These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Exploration now officially sucks.

Author
Haulin Gneiss
Ministry of War
Amarr Empire
#1 - 2013-05-31 01:49:14 UTC  |  Edited by: Haulin Gneiss
Playing as a dedicated exploration pilot...I have to say this new "exploration" package really blows. I mean...the ship scans the system and reveals all of the exploration sites at 0%, set the ore sites to 100% signal...

So, where's the EXPLORATION part? If, regardless of your skill set you get access to see what the system holds then all of the time spent running up exploration skills is wasted.

Isn't the whole point of exploration is to find **** that cant be readily found?

I swear if CCP dumbs this game down any more...

Edit 2: CCP should label the new scanner as sponsored by starbucks...there's an exploration site on every corner.
Zak Breen
Breen Enterprises
#2 - 2013-05-31 01:51:47 UTC
People complained that exploration was too complicated.

Now they are complaining it is too dumbed down.

Why can't you just be happy? What?

Maturity, one discovers, has everything to do with the acceptance of not knowing. http://www.di.fm/spacemusic

Haulin Gneiss
Ministry of War
Amarr Empire
#3 - 2013-05-31 01:55:15 UTC  |  Edited by: Haulin Gneiss
Zak Breen wrote:
People complained that exploration was too complicated.

Now they are complaining it is too dumbed down.

Why can't you just be happy? What?


I was happy with it. Now it's almost a "press this button to get the exploration site revealed"

edit: I was happy infofar as the mechanics. Needed more content...like everything else though.
Winterblink
#4 - 2013-05-31 01:55:16 UTC
This is a first step. At this point it's about getting exploration content in the hands of all players, and if that means tearing down some of the barriers to entry for that then so be it. I'm personally alright with that, with one caveat.

They need to keep iterating on this, to introduce different and more challenging encounters and further refine the "exploration" aspect of things. CCP's changed up its tune lately and I can only imagine they wouldn't overhaul the system to its coming state without having plans to continue developing it.
Setaceous
Nexus Prima
#5 - 2013-05-31 01:55:30 UTC
Zak Breen wrote:
People complained that exploration was too complicated.

Now they are complaining it is too dumbed down.

Why can't you just be happy? What?

Because they're people.
Nitrogen Isotopes
Deep Core Mining Inc.
Caldari State
#6 - 2013-05-31 01:57:59 UTC
Zak Breen wrote:
People complained that exploration was too complicated.


Citation needed.
Winterblink
#7 - 2013-05-31 01:59:34 UTC
Nitrogen Isotopes wrote:
Zak Breen wrote:
People complained that exploration was too complicated.


Citation needed.

Citation
Ckra Trald
Federal Defense Union
Gallente Federation
#8 - 2013-05-31 02:05:56 UTC
ccp still needs to make space feel more mysterious

when eve came out in 2003 (as well during acrophya) you really wondered in null/wh space... am I the first here? this might not have ever been mapped, scanned...

http://www.rusemen.com/ Join Tengoo xd

Nitrogen Isotopes
Deep Core Mining Inc.
Caldari State
#9 - 2013-05-31 02:08:23 UTC  |  Edited by: Nitrogen Isotopes
Winterblink wrote:


"Because they're people" isn't a citation.

do you even wiki?
Winterblink
#10 - 2013-05-31 02:09:01 UTC
Ckra Trald wrote:
ccp still needs to make space feel more mysterious

when eve came out in 2003 (as well during acrophya) you really wondered in null/wh space... am I the first here? this might not have ever been mapped, scanned...

I agree. That first experience of finding and going through a wormhole is something that can never really be duplicated.

For a lot of people, the content the new changes will expose is something that they've never even knew were there in the systems they've been frequenting. For a lot of people, this will be brand new experiences for them.
Zak Breen
Breen Enterprises
#11 - 2013-05-31 02:09:15 UTC
Haulin Gneiss wrote:
I was happy with it. Now it's almost a "press this button to get the exploration site revealed"

edit: I was happy infofar as the mechanics. Needed more content...like everything else though.


Agreed on the content part.

Nitrogen Isotopes wrote:
Citation needed.


You don't read the help chat much do you.

Maturity, one discovers, has everything to do with the acceptance of not knowing. http://www.di.fm/spacemusic

Jack Miton
School of Applied Knowledge
Caldari State
#12 - 2013-05-31 02:32:27 UTC
+1

EVE used to be all about challenges and effort investment. Not so much anymore.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Vordek Rei
Masters of Mass
#13 - 2013-05-31 02:42:07 UTC
Winterblink you are not welcome here until you pay a ransom of 1 Podcast.
Now get to work.
Setaceous
Nexus Prima
#14 - 2013-05-31 02:46:47 UTC
Nitrogen Isotopes wrote:
Zak Breen wrote:
People complained that exploration was too complicated.


Citation needed.


Pfft. It's a perfectly valid citation given how people act (in general not specifically).
Bienator II
madmen of the skies
#15 - 2013-05-31 02:52:58 UTC
so what you say is that more clicks made the feature better in past?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Brooks Puuntai
Solar Nexus.
#16 - 2013-05-31 02:55:37 UTC
Bienator II wrote:
so what you say is that more clicks made the feature better in past?


Which is interesting, since they added more clicks in exploration.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ave Kathrina
My Ass Is On Fire
#17 - 2013-05-31 02:59:17 UTC
Haulin Gneiss wrote:
Zak Breen wrote:
People complained that exploration was too complicated.

Now they are complaining it is too dumbed down.

Why can't you just be happy? What?


I was happy with it. Now it's almost a "press this button to get the exploration site revealed"

edit: I was happy infofar as the mechanics. Needed more content...like everything else though.


DONT NERF THE BACON BUTTON DERPY DERP DERP
I've done some really stupid shit in this game.
Haulin Gneiss
Ministry of War
Amarr Empire
#18 - 2013-05-31 03:02:32 UTC
Winterblink wrote:
Ckra Trald wrote:
ccp still needs to make space feel more mysterious

when eve came out in 2003 (as well during acrophya) you really wondered in null/wh space... am I the first here? this might not have ever been mapped, scanned...

I agree. That first experience of finding and going through a wormhole is something that can never really be duplicated.

For a lot of people, the content the new changes will expose is something that they've never even knew were there in the systems they've been frequenting. For a lot of people, this will be brand new experiences for them.


It was a brand new experience for me back in 2009 and I didn't mind draggin all those probes around, sneaking through low/null to find sites.
Darth Khasei
Wavestar Business Ventures Inc.
#19 - 2013-05-31 03:02:51 UTC
Respect. Cool


Exploration now officially sucks.

NO it sucks WARM DONKEY BALLS!!!!
Haulin Gneiss
Ministry of War
Amarr Empire
#20 - 2013-05-31 03:07:18 UTC
Let's just kill all the exploration/scanning/astrometric skills and just lump them all into a skill called "reveal all". Train to level 5 and all the mysteries of the system will be revealed.

The other alternative is to spawn sites that cannot be found with the system scanner and you need specialized equipment to find even more spare parts and empty cans.
123Next pageLast page