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first experience with rockets

Author
Enochx Kaine
Doomheim
#21 - 2013-05-30 04:28:01 UTC
Well now I am more confused than ever. I just loaded up my merlin with three 150mm hybrid turrets......and damned if THEY didn't rule just a little bit. Now I don't know which I prefer. I should stick to one or the other right? either missles or turrets? Someone in the rookie chat told me that if I want to use turrets or laser, then I should switch races....that isn't true is it?
Xuixien
Solar Winds Security Solutions
#22 - 2013-05-30 04:46:30 UTC
Enochx Kaine wrote:
Well now I am more confused than ever. I just loaded up my merlin with three 150mm hybrid turrets......and damned if THEY didn't rule just a little bit. Now I don't know which I prefer. I should stick to one or the other right? either missles or turrets? Someone in the rookie chat told me that if I want to use turrets or laser, then I should switch races....that isn't true is it?


Caldari traditionally use railguns instead of blasters (though the Merlin itself is arguably a blaster platform), but they really shine with missiles.

You can totally use railguns or missiles with Caldari, and there are a few blaster builds for some of their ships as well.

No need to switch races.

Epic Space Cat, Horsegirl, Philanthropist

Thomas Builder
Center for Advanced Studies
Gallente Federation
#23 - 2013-05-30 05:39:16 UTC
Enochx Kaine wrote:
How do you fly manually?
Double-click in space -> you start flying in that direction.
J'Poll
School of Applied Knowledge
Caldari State
#24 - 2013-05-30 08:25:27 UTC
Enochx Kaine wrote:
Thomas Builder wrote:
Enochx Kaine wrote:
so then what are destroyers used for? Only pvp?
Oh, you can do PvE in Destroyers - they deal far more damage than Frigates, which allows you to complete missions more quickly. Just be aware that they also take more damage than Frigate, so if you have trouble surviving a mission in a Frigate, using a Destroyer won't help - on the contrary.

Enochx Kaine wrote:
And when I am fighting either NPC or PvP...I want to orbit the enemy right?
Not always.

Orbiting closely is a good idea if you have better tracking than your enemy, as it will reduce his damage more than yours.
OTOH, if you have better range than NPCs, I prefer to fly away from them in a straight line, matching their speed to keep them exactly at the distance I want them to be. While you could theoretically "orbit" at a large range, I find the flying manually in a straight line works much better.

In PvP, the same general rule applies, but it becomes more complicated depending on the circumstances. If you are in a small ship, you often (but not always) want to orbit closely, but not too closely, in order to stay out of smartbomb / web / point range. And you'll often have to fly manually, as good pilots will use the quirks of the autopilot against you.



How do you fly manually?


Double clicking in empty space will make your ship fly in that directionl.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#25 - 2013-05-30 08:35:44 UTC
Xuixien wrote:
Enochx Kaine wrote:
Well now I am more confused than ever. I just loaded up my merlin with three 150mm hybrid turrets......and damned if THEY didn't rule just a little bit. Now I don't know which I prefer. I should stick to one or the other right? either missles or turrets? Someone in the rookie chat told me that if I want to use turrets or laser, then I should switch races....that isn't true is it?


Caldari traditionally use railguns instead of blasters (though the Merlin itself is arguably a blaster platform), but they really shine with missiles.

You can totally use railguns or missiles with Caldari, and there are a few blaster builds for some of their ships as well.

No need to switch races.


To extend this good advice a bit.

The traditionally accepted weapon platforms for each race are:

Amarr: Lasers (with missiles or drones too for certain ships).
Gallente: Drones OR Hybrids (blasters)
Minmatar: Projectiles (with missiles for certain ships)
Caldari: Missiles OR Hybrids (railguns)

This is all slightly subject to some small changes because CCP has just overhauled most of the ships (so Amarr did get a couple of drone boats, Minmatar has some more Missile ships).

As you see, Caldari and Caldari have 2 things listed. Because they did have 2 lines of ships. 1 line of ships for each type.
Gallente being Blasters and Caldari being Railguns because the type of bonuses on the ships get ported to those typs of guns more. For instance a DPS bonus on a Gallente ships helps a Blaster more then a Railgun because the blasters themself already have a high DPS and more is better here because you are that close that you need the DPS to fight (best defence is being offensive) Similar a range bonuse on a Caldari ship will suit the Railguns as they are long range weapons and the big picture is that you would shoot enemies from a range that they can't hit you, if you can increase that range, that is only better.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Enochx Kaine
Doomheim
#26 - 2013-05-30 12:42:01 UTC
J'Poll wrote:
Xuixien wrote:
Enochx Kaine wrote:
Well now I am more confused than ever. I just loaded up my merlin with three 150mm hybrid turrets......and damned if THEY didn't rule just a little bit. Now I don't know which I prefer. I should stick to one or the other right? either missles or turrets? Someone in the rookie chat told me that if I want to use turrets or laser, then I should switch races....that isn't true is it?


Caldari traditionally use railguns instead of blasters (though the Merlin itself is arguably a blaster platform), but they really shine with missiles.

You can totally use railguns or missiles with Caldari, and there are a few blaster builds for some of their ships as well.

No need to switch races.


To extend this good advice a bit.

The traditionally accepted weapon platforms for each race are:

Amarr: Lasers (with missiles or drones too for certain ships).
Gallente: Drones OR Hybrids (blasters)
Minmatar: Projectiles (with missiles for certain ships)
Caldari: Missiles OR Hybrids (railguns)

This is all slightly subject to some small changes because CCP has just overhauled most of the ships (so Amarr did get a couple of drone boats, Minmatar has some more Missile ships).

As you see, Caldari and Caldari have 2 things listed. Because they did have 2 lines of ships. 1 line of ships for each type.
Gallente being Blasters and Caldari being Railguns because the type of bonuses on the ships get ported to those typs of guns more. For instance a DPS bonus on a Gallente ships helps a Blaster more then a Railgun because the blasters themself already have a high DPS and more is better here because you are that close that you need the DPS to fight (best defence is being offensive) Similar a range bonuse on a Caldari ship will suit the Railguns as they are long range weapons and the big picture is that you would shoot enemies from a range that they can't hit you, if you can increase that range, that is only better.


Well that makes me happy. I thought the guy in rookie chat must have been wrong. If Caldari race only had bonuses to missles, why would one of their ships only have turret hardpoints.

But about my other question.....SHOULD I only train in missle OR say railguns? Will it be too much to train both? Because I was thinking about training both. Maybe one day I feel like rolling with missles, but then another maybe I feel like railguns. If I train both, then I have that option. My only worry is that it might not be viable to train both. I want my pilot and my ships to be "in demand" in various PvP scenerios. I don't want to be the guy last picked for teams in middle school dodgeball.....I don't want to be a ret pally pre-BC in WoW.....I don't want to be the "well he is better than nothing" kinda of guy.

Yall understand what I mean there? SO...by training both types of weapons, would that be a mistake?
J'Poll
School of Applied Knowledge
Caldari State
#27 - 2013-05-30 12:52:42 UTC
Enochx Kaine wrote:
J'Poll wrote:
Xuixien wrote:
Enochx Kaine wrote:
Well now I am more confused than ever. I just loaded up my merlin with three 150mm hybrid turrets......and damned if THEY didn't rule just a little bit. Now I don't know which I prefer. I should stick to one or the other right? either missles or turrets? Someone in the rookie chat told me that if I want to use turrets or laser, then I should switch races....that isn't true is it?


Caldari traditionally use railguns instead of blasters (though the Merlin itself is arguably a blaster platform), but they really shine with missiles.

You can totally use railguns or missiles with Caldari, and there are a few blaster builds for some of their ships as well.

No need to switch races.


To extend this good advice a bit.

The traditionally accepted weapon platforms for each race are:

Amarr: Lasers (with missiles or drones too for certain ships).
Gallente: Drones OR Hybrids (blasters)
Minmatar: Projectiles (with missiles for certain ships)
Caldari: Missiles OR Hybrids (railguns)

This is all slightly subject to some small changes because CCP has just overhauled most of the ships (so Amarr did get a couple of drone boats, Minmatar has some more Missile ships).

As you see, Caldari and Caldari have 2 things listed. Because they did have 2 lines of ships. 1 line of ships for each type.
Gallente being Blasters and Caldari being Railguns because the type of bonuses on the ships get ported to those typs of guns more. For instance a DPS bonus on a Gallente ships helps a Blaster more then a Railgun because the blasters themself already have a high DPS and more is better here because you are that close that you need the DPS to fight (best defence is being offensive) Similar a range bonuse on a Caldari ship will suit the Railguns as they are long range weapons and the big picture is that you would shoot enemies from a range that they can't hit you, if you can increase that range, that is only better.


Well that makes me happy. I thought the guy in rookie chat must have been wrong. If Caldari race only had bonuses to missles, why would one of their ships only have turret hardpoints.

But about my other question.....SHOULD I only train in missle OR say railguns? Will it be too much to train both? Because I was thinking about training both. Maybe one day I feel like rolling with missles, but then another maybe I feel like railguns. If I train both, then I have that option. My only worry is that it might not be viable to train both. I want my pilot and my ships to be "in demand" in various PvP scenerios. I don't want to be the guy last picked for teams in middle school dodgeball.....I don't want to be a ret pally pre-BC in WoW.....I don't want to be the "well he is better than nothing" kinda of guy.

Yall understand what I mean there? SO...by training both types of weapons, would that be a mistake?


You can train both, hell you can train them all if you want.
But keep in mind the more training you split over multiple things the longer it takes to become good at them if you compare it to someone who specialized.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Enochx Kaine
Doomheim
#28 - 2013-05-30 15:33:51 UTC
J'Poll wrote:
Enochx Kaine wrote:
J'Poll wrote:
Xuixien wrote:
Enochx Kaine wrote:
Well now I am more confused than ever. I just loaded up my merlin with three 150mm hybrid turrets......and damned if THEY didn't rule just a little bit. Now I don't know which I prefer. I should stick to one or the other right? either missles or turrets? Someone in the rookie chat told me that if I want to use turrets or laser, then I should switch races....that isn't true is it?


Caldari traditionally use railguns instead of blasters (though the Merlin itself is arguably a blaster platform), but they really shine with missiles.

You can totally use railguns or missiles with Caldari, and there are a few blaster builds for some of their ships as well.

No need to switch races.


To extend this good advice a bit.

The traditionally accepted weapon platforms for each race are:

Amarr: Lasers (with missiles or drones too for certain ships).
Gallente: Drones OR Hybrids (blasters)
Minmatar: Projectiles (with missiles for certain ships)
Caldari: Missiles OR Hybrids (railguns)

This is all slightly subject to some small changes because CCP has just overhauled most of the ships (so Amarr did get a couple of drone boats, Minmatar has some more Missile ships).

As you see, Caldari and Caldari have 2 things listed. Because they did have 2 lines of ships. 1 line of ships for each type.
Gallente being Blasters and Caldari being Railguns because the type of bonuses on the ships get ported to those typs of guns more. For instance a DPS bonus on a Gallente ships helps a Blaster more then a Railgun because the blasters themself already have a high DPS and more is better here because you are that close that you need the DPS to fight (best defence is being offensive) Similar a range bonuse on a Caldari ship will suit the Railguns as they are long range weapons and the big picture is that you would shoot enemies from a range that they can't hit you, if you can increase that range, that is only better.


Well that makes me happy. I thought the guy in rookie chat must have been wrong. If Caldari race only had bonuses to missles, why would one of their ships only have turret hardpoints.

But about my other question.....SHOULD I only train in missle OR say railguns? Will it be too much to train both? Because I was thinking about training both. Maybe one day I feel like rolling with missles, but then another maybe I feel like railguns. If I train both, then I have that option. My only worry is that it might not be viable to train both. I want my pilot and my ships to be "in demand" in various PvP scenerios. I don't want to be the guy last picked for teams in middle school dodgeball.....I don't want to be a ret pally pre-BC in WoW.....I don't want to be the "well he is better than nothing" kinda of guy.

Yall understand what I mean there? SO...by training both types of weapons, would that be a mistake?


You can train both, hell you can train them all if you want.
But keep in mind the more training you split over multiple things the longer it takes to become good at them if you compare it to someone who specialized.



when you say it will take longer....how long are we talking? just weeks or months right? Probably not years. hopefully not years.
J'Poll
School of Applied Knowledge
Caldari State
#29 - 2013-05-30 15:53:10 UTC
Enochx Kaine wrote:


when you say it will take longer....how long are we talking? just weeks or months right? Probably not years. hopefully not years.



Training all weapon skills to be able to call it that you can use them (so support skills at 4, T2 gun/missile skills 4)...couple of months.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Aurora Fatalis
The Scope
Gallente Federation
#30 - 2013-05-30 20:05:52 UTC
Enochx Kaine wrote:
I read somewhere that people generally don't like missle users in pvp. Is this true? If I choose to use missles, will it be hard for me to find a group or a corp or anything like that?

This is primarily the case for the largest fleet engagements, where it might take up to ten seconds for your missiles to hit. You see, it is a common tactic to "Alpha strike" down targets in such engagements, i.e. dealing sudden bursts of damage to destroy a target before the enemy logistics ships can get remote reps applied. This "burst" is easier to apply with turrets, as they deal their damage instantly, whereas your missiles may land too late - the enemy may have survived long enough to be repaired, or it might already be dead, wasting your damage potential.

However, missiles are really good in most smaller-scale scenarios, where coordinated alpha strikes aren't so much of an issue. It has no issues with "tracking", so you are free to orbit your target at 500m no matter what size of missiles you're using. Especially Stealth Bombers - frigates that use the large "Torpedo" class missiles - can hunt large Battlecruisers and Battleships by orbiting closer than the Battleships can effectively track them, something no ship using large turrets could possibly do while still putting out damage.

In short, missiles have the advantage of not caring about how you fly, only how your enemy flies, and is therefore a much easier weapon system to understand and use. It certainly won't prevent you from getting into a corporation.

I recommend the Condor and the Corax if you're only flying Caldari, but I must say that I find the most fun missile frigate to be the Breacher.

If Chribba told you not to trust him, would you?

Enochx Kaine
Doomheim
#31 - 2013-05-31 18:19:22 UTC
Well I REALLY don't understand now. SO last night I wanted to try out light missles and see the difference between rockets and light missles myself. All throughout this thread it says "rockets damage > light missle damage....light missle range > than rocket range." But I swear not only did those light missles tear through the enemy before they even knew where I was, it TORE threw them way faster than rockets.

It seems that light missles do WAY more damage than rockets. So what am I missing here? I don't understand.
Haulie Berry
#32 - 2013-05-31 18:49:54 UTC  |  Edited by: Haulie Berry
Enochx Kaine wrote:
Well I REALLY don't understand now. SO last night I wanted to try out light missles and see the difference between rockets and light missles myself. All throughout this thread it says "rockets damage > light missle damage....light missle range > than rocket range." But I swear not only did those light missles tear through the enemy before they even knew where I was, it TORE threw them way faster than rockets.

It seems that light missles do WAY more damage than rockets. So what am I missing here? I don't understand.


You're missing rate of fire.

Light missiles do substantially more damage than rockets per volley. A scourge light missile does 83 kinetic damage at base. A scourge rocket does 33 kinetic damage at base.

A light missile launcher I has a 15 second cycle time at base.
A rocket launcher I has a 5 second cycle time at base.

So, at base, a light missile launcher will do 83/15 = 5.533 "paper" damage per second.
A rocket launcher will do 33/5 = 6.6 "paper" damage per second.

TBH, on most ships, for most PvE applications, long range weapons are preferable, but there's more to short range weapons than just their superior DPS - they're also typically easier to fit, leaving more room for a beefier tank, etc.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#33 - 2013-05-31 19:12:42 UTC
Enochx Kaine wrote:
Well I REALLY don't understand now. SO last night I wanted to try out light missles and see the difference between rockets and light missles myself. All throughout this thread it says "rockets damage > light missle damage....light missle range > than rocket range." But I swear not only did those light missles tear through the enemy before they even knew where I was, it TORE threw them way faster than rockets.

It seems that light missles do WAY more damage than rockets. So what am I missing here? I don't understand.
As Haulie wrote, you are missing rate of fire.

Also, are you certain your comparison is fair?
Just because it's a "Frigate NPC" doesn't mean that they are identical, there are many different NPC frigates in game, some are tougher than others. Are you comparing the same launcher and ammunition? E.g. a meta 4 light missile launcher ("Prototype 'Arbalest' Light Missile Launcher") will deal more damage than the meta 0 rocket launcher ("Rocket Launcher I"). And If you e.g. compare a Scourge Rockets vs a Mjolnir Light Missile, those deal different types of damage and which comes out on top depends on the resists of the target. Finally, you could have trained your missile skill more than your rocket skill.
Enochx Kaine
Doomheim
#34 - 2013-05-31 19:28:28 UTC
Thomas Builder wrote:
Enochx Kaine wrote:
Well I REALLY don't understand now. SO last night I wanted to try out light missles and see the difference between rockets and light missles myself. All throughout this thread it says "rockets damage > light missle damage....light missle range > than rocket range." But I swear not only did those light missles tear through the enemy before they even knew where I was, it TORE threw them way faster than rockets.

It seems that light missles do WAY more damage than rockets. So what am I missing here? I don't understand.
As Haulie wrote, you are missing rate of fire.

Also, are you certain your comparison is fair?
Just because it's a "Frigate NPC" doesn't mean that they are identical, there are many different NPC frigates in game, some are tougher than others. Are you comparing the same launcher and ammunition? E.g. a meta 4 light missile launcher ("Prototype 'Arbalest' Light Missile Launcher") will deal more damage than the meta 0 rocket launcher ("Rocket Launcher I"). And If you e.g. compare a Scourge Rockets vs a Mjolnir Light Missile, those deal different types of damage and which comes out on top depends on the resists of the target. Finally, you could have trained your missile skill more than your rocket skill.



The ammo was the same, but probably not the launchers since I bought the missle launchers on the market and received the rocket launchers as a reward for tutorials. AND I didn't take rate of fire into consideration. See...I KNEW I was missing something.

So in PvP.....on a frigate.....would rockets or light missles be preferable? Also, how should I be flying with light missles? Like with railguns and rockets, I understand that orbiting is a decent way to do some evasive manuvers. and when closing in against an enemy with lasers I want to sort of spiral in to reduce my. I also want to be faster and in a tighter circle to make it hard for the guns to track me. But how do I fly if I am fighting with light missles? Do I just "keep at range"? Do I do some sort of crazy huge orbit? Or should I try to get in close? Do light missles lose some power if I get too close?

I am trying to figure out the best way to utilize my condor. Right now I just doing PvE, but I want to start planning for some PvP. I just want to wait until I have some experience under my belt and some sort of strategy.
Haulie Berry
#35 - 2013-05-31 19:56:31 UTC
Enochx Kaine wrote:


So in PvP.....on a frigate.....would rockets or light missles be preferable?


There's no "right" answer to this. Depends on the ship, somewhat, but it's largely a matter of fighting style preference.
Sishen Gzi
Hellion Support Services
#36 - 2013-05-31 20:46:08 UTC  |  Edited by: Sishen Gzi
I think its important to point out a couple of things others may have missed
Enochx Kaine wrote:

so then what are destroyers used for? Only pvp?

And when I am fighting either NPC or PvP...I want to orbit the enemy right?

Most people don't use destroyers for PvE because you don't need to train destroyers to train cruisers and there is nothin that they can do that a frigate can't, and if a site is to hard for a frigate then a cruiser will fit through the gate.

generally if a PvE target can shoot at you then you just want to be moving, in missions with a lot of rats I generally just pick a random piece of debris and orbit it at closest optimal orbit distance for the ship. Generally once you get your skills up rats pop to fast to bother with orbiting individual ships.
Enochx Kaine wrote:


Well that makes me happy. I thought the guy in rookie chat must have been wrong. If Caldari race only had bonuses to missles, why would one of their ships only have turret hardpoints.

But about my other question.....SHOULD I only train in missle OR say railguns? Will it be too much to train both? Because I was thinking about training both. Maybe one day I feel like rolling with missles, but then another maybe I feel like railguns. If I train both, then I have that option. My only worry is that it might not be viable to train both. I want my pilot and my ships to be "in demand" in various PvP scenerios. I don't want to be the guy last picked for teams in middle school dodgeball.....I don't want to be a ret pally pre-BC in WoW.....I don't want to be the "well he is better than nothing" kinda of guy.

Yall understand what I mean there? SO...by training both types of weapons, would that be a mistake?


It is important that you understand that your character has no bonuses that you don't choose, all races can have identically skilled characters, when they say that the caldari have bonuses to missiles they are talking about the ships themselves not your toon, if you read the ships description you will see what the bonuses for the ship are, a condor for example has a bonus description of Caldari Frigate Skill Bonus: 5% bonus to light missile and rocket kinetic(scourge) damage 10% bonus to light missile and rocket velocity per skill level. The Merlin gets Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level. And the Kestrel gets Caldari Frigate Skill Bonus: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level. So out of the combat frigates the Kestrel and Condor are missle bonused and the Merlin is Hybrid bonused in favor of blasters(it gives longer range to the short range systems.

Other races also have ships that are missile bonused. The Amarr Vengeance assault ship for example has Amarr Frigate Skill Bonus: 5% bonus to Rocket Damage per level And the Minmatar Talwar Destroyer has a destroyer skill bonus (soon to be changed to Minmatar destroyer skill bonus): 5% bonus to explosive(nova) missiles damage per level and a role bonus of 50% increase in missile velocity.

Most of the fleet commanders only care what ships people show up in if they have logistics support, then they will call for you to bring armor tanked or shield tanked and only think you are that guy if you bring the wrong tank. In small scale fleet warfare weapon systems matter less although at long range missiles run into problems because they take time to travel from your ship to the enemy whereas turrets always hit instantly so you might fire a missile volley at an enemy at extreme range(100k+) and by the time the missile reaches the target they have gotten 3 gunnery volleys into you, missiles out range guns though so once you get skills to 5 and implants you can effectively be out of range of guns. Missiles also cause lag in large fleet engagements (1000+ships). Finally missiles don't fire straight at the target, they leave the launcher and then turn so you have to deduct roughly 10% from your paper range velocity x duration (viewable from the fitting window by selecting the launchers attributes, use the fitting window when it's fitted to the ship your flying as that takes your skills into account)
Anyura
Imperial Academy
Amarr Empire
#37 - 2013-05-31 22:28:48 UTC
You should have a look at the Vengence. It's the most adorable rocket ship in EVE. <3

Well, aside from its little brother, the Malediction. Big smile
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