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A vision for null sec

Author
Mark Androcius
#41 - 2013-05-29 10:43:09 UTC
Cameron Cahill wrote:
As delicious as your tears are we are talking about mechanics not the 'eVil g4nkerZ'.

Get.

Out.


Tears? hmmm, reading skills are lacking i see.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#42 - 2013-05-29 11:00:41 UTC
Mark Androcius wrote:

Why do you think all those miners stick to high-sec space? the vast majority even..
They don't want to get killed, surprising isn't it?


Mark Androcius wrote:

Without miners, we have nothing to build ships and modules with, without ships and modules, no PvP.
Miners can not defend themselves against gankers, therefore every loss they make in PvP is ********, it doesn't increase their wealth, it doesn't gain them useful experience ( other than avoiding the ganky-systems altogether ) and it doesn't improve their gaming experience.


Mark Androcius wrote:

i REFUSE to be nothing but a sitting duck.
Why are you expecting anybody else to be your very own sitting ducks?


Mark Androcius wrote:

don't go around shooting EVERYTHING you see and then come to the forums to complain that nobody wants to get killed anymore.


Mark Androcius wrote:

It is like expecting a Christian priest to enter a Muslim extremist mosque.
Or asking a 12 year old to enter a Catholic church.


Reads like tears to me.
Azrael Dinn
Imperial Mechanics
#43 - 2013-05-29 11:26:20 UTC
Not wanna spoil everything but if you want more conflicts... go talk to your alliance leaders and tell them to attack another alliance. Problem solved.

After centuries of debating and justifying... Break Cloaks tm

Cameron Cahill
Deaths Consortium
Pandemic Horde
#44 - 2013-05-29 12:06:27 UTC
Azrael Dinn wrote:
Not wanna spoil everything but if you want more conflicts... go talk to your alliance leaders and tell them to attack another alliance. Problem solved.


Notice how 90% of the people bitching about 0.0 being stagnant don't actually live here.

We are involved in two major conflicts just now, almost all of the non-renter alliances in null are involved in at least one. How is that stagnant?
Franky Sugaz
School of Applied Knowledge
Caldari State
#45 - 2013-05-29 12:24:08 UTC
Cameron Cahill wrote:
Azrael Dinn wrote:
Not wanna spoil everything but if you want more conflicts... go talk to your alliance leaders and tell them to attack another alliance. Problem solved.


Notice how 90% of the people bitching about 0.0 being stagnant don't actually live here.

We are involved in two major conflicts just now, almost all of the non-renter alliances in null are involved in at least one. How is that stagnant?


maybe peoples expect /dream of every null sys to be like high sec with 30+ characters in local at any given time, in reality mostly sys are empty or with barely 1 character.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#46 - 2013-05-29 12:45:24 UTC
This is because there is nothing worth doing in most nullsec systems, so why would people spend time there?
Franky Sugaz
School of Applied Knowledge
Caldari State
#47 - 2013-05-29 12:58:56 UTC
Cameron Cahill wrote:
This is because there is nothing worth doing in most nullsec systems, so why would people spend time there?


we can argue that even in high sec aside for some specific hubs there is nothing worth, i don't know if expecting such a population in null is realistic even if ccp decide to move everything in null except starting tutorial.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#48 - 2013-05-29 13:12:43 UTC  |  Edited by: Cameron Cahill
Neither do I but in hisec you have level 4 missions in pretty much every system, which have no limit to how many people can run them at once and which have a higher income than all but the high end anomalies, which can only be found in some systems in null, and which have much lower risk than ratting in 0.0. At the end of the day if they want people to live in these systems CCP need to make it worth their while to do so and that means either buffing low end anomalies or making at least some of the high end ones spawn in every system.

Every nullsec system needs to have a higher income potential for at least one or two pilots than any number of people can have in any given highsec system otherwise people will continue to not live there regardless of what else you do.

E or nerf highsec L4s but I don't think anyone really wants that.
Franky Sugaz
School of Applied Knowledge
Caldari State
#49 - 2013-05-29 13:44:02 UTC
Cameron Cahill wrote:
Neither do I but in hisec you have level 4 missions in pretty much every system, which have no limit to how many people can run them at once and which have a higher income than all but the high end anomalies, which can only be found in some systems in null, and which have much lower risk than ratting in 0.0. At the end of the day if they want people to live in these systems CCP need to make it worth their while to do so and that means either buffing low end anomalies or making at least some of the high end ones spawn in every system.

Every nullsec system needs to have a higher income potential for at least one or two pilots than any number of people can have in any given highsec system otherwise people will continue to not live there regardless of what else you do.

E or nerf highsec L4s but I don't think anyone really wants that.


why don't put space agent in every sys that do mission? better reward the more the system is upgraded and if there is an outpost etc..
Teckos Pech
Hogyoku
Goonswarm Federation
#50 - 2013-05-29 13:46:44 UTC
Xavier Thorm wrote:
Several people responded to me with the same uninformed points, so I'll just simply ask if any of you have ever heard of Forsaken Hubs, whether you have spent any time ratting in nullsec, and if you really believe that large power blocks should be able to reap large rewards from non-upgraded system?


No, I've never ratted in null and never heard of a foresaken hub. Roll

Dude, I was ratting in Fountain when your alliance was still in the TESTagram.

What do you think upgrading a -0.01 will get?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#51 - 2013-05-29 13:54:37 UTC
Franky Sugaz wrote:
So basically for many poster there sys in null are empty because there isn't enought rats, due to true sec problem, to sustain the same isk/hr of lvl4 in high sec?
If that is the real problem why not ask ccp to build up mission hubs in sov null? Maybe after building an outpost a bunch of officer take home in it and start giving out mission with a high isk/hr ratio than higsec lvl4 ; what i'm a bit sceptical is if pvper are willing to committ themselve to protect those who do mission in sov null.


The PvPers will be the one's doing the missions. PvPers also rat so that they can buy their PvP ships. So this class distinction is not everywhere all that valid. Granted I suppose some PvPers never ever rat or do any carebearing, but that is probably the exception not the norm.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#52 - 2013-05-29 14:14:43 UTC  |  Edited by: Teckos Pech
Cameron Cahill wrote:
Azrael Dinn wrote:
Not wanna spoil everything but if you want more conflicts... go talk to your alliance leaders and tell them to attack another alliance. Problem solved.


Notice how 90% of the people bitching about 0.0 being stagnant don't actually live here.

We are involved in two major conflicts just now, almost all of the non-renter alliances in null are involved in at least one. How is that stagnant?


I am on the same Jabber as Cameron, there are plenty of pings about ops. Even ops where other members of the CFC show up to help out. Example,

http://eve-kill.net/?a=kill_related&kll_id=17851199

My alliance is sandwiched between two entities that are engaged in low grade hostile actions.

So this idea that null is blue from starting at one point and going 360 degrees is still blue is nonsense.

Now one reason you don't see more sov wars is that grinding sov structures is...well grinding....on the player. After awhile the thought of logging in to shoot another Ihub is worse than going to work. At least in the latter case I get a paycheck. Once an alliance has thrown in the towel on defending their space all that is left are boring as **** structure shoots.

Edit:

Franky Sugaz wrote:
Cameron Cahill wrote:
Azrael Dinn wrote:
Not wanna spoil everything but if you want more conflicts... go talk to your alliance leaders and tell them to attack another alliance. Problem solved.


Notice how 90% of the people bitching about 0.0 being stagnant don't actually live here.

We are involved in two major conflicts just now, almost all of the non-renter alliances in null are involved in at least one. How is that stagnant?


maybe peoples expect /dream of every null sys to be like high sec with 30+ characters in local at any given time, in reality mostly sys are empty or with barely 1 character.


Because most systems suck in terms of resources that can be extracted and turned into isk by players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cameron Cahill
Deaths Consortium
Pandemic Horde
#53 - 2013-05-29 15:18:49 UTC
Franky Sugaz wrote:

why don't put space agent in every sys that do mission? better reward the more the system is upgraded and if there is an outpost etc..


Because it then becomes much harder to catch people doing PvE and so much harder to kill them, and besides we have a bespoke kind of PvE for sov null, why remove it and make the game more bland when you could fix it fairly easily.

Another problem with missions is that discourages people from moving because of standings.
Franky Sugaz
School of Applied Knowledge
Caldari State
#54 - 2013-05-30 06:23:07 UTC
Cameron Cahill wrote:
Franky Sugaz wrote:

why don't put space agent in every sys that do mission? better reward the more the system is upgraded and if there is an outpost etc..


Because it then becomes much harder to catch people doing PvE and so much harder to kill them, and besides we have a bespoke kind of PvE for sov null, why remove it and make the game more bland when you could fix it fairly easily.

Another problem with missions is that discourages people from moving because of standings.


we have discussed till now that aside for high end anomalies there is nothing that keep a decent amount of peoples inside low true sec sys and the thing that keep so many peoples in high sec are missions, to me is pretty clear that to encourage those capsulers to move in null it require implementing missions pve in null.
Catch peoples is harder in missions? Maybe but if the number of peoples rise the chances to catch someone rise as well.
Daedalus II
Aliastra
Gallente Federation
#55 - 2013-05-30 08:01:14 UTC  |  Edited by: Daedalus II
Maybe nullsec shouldn't be just about how much isk you can make there? Maybe it should be more about camaraderie, the feeling of building an empire, owning and defending space, being self-sufficient within the group.

I mean if your goal is a reliable isk income then running L4s in highsec in a pimped out battleship is probably easier.
Franky Sugaz
School of Applied Knowledge
Caldari State
#56 - 2013-05-30 11:27:15 UTC
Daedalus II wrote:
Maybe nullsec shouldn't be just about how much isk you can make there? Maybe it should be more about camaraderie, the feeling of building an empire, owning and defending space, being self-sufficient within the group.

I mean if your goal is a reliable isk income then running L4s in highsec in a pimped out battleship should be better.


maybe this is why many scream to nerf l4 in high sec, intested of nerfing them and inventing new and rarely appreciated (and used) method to farm isk in null creating lvl4 specifacally designed for that zone maybe the way to go.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#57 - 2013-05-30 14:47:29 UTC
Franky Sugaz wrote:

we have discussed till now that aside for high end anomalies there is nothing that keep a decent amount of peoples inside low true sec sys and the thing that keep so many peoples in high sec are missions, to me is pretty clear that to encourage those capsulers to move in null it require implementing missions pve in null.
Catch peoples is harder in missions? Maybe but if the number of peoples rise the chances to catch someone rise as well.


It takes at lest 20 seconds to get a scan result on someone, this and warp time means at least 40 seconds between jumping in and landing on grid in a mission, even more if there are acceleration gates. You could get safe in a supercap in this time, good luck catching anyone paying the slightest bit of attention. You are ignoring the rest of the arguments, answer them if you want to be taken seriously.

Daedalus II wrote:

Maybe nullsec shouldn't be just about how much isk you can make there? Maybe it should be more about camaraderie, the feeling of building an empire, owning and defending space, being self-sufficient within the group.

I mean if your goal is a reliable isk income then running L4s in highsec in a pimped out battleship is probably easier.


This isn't about getting people to move to 0.0 in general, its about getting people to be in the currently unused systems.

Daedalus II
Aliastra
Gallente Federation
#58 - 2013-05-30 15:43:05 UTC
Cameron Cahill wrote:


This isn't about getting people to move to 0.0 in general, its about getting people to be in the currently unused systems.


The way I see it the reason for that is that more or less all unused systems are currently de facto "owned" of one of the larger nullsec entities. Sure they don't use it, but if someone (say a corp or small alliance) were to settle down there they have two options;
1) Pay the large entity rent for space they aren't using anyway and couldn't care less about.
2) Not pay rent and get roflstomped whenever the "owning" entity gets bored for whatever reason.

If you don't like paying rent for what is essentially a deserted wasteland (and who does?) none of the options are very exciting.
Franky Sugaz
School of Applied Knowledge
Caldari State
#59 - 2013-05-30 16:16:39 UTC
Cameron Cahill wrote:


It takes at lest 20 seconds to get a scan result on someone, this and warp time means at least 40 seconds between jumping in and landing on grid in a mission, even more if there are acceleration gates. You could get safe in a supercap in this time, good luck catching anyone paying the slightest bit of attention. You are ignoring the rest of the arguments, answer them if you want to be taken seriously.



so the choice is btw having systems empty like we have now (with 0 chance to catch anyone) and system with more capsuler doing missions with the chance to catch one or two with their pants down; no brain i take the second; many will escape someone will be caught better than having soo many sys empty.
Erloas
Sebiestor Tribe
Minmatar Republic
#60 - 2013-05-30 17:19:34 UTC
There are already seconds of null with mission running. Granted I have no idea how much it is utilized and can be a pain to get the standings to get started with the reasonable level missions.

One of the main reasons null sec systems are empty is because there are no stations in them, and even some of the systems with stations are fairly useless stations. Without the ability to refine or reprocess then a system looses a lot of its value for anyone mining or grinding rats. The lack of a market for most goods (especially meta drops since in any given area everyone has access to the same drops) means any secondary forms of income like loot and salvage and even exploration are of limited value.
It is also a very long and dangerous trip to get any of that to a real market. The overhead time it takes to turn said goods into isk can be quite long.

The biggest issue I see with null space is a chicken and egg sort of situation.

There isn't enough industry in null to live in null without occasionally heading to empire.
It is a PITA to move large amounts of goods, especially ships.
BPOs, especially researched are too valuable to be in null.
The limited number of stations and how spread out they are means that much more time and risk to get research/copy/inventing BP, the refined minerals, and the manufacturing slots all together to make something.
There isn't enough demand in any given region of null for someone to make the huge array of products that someone might want to buy.
So since everyone has to go to empire to get goods anyway there isn't a lot of market for goods to be sold in null.
The risk aversion for a lot of people in null isn't the isk it is the time.
And if you do produce something your possible market is a fraction of what it would be in Empire, you can only sell to your alliance and their allies, no one else can possibly get to your goods, but in empire you can sell to 99% of the playerbase.

Many alliances get around parts of this with reimbursement programs but those are almost always for very specific ships and often only for alliance PvP outings. There is a good chance any given player (especially fairly new) can't fly (or at least well) the ships the alliance wants everyone to use. Also most of those are for BCs and below, if you wanted to do lvl 4 missions or the high end anoms you pretty much need a BS and probably not one in the PvP fit that might be available for the reimbursement program.
Then on top of that the all might killboard seems to be the fixation of so many alliances, so if you are out taking risks to make money and do loose the ship not only are you out the isk for the ship, the time it takes to replace it, you're also getting yelled at by the killboard police because you are making the alliance look bad by dieing .

I have no idea what the solutions might be. I think having more fully equipped stations would help some aspects of it, but not everything. The cloaky haulers ease the pain of some moving but they are limited in use (many can't even move a cruiser, too small for raw minerals for manufacturing), they are also not that quick to train into and all of the larger haulers are too vulnerable or extremely expensive.

The thing I miss about empire the most when in null isn't the safety, it is the convenience.