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Why is there no way for us to attack supply lines in eve?

First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#141 - 2013-05-29 16:40:08 UTC  |  Edited by: Jenn aSide
Varius Xeral wrote:
Like anything that is currently busted in nullsec it needs accompanying changes, or it just makes it even less desirable to be there doing stuff in nullsec; it's the same as the need to implement more local and regional conflict drivers before the otherwise necessary nerf to current power projection.


Exactly.

Just like when CCP changed the military upgrade system in null (because under the old way, every null system was basically "equal") with the purpose of "giving groups a reason to fight over space". but they didn't consider High Sec incursions, Faction Warfare, lvl 5 missioning, null npc region lvl missions etc etc, so people just went and did things other than anom farming, large swaths of null that at least had a few ratters turned back into the (pre-military upgrade system) deserts they were before.

A change meant to spur conflict resulted in less conflict. No one fights over ratting space.

To kind of fix that they came back and rebuff null anoms along a basically new "EHP per isk" scheme and it worked a bit, now THAT's getting nerfed with more small ships in lower tier anoms like forsaken hubs and less frigs in Sanctums (the same Sanctums that are now very rare thanks to the 1st nerf).

Madness I tell you lol. And yet people want ccp to do the same kind of things in other areas of the game without considering the potential consequences. Many people just won't "convoy up" and risk corp assets in a freighter that has to be webbed from high sec to the depths of null nor will they re-add the industrial wongs that died when jump bridges we're intruduced IMO. The big alliances will just control more of null sec more easily and pass the buck for ship replacement down tot he corps and grunts.

Kind of funny how ideas meant to Spur PVP always end up causing less PVP.....OMG I just figured out my very own Lex Malcanis!
Tippia
Sunshine and Lollipops
#142 - 2013-05-29 16:44:20 UTC  |  Edited by: Tippia
Arcelian wrote:
Ok so I understand that high sec industry is easier than null sec. I suppose the restrictions on outposts and null sec industry in general are too harsh. But then that asks the question, why were they put there in the first place? Some kind of balance I suppose.
Because this was early in the game. CCP were still trying to guesstimate and predict player behaviour. These days, they've realised that they can't and that they should rather enable whatever behaviour plays out.

Quote:
I think it's a pretty bold statement to say that improved null sec industry will bring more players to null sec, though.
That's not really a statement anyone makes, though. The statement is that improved nullsec industry and nerfed highsec industry (and yes, it must be that one-two-punch) will make nullsec players go to null — specifically, it will make the null industrialists go back home rather than sit around in highsec and ruin the lives of the highsec industrialists.

More useful nullsec industry slots benefits highsec players by giving them more free highsec industry slots.
Jenn aSide
Worthless Carebears
The Initiative.
#143 - 2013-05-29 16:47:29 UTC
Tippia wrote:
That's not really a statement anyone makes, though. The statement is that improved nullsec industry and nerfed highsec industry (and yes, it must be that one-two-punch) will make nullsec players go to null — specifically, it will make the null industrialists go back home rather than sit around in highsec and ruin the lives of the highsec industrialists.


This can't be said enough. It's ironic (in a double standard kind of way) that so many high sec peeps say "you can't make me go to null" while at the same time supporting a status quo where they benifit/profit from null players who would rather be in null but can't because Empire is so much more lucrative..
Zifrian
The Frog Pond
Ribbit.
#144 - 2013-05-29 16:48:09 UTC
Even with fixes to station slots and increased low end minerals, null industry is still broken because do the lack of T2 material access. T1 won't be a problem and generally isn't outside of low end mineral access (the patch will be awesome for this issue). T3 can be done if needed, but the complexity of the moon mining system is far too complicated to supply even the simplest T2 items. Not to mention datacores. PI helped a bunch but until they fix T2 material access, this whole idea of "cutting null logistics will increase null profit because it'll be made locally" argument just shows your ignorance of null industry.

Allow invention in Caldari research stations without requiring datacores and we are getting somewhere. But how do you solve the moon mat problem? Good luck with that one.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Varius Xeral
Doomheim
#145 - 2013-05-29 16:48:49 UTC
Tippia wrote:
That's not really a statement anyone makes, though. The statement is that improved nullsec industry and nerfed highsec industry (and yes, it must be that one-two-punch) will make nullsec players go to null — specifically, it will make the null industrialists go back home rather than sit around in highsec and ruin the lives of the highsec industrialists.


Not just "go", but also the all-important "be there doing stuff". "Doing stuff" is really the key point. Having 10k more people in nullsec who are just playing other games while waiting for pings to go shoot structures isn't exactly the ideal outcome of changes. What we really want more than anything is more stuff to do, more people would just be an additional bonus.

Official Representative of The Nullsec Zealot Cabal

Varius Xeral
Doomheim
#146 - 2013-05-29 16:50:48 UTC
Zifrian wrote:
But how do you solve the moon mat problem? Good luck with that one.


"more" does not equal "all". Your "problem" is solved (reading comprehension would have spared you this problem in the first place).

Official Representative of The Nullsec Zealot Cabal

Othran
Route One
#147 - 2013-05-29 16:51:11 UTC  |  Edited by: Othran
I'm at a loss to see why anyone would commit BPO's/assets to sov null for manufacturing purposes unless compelled to do so - eg supers/titans.
Jenn aSide
Worthless Carebears
The Initiative.
#148 - 2013-05-29 16:51:32 UTC
Zifrian wrote:
Even with fixes to station slots and increased low end minerals, null industry is still broken because do the lack of T2 material access. T1 won't be a problem and generally isn't outside of low end mineral access (the patch will be awesome for this issue). T3 can be done if needed, but the complexity of the moon mining system is far too complicated to supply even the simplest T2 items. Not to mention datacores. PI helped a bunch but until they fix T2 material access, this whole idea of "cutting null logistics will increase null profit because it'll be made locally" argument just shows your ignorance of null industry.

Allow invention in Caldari research stations without requiring datacores and we are getting somewhere. But how do you solve the moon mat problem? Good luck with that one.


Point well made, the whole "nerf logistics" idea doesn't take issues like the ones you describe into account. it would take a major re-write of the game to get it to overcome the potential consequences. In the real world we'd call this whole nerf logistics idea a "non-starter" (which is slang for Bullshit).
Stonecrusher Mortlock
The Scope
Gallente Federation
#149 - 2013-05-29 16:51:45 UTC
Malcanis wrote:
Gwenywell Shumuku wrote:
@Malcanis

For a moment there i thought you were just trolling, but seems you are not.

What the reward would be (you asked me) as an industrialist in 0.0? As always, ISK...


And how is this extra ISK obtained? By playing Somerblink during the additional hauling overhead because refineries are always in a different system than factory stations? By the shortage of low end materials? The small market population?




Why is it always about making the running of SPACE EMPIRES EASIER at the expense of interesting game play options?


You don't like doing it someone else will, you want fights but wish to risk nothing to get them, you want supply's but to not wish to do the effort to get them.



You can never have your cake and eat it to.
Tippia
Sunshine and Lollipops
#150 - 2013-05-29 16:58:18 UTC
Stonecrusher Mortlock wrote:
Why is it always about making the running of SPACE EMPIRES EASIER at the expense of interesting game play options?
It's not. It's about making the running of space empires easier thus creating interesting game play options.

Quote:
You don't like doing it someone else will, you want fights but wish to risk nothing to get them, you want supply's but to not wish to do the effort to get them.
…except that none of those are true. No-one likes doing it, which is why so few do; fights happen when there's something that's worth the risk, but there rarely is; people do put in the effort to get supplies, but there's a difference between “put in the effort” and “be deliberately stupid and inefficient”.
Stonecrusher Mortlock
The Scope
Gallente Federation
#151 - 2013-05-29 17:09:12 UTC
baltec1 wrote:


With or without jump freighters we would be importing just about everything because we simply cannot make it out in null.



And you would need to defend these items in transport, and people would wish to attack them.

And interesting game play in born.


Malcanis wrote:


Isn't it amusing how this inescapable fact always just gets handwaved away?

Almost as funny as people who get to use invincible 250-slot stations they can't get locked out of, for free, calling 0.0ers "lazy"...




You dot get it? This is not a thread about OMFG THEY IMPORT EVERYTHING its a thread about you doing so and with your logistic wing using 1/10000000000 of there brain power being 99% safe during the hole trip, with no way for a player to EFFECTIVELY attack your supply lines. O i could go gank 2 or 3 freighters, then have to spend weeks getting standing.

I would rather attack convoys, in low sec and null and get fun fights out of it.


But that would add EFFORT to running space empires and make smaller groups and pirates able to kill people with 10000 small cuts if thing are not done to stop them, and here CCP harps on and on about the Enablers of EvE.




Malcanis wrote:


What "drawbacks" do hi-sec industrialists face?



The fact there's 20,000 OTHER industrialists driving prices down to dirt cheap?


Jenn aSide
Worthless Carebears
The Initiative.
#152 - 2013-05-29 17:14:32 UTC  |  Edited by: Jenn aSide
Stonecrusher Mortlock wrote:


I would rather attack convoys, in low sec and null and get fun fights out of it.


That sounds great. Too bad that wouldn't happen.

We know what would happen. The big alliances would convoy in such massive numbers that Tidi alone would preclude a fight, and the smaller groups would couldn't blob wouldn't convoy AT ALL.

The end result is the exact same as today: NO FIGHT for you, but this (nerf logistics) way would just mean more power for the already powerful, large , entrenched null sec interests.
Stonecrusher Mortlock
The Scope
Gallente Federation
#153 - 2013-05-29 17:16:56 UTC
Tippia wrote:
“put in the effort” and “be deliberately stupid and inefficient”.


what effort? training a JF and using a small part of your brain?



I DO logistics, did them at the start and do them now, i also hunted convoys as well.


I know fully how little effort is required to safely move items around null sec it is.




Tippia
Sunshine and Lollipops
#154 - 2013-05-29 17:21:50 UTC
Stonecrusher Mortlock wrote:
what effort?
You should know — you're the one saying they're not willing to put it in…
Varius Xeral
Doomheim
#155 - 2013-05-29 17:22:07 UTC  |  Edited by: Varius Xeral
This is another utterly moot discussion. The reason we took the CSM for null and will keep it in perpetuity is so that chucklefuk outsider-looking-in ideas like this don't get implemented. It will never happen.

All this thread will be good for is the usual "making clueless hisec scrublords demonstrate their cluelessness", which is admittedly fun, but more and more pointless as we "nullsec zealots" continue our inexorable ascendancy.

Official Representative of The Nullsec Zealot Cabal

War Kitten
Panda McLegion
#156 - 2013-05-29 17:27:23 UTC
OP, these supply lines you want to attack - they're analogous to the supply lines of an army on the march, invading territory, yes?

Nullsec is not a forward advance army that is fed by hisec. Nullsec is home base. There shouldn't be a need for a supply line to attack in day to day life. One should be able to support oneself on home turf.

Ownership of nullsec is broken until it is able to do so.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Stonecrusher Mortlock
The Scope
Gallente Federation
#157 - 2013-05-29 17:45:52 UTC
Malcanis wrote:


I've just spent 3 pages discussing why i think the current situation is far from ideal. Dishonest claims that JFs are "invulnerable" don't advance the discussion at all though.




There not "invulnerable" but it takes MASSIVE errors for you to die.


Go and ask your alliances Logistic wing how often they really die, and if they tell you its to anything other than the random ganking of there NPC corp JF alt, fire them as there completely incompetent and should not hold that office.


My friends 7 year old plays eve for 8 months now and safely supply's his corps 37 members with supply's in NPC null sec. You know how many times he has died doing it in the last 4 months scene he started? NONE.

A 7 year old can out smart every pirate and gate camp alliance member and leader in eve, how? Checking local, and not going afk in less docked, and NPC corp. tell me if a 7 year old can do it how often do you think the people that do it every day and know every trick in the book and every way it can be safely done for there alliances die?



SO, is it to easy? YES.

Jenn aSide
Worthless Carebears
The Initiative.
#158 - 2013-05-29 17:46:21 UTC
Varius Xeral wrote:
This is another utterly moot discussion. The reason we took the CSM for null and will keep it in perpetuity is so that chucklefuk outsider-looking-in ideas like this don't get implemented. It will never happen.


Damn it Varius, at the last "Secret Society for the Destruction of High Sec and Elevation of Null" club meeting we all (you included) agreed to not advertise our devious plans vis-a-vis our perpetual domination of the CSM (and eventually CCP, CCP Rise was just the 1st!!@!), yet here you are, advertising our devious plans. I mean damn, man, we, talked about this already.

Anyways, see you next meeting on Monday , which we will un-ironically be holding in meeting room 143 at Jita 4-4. BYOB as usual.
Jenn aSide
Worthless Carebears
The Initiative.
#159 - 2013-05-29 17:48:27 UTC  |  Edited by: Jenn aSide
Stonecrusher Mortlock wrote:
Malcanis wrote:


I've just spent 3 pages discussing why i think the current situation is far from ideal. Dishonest claims that JFs are "invulnerable" don't advance the discussion at all though.




There not "invulnerable" but it takes MASSIVE errors for you to die.


Go and ask your alliances Logistic wing how often they really die, and if they tell you its to anything other than the random ganking of there NPC corp JF alt, fire them as there completely incompetent and should not hold that office.


My friends 7 year old plays eve for 8 months now and safely supply's his corps 37 members with supply's in NPC null sec. You know how many times he has died doing it in the last 4 months scene he started? NONE.

A 7 year old can out smart every pirate and gate camp alliance member and leader in eve, how? Checking local, and not going afk in less docked, and NPC corp. tell me if a 7 year old can do it how often do you think the people that do it every day and know every trick in the book and every way it can be safely done for there alliances die?



SO, is it to easy? YES.



What is that beeping noise? Oh yea now I know, I just haven't heard my bullshit detector make THAT much noise since monoclegate that I forgot what it sounds like.
Some Rando
University of Caille
Gallente Federation
#160 - 2013-05-29 17:49:49 UTC  |  Edited by: Some Rando
The pure mad in this thread, and the grammar/spelling errors it is causing, is epic. brb, getting more popcorn.

E: I also think it highly probable that a buff to null-sec industry (along with a corresponding nerf to high-sec industry) will inevitably lead to more small haulers doing their thing in null-sec and low-sec.

CCP has no sense of humour.