covert ops AND interdiction nullification (perhaps by making the subs use the same slot i.e. offensive of propulsion etc...)

or B) reduce the agility of tech 3

A tech 3 cruiser with covert ops and nullify are for all intents and purposes, Invulnerable. And i'm not talking about during combat, the issue here is that if someone jumps through a gate in a cloaky/nullified tech 3 there is absolutely no way to stop them UNLESS they make a mistake. They align and warp so fast that even when you get a decloak, the time spent not being able to lock them while they cloaked up and aligned is enough that they will still warp away, especially coupled with the delay between locking a ship and your warp disruptors/scramblers activating.

The only current way to actually stop a competent pilot in one of these ships is either extreme amounts of luck: For example, their ship decloaks right next to yours (in which case, the time during which they are unlockable because they are cloaking up, is probably enough for them to align and then warp before you can get the decloak in and then lock them as well, rendering an inty or some other high scan res ship, the only way to actually get a tackle) OR to surround a gate with containers/drones etc... thus preventing their ability to cloak up (which is considered an exploit) which brings us back round to the beginning statement that these ships, manned by a competent pilot are totally invulnerable if they wish to be. And no ship, should ever be invulnerable in eve
Ravay Kanjus
Infinity Blue
#53 - 2013-05-31 06:02:21 UTC
If one has to train ages for, and pay over a Billion ISK to fly what is supposed to be a ship so advanced that it would out-perform advanced battleships in damage capability, why on earth should they be nerfed beyond what they already have? As it stands, a Nighthawk can do nearly the damage (and better tank) than a Tengu, for a third of the cost. That's just one example.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#54 - 2013-05-31 06:31:17 UTC
Ravay Kanjus wrote:
Nighthawk can do nearly the damage (and better tank) than a Tengu, for a third of the cost. That's just one example.
Not even close. Tengu is extremely overpowered.
Roime
Mea Culpa.
Shadow Cartel
#55 - 2013-05-31 06:40:58 UTC
Ravay Kanjus wrote:
If one has to train ages for, and pay over a Billion ISK to fly what is supposed to be a ship so advanced that it would out-perform advanced battleships in damage capability, why on earth should they be nerfed beyond what they already have? As it stands, a Nighthawk can do nearly the damage (and better tank) than a Tengu, for a third of the cost. That's just one example.


1) T3s are very fast to skill. Subsystems are rank 1, and the ship skill itself is not really necessary to take to V since it only affects overheating.

2) T2 fitted strategic cruisers are only about 500mil

3) T3s haven't been nerfed recently, or at all AFAIK. You still have cruiser-size ships with battleship tanks and dps, along with a dash of recon abilities.

However, the issues of T3s are not these, but OGB mechanics (on the list), their link bonuses (on the list) and the underperforming HACs (next up on the list). Fix these issues and remove one rig slot from T3s and everything should be fine.



.

Jack Miton
School of Applied Knowledge
Caldari State
#56 - 2013-05-31 06:46:03 UTC
Roime wrote:
However, the issues of T3s are not these, but OGB mechanics (on the list), their link bonuses (on the list) and the underperforming HACs (next up on the list).

To make this clear: this is an issue with HACs, not T3s.

BTW, to those saying a command ship comparison is not valid since it's a T2 BC vs a T3 cruiser and BC should be better than a cruiser, sure, but first nerf all command ships so they get curb stomped by T1 BSs right?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Ravay Kanjus
Infinity Blue
#57 - 2013-05-31 07:08:43 UTC
Roime wrote:


1) T3s are very fast to skill. Subsystems are rank 1, and the ship skill itself is not really necessary to take to V since it only affects overheating.

2) T2 fitted strategic cruisers are only about 500mil

3) T3s haven't been nerfed recently, or at all AFAIK. You still have cruiser-size ships with battleship tanks and dps, along with a dash of recon abilities.

However, the issues of T3s are not these, but OGB mechanics (on the list), their link bonuses (on the list) and the underperforming HACs (next up on the list). Fix these issues and remove one rig slot from T3s and everything should be fine.




Confused, then. in EFT the dps is 475 with all level 5 skills and 4 BCUs. The Nighthawk could get 446 with just 3 BCUs and without a Pith A-Type shield booster, the tank seems to be no more than 300. And if T2 modules are used, the CPU also needs help unless 2 t2 BCUs and 2 Dominion/other BCUs.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#58 - 2013-05-31 07:21:33 UTC
You are doing something wrong. You should be getting much higher DPS on both ships.
Roime
Mea Culpa.
Shadow Cartel
#59 - 2013-05-31 07:24:22 UTC
Jack Miton wrote:
Roime wrote:
However, the issues of T3s are not these, but OGB mechanics (on the list), their link bonuses (on the list) and the underperforming HACs (next up on the list).

To make this clear: this is an issue with HACs, not T3s.



Obviously, however I do think that reducing T3s to two rig slots would balance their tank by a small amount in regards to all ships.

Ravay,

my EFT shows 1280 dps. Ie your post makes little sense without context.



.

Ravay Kanjus
Infinity Blue
#60 - 2013-05-31 07:38:44 UTC  |  Edited by: Ravay Kanjus
[Tengu, level 5]
Ballistic Control System II
Domination Ballistic Control System
Domination Ballistic Control System
Domination Ballistic Control System

Pithi A-Type Small Shield Booster
Republic Fleet Target Painter
Dread Guristas Shield Boost Amplifier
Thermic Dissipation Field II
EM Ward Field II
EM Ward Field II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
(trained heavy missiles, and dislike the tiny range even javelin HAMs get.)

Medium Warhead Calefaction Catalyst I
Medium Warhead Flare Catalyst I
Medium Warhead Flare Catalyst I
(Cap stable at 39%)

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Gravitational Capacitor
Tengu Engineering - Augmented Capacitor Reservoir


Fuel Catalyst is normal, and would be used if there was an extra mid slot. The lack of drones on the ship made a Target Painter much too appealing to deal with obnoxious frigates that manage to get within the painter range of 45k optimal and 90 falloff. Shield resistance modules switched where needed, but minimal tank is 540 effective HP/s with 477 DPS if using T1 missiles (usually do, cheaper), but 643 dps with Fury Missiles if fighting battleships/elites. This is assuming level 5 skills where relevant (which why would anyone bother flying pricey ships without the skills to properly use them.)

Nighthawk, all level 5 relevant: 525 min effective HP/s with 446 minimum dps (hobgoblin 1s used here, as well as t1 missiles). 600 dps with hobgoblin 2s and Scourge Fury.


[Nighthawk, level 5 dps]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Large Shield Extender II
Large Shield Extender II
Shield Recharger II
Thermic Dissipation Field II
EM Ward Field II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Drone Link Augmentor I

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Hobgoblin I x5


Optionally, it's tanking or dps can be improved, at the cost of either or. Tried an active fit and was not impressed.

Additional: have not worked out the price since refitting in EFT with less naval/pirate issue modules. Once I saw the reason to use Missile Launcher 2s instead of caldari navy launchers, that likely knocked off 2-3 hundred million from the price.