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EVE Fit project: - pyfa 1.1.7 (Inferno 1.0)

First post
Author
Sakari Orisi
Doomheim
#141 - 2011-11-05 10:14:29 UTC
Demeter Worthington wrote:
I have Ubuntu 11.10.
Is there a place where I could follow instructions on how to install it?
The installation instructions on the download site, do not do the trick...

Help please?
Thanks

Any specific error message you're getting ? Need something to start with to be able to help you out :)

Most likely reason:

You forgot to install one of the dependencies, make sure you get the following via ubuntu's package management system:

Python
wxPython
SQLAlchemy
Matplotlib (Optional, needed for graphs only)
numpy (Optional, needed for graphs only)
Demeter Worthington
Science and Trade Institute
Caldari State
#142 - 2011-11-05 10:35:17 UTC
Hello and thank you for your answer.

Most definitely I am missing libraries. But I can't get what is said by the Ubuntu Software Center.
On the other hand I cant' follow the instructions for the packages needed in each of their sites.
I wouldn't know where to begin.

I am not an advanced Linux user.
I don't know what to compile or how to apt-get the names of the packages needed.

I know how to copy commands though.

So I guess what I was looking would be a series of terminal commands that would get the job done.

I tried the "sudo apt-get install Python", which said that I have the latest version already installed. As far as the other pachages are concerned, I tried the names, but couldn't find them.

Anyone can help me on that?
Demeter Worthington
Science and Trade Institute
Caldari State
#143 - 2011-11-05 14:27:34 UTC  |  Edited by: Demeter Worthington
I got my answers on the Linux thread.
Thanks everyone :-)
Officer Nyota Uhura
#144 - 2011-11-05 18:37:15 UTC
Cameron Zero wrote:
Why use this over EFT?


Because EFT doesn't run on my Mac, but this runs perfectly well.

Thanks, Kadesh! This is the best thing since Falcon nerf!!!
NightmareX
Pandemic Horde High Sec Division
#145 - 2011-11-05 20:17:39 UTC
Any ETA on when pyfa will get the new Battlecruisers added?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Sakari Orisi
Doomheim
#146 - 2011-11-05 21:16:42 UTC  |  Edited by: Sakari Orisi
NightmareX wrote:
Any ETA on when pyfa will get the new Battlecruisers added?


https://forums.eveonline.com/default.aspx?g=posts&m=308008#post308008

ETA: A few weeks ago now :D
NightmareX
Pandemic Horde High Sec Division
#147 - 2011-11-05 21:19:56 UTC
Sakari Orisi wrote:
NightmareX wrote:
Any ETA on when pyfa will get the new Battlecruisers added?


https://forums.eveonline.com/default.aspx?g=posts&m=308008#post308008

ETA: A few weeks ago now :D

Big smile

Thanks for that.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

HELIC0N ONE
Republic Military School
Minmatar Republic
#148 - 2011-11-06 01:03:18 UTC
This looks interesting.

One thing I'd like to be able to do is modify existing hulls or modules for theorycrafting purposes, switch out bonuses, play with agility modifiers and mass values and slots, change optimal and falloff values, etc. Especially when there's large amounts of changes in the pipeline for Eve it would be useful to switch attributes around for, say, t3 battlecruisers, or blasters, or T2 ammo, and get an immediate idea of what the end result might be. I heard this was theoretically possible in EFT but involved digging in the raw data files and messing with the walls of code contained within (I know very little about such things so was pretty much stumped).

Is something along these lines possible in your program or could it be included?
Sakari Orisi
Doomheim
#149 - 2011-11-06 08:56:07 UTC
HELIC0N ONE wrote:
This looks interesting.

One thing I'd like to be able to do is modify existing hulls or modules for theorycrafting purposes, switch out bonuses, play with agility modifiers and mass values and slots, change optimal and falloff values, etc. Especially when there's large amounts of changes in the pipeline for Eve it would be useful to switch attributes around for, say, t3 battlecruisers, or blasters, or T2 ammo, and get an immediate idea of what the end result might be. I heard this was theoretically possible in EFT but involved digging in the raw data files and messing with the walls of code contained within (I know very little about such things so was pretty much stumped).

Is something along these lines possible in your program or could it be included?


Its rather easy:

Download sqlitebrowser
Open eve.db; which is in pyfa/staticdata with it and start changing around stuff
The most likely targets for changes are invtypeattrs (attribute values per item) and invtypeeffects (bonusses/effects per item)

EDIT: you probably want to back up the original eve.db beforehand
Rokokoko
Quality Insanity
#150 - 2011-11-07 06:45:05 UTC
Anyone have the issue where if you try to export to EFT the format is incorrect, the export does not export with each slot on a new line.
DarkAegix
Center for Advanced Studies
Gallente Federation
#151 - 2011-11-07 07:02:09 UTC
Pyfa is awesome, but searching is slooowww.
pl0x use a faster algorithm?
Peri Simone
Black Rebel Rifter Club
The Devil's Tattoo
#152 - 2011-11-13 13:19:46 UTC  |  Edited by: Peri Simone
Demeter Worthington wrote:
I got my answers on the Linux thread.
Thanks everyone :-)


Hi Demeter, could you post a link to this thread, please?

Edit - don't worry, I found it. Smile

Link, in case anyone else needs it in the future: https://forums.eveonline.com/default.aspx?g=posts&t=30081
Sakari Orisi
Doomheim
#153 - 2011-11-14 12:59:01 UTC
DarkAegix wrote:
Pyfa is awesome, but searching is slooowww.
pl0x use a faster algorithm?


You are, of course, welcome to suggest and/or contribute a faster search algorithms.
I'm afraid we don't know any on our own though :<

(Though, I did try and search seemed fairly smooth for me ? As in, as smooth as any other program)
Byteflux
Stimulus
Rote Kapelle
#154 - 2011-11-14 13:52:58 UTC
I recently stumbled across Pyfa and found it to be pretty awesome. Since it's written in Python, I've actually had some ideas about toying with it in a Django project I'm working on.

Regarding that, I have a question. Does Pyfa provide low-level APIs to all its graphical features or is everything tightly knit and hard to decouple?
Sakari Orisi
Doomheim
#155 - 2011-11-14 14:20:50 UTC  |  Edited by: Sakari Orisi
Byteflux wrote:
I recently stumbled across Pyfa and found it to be pretty awesome. Since it's written in Python, I've actually had some ideas about toying with it in a Django project I'm working on.

Regarding that, I have a question. Does Pyfa provide low-level APIs to all its graphical features or is everything tightly knit and hard to decouple?


Anything not specific to the WX widget system is either in the service layer or in eos itself. You should be able to use eos to run just about any calculation you need.
Most of the "looks" of pyfa are however done directly in WX and it might be hard to take those over directly.


Edit: to clarify, eos is the calculation engine that powers pyfa, pyfa does no calculations on its own. It just displays the results it gets from eos
Byteflux
Stimulus
Rote Kapelle
#156 - 2011-11-14 14:26:48 UTC
Sakari Orisi wrote:

Anything not specific to the WX widget system is either in the service layer or in eos itself. You should be able to use eos to run just about any calculation you need.
Most of the "looks" of pyfa are however done directly in WX and it might be hard to take those over directly.


Edit: to clarify, eos is the calculation engine that powers pyfa, pyfa does no calculations on its own. It just displays the results it gets from eos


Excellent! Eos is what I'm looking for. Thanks, this will be fun.
Derath Ellecon
University of Caille
Gallente Federation
#157 - 2011-11-14 14:54:09 UTC
Sorry if this has been answered. I searched and found nothing. And I did not want to wade through 8 pages. I greatly prefer pyfa over eft, one feature of eft I do like however which I cannot seem to find in pyfa is a way to apply environments effects to. Fit, namely wormhole effects. Does it exist in pyfa?
Sakari Orisi
Doomheim
#158 - 2011-11-15 12:15:56 UTC
Derath Ellecon wrote:
Sorry if this has been answered. I searched and found nothing. And I did not want to wade through 8 pages. I greatly prefer pyfa over eft, one feature of eft I do like however which I cannot seem to find in pyfa is a way to apply environments effects to. Fit, namely wormhole effects. Does it exist in pyfa?


It doesn't, unfortunatly
Sakari Orisi
Doomheim
#159 - 2011-11-17 20:40:53 UTC  |  Edited by: Sakari Orisi
Notice: evefit.org is down due to a dead raid controller.It will be back ASAP

Edit: is back up
Justine Valentine
Unknown Unnamed Corp
#160 - 2011-11-18 12:09:47 UTC
I would like to submit a bug. I am getting an error when I am trying to get my characters skills thru API key.
"Unable to retrieve Justine Valentine's skills".

Any ideas?

The rest is AWESOME! :)