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Concrete in our sandbox - A feedback thread.

First post
Author
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#61 - 2013-05-29 13:54:43 UTC
Infinity Ziona wrote:
Its identical to WoW, in WoW the pinnacle of success in raiding, in EvE is null sec alliances, sov and associated play.


There is so much wrong with that statement...
Mara Villoso
Long Jump.
#62 - 2013-05-29 15:05:11 UTC
Anne Blitz wrote:
So that's a no, then? You did not read it.


I can see you're one of those people who assumes that anyone who reads your writing will agree with you because, well, it’s you and only stupid people would fail to get your point and agree whole-heartedly.

Anne Blitz wrote:
This is not about any specific feature being added. I said I don't care about scanning and probing. I specifically said that EvE is not dying.


Yes you did say EVE was dying. You just didn't set a timetable. "it won't kill EVE... Yet." Your implication is clearly that it will kill the game in the long run, which is strange, given that “it won't change the game much.”

Anne Blitz wrote:
Improvements is good, change is often good. I do think EvE should be made easier to understand and get into. All of these things are clear in my post.

What is also clear is my actual point. I don't like to see choice being taken away and I am afraid that we will see more of it if it's not clear enough that it's not ok. Sure, make things simpler, but don't remove the option of having it advanced. Why would you do that? Because an advanced option would be overpowered? Don't make it overpowered. All I want is a balance.


No, your point wasn't really clear. The “sandbox” represents creative freedom and undirected game play. The sand doesn't represent UI elements or specific probe mechanics. Your metaphorical argument is that the “choice” of whether you recall all or one probe is a slippery slope to the death of EVE, because removal of those choices is tantamount to killing all creative freedom and forcing everyone into some sort of directed game play. If they were removing the choice of going into wormholes at all or they were forcing you to follow a certain path to get to the point where you could scan, then you might have an argument. But they aren’t. They’re fine tuning the most boring, useless part of the probe mechanic.

Here’s a question I’d like the purists to answer: if the fictional technology in the EVE universe is so advanced, why can’t my onboard computer compute the optimal probe formation and then cycle through the probe down process without my direct intervention? Why would a critical, life-or-death function be left to my unsteady hand and my inability to properly determine precise measurements in the vastness of space? Of course it wouldn’t. Anymore than the commander of an Aegis class cruiser is expected to “probe down” enemy aircraft in THIS century. The act of probing shouldn’t be a human skillset; the use of probing should be a skillset.

Anne Blitz wrote:
Not constructive? Fine. It seems to me that you think the opinions of the other posters in this thread are my opinions. Don't do that.


Re-read that sentence. Who's making assumptions in that sentence? You are. Don't do that. Also, don't say annoying things like, don't do that.

Anne Blitz wrote:
edit: Oh and I am terribly sorry that my metaphors aren't good enough for you. And no, I don't know what a hyperbole is, f*ck me right?


You're the one who decided to build an entire thread around the concrete metaphor. If you're going to shoot for the literary stars, you're going to have to accept the possibility of failure. It’s a fun metaphor in the most general sense, but it ended up hindering your argument and muddying the point you were trying to make, which seems to be "I believe that certain elements of the new mechanic constrain my choices and constraints of any kind on the choices I've been making up until this point are bad." I point you back at my paragraph above.

If you don’t know what hyperbole is, you weren’t paying attention in every single English class from 6th to 12th grade and, assuming you went to college, in the 2 composition courses that are required by almost every university in the country. It would also imply that, at the moment you wrote the statement, you hadn’t bothered to look it up.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#63 - 2013-05-29 15:46:00 UTC
Onomerous wrote:
Infinity Ziona wrote:
Its identical to WoW, in WoW the pinnacle of success in raiding, in EvE is null sec alliances, sov and associated play.


There is so much wrong with that statement...

I agree but sadly its true. Dotlan > all else in CCPs minds.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#64 - 2013-05-29 16:00:17 UTC
Leper ofBacon wrote:
Infinity Ziona wrote:
Riot Girl wrote:
Infinity Ziona wrote:
Its identical to WoW, in WoW the pinnacle of success in raiding, in EvE is null sec alliances, sov and associated play.

How did you figure this out? Joining an alliance and living in null is just one option of many.

Really? So I have just as much ability and reward other than the numbers if I hang in low sec or high sec or wormhole space? Cool I'm off to buy a titan and mothership to zip around high sec in. Then I'll claim Sov in a system I like. After that Ill declare war on 100 of the biggest alliances and bubble a gate in low sec to kill them.

No I wont will I. If I did any of those things the logical and sandbox thing would be for sandbox players to kill my capitals, kick me out of my system and pod kill me at my bubble. However game mechanics don't allow me to do any of those sandbox things. My sandbox play is artificially limited by design.




Your original point wasn't bad but what is this? Do you think you should be able to make the impact of 1000's of players concentrated in an organised structure? Sandbox does not just mean that you can do whatever you want.

Nope. Players will always group together and a player who doesn't is of course rightly at a disadvantage.

But let say I as a single player decide to go to an unclaimed system in EvE and claim it as my sov system. The players will come, blow up my shite, kill me and kick me out. Thats good. Whats not good is putting in place mechanics which prevent me from doing the stuff I mentioned.

There is no reason to restrict a lot of the toys in the sandbox but they're restricted because the devs want to force the players into null. Thats not sandbox. If null is interesting enough and worthwhile people will go. That requires content not restrictions on which part of the sandbox people can play with the toys and enforcing as well how they can play with them.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Anne Blitz
The Scope
Gallente Federation
#65 - 2013-05-29 16:05:09 UTC
Quote:
Here’s a question I’d like the purists to answer: if the fictional technology in the EVE universe is so advanced, why can’t my onboard computer compute the optimal probe formation and then cycle through the probe down process without my direct intervention? Why would a critical, life-or-death function be left to my unsteady hand and my inability to properly determine precise measurements in the vastness of space? Of course it wouldn’t. Anymore than the commander of an Aegis class cruiser is expected to “probe down” enemy aircraft in THIS century. The act of probing shouldn’t be a human skillset; the use of probing should be a skillset.


Yes, one would think the pilot has the option to have the onboard computer calculate the optimal probe formation. One would also think that the computer would allow the pilot to make his or her own decisions when needed instead of forcing the pilot to use a few pre set formations and settings.

And no, they aren't forcing everyone into a directed game play yet. But it does look like it's headed in that direction. The changes in this expansion won't change the game much but if future exapansions keep heading in the direction of directed gameplay it will become big.

I really don't understand where you wish to go with all this. If all you want is a fencing match then yay, you win. Our discussion is pointless. Either you do understand what I am trying to say and you simply wish to kill some time by squatting over my post or you don't understand and if such is the case I can't make things more clear for you.
Andrea Griffin
#66 - 2013-05-29 16:22:08 UTC  |  Edited by: Andrea Griffin
Kids these days and their easy scanning!

Why, back in MY day, we didn't have probes that warped around. If we wanted probes to be somewhere, we had to fly there in our ship and push them out into space with our bare hands! (I'm not kidding - probes did not warp) And if you think that is bad enough, probes couldn't change scanning ranges on the fly - if you wanted a wider scanning probe or something that scanned a small area, well, you better hope you brought the right ones with you! On top of that, probes weren't recoverable. So you had better bring a LOT of them! NOT ONLY THAT, but to scan correctly, you had to use the "general purpose" probes, scan until you found out what kind of signature it was (Radar, Ladar, etc.), and THEN you had to break out the appropriate probes to match! AND THEN, if you were LUCKY, you might get a lock on the signature!

Mumble grumble, kids don't know how good they have it, exploration used to be a time consuming, excruciating process that rewarded the true masochists of Eve! Now anyone - and I mean anyone at all! - can scan things down.

So stop yer whining and GET OFF MY LAWN!!!

(I do think that probing has been made a little too easy, but more people involved in exploration isn't a bad thing)
Mara Villoso
Long Jump.
#67 - 2013-05-29 17:29:31 UTC  |  Edited by: Mara Villoso
Anne Blitz wrote:
I really don't understand where you wish to go with all this. If all you want is a fencing match then yay, you win. Our discussion is pointless. Either you do understand what I am trying to say and you simply wish to kill some time by squatting over my post or you don't understand and if such is the case I can't make things more clear for you.

It's nice to have confirmation that I "won" an EVE-O argument. I hereby declare that I WIN EVE. Check one more item off my EVE bucket list.

I'm not going anywhere with it. You're the one who crapped out a metaphor with bits of hyperbole in it (see? that's how you work with a metaphor. don't stretch it too far or it just gets messy. giggle. see what i did there?). You didn't provide any direction, you just made a statement of sorts and let the thread take off. If you want to do something constructive, if you really feel that these specific changes are somehow detrimental to the game, take your argument to the Testserver Feedback subforum where there is a giant threadnaught on the topic, and give the devs specific feedback. Why exactly is pulling back all probes bad? Not theoretically bad. Not metaphysically bad. Not one-day-you'll-all-rue-this-change bad. What is the actual game play problem, what is your proposed solution, and, taking into account the input from other players in those threads, how will your solution affect the game play of people who may not agree with you and who are arguing in the other direction.

It doesn't do anyone any good to declare things a slippery slope or to make wild claims that EVE is dying and anything-that-isn't-as-needlessly-complex-as-it-has-always-been is bad.

edit:
Anne Blitz wrote:
Yes, one would think the pilot has the option to have the onboard computer calculate the optimal probe formation. One would also think that the computer would allow the pilot to make his or her own decisions when needed instead of forcing the pilot to use a few pre set formations and settings.


I disagree with your assumption. I very much hope that the captain of an Aegis cruiser isn't allowed to turn off the targeting and guidance systems that can process more information in a mircosecond than the captain will process in a lifetime. The decisions he needs to make are tactical in nature. He needs to think about how to use the information the computer has gained for him, not focus on the gaining of the information in the first place. To me, this is the difference between needless complexity and true skill. Consider target locks. You're not aiming your weapon and doing manual target tracking or manually guiding a missile to its target. The computer takes care of everything. You just think about movement, speed, and range. You think about flying the ship while your fictional crewmen take care of the rest. There's no reason that probing or any other game mechanic shouldn't work on the same principle. Actually, this was summed up best in Ender's Game. When Ender is first told about the Dr. Device (which has an interesting chain reaction, AoE effect in addition to being single target deadly), he asks why no one told him about it before. Mazer says that the computer simulator did it all for him. He didn't need to think about it because, what Ender needed to do was find a way to get the weapon into position, not worry about how to fire it. I'm all for complex, rewarding tactical combat, but complexity that is a result of mindless UI manipulation isn't useful, it just keeps the player from focusing on what the real task is, which is using the information he has gained.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#68 - 2013-05-29 17:49:06 UTC  |  Edited by: Riot Girl
Infinity Ziona wrote:
There is no reason to restrict a lot of the toys in the sandbox but they're restricted because the devs want to force the players into null.
So your complaint is that CCP are forcing players into nullsec by not allowing Titans in highsec? You are aware that most players don't even want to pilot a Titan, right? I think that's where your logic is flawed; You're comparing WoW end-game raiding to flying a Titan, when there is nothing to compare.
Ramona McCandless
Silent Vale
LinkNet
#69 - 2013-05-29 18:09:43 UTC
Infinity Ziona wrote:
There is no reason to restrict a lot of the toys in the sandbox but they're restricted because the devs want to force the players into null.


Im sorry, what?

I have no idea what you think youve said, but I sincerly doubt its what you actually said.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Anne Blitz
The Scope
Gallente Federation
#70 - 2013-05-29 18:17:16 UTC
Quote:
I'm not going anywhere with it. You're the one who crapped out a metaphor with bits of hyperbole in it (see? that's how you work with a metaphor. don't stretch it too far or it just gets messy. giggle. see what i did there?). You didn't provide any direction, you just made a statement of sorts and let the thread take off. If you want to do something constructive, if you really feel that these specific changes are somehow detrimental to the game, take your argument to the Testserver Feedback subforum where there is a giant threadnaught on the topic, and give the devs specific feedback. Why exactly is pulling back all probes bad? Not theoretically bad. Not metaphysically bad. Not one-day-you'll-all-rue-this-change bad. What is the actual game play problem, what is your proposed solution, and, taking into account the input from other players in those threads, how will your solution affect the game play of people who may not agree with you and who are arguing in the other direction.


What I get from this is that your goal was to teach. A noble purpose. I would love to know, however, if you always teach this way or if it's just on the internet? Because you really take your time getting to the point. And there's a whole lot of extremely passive aggresive smack going on before you actually get to the teaching part.

I do thank you, though, and I will keep what you said in mind.
Admiral Sarah Solette
Drop the Soap
Goonswarm Federation
#71 - 2013-05-29 18:35:13 UTC
Not having to reposition my probes every time and not having to spam click the probe launcher 10 times to launch my probes?!

Mother of God... EvE is dead.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#72 - 2013-05-29 18:43:29 UTC
Andrea Griffin wrote:
Kids these days and their easy scanning!

Why, back in MY day, we didn't have probes that warped around. If we wanted probes to be somewhere, we had to fly there in our ship and push them out into space with our bare hands! (I'm not kidding - probes did not warp) And if you think that is bad enough, probes couldn't change scanning ranges on the fly - if you wanted a wider scanning probe or something that scanned a small area, well, you better hope you brought the right ones with you! On top of that, probes weren't recoverable. So you had better bring a LOT of them! NOT ONLY THAT, but to scan correctly, you had to use the "general purpose" probes, scan until you found out what kind of signature it was (Radar, Ladar, etc.), and THEN you had to break out the appropriate probes to match! AND THEN, if you were LUCKY, you might get a lock on the signature!

Mumble grumble, kids don't know how good they have it, exploration used to be a time consuming, excruciating process that rewarded the true masochists of Eve! Now anyone - and I mean anyone at all! - can scan things down.

So stop yer whining and GET OFF MY LAWN!!!

(I do think that probing has been made a little too easy, but more people involved in exploration isn't a bad thing)

Condensing all the probes down into just a couple of types wasn't really necessary, but I do think allowing probes to warp was a good thing. The old system was, at times, masochistically difficult and annoying since you can't warp to wherever you want to in space.
===
I do think these changes to probes themselves do make scanning easy, mode, but I'm not too bothered by them. What bothers me is it seems to be taking away the learning curve and leaves nothing for the veteran scanners. Having to figure out how to place your probes to maximize a signal is important. Now that I know how to do that, I have MY standard probe formations, and I want to save MY probe formations to quickly deploy in that formation rather than having standard preset formations that everyone has and I have to use.

If formations were user saved only, then you would still have to learn what works and everyone would have their own stuff. There's also less incentive to train up astrometrics to get more probes since you always have 8 now.


I also don't like autorecall either. You are already warned you are leaving probes behind before you jump so you only have to worry about losing probes if you ignore or turn it off, so not much is gained. it also works against me, since I sometimes leave probes out on purpose. When scanning down wormholes, if I come across a K162, I sometimes hop through to see where it's coming from and do a quick survey of the system, but I leave probes in the system I came from so I can pick up scanning where I left off. THe fast deploy does marginalize the use of that, but I still don't think the game needs to recall them for me. Given that there's a warning, if I jump with probes out, I either want them out still, or I am in GTFO mode and don't give a **** about the probes.


I am also led to believe the ramifications for wormholes wasn't considered. Ships are spotted on d-scan or in person only. Spending several seconds decloaked launching probes one by one isn't very safe, and you are certain to be picked up on d-scan by the time you cloak, and they might even figure out where you are coming from. Being able to pop probes out and recloak and warp off in mere seconds might actually let you slip under the radar as it were. In addition, grav belts being anoms makes mining in wormholes (which was also very risky) suicidally dangerous.

Speaking of that. I think it harms miners as well. Grav belts generally have higher quality ores, usually only found in systems of a lower sec status, so miners who took the time to scan were rewarded. Now if any joe blow in his venture can just warp to one, it kind of dilutes the value of grav sites since they just become roving asteroid belts and everyone is mining those ores.

I appreciate making things easier for newer players, but lowering the barrier of entry on certain things isn't necessarily a good thing. if everyone can do something, it loses some value, and it would be extremely bad if making exploration more accessible led to it becoming a mostly worthless activity.
Mara Villoso
Long Jump.
#73 - 2013-05-30 03:26:10 UTC
Anne Blitz wrote:
What I get from this is that your goal was to teach. A noble purpose. I would love to know, however, if you always teach this way or if it's just on the internet? Because you really take your time getting to the point. And there's a whole lot of extremely passive aggresive smack going on before you actually get to the teaching part.

I do thank you, though, and I will keep what you said in mind.

Who wants to teach you anything? You're just a whiny *****.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#74 - 2013-05-30 04:18:30 UTC
0/10.

For real. You can do better than "concrete in the sandbox".

internet spaceships

are serious business sir.

and don't forget it

Zircon Dasher
#75 - 2013-05-30 05:27:39 UTC  |  Edited by: Zircon Dasher
1-There is no mandatory auto-recall except when the timer runs out. Deactivated probes do not return on jump/dock.
2- there are no forced formations. There never were. You could always move probes into whatever formation you wished.
3- a custom formation can be saved just by hitting scan once....'nuff said

Where is the "Forcing" again?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Mara Rinn
Cosmic Goo Convertor
#76 - 2013-05-30 05:36:22 UTC
GallowsCalibrator wrote:
Mara Rinn wrote:


Odyssey breaks the interaction between hunter and hunted: no longer will deploying 7 probes keep your covert ops ship visible in space for at least 9 seconds: the opportunity for prey to smell the hunt is closed. When prey don't feel safe they will cease entering the dangerous areas. So Odyssey is another hindrance to players entering lowsec.


Once again your badposting and disconnect from reality amazes me (pretty sure you can still scan for probes themselves and if you weren't doing that you deserve to get that recon drop on your face and then UNLEASH THE BOMBERS)


What kind of ship is deploying those probes?

Yes you can scan for probes, we still have D-scan
Anne Blitz
The Scope
Gallente Federation
#77 - 2013-05-30 06:16:19 UTC
Mara Villoso wrote:
Anne Blitz wrote:
What I get from this is that your goal was to teach. A noble purpose. I would love to know, however, if you always teach this way or if it's just on the internet? Because you really take your time getting to the point. And there's a whole lot of extremely passive aggresive smack going on before you actually get to the teaching part.

I do thank you, though, and I will keep what you said in mind.

Who wants to teach you anything? You're just a whiny *****.


Ey! It's alive! : D I win.
Drachiel
Mercury LLC
#78 - 2013-05-30 14:34:45 UTC
I agree, probe recall should remain manual due to the ability for login / leave and reenter local scanning traps in PVP.