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T3 need to be looked at..

Author
Lloyd Roses
Artificial Memories
#21 - 2013-05-29 17:04:39 UTC
Mark Androcius wrote:
Agreed, the Loki needs to be looked at.
It requires at least a power grid buff.



Holy ****, no. Loki is a rather wonderful example of 'many things done right', the resolving midslot-issues (in my opinion) levels other strengths, and it becomes the single most versatile T3-hull. Right now, you can easily build 220s/100mn/plate-fittings, or even plate+720s, so it definetely does not need an adjustment in that department.
It rather needs stronger Muninns to be rivaled by in large fleet situations, or stronger vagas to not be the supervaga with perma-mwd and ***-falcon-sensors.
Split-weapon-sub (hardpoint eff.) and sigreductionsub (amplification node) are the only two I don't see freequently.

It's strongly different for legions and proteus, and extreme for the tengu, which either shoots missiles and is shieldtanked, or the least brittle ecm you can field. Not saying it excels at actual jamming.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#22 - 2013-05-29 18:38:29 UTC
Half read the thread.... but as others have said, T3s need some fine tuning but not an overall nerf. HACs need a huge boost.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#23 - 2013-05-29 19:21:50 UTC
Drake Doe wrote:
Cameron Cahill wrote:
Robert Caldera wrote:
interdiction nullifier needs a nerf, for a long time already


How would you nerf it without removing it entirely?

Let you warp out bubbles but stopping you if you pass one.


When they launched Dominion, or sometime around there... They accidentally did this!!! (why they "fixed" it makes no sense, cause it was well balanced like that!).

+1 for making it so you get pulled out of warp into bubbles, but they can still warp out of bubbles!

Laura Dexx
Blue Canary
Watch This
#24 - 2013-05-29 23:14:52 UTC
T3's were supposed to be the jack of all trades, but instead they've been made the master of all trades.


  1. They boost better than Command ships;
  2. They probe as well as Covert Ops;
  3. In one configuration, they can have the tank of a battleship, the damage of a battlecruiser with the signature radius and speed of a cruiser, alongside a watered down (but still mostly useful) racial EWar bonus;
  4. They are also the only ship to be virtually immune to bubbles and camps through a mixture of the interdiction nullifier and the covert subsystem, providing a nearly riskfree alternative to freely moving around 0.0;
  5. They are the only ship class that can combine covert cloaks, strong probing, more than adequate racial EWar and a battleship-sized tank alongside decent damage output to prove itself a strong opponent while basically imitating three or four ship classes simultaneously.


It doesn't make a lot of sense.
Rroff
Antagonistic Tendencies
#25 - 2013-05-30 00:29:40 UTC
Laura Dexx wrote:
They are the only ship class that can combine covert cloaks, strong probing, more than adequate racial EWar and a battleship-sized tank alongside decent damage output to prove itself a strong opponent while basically imitating three or four ship classes simultaneously.

It doesn't make a lot of sense.


While also costing about the same as those 3-4 ships in total (and I know someones gonna bleat on about how cost doesn't count as a balancing factor yada yada).
Destoya
Habitual Euthanasia
Pandemic Legion
#26 - 2013-05-30 04:43:56 UTC
Honestly a lot of the T3 imbalance comes from some OP subsystems and combinations of subsystems that give crazy bonuses, and subsequently become the "standard" fit for certain roles. This goes against the idea that strat cruisers are supposed to be these general purpose, versatile ships that are not terribly specialized towards any given role.


Tengu for example has that quintessential Acceleration Ejection Bay offensive sub. At 10% velocity, 5% kin damage AND 7.5% ROF per level a single subsystem gives the Tengu a better set of missile bonuses than pretty much every other ship in the game, even those supposedly specialized entirely towards missile combat (see Cerb/Nighthawk/etc). There is simply no other offensive subsystem that remotely makes sense on a Tengu, except the occasional armor ECM tengus that you see in WH space.

Tank levels (specifically resists, but also raw HP as well) are another problem. Most simply have obscene amounts of tank because of the way 10% HP bonuses on top of T2 resists, OGB, Trimarks (+LG slaves)/CDFE, and LSE/1600mm plates stack with each other. Simply put, I dont think any T3 cruiser should be able to outtank even their respective resist bonused battleships easily while maintaining their massive mobility/signature advantage and all the other utility that comes with the smaller ship.

Basically my problem is with specific subsystems being either over or underpowerd, which I think should be fixed. Much like tiercide in other areas of the game, the concept should be applied here as well. Make it viable to fit all the other weird subsystems that already exist in the game (rail tengu and missile loki pls) by a combination of applying relatively moderate nerfs to the overpowered subs while giving bigger buffs to the forgotten ones.

Loki is in my opinion the closest to what the T3 cruiser should ideally be. It is really the only one that is able to have both viable shield and armor fits, filling every role from the cloaky hunter to the shield tanked sniper to the AHAC style webbing ship to the fast shield boosting brawler. Tank is not massively strong like the other cruisers (due to it only having 5% bonuses as opposed to 10% like the rest); its web capability is not as good as the Recons but still serves as a more durable platform for bonused webs. Not without problems but it is the best example of the original promise of T3 being implemented at the moment.
Quinn Corvez
Perkone
Caldari State
#27 - 2013-05-30 05:42:02 UTC
No they do not need a nerf, HAC's and command ships need a buff.

Some of the subsystems need changing to make them more useful but that's it.
Vince Snetterton
#28 - 2013-05-30 05:58:08 UTC
Let' see...how many cruiser hulls cost minimum 300 M, more likely 400M.
How many have a SP loss associated with them?

T3's need a BUFF, if anything.

Only people clamoring for a nerf are pilots who only have a hive mentality and fly no-brain blob tactics...who could exemplify those traits the most?

Akturous
The Scope
Gallente Federation
#29 - 2013-05-30 07:11:17 UTC
Vince Snetterton wrote:
Let' see...how many cruiser hulls cost minimum 300 M, more likely 400M.
How many have a SP loss associated with them?

T3's need a BUFF, if anything.

Only people clamoring for a nerf are pilots who only have a hive mentality and fly no-brain blob tactics...who could exemplify those traits the most?



Yes because that's exactly what I/my alliance does.

People saying they don't need a nerf need to get a brain.

Even if they had the same hp as a HAC, people (including me) would still pay 500mill for one because it combines so many things. I can have a 900dps proteus with a super long scram or point, who cares if it costs more, it does the job better.

T3 resists being knocked back to somewhere between t1 and t2 would be a start, they're too specialised.

Some particular subs need moving around, the scanning sub needs nerfing, Cap regen on the Tengu needs it's power grid hit with a giant nerf bat, proteus needs it's propulsion subs looked at, only one is useful for it's bonuses and one because it gives you a mid.

This is in addition to the HP nerfs. EHP needs to be somewhere around a HAC with worse resists. If that stops people flyign them, then the price will come down and they'll get demand again.

HACS don't need a huge buff. Nerfing the outlier is how you balance, not buffing everything else.

Vote Item Heck One for CSM8

PavlikX
Scan Stakan
HOLD MY PROBS
#30 - 2013-05-30 08:35:28 UTC
Main CCP mistake with t3 cruisers that they are so easy and quick to train, meantime according to their effectiveness they must have training time comparisonable with comand ships.
CCP will have a hard choise - how exactly put ships on their places.
Imo they have two possible ways
1. Remain t3 characteristics the same, making it's harder to train and much more expensive
2. To rework their stats with reworking of t2 cruisers and battlecruisers. Someone call it nerf of t3, meantime it is correcting of mistakes. Even after this "nerf" T3 will be very usefull, but not overpowered, thanks to their flexibility.
I prefer second position. Gladly CCP allready exposed their plans according comands and comand subs of t3. I like it. If they will continue with such philosophy, game will survive. Allmost all my friends abandoned EVE, and one of the reasons was t3 ships. So acessable, meantime very powerfull and flexible. If you have it, in some cases you lose your game fun and interest. "Look, i kill a Maller with my Legion today!! I am a true PvP player!!!!11oneone"
Those who against "nerf" of t3 must observe their killboards. In case there are only t3 victims, without weaker t1and t2 ships, then yeah, you have a moral right to demand to stop "nerf" of t3 Blink
In two aspects t3 needs a buff. If they will be in correct place then:
1. No more skill loss in case of defeat
2. New t3 rigs, for t3 ships only, you can remove it from your ship without loss in case of subsystem changing.
I hope that respective t3 owners will not start mindless whine

On the other hand entire t2 generation needs a buff, not only cruiser sized vessels. I'd like to see 3 rig slots ( limitation with two slots is senceless), stronger t2 bonuses (in two times for example), introduction or improving existing role bonuses (for example marauders allready have 100% damage role bonus, for what reason they have 5% damage bonus per skill level? Probably it would be much better to give 125-150% role bonus, bringing new skill bonus?)
Akturous
The Scope
Gallente Federation
#31 - 2013-05-30 08:46:40 UTC  |  Edited by: Akturous
I agree completely with having removable T3 rigs, this is what t3's are all about. I also agree with getting rid of the sp loss, that's retarted and is only acceptable atm because of the massive nerf they need.

Giving all t2 ships 3 rig slots would be a sensible buff, I see no reason why they should only have 2.

There are many things need to happen with t2 ships. T2 frigs and destroyers need their manufacturing cost bought down by about half, they're far too expensive atm.

Vote Item Heck One for CSM8

Laura Dexx
Blue Canary
Watch This
#32 - 2013-05-30 10:00:26 UTC
Rroff wrote:
Laura Dexx wrote:
They are the only ship class that can combine covert cloaks, strong probing, more than adequate racial EWar and a battleship-sized tank alongside decent damage output to prove itself a strong opponent while basically imitating three or four ship classes simultaneously.

It doesn't make a lot of sense.


While also costing about the same as those 3-4 ships in total (and I know someones gonna bleat on about how cost doesn't count as a balancing factor yada yada).


Cost is not a balancing factor, as you said. Just because you pre-empted the response, does not mean it isn't true.
Rroff
Antagonistic Tendencies
#33 - 2013-05-30 12:30:59 UTC
Yet it makes them a more valuable target than any of those 3-4 ships, often more interesting to kill than all those 3-4 together. Taking that away from the game isn't really a great idea.
Drake Doe
88Th Tax Haven
#34 - 2013-05-30 12:37:37 UTC
Gizznitt Malikite wrote:
Drake Doe wrote:
Cameron Cahill wrote:
Robert Caldera wrote:
interdiction nullifier needs a nerf, for a long time already


How would you nerf it without removing it entirely?

Let you warp out bubbles but stopping you if you pass one.


When they launched Dominion, or sometime around there... They accidentally did this!!! (why they "fixed" it makes no sense, cause it was well balanced like that!).

+1 for making it so you get pulled out of warp into bubbles, but they can still warp out of bubbles!


This noob did his homework

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Robert Caldera
Caldera Trading and Investment
#35 - 2013-05-30 12:43:13 UTC
Cameron Cahill wrote:
Robert Caldera wrote:
interdiction nullifier needs a nerf, for a long time already


How would you nerf it without removing it entirely?


let the covert sub and nullifier sub fit into same slot, no more covert nullified T3.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#36 - 2013-05-30 13:35:40 UTC
Akturous wrote:
I agree completely with having removable T3 rigs, this is what t3's are all about. I also agree with getting rid of the sp loss, that's retarted and is only acceptable atm because of the massive nerf they need.

Giving all t2 ships 3 rig slots would be a sensible buff, I see no reason why they should only have 2.

There are many things need to happen with t2 ships. T2 frigs and destroyers need their manufacturing cost bought down by about half, they're far too expensive atm.


Adding T3 rigs would only massively increase the cost of them when they will have to reduce their cost a lot if they want people to fly them after their nerf. removing rigs from T3's is the simple and cheap answer whilst promoting the switching of subs more often.
T2's are meant to be more specialist which also includes less rigs the only annoyance with that is T2 rigs are so expensive to buy otherwise they would fit them to T2 ships more often and you wouldn't have the calibration for 3 rigs anyway.
If they limited T2 rigs to T2 ships they could reduce their cost a lot.

I also hope T2 prices will drop with the odyssey expansion all the moon rebalancing adding more T2 components etc.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#37 - 2013-05-30 13:36:53 UTC
Too many funny responses. Very entertaining.

Cost is not a balancing factor... interesting.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#38 - 2013-05-30 13:45:00 UTC
Onomerous wrote:
Too many funny responses. Very entertaining.

Cost is not a balancing factor... interesting.


well it shouldn't be ....but realistically it is

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Lloyd Roses
Artificial Memories
#39 - 2013-05-30 16:43:39 UTC
Akturous wrote:
I agree completely with having removable T3 rigs, this is what t3's are all about. I also agree with getting rid of the sp loss, that's retarted and is only acceptable atm because of the massive nerf they need.

Giving all t2 ships 3 rig slots would be a sensible buff, I see no reason why they should only have 2.

There are many things need to happen with t2 ships. T2 frigs and destroyers need their manufacturing cost bought down by about half, they're far too expensive atm.


I hope the ship rebalance team will, when the time comes, find solutions to the T3-power level that allow them to drop that sp-loss. Just thinking, if simply the rank would be increased to... 5. Wouldn't that imply, that my current lvl 5 sub would just become a lvl 4 sub for a long time? Could live well with that!

And hopefully band-aids like dedicated t3-rigs can be avoided.
PavlikX
Scan Stakan
HOLD MY PROBS
#40 - 2013-05-30 16:54:46 UTC
Yes, decision removable t1 and t2 rigs from t3 hulls is a solution too.
Quote:
T2's are meant to be more specialist which also includes less rigs

I know and this is does not work anymore
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