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CCP... Cyno changes for the love of God! [New Stuff too]

Author
Yvan Ratamnim
Republic Military School
Minmatar Republic
#1 - 2011-09-07 18:10:01 UTC  |  Edited by: Yvan Ratamnim
Ok you know theres talk of CCP nerfing supers HP and reducing them to only FB / F usage... but honestly thats not the issue... Ok their HP is an issue due to the current logoff mechanics, but thats a DIFFERENT ISSUE that needs looking into...

I'm here to bring back up from the old forums the need for a review and redo of the Cyno Mechanics!


  1. Cynos should spool up to increase the mass that can jump through that is reduced as ships jump through, too many ships throught he cyno = cyno collapse and module cooldown timer before a new one can go up
  2. Cynos should suck cap, so if your lighting a bridge and your in a frigate unless you have 50 frigging guardians pumping you with cap it won't work, you need a properly fit battleship to bring in a super and even then the BS needs to spool up its cyno, and be fit so that it can generate enough capacitor to keep the module running long enough (guardians of course could assist)
  3. This might be controversial, but the only cyno that i believe should have a Null bonus to cyno mass need is Titan Bridges, why? because honestly theres nothing wrong with them, being able to cyno squads of subcaps should still remain fairly easy. Perhaps give titans a bonus that reduces the mass being cyno'd by a factor of 10 or 50 so that remote cynos can spool faster for the entire fleet to get through.


These 2 changes would drastically change the flow of capital usage in nullsec, and massively impact the proliferation of the Supercap blob that is really the problem, a single super can be delt with 100 supers is a different story.

The cyno spool up gives locals enough time to mount a defense for incoming attack, also since it forces use of tanked battleships, drakes, WITH SUPPORT to bring in these behemoths that are super caps, it forces team work.

You can still bring in your 20 supers, but guess what, you need say 10 battleships fit for cyno, you need guardians for support, you need subcaps to protect the cynos while they spool up, and you need the same to get them out!!!! Of course you could have 10 cynos at home running with 10 guardians capping them near a POS the entire time as E-Cynos.... but then again you need a TEAM.

[New Recommendations]
The above have all been suggested a BAJILION times, but i would recommend that cyno times be reduced to 1 minute, but guess what after 1 minute you might not have a big enough cyno mass generated yet... so auto-repeat on lol....

Also the T2 cyno ships should get a bump, blackops get boost to speed of their cyno spool up, bomber gets boost to the spool up speed etc... as well as recons, so that gives them an advantage of fielding t2 ships....

Make it enough so that if i used a standard BS i could jump in 1 super in 5 minutes, but if i used a BlackOps with support to defend it i could jump in 3 supers in 5 minutes of spooling.

AND FOR THE LOVE OF GOD

NEW CYNO EFFECTS! We're jumping god damn super carriers, and carriers massive beats of machinery and the effect is epic crap, either give us the new one that was promised or bring back the old ones!



TLDR: Cynos need spool times, Cynos need to draw from cap to stay running, Give us back a damn decent cyno effect
Spartis Reave
The Scope
Gallente Federation
#2 - 2011-09-07 23:57:05 UTC
+1 especially making it based on ship mass.

Though I would exempt covops cyno's from this as a way to make Black Ops less fail.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#3 - 2011-09-08 05:18:19 UTC  |  Edited by: Barbara Nichole
Quote:
These 2 changes would drastically change the flow of capital usage in nullsec, and massively impact the proliferation of the Supercap blob that is really the problem, a single super can be delt with 100 supers is a different story.



I disagree. These ideas will end up changing nothing. People will find work arounds. If it means bringing more support to bare they will do it. The size of fleets will stay the same because that's what it takes to win decisively.. (crossing their fingers)


..and of course the last thing we need is yet another way to make black ops suck even more.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Flamespar
State War Academy
Caldari State
#4 - 2011-09-08 06:57:10 UTC
All I want is that when a cyno is lit I want the effects to be so huge and impressive that anyone how witnesses it sh*ts themselves.

I mean you are seeing the laws of time and space being broken to unlesh an iron tide of death upon your sorry arse.

It needs to be epic.
Sphit Ker
Ministry of War
Amarr Empire
#5 - 2011-09-08 08:34:41 UTC
Flamespar wrote:
(...)It needs to be epic.



Yes. When it happens every single time, is it still epic?

/me ponders.

It knows what you think.

Firartix
Parallax Heavy Industries
#6 - 2011-09-08 09:45:26 UTC
I believe this would be a good idea to limit Cyno capability to vector in warships at rapid intervals somehow.

Lets Say for example, a hard limit based on the ship class you're using.
Though, i don't think it should be limited too much.... I mean, you don't want it to hinter deep nullsec logistics, do you :( ?

A limit could be (but really, it should be mass driven): maximum 3 caps or a super (a super counting for 3 caps, JFs counting as a regular capital because of their non-fighting nature) per cyno on a frigate. Double on a cruiser, double again (which makes it 12 caps/4 supers) on a BS (because they're so much more expensive).

For the risk/reward balance, the cyno would then STAY ONLINE and still show in the system grid, but disappear from Capitals Navigation screen.

I don't really know about jump bridges, but they DO need a severe nerf aswell, somehow. I'm not saying this cyno collapsing thing would be a good option for the jump bridge, since it'll make it unable to make a fleet jump.
However on the other end, if a bridge is lit and a fleet jump through, it'd always be possible for 3 BS in this 200 BS blob to light a cyno, and vector in 12 supers! Titan bridge would become the only way to make a regular hotdrop of large capital ships amounts.




The capacitor solution seems to make more sense to me (in term of game mechanisms and fairness, not reality wise), but it's too easy to work around that with guardians... Especially since you can put 6 XFers on a guardian, so you can feed 6 cyno frigates back to max in 10-15 seconds, with just a guardian. duh.
Would need another parameter.... um.... *throws in "cyno calibration"*



I'm not sure about limiting capital blobs too much though. I mean, this doesnt mean you cant get around with a 800 people subcapital fleet. And i believe there are good fights done with medium numbers of capital hotdroping, to turn the tide of a battle...