These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

The mighty Rorqual

Author
Erutpar Ambient
The Scope
Gallente Federation
#41 - 2013-05-31 04:16:27 UTC
Laura Dexx wrote:
Safe and lowsec / 0.0 don't fit together. Use haulers to transport the ore to a POS so it can then be compressed. If you want to use a Rorqual locally, then you're going to have to invest in some sort of permanent gate camp / scout so nobody can **** you over.

Just because a game mechanic doesn't fit your easy modo lazy view of the game, doesn't mean it should be changed to accommodate it.



You seem to misunderstand the possibilities. If this did end up with a pos-like shield with a short reinforce timer then you'd end up getting fights to save that 2bil isk ship.

This isn't risk mitigation, this is risk reapplication. The risk taken by the mining barges would then be given to the Rorqual instead. So basically the Rorqual can put itself on the line to keep the mining barges safe. The rorqual is a capital ship, very expensive, probably more expensive than the mining barges you protect. Then it would give the miners the ability to defend the ship when the reinforce time came out. And also gives the attacks a target to claim at the same place. And good fights would be had by everybody!

Love this idea. Even if the OP lacks knowledge on some specific subjects.

Don't be afraid of change!!!!
Give rorquals Pos shields when they siege and give them reinforce timers!
Nikk Narrel
Moonlit Bonsai
#42 - 2013-05-31 13:31:24 UTC
Put in these conditions, and I will agree it meets a need and is balanced:

The Rorqual must enter deployed mode through it's industrial core, just like for compression and boosting, to deploy the shields.

The moment the Rorqual shields go up, it must remain online till it leaves deployed mode. The pilot can log off, ending the usefulness of boosting and tractor beams, but the ship will remain with the shields up. So it is possible to lock it online. Getting a defense in place to protect it for that precious 5 minutes while it shifts back to being mobile could be crucial, if hostiles intend to destroy it.

Then the moment a rorqual is forced into reinforced mode, it will remain present in space for the duration of that timer.
It cannot leave deployed mode once reinforced till the timer expires.
Hostiles who reinforced it will know when to return and kill it, and the defenders will know when to show up and try and defend it.
Erutpar Ambient
The Scope
Gallente Federation
#43 - 2013-06-01 02:11:42 UTC
Nikk Narrel wrote:
Put in these conditions, and I will agree it meets a need and is balanced:

The Rorqual must enter deployed mode through it's industrial core, just like for compression and boosting, to deploy the shields.

The moment the Rorqual shields go up, it must remain online till it leaves deployed mode. The pilot can log off, ending the usefulness of boosting and tractor beams, but the ship will remain with the shields up. So it is possible to lock it online. Getting a defense in place to protect it for that precious 5 minutes while it shifts back to being mobile could be crucial, if hostiles intend to destroy it.

Then the moment a rorqual is forced into reinforced mode, it will remain present in space for the duration of that timer.
It cannot leave deployed mode once reinforced till the timer expires.
Hostiles who reinforced it will know when to return and kill it, and the defenders will know when to show up and try and defend it.


That's pretty much the idea. And yeah, being in siege mode already handles a lot of those items you outlined....
Ewersmen
Perkone
Caldari State
#44 - 2013-06-02 09:51:05 UTC
durp
Jake Pappottess
The Scope
Gallente Federation
#45 - 2013-06-02 11:35:58 UTC  |  Edited by: Jake Pappottess
Some ideas of mine
-Some form of spool up time similar to that of the Micro Jump Drive, Active visual effect allowing strong neuts to disrupt shield activation, but still cause temporary immobility (although not the time of the whole cycle, 3-5 minutes?)

-Increase successful spool up cycle time, 15 minutes?

-If shields fall remains immobile until cycle completes

-Also increases base shield resists (Maybe not though...)

-Allow auto-repeat. If automatically repeats than no need to spool up a second time. On repeat gives a partial restoration to shields of X shield hp. For this I would guess maybe 20,000 hp



I like this idea because it can support miners, but used creatively it could very well be used in combat. Allowing a beachhead for fleets to warp into, or potentially retreat from (although likely in the loss of the rorqual). The only other issue I see is access restriction and targeting restriction inside the bubble. When allowed inside could the rorqual be targeted for direct armor damage? Could other ships in the bubble be targeted? If a ship loses privilege to be inside the bubble does it get forcibly ejected (could be used tactically)?

I would love to see mobile beachheads of this sort, and also a catapult for slow battleships not using a MJD to throw them great distances at the enemy.

Access control would need its own control, but I believe this could be similar to the hanger access toggle options with an additional password toggle option
Ewersmen
Perkone
Caldari State
#46 - 2013-06-06 11:34:05 UTC
Big smile
Previous page123