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Dev Blog: U and I made some changes

First post First post First post
Author
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#61 - 2013-05-30 20:55:29 UTC
Some good stuff here.

Maybe this is a good place to ask for something that would be really useful...

When you're entering a quantity amount in a text box (such as ISK or number of items), the UI doesn't show it clearly until you click off the box. It would be good if we could enter trailing zeroes more accurately. How about instead of typing:
2000000

we type:
2m
As soon as a recognised letter is typed, the box will automatically expand it out to 6 zeroes, and you get 2000000.

This idea is pretty simple to extend out like so:

3k = 3000
10m = 10000000
8b = 8000000000

Should save people time squinting at how many digits they've typed and if they're selling that contract for 100mil, 1bil or 10bn...
CCP karkur
C C P
C C P Alliance
#62 - 2013-05-30 21:15:02 UTC
James Amril-Kesh wrote:
There's literally nothing in there I don't like.
Awesome stuff, in other words.

However I would like to mention: on TQ currently I still have the issue where scrolling through the "my fleet" tab in hierarchy mode, if someone moves squads or becomes squad commander, joins fleet, or a whole bunch of other stuff like that, my scroll position is reset to the top. It's quite frustrating.

To top, whaaaaat? That should have been fixed. It should always go back to where it was before. Any special repro case, or does this always happen?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#63 - 2013-05-30 21:16:26 UTC
Knorkor wrote:
Oh the pun....

Good Job though :).

CCO RedDawn is the punmaster and helps me find names for my blogs Big smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#64 - 2013-05-30 21:17:57 UTC
Salpun wrote:
From Twitter is skill dragging from the character menu to chat also working now?

no.... I was going to try to sneak it in but then I forgot and now it's too late. Let's see what we can do in next release Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#65 - 2013-05-30 21:18:42 UTC
Grideris wrote:
CCP Karkur dev blog best dev blog.

EDIT: How is mass-drag for fleet invites looking. Something we may or may not get soon?

Not done anything about that yet, sorry... but I do find it interesting Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#66 - 2013-05-30 21:20:52 UTC
Lazei wrote:
Yeah I know this isn't exactly the right thread but I've submitted a bug report and made a thread about this before and no one did anything :(

There is a small and annoying UI bug with the fleet watchlist. When your watchlist window is active, you can't use non function key module shortcuts. You have to click in space or pretty much any other window (other than a chat typing box) to fix this. Function keys with modules work fine while watch list is the active window. This is really annoying when you use ctrl + click to target or orbit from your watchlist. Every other window you use in combat allows non function key shortcuts to work while they are active.

How to reproduce: rebind a module key to 1, add someone to watchlist, orbit him from the watchlist, press 1 to active a module and cry when it doesn't work :(

Sounds like a bug... would be excellent if you could send in a bugreport Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Lazei
Magellanic Itg
Goonswarm Federation
#67 - 2013-05-30 21:27:48 UTC
CCP karkur wrote:

Sounds like a bug... would be excellent if you could send in a bugreport Smile


I did send a bug report several months ago but nothing came out of it. Remade it now. ID: 159752
Lors Dornick
Kallisti Industries
#68 - 2013-05-30 21:28:22 UTC
CCP Punkturis wrote:
great stuff!

You are on leave, stop harvesting likes in Karkur's thread ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

CCP karkur
C C P
C C P Alliance
#69 - 2013-05-30 21:28:51 UTC
Marlona Sky wrote:
What are the odds of a fully customizable menu? Let the players remove and add things they want to drop down menus. Let us add color and even change the font size and spacing between the options to select.

Not great... last time I checked there were some 7-800+ unique options, so managing that would be rather messy. I had started looking into how we could technically do it, but it was a bit overwhelming and then I had other stuff to do so I dropped it.

Marlona Sky wrote:
Great changes.

What are the odds of including the exact ship a player is using on you watch list between their name and health bars?
Not sure... probably greater than the odds of the menu thingy. It's bit of a design decision whether we would want that info there, and I don't know how available that info is to everyone... = I don't know Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#70 - 2013-05-30 21:35:20 UTC
deadbear wrote:
One small change that would help logistics would be to allow target selection from the watch list.
IE you double click some one on the watch list and if they are locked by you the target is switched to them, simple but would really help logi bros out.

Yeah... that's on my list of things I want to do Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#71 - 2013-05-30 21:39:13 UTC
Texty wrote:
Love all the changes :)

However, if I am understanding correctly, the page up/down feature is usable only with the Page Up/Down keys? I'd really like to be able to remap that functionality to some other keys.

Yeah... that's what those buttons do, like Home goes to front/top and End goes to, well, end.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#72 - 2013-05-30 21:45:26 UTC
xttz wrote:
Some good stuff here.

Maybe this is a good place to ask for something that would be really useful...

When you're entering a quantity amount in a text box (such as ISK or number of items), the UI doesn't show it clearly until you click off the box. It would be good if we could enter trailing zeroes more accurately. How about instead of typing:
2000000

we type:
2m
As soon as a recognised letter is typed, the box will automatically expand it out to 6 zeroes, and you get 2000000.

This idea is pretty simple to extend out like so:

3k = 3000
10m = 10000000
8b = 8000000000

Should save people time squinting at how many digits they've typed and if they're selling that contract for 100mil, 1bil or 10bn...
Yes... in an ideal world we would have that. It's very tricky to get right, and we just have not put the time into doing that (and I'm not sure we will anytime soon, sorry What?)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Lors Dornick
Kallisti Industries
#73 - 2013-05-30 21:50:09 UTC
Not sure if it's been covered but one thing in the fleet window did spring to mind.

If I'm a little scrub (as I am) in some random squad in a large and possible slightly incoherent fleet then only thing I will and should bother about is my FC, my WC, my SC and me squad mates.

And keep in mind that little scrubs get reassigned between squads and wings as more experienced people decides.

It would be nice for little scrubs to have an easy way to close all other wings and squads and only expand the tiny little world that is mine and see the pilots listed that I should pay attention to ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Demerlis
Blue-Fire
#74 - 2013-05-30 21:52:00 UTC
All excellent, but please please for the love of god.

When someone initiates a convo with you and the dialogue box appears, if you are typing something mid-sentence to someone else and immediate hit enter, the conversation dialogue disappears with no trace of who just convo'd you.

Could this please be looked into somehow?
A log being left somewhere of whoever attempted to initiate a convo?
Or simply make the dialogue box not appear "on top" so to say so a quick enter doesn't make it go poof.
CCP karkur
C C P
C C P Alliance
#75 - 2013-05-30 21:55:54 UTC  |  Edited by: CCP karkur
It's really great to see how much you like those changes Big smile
When you people are so nice, I just want to do more of those little changes for you Smile

Thank you all for your comments. I have commented on a few of them (where I had anything to say), but have read them all.
If you have any more questions (especially about those changes I made) or comments, let's hear them! Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Ifly Uwalk
Perkone
Caldari State
#76 - 2013-05-30 22:22:54 UTC
Big smile
Mooddy
Viziam
Amarr Empire
#77 - 2013-05-30 22:50:15 UTC
A new system to group the drones would be nice, like group 1 with 5 light drones, and group 2with 3 sentries + 3 light drones which are also in group 1
BeanBagKing
The Order of Atlas
#78 - 2013-05-30 23:10:25 UTC
James Amril-Kesh wrote:

However I would like to mention: on TQ currently I still have the issue where scrolling through the "my fleet" tab in hierarchy mode, if someone moves squads or becomes squad commander, joins fleet, or a whole bunch of other stuff like that, my scroll position is reset to the top. It's quite frustrating.


I love all the changes, I love this dev blog, it's the little things that have built up over the years that frustrate me the most. With that in mind, this is defiantly one of them, so I have to reiterate what James said, please fix this next, it's one of the most annoying things I can think of.

Again, very grateful for the changes you did make though! Awesome work!
Vakasho Umi Kenshar
Doomheim
#79 - 2013-05-30 23:29:42 UTC
CCP Karkur, making our quality of life better with every expansion. Big smile

Thanks for all the good changes!
BearUkraine
Independent people corporation
Who Dares Wins.
#80 - 2013-05-31 00:01:14 UTC  |  Edited by: BearUkraine
Hi guys.

Cool stuff you have prepared.

Regarding such thing have a proposition:
Quote:
As I was adding stuff these new options to the already long menu for the fleet commander, I decided to clean the menu up a little bit. When you are working in the fleet and Watch List windows, you probably rarely need very fast access to the "Edit Contact", "Give Money" or “Capture Portrait” options or any of the other "Pilot" options, so I moved them into a "Pilot" submenu, which is consistent with how these options are presented in the Overview.

I thing there is a logic to put "Show info" also into a "Pilot" submenu, because Show info shows info about a Pilot Lol

I think it would be cool to reduce levels of all menus by submenus, because even experienced ppl spend time in order to find proper function in 10+ level menus.