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[Odyssey] Grav Site(Ore site)

First post First post
Author
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#21 - 2013-05-29 18:49:22 UTC
Erloas wrote:
One thing to consider is that now belts are just as safe as signatures. So even if they can jump into the system and know right where the signature is they don't necessarily know where you are. In a system with 5 belts it doesn't take long to hit them all and you have a 20% chance of hitting the miner on your first belt choice. However in a system with 20 belts it takes quite a while to visit each belt and you only have a 5% chance of hitting the right belt on your first jump.

Given the directional scanner will help narrow down your location, but considering most belts are pretty close together it still doesn't say exactly which one you are in.

So there is a good chance as a miner in a normal belt that you would have time to get to warp before you are found and tackled. If you happen to be in a system with ice as well there is a good chance anyone looking for miners to pop would hit the ice sigs first, any other ore sigs and then start hitting the belts, so a decent amount of time to escape as long as you are paying attention.

Except that mining anoms won't be close together and in systems with few of them, it'll be very easy to figure out where the miner is.
Solutio Letum
The Scope
Gallente Federation
#22 - 2013-05-29 19:14:45 UTC
Erloas wrote:
One thing to consider is that now belts are just as safe as signatures. So even if they can jump into the system and know right where the signature is they don't necessarily know where you are. In a system with 5 belts it doesn't take long to hit them all and you have a 20% chance of hitting the miner on your first belt choice. However in a system with 20 belts it takes quite a while to visit each belt and you only have a 5% chance of hitting the right belt on your first jump.

Given the directional scanner will help narrow down your location, but considering most belts are pretty close together it still doesn't say exactly which one you are in.

So there is a good chance as a miner in a normal belt that you would have time to get to warp before you are found and tackled. If you happen to be in a system with ice as well there is a good chance anyone looking for miners to pop would hit the ice sigs first, any other ore sigs and then start hitting the belts, so a decent amount of time to escape as long as you are paying attention.


so you say that people don't know how to fit cloaks? and dont know how to Dscan properly using the camera aligning toll to use 5 degree scanning method, in the time of being cloaked i can scan down a miner within 5 degrees, if its a small system

so these things being on space view in WH space makes people hunting really happy

but i think i should be able to put these things on overview..... having to watch in space is tedious
Cekle Skyscales
The Scope
Gallente Federation
#23 - 2013-05-30 04:58:09 UTC
Just keep the scanner window open, anomalies are listed there. If you keep the scanner overlay on, it keeps being updated.
TheButcherPete
KarmaFleet
Goonswarm Federation
#24 - 2013-05-30 05:57:48 UTC
Yeah, with this change with grav sites, and not having a cloaking change in the same patch, 0.0 mining is going to suffer.

Gone are the days I could ignore an afk cloaky and mine in my hidden belt, feeling relatively safe. Now the guy can warp straight to me without uncloaking, and light a cyno out of nowhere.

CCP buffs Arkonor... but now nobody will mine it. by the way, if I wanted insane risk while getting better ore, I'd mine in the ASTEROID belt. (I've been black ops dropped before doing this)


way to go CCP, my profession is done.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Erloas
Sebiestor Tribe
Minmatar Republic
#25 - 2013-05-30 14:21:37 UTC  |  Edited by: Erloas
bah, I hate these forums, for whatever reason post always seems to save a draft and reset the window, and of course the draft always screws up the formatting.

At any rate, it takes a hulk with even reasonable skills about 20 seconds to get to warp. That isn't much time to figure out where someone else and get to warp and get them tackled. Sure the directional scan helps narrow down where someone is, but with a dozen or so possible locations that someone could be in (the hostile doesn't even know they are looking for a miner or someone ratting or if everyone is sitting in station) that takes a bit of time. If you just guess where someone is and jump there directly you can probably get there in time, but not otherwise.

That is of course dependent on the miner paying attention to the game and watching local. And it doesn't even matter if the hostile has fit a cloak or not because as a miner you leave as soon as they enter the system because you can't fight them whether or not you can see them. If they are already hiding out in system with a cloak then it is suicide to be out mining even with the old style of sites.
CCP Fozzie
C C P
C C P Alliance
#26 - 2013-05-30 14:35:41 UTC
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Rengerel en Distel
#27 - 2013-05-30 14:49:34 UTC
CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.


Of course, one rock of the more valuable ore won't fit in the new personal hangar array, but oh well.

With the increase in shiptoasting, the Report timer needs to be shortened.

Vincent Athena
Photosynth
#28 - 2013-05-30 15:09:16 UTC  |  Edited by: Vincent Athena
Zane Ziebold wrote:
That would be ok but what happens when a wh open up in a chain your connected to so you do not get any new sigs just one dead ship and pod.

If the new hole is not in your system, then any ship coming through it will not be in your system. They got to do another jump into your system. Then your scout alt will hear the wh activation sound and you will know someone just came in and its time to leave.

Edit: CCP Fozzie this is all quite nice

CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.


But it can also be said about war decs in high sec; the clever ones will find ways to cope. The result was stated by Solomon in the CSM minutes.

"Solomon: The strong prey on the weak, but the weak aren’t responding, and nobody’s getting particularly fun or nourishing gameplay out of this. Is that a failure?"

Miners do not respond by fighting back. They respond by taking whatever course of action results in low stress. Including canceling and playing a different game. Is that a failure?

Know a Frozen fan? Check this out

Frozen fanfiction

Anti-social Tendencies
Society for Miner Education
#29 - 2013-05-30 15:17:34 UTC
CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.


Sounds to me the "intended" here was to get rid of wormhole mining entirely. Despite your snarky "some will take the easy route" comment, I can't believe you're that naive.

If you don't like the "easy route", why did you make the changes to scanning that makes it stupid easy for unskilled players?

Come clean with CCP intentions for EVE but don't try to pass off what are obviously bogus rationalizations.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Bugsy VanHalen
Society of lost Souls
#30 - 2013-05-30 15:41:43 UTC
Zane Ziebold wrote:
Chris Winter wrote:
Zane Ziebold wrote:
That would be ok but what happens when a wh open up in a chain your connected to so you do not get any new sigs just one dead ship and pod.

Don't mine in an open WH? Or put a scout on the hole.

As for the camera direction--yeah, that's why I said "hopefully they'll throw this stuff into some kind of a usable list."



I do not have enough alts to sit on different wh in my home system. I do not want to roll holes if people are out scanning looking for pew or some thing else.

But i still want to know why CCP thinks changing the grav sites is a good thing.

It is not. CCP has a hard on for making ganking easier right now. PVPers have been complaining about not having any targets, so they give them more miners and explorers to gank. What they do not realize is this is counter productive. All this will do is push more PVEers out of null sec. This will lead to less targets not more.

If you want more targets buff null sec PVE. More players moving to null sec will bring more targets. Making those targets easier to find will only discourage the targets from being there to find at all. Ganking is not an activity that needs buffed. It is an activity that creates one sided content and encourages the targets to quit the game. I guess CCP has gotten bored of EVE and wants it to die so they transfer resources over to World Of Darkness. But then again by the time CCP gets WoD ready for release the vampire Fad will be over and the game will flop.

Odyssey started out looking like an amazing expansion, but it has gotten way out of hand, with far to much effort going into ideas that do not work for the majority of the EVE player base. I see a disaster coming, and it is to late to fix it.
mkint
#31 - 2013-05-30 15:50:07 UTC
Anti-social Tendencies wrote:
CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.


Sounds to me the "intended" here was to get rid of wormhole mining entirely. Despite your snarky "some will take the easy route" comment, I can't believe you're that naive.

If you don't like the "easy route", why did you make the changes to scanning that makes it stupid easy for unskilled players?

Come clean with CCP intentions for EVE but don't try to pass off what are obviously bogus rationalizations.

The intention for EVE right now is obviously to make things super easy for nullbear anom farmers, including giving them new high yield mining anoms. Just another move in making the nullsec political landscape that much less dynamic and interesting. I think CCP has finally figured out that "completionist" games where people spend months/years grinding to buy the next big thing yields more $ for them than a game that's actually vibrant, dynamic, and interesting. So far, I'm totally disappointed in the features list for Oddessy. Every last feature is made for the nullbears, at the expense of literally everyone else.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Bugsy VanHalen
Society of lost Souls
#32 - 2013-05-30 16:19:56 UTC  |  Edited by: Bugsy VanHalen
CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.

Significantly? Seriously?

You increased the rewards by maybe 10% and the risk by more like 500%. The most likely scenario is that prices of minerals will shift so that the ABC's ores are only slightly more valuable then they are now. Nobody will be getting rich off this, even if they are clever enough to find a way to continue semi afk mining. Trit has already dropped almost 20% and the expansion has not even happened yet. Where is this significantly more valuable ORE? The slight change to compositions will only shift the value of null sec ore back to a balanced state. it will not make it significantly more valuable.

The small buff to ore composition was definitely needed, but now you have restricted access to it to those backed by large alliances that have the means and the motive to protect mining ops.

However you are forgetting a key factor. The players that mine are the players that prefer the easy route, to the point where they are willing to take massive cuts in isk/hr for that easier game play. The percentage of miners that will "will find clever ways to take advantage of the situation" will be a very small number. I certainly could easily over come this, but I can not be bothered, the rewards are just not worth it. When I mine it is always semi AFK. If I am actually playing and giving the game my concentration I am not mining, but doing other activities with a much higher isk/hr. If miners wanted to be challenged they would not be mining. This clever class of miners willing to dedicate massive resources into these high risk mining ops do not exist. At least not outside of the power blocks. I guess megacyte will be the new Technetium, or was that you plan all along.

When the only mining ops able to take advantage of these insecure ore sites are ones ran by the same cartels that currently control the technetium market, megacyte will quickly come under their control, they will certainly have the resources to buy up any limited supplies outside of there own production. Are you ready for another GOON campaign that will rival the game breaking events and exploits of the initial faction wars changes?

Or is you vision of EVE that every pilot should belong to a massive power block coalition if they want to leave highsec?

Fozzie you are wrong on this one, but it is to late to fix it, so I guess we will just have to sit back and watch the fallout.

You have done an amazing job with ship re-balancing, but you seem far less intouch when it comes to industry in EVE. These are two very different play styles, and can not be merged without driving much of your industrial player base away. Keep in mind the majority of EVE players are not active on the forums, many will be bindsided by these changes. True it will be their own fault for not following events and development. But that will not curb their rage.
Vince Snetterton
#33 - 2013-05-30 16:23:13 UTC
mkint wrote:
Anti-social Tendencies wrote:
CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.


Sounds to me the "intended" here was to get rid of wormhole mining entirely. Despite your snarky "some will take the easy route" comment, I can't believe you're that naive.

If you don't like the "easy route", why did you make the changes to scanning that makes it stupid easy for unskilled players?

Come clean with CCP intentions for EVE but don't try to pass off what are obviously bogus rationalizations.

The intention for EVE right now is obviously to make things super easy for nullbear anom farmers, including giving them new high yield mining anoms. Just another move in making the nullsec political landscape that much less dynamic and interesting. I think CCP has finally figured out that "completionist" games where people spend months/years grinding to buy the next big thing yields more $ for them than a game that's actually vibrant, dynamic, and interesting. So far, I'm totally disappointed in the features list for Oddessy. Every last feature is made for the nullbears, at the expense of literally everyone else.


Do you remember the 110 page threadnaught with all the null sec propaganda about how poor they were, and how null sec industry needed a huge buff?

Remember how all null sec propaganda activity suddenly stopped in mid-Februray, almost like they knew that they the next expansion was going to give them everything they wanted?
Brooks Puuntai
Solar Nexus.
#34 - 2013-05-30 16:26:33 UTC
CCP took a seemingly good idea, switching static belts to grav sites, and then completely missed the point.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Bugsy VanHalen
Society of lost Souls
#35 - 2013-05-30 16:28:46 UTC
Brooks Puuntai wrote:
CCP took a seemingly good idea, switching static belts to grav sites, and then completely missed the point.

YUP,
They certainly got this one backwards. But I guess that is what happens when a combat pilot sticks their nose into industry.
Bugsy VanHalen
Society of lost Souls
#36 - 2013-05-30 16:51:32 UTC
Vincent Athena wrote:
Zane Ziebold wrote:
That would be ok but what happens when a wh open up in a chain your connected to so you do not get any new sigs just one dead ship and pod.

If the new hole is not in your system, then any ship coming through it will not be in your system. They got to do another jump into your system. Then your scout alt will hear the wh activation sound and you will know someone just came in and its time to leave.

Edit: CCP Fozzie this is all quite nice

CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.


But it can also be said about war decs in high sec; the clever ones will find ways to cope. The result was stated by Solomon in the CSM minutes.

"Solomon: The strong prey on the weak, but the weak aren’t responding, and nobody’s getting particularly fun or nourishing gameplay out of this. Is that a failure?"

Miners do not respond my fighting back. They respond by taking whatever course of action results in low stress. Including canceling and playing a different game. Is that a failure?

I assume by your first comment that you will be one of the pilots hunting miners, not mining yourself.

I agree with you 100% that most miners will not look for clever ways to work around the change. Not that miners are not clever enough, but that if they wanted to put that kind of effort into EVE they would not be mining in the first place.

I have said before. I only mine when I am at work, and always Semi AFK. I do it because the other activities I take part in require more attention than I can give while mutitasking my work load. When I need to be more clever and dedicate more attention to my mining ops to avoid being ganked, I will simply stop mining. Why? It is not because I can not adapt, it is because I have better things to do with my time when I have time to dedicate that level of attention to the game.

Say only half of the null sec miners stop mining after this change.I expect it will be closer to 80% but we will stick with 50%. What will happen to the price of ships when the supply of high end minerals drops by 50%? 80% of the mineral volume in most ships is low end minerals, but 80% of the cost is high end minerals. If I am right, not only will null sec mining drop in popularity, but the cost of every ship in game will double. Not to mention it will make it very easy for the null sec power blocks currently controlling the technetium market to control the megacyte market.

The much higher prices of null sec ores we will soon see will make null sec mining more appealing, but if the average miner can not do it safely they will not pursue it not matter how much isk/hr they could make. As proof of this I say look at the state of low sec mining we currently have. Low sec ores Hedbergite, hemorphite, and jaspet are 3 of the top 4 most valuable ore in game right now. Did this drive an increase in low sec mining for the better rewards? No, it did not. Why? Because the level of risk is to high, even with the higher rewards. Well will see the same thing happen in Null when Odyssey goes live.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#37 - 2013-05-30 18:12:55 UTC  |  Edited by: Brainless Bimbo
CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.


So you balanced an increased risk with an increased reward, so basically from an objective point of view you did nothing at all when all is said and done. Give the man a cookie, he really deserves it.

Re mining in EvE;
Easy route miners stay in belts in high sec, they are risk adverse, hence easy route, i thought you would have figured that out by now!.
If you and the top level development team had any sense you would have abolished all asteroid belts and used the new system as you have with ice fields, everything becomes a dynamic (grav) anomaly, is this coming, did you think about it and decide it was too much work making a few sites and writing the spawn script, all assets are already coded, all you had to do is write a new scenario. If you made it across the board and consistent it would have made sense, now its piecemeal mechanics and past experience means it will stay in a mess for a few years as shiny and easy catches CCP´s attention rather the mass of things that are unfinished or broken and needs fixing in the game.



And exactly what was the intention and the rational behind this expansion, it was not improving the game, it looks from outside that it was about making it easier for new entrants so your short term profits would rise while gambling that they will stay and make a few accounts as in EvE´s sandbox multiple accounts can counter the time sink needed to unlock what was higher SP content..

already dead, just haven´t fallen over yet....

mynnna
State War Academy
Caldari State
#38 - 2013-05-30 18:19:48 UTC
I don't see why miners changing professions or going to highsec would be a problem. That would mean less supply of high ends, which means high ends would rise in price, which means those that chose to brave the additional risk would reap additional rewards. The system works!

Bugsy VanHalen wrote:


When the only mining ops able to take advantage of these insecure ore sites are ones ran by the same cartels that currently control the technetium market, megacyte will quickly come under their control, they will certainly have the resources to buy up any limited supplies outside of there own production. Are you ready for another GOON campaign that will rival the game breaking events and exploits of the initial faction wars changes?


You know, we didn't have any plans along these lines, but now that you mention it....

Oh, wait, no, Technetium had unique factors involved in the cartel that made it possible to cartel it in the first place and, contrary to the belief of many, it's not possible to just arbitrarily cartel any given material.

Member of the Goonswarm Economic Warfare Cabal

Dmitri Ronuken
ReStore of Reset
#39 - 2013-05-30 19:30:46 UTC
mynnna wrote:
I don't see why miners changing professions or going to highsec would be a problem. That would mean less supply of high ends, which means high ends would rise in price, which means those that chose to brave the additional risk would reap additional rewards. The system works!



No, it won't be the "brave" miners taking on additional risk reaping the rewards, it will be the miners deep, deep in sovereign alliance space that have the new risks largely mitigated for them that will reap the rewards. Only the crazy people will mine in lowsec, non-sov null, and especially wormholes where escaping with any mined ore will become more of a matter of sheer luck, instead of a battle of scanning skills that it currently is.
Anti-social Tendencies
Society for Miner Education
#40 - 2013-05-30 20:03:57 UTC
[quote=Bugsy VanHalen

However you are forgetting a key factor. The players that mine are the players that prefer the easy route, to the point where they are willing to take massive cuts in isk/hr for that easier game play. The percentage of miners that will "will find clever ways to take advantage of the situation" will be a very small number. I certainly could easily over come this, but I can not be bothered, the rewards are just not worth it. When I mine it is always semi AFK. If I am actually playing and giving the game my concentration I am not mining, but doing other activities with a much higher isk/hr. If miners wanted to be challenged they would not be mining. This clever class of miners willing to dedicate massive resources into these high risk mining ops do not exist. At least not outside of the power blocks. I guess megacyte will be the new Technetium, or was that you plan all along./quote]

I only disagree in one small wall. WH miners now don't afk mine. They spam ds continuously. If I want to semi-ark mine I log in a hisec ice miner. Of course that will change in Odyssey as well but I can live with that change because there are some good reasons for it even though it will hurt my own ISK production.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE