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Why is there no way for us to attack supply lines in eve?

First post
Author
baltec1
Bat Country
Pandemic Horde
#81 - 2013-05-29 14:04:38 UTC
Gwenywell Shumuku wrote:


@baltec
good, do that if you like freighter logistics, but THEN you will have to deal with freigher runs. More PvP opportunity right there.

The problem NOW is that you get your cake and can eat it too. It doesnt really matter what you do, there is no drawback anymore.



Let me just point out that freighter convoys are :effort: for the likes of us and down right impossible for small alliances located in space behind ours. How exactly does one supply Venal with us in the way?
Roime
Mea Culpa.
Shadow Cartel
#82 - 2013-05-29 14:10:19 UTC
Malcanis wrote:
What's so dreadful about suicide ganking?


You have to go to hisec to participate in it

The fact that majority of JF kills happen in hisec only proves that JFs are nearly invulnerable in low and null. Of course the real solution is to improve nullsec industry, but making dishonest claims that current supply routes aren't too safe doesn't advance the discussion.

.

Frostys Virpio
State War Academy
Caldari State
#83 - 2013-05-29 14:11:31 UTC
baltec1 wrote:
Gwenywell Shumuku wrote:


@baltec
good, do that if you like freighter logistics, but THEN you will have to deal with freigher runs. More PvP opportunity right there.

The problem NOW is that you get your cake and can eat it too. It doesnt really matter what you do, there is no drawback anymore.



Let me just point out that freighter convoys are :effort: for the likes of us and down right impossible for small alliances located in space behind ours. How exactly does one supply Venal with us in the way?


Well by jumpi... Oh wait...
Gwenywell Shumuku
#84 - 2013-05-29 14:12:45 UTC  |  Edited by: Gwenywell Shumuku
@baltec1

Ok, valid question at first, lets have a look at that situation. Someone lives "behind" enemy lines yes? Ask why is that? Lets see:

- if he is stronger then you, he can protect his convois, chance for you to hurt him in the process as "weaker" alliance.

- if he is weaker then you, then he is still there because you TOLERATE him anyways, right? i mean, you can take you capital
fleet and stomp him any day you want. He is NOT there because he can bring a JF in, he is there because you want him to. If you want that, let his convois through (or use them as fun-pvp without killing everyone)

- If i decide to live behind enemy lines i make sure i can live there. If i can't by myself, and i have no allies to help me or treaties to pass through, OR treaties with YOU to buy stuff from you (business opportunity?), then maybe its not the right region for me, yes?

Thats why geography mattered one time (before jumpdrives), smaller entities prefered 0.0 close to highsec, larger alliances took advantage of other regions, deeper in 0.0, INCREASING the logistics effort. It worked before, it would work now. PPL adapt.
Tippia
Sunshine and Lollipops
#85 - 2013-05-29 14:13:57 UTC
Gwenywell Shumuku wrote:
Ever thought about that maybe, just maybe, its not a good game mechanic that you can do what you do with "only 4 ppl"?
No. Small-scale industry is pretty much designed for that kind of group size.
If anything, it's the other way around: if any activity is disallowed purely due to group size, then that activity needs to be discarded.

In fact, your logic is completely backwards: we need a JF rather than something smaller because we're a small group. If there were a lot more of us, then maybe the cargo could be divided up into smaller hauls and done in stages because more people could be engaged in it without losing their minds going back and forth fiftyeleven times. We don't have that luxury. If one person can't do the haul in one or two go:s, it won't be done because of the sanity costs involved.

This is also why we use a JF rather than a standard freighter: because while we could potentially reduced those really large hauls to a single trip, it would drive the person doing it bald… and in his case, in particular, it would be cruel to precipitate that inevitable state even further.

Quote:
Now, i'm taking a risk here (as i don't have insight in what you do with these 4 ppl, but i'm guessing its not bringing in pvp-cruisers?)
Quite a lot of them, actually.
ElQuirko
University of Caille
Gallente Federation
#86 - 2013-05-29 14:16:12 UTC
Malcanis wrote:
No seriously though, Hi-sec has approximately 30 times as many build slots as sov null. 0.0 absolutely relies on importing goods from hi-sec because there simply isn't the industrial capacity to produce the ships and modules required.

And that's on top of the gigantic non-ISK subsidies that hi sec manufacturing gets, meaning that even if 0.0 did have the slots, which it doesn't, then it will still be far cheaper and more efficient to build in hi-sec than in 0.0

At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option.


Judging by this, Malcanis supports the idea of removal of easy jump freight provided that outposts are balanced to having the same or greater capacity as highsec.

That actually sounds like a fair balance - remove jump bridges, bridging and jump freighters, much like in highsec, and give them the industrial output of highsec. Plus you get the rarer ores and the T2 moon materials - I'm not seeing a big problem.

Dodixie > Hek

baltec1
Bat Country
Pandemic Horde
#87 - 2013-05-29 14:17:44 UTC
Gwenywell Shumuku wrote:
It worked before, it would work now. PPL adapt.


We used to supply ourselves with carriers before. Your idea will cripple all small alliances.
Malcanis
Vanishing Point.
The Initiative.
#88 - 2013-05-29 14:18:06 UTC
Roime wrote:
Malcanis wrote:
What's so dreadful about suicide ganking?


You have to go to hisec to participate in it

The fact that majority of JF kills happen in hisec only proves that JFs are nearly invulnerable in low and null. Of course the real solution is to improve nullsec industry, but making dishonest claims that current supply routes aren't too safe doesn't advance the discussion.


The JF will spend much more time in hi-sec because it has to travel from gate to gate (At least to get into hi-sec). It's only to be expected that that's where the majority of them die. You seem to be stuck on the idea that JFs "ought" to die more in 0.0, but JFs are almost entirely used to shuttle high end minerals to hi-sec and finished goods out. The Hi-sec part of the operation is just as big a part of their use-case as 0.0. I think you are labouring under an unexamined assumption: Why should JFs die more in 0.0 than hi-sec?

Also: How safe is "too safe"? What's an acceptable loss percentage in your eyes? Is it compatible with the current build cost of a JF? If JFs were made less safe, would you accept a lower cost for them?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#89 - 2013-05-29 14:21:09 UTC
ElQuirko wrote:
Malcanis wrote:
No seriously though, Hi-sec has approximately 30 times as many build slots as sov null. 0.0 absolutely relies on importing goods from hi-sec because there simply isn't the industrial capacity to produce the ships and modules required.

And that's on top of the gigantic non-ISK subsidies that hi sec manufacturing gets, meaning that even if 0.0 did have the slots, which it doesn't, then it will still be far cheaper and more efficient to build in hi-sec than in 0.0

At the moment manufacturers are "FORCED" into hi-sec. Rest assured that your noble CSM representatives are currently working with CCP on how to make 0.0 manufacturing a viable option.


Judging by this, Malcanis supports the idea of removal of easy jump freight provided that outposts are balanced to having the same or greater capacity as highsec.

That actually sounds like a fair balance - remove jump bridges, bridging and jump freighters, much like in highsec, and give them the industrial output of highsec. Plus you get the rarer ores and the T2 moon materials - I'm not seeing a big problem.


Malcanis supports the idea that if 0.0 can be largely self-supporting, then it becomes a moot point.

Incidentally, it's an advantage to have the bulk common ores locally not the rarer ones. It's far easier to move 1000 battleships worth of zydrine to where trit is common than it is to move 1000 battleships worth of trit to where zydrine is common.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gwenywell Shumuku
#90 - 2013-05-29 14:21:18 UTC  |  Edited by: Gwenywell Shumuku
@Tippia

So you are supplieing a region/alliance/market/corp with only 4 ppl and minimal risk right? And that doesn't make my point?

Now, you know i don't want to **** on your parade right, i don't care how you make your money, you do what the game lets you.

But in no way shape or form do i think this is GOOD for 0.0 logistics. What YOU can do every 0.0 big alliance can do, creating big problems and making 0.0 industry worthless.

baltec1 wrote:
Gwenywell Shumuku wrote:
It worked before, it would work now. PPL adapt.


We used to supply ourselves with carriers before. Your idea will cripple all small alliances.


please, take the time to read all i wrote before responding. the solution is in my posting. you may not like it, but it worked BEFORE.
Abrazzar
Vardaugas Family
#91 - 2013-05-29 14:22:38 UTC
Is there a statistic available how far industrial capacities available in 0.0 are utilized at the moment?
Andrea Griffin
#92 - 2013-05-29 14:22:43 UTC  |  Edited by: Andrea Griffin
Grimpak wrote:
Debora Tsung wrote:
Gwenywell Shumuku wrote:
There was a time, between freighter introduction and cyno-bridges (way before jumpfreighters), when 0.0 ppl hauled stuff in with large freighter convoys. I still have fraps footage of epic convois.
That sounds awesome tbh. That's exactly what I imagined what our duties as alliance members would be when our corp first joined an alliance. Instead we got Structure bashing and cta's when yet another group of roamers got to close to us. We left a few months later.
it wasn't awesome. it was a friggin' nerve trainwreck.
Maybe a better solution would have been wormholes, having more miners / production types in your alliance, and changes to make nullsec more capable of independence.

The ease of logistics makes nullsec production rather meaningless. It's infinitely easier to mine, produce, and jump from highsec than it is to do anything in null. It's also incredibly safe if you're not a raging idiot. Null sec with good intel channels is in many ways safer than highsec, and definitely safer than low.

Anyway; imagine if cynos were removed. This would cause:

1. Nullsec systems that border empire space to be valuable, since they are the entry points.
2. The ability to exert some control over local markets, since moving goods in is more difficult.
3. Industrialists to have real importance to nullsec alliances.
4. Convoys to need escorts, which increases player-to-player interaction.
5. Alliances on the outer edges of null to look towards the gate keepers for non-aggression / protection agreements.

As far as gameplay experiences goes, I don't really see much of a downside. I can understand wanting to keep cynos though, since it makes things everything so darn easy and safe - but Eve isn't about easy or safe.

Besides: If the wormhole guys can figure out logistics, the great, powerful, all knowing nullsec alliances can manage somehow I'm sure.

Malcanis et al. in the new CSM are working on making null more independent anyway, so once that is implemented, some kind of axe to the cyno convoy might be implemented. That would hurt NPC nullsec, but maybe some other solution could be found for that.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#93 - 2013-05-29 14:23:51 UTC
While an increase in conflict drivers is good, you have to look at the entire picture. Null sec has some issues already which need to be addressed. Too many of the conflict drivers mentioned would do more damage than than help.
Othran
Route One
#94 - 2013-05-29 14:25:24 UTC
Gwenywell Shumuku wrote:


Let me use a clichee: "the one who dosn't know the past is bound to repeat....." fill in the rest for yourself..


Ta for the advice. My Eve history started in May 2003. I know the past. You on the other hand live there.
Tippia
Sunshine and Lollipops
#95 - 2013-05-29 14:28:01 UTC  |  Edited by: Tippia
Gwenywell Shumuku wrote:
So you are supplieing a region/alliance/market/corp with only 4 ppl and minimal risk right?
Nope.
Actually, yes, the risk is minimal since it's 7 jumps through highsec and the chances of a gank are zero due to the massive nerfs that ganking have received over the years. Still, the reason it's minimal risk is because we minimise it by the way we fly through those systems.

Quote:
But in no way shape or form do i think this is GOOD for 0.0 logistics. What YOU can do every 0.0 big alliance can do, creating big problems and making 0.0 industry worthless.
No. The worthlessness of null industry has nothing to do with the ease of logistics. In fact, if logistics were that easy, the null industry would be much more worth-while.

The problem of nullsec industry is that it is inherently worthless, and semi-easy logistics only makes ever so slightly less worthless. The solution is still to make null industry worth-while, at which point the ease of logistics becomes a non-issue anyway — either way, going after the logistics is pointless or even harmful.

Quote:
the solution is in my posting. you may not like it, but it worked BEFORE.
It didn't particularly work, which is why we are where we are today, and it only “worked” to any extent at all because of the much smaller scale of… everything.
baltec1
Bat Country
Pandemic Horde
#96 - 2013-05-29 14:28:10 UTC  |  Edited by: baltec1
Gwenywell Shumuku wrote:


but it worked BEFORE.


We used carriers to jump in supplies. Convoys were only used by the big block players who could protect them.

How exactly do you think you can stop the PL super fleet? Or a goon suicide dread force? The game is not as it once was, when we did see convoys there were fewer carriers in the entire game than are currently in some corps.
Andrea Griffin
#97 - 2013-05-29 14:36:18 UTC
Onomerous wrote:
While an increase in conflict drivers is good, you have to look at the entire picture. Null sec has some issues already which need to be addressed. Too many of the conflict drivers mentioned would do more damage than than help.
They are in the process of being addressed by your friendly CSM representatives. We have a really good CSM this year; I'm sure they will encourage changes that will make everyone happy and hopefully make the game as a whole a healthier, more interesting place.
Malcanis
Vanishing Point.
The Initiative.
#98 - 2013-05-29 14:37:03 UTC
Andrea Griffin wrote:


As far as gameplay experiences goes, I don't really see much of a downside. I can understand wanting to keep cynos though, since it makes things everything so darn easy and safe -


yeah cynos never get used to make things unsafe or uneasy

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#99 - 2013-05-29 14:37:35 UTC
Andrea Griffin wrote:
Onomerous wrote:
While an increase in conflict drivers is good, you have to look at the entire picture. Null sec has some issues already which need to be addressed. Too many of the conflict drivers mentioned would do more damage than than help.
They are in the process of being addressed by your friendly CSM representatives. We have a really good CSM this year; I'm sure they will encourage changes that will make everyone happy and hopefully make the game as a whole a healthier, more interesting place.


I can absolutely promise that the changes won't make everyone happy.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gwenywell Shumuku
#100 - 2013-05-29 14:38:58 UTC  |  Edited by: Gwenywell Shumuku
@baltec1

you talked about living behind enemy lines and not beeing able to without JFs (or carriers before). Now, i told you that smaller entities lived near highsec BECAUSE of that problem. See the solution right there?

If you really think you live behind enemy lines because you have a JF or 2, think again. The enemy lets you live there, he can stomp you any day.