These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Piloting Improvements??

Author
Arelorn
Daader-Gost Mining Academy
#1 - 2013-05-29 21:46:32 UTC
I just finished reviewing the Odyssey release preview, and it looks great!

I would like to suggest that there be an improvement in game mechanics for ship behaviours:

The first thing that confuses me is that when the ship is told to go to an object (a wreck with cargo inside it) the wreck is the thing being piloted to. If the wreck is salvaged, leaving the canister behind, the ship stops, because the wreck is no longer there to be maneuvered to.

Could you either put the canister outside the wreck when the ship is destroyed, making it much like a jettison canister and something the pilot can pilot to? or could you make the approach command carry on through the salvage success and still approach what is no longer the wreck but the remaining cannister? (I'd think you could make the computer recognize the ownership of the item being changed - from a wreck to a cannister - is something that the navigation computer could still track.)

The second thing is the wobbledance that ships do around asteroids when warping back to another location, or trying to pursue a ship or get to a canister; the thrusters cut and slow down the ship and then there's a wobbly course correction attempt that (if lucky) gets you far enough away from the object to get around it.

This "collision box" size seems to be ignored for pathing purposes where the ship could intelligently perform maneuvers around the object, but instead attempts to do the same wobble fish dance that often get's a player amused (or annoyed) more than anything else.

It's not much of a fun thing for people to notice, but it would be something less annoying about the experience in EVE that players would definitely NOT complain about, which is a good thing.

Odyssey is looking great!! I loved the review! (I'm glad to see how quickly the guns melt-down, it gives me an idea of what overloading the rack does.)