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Why is there no way for us to attack supply lines in eve?

First post
Author
Gwenywell Shumuku
#61 - 2013-05-29 13:13:36 UTC  |  Edited by: Gwenywell Shumuku
Othran wrote:
The amusing thing that most of the advocates of "nerf null-sec logistics" fail to realise (or do but don't care) is that if you nerf JFs for example, you are nerfing small corps and individuals in null.
L


Thats the other "the sky is falling" argument. No, small corps don't need JFs, thank you very much. When i can support 50ppl with 1 carrier and 1 rorqual something is wrong in the equation (i have done it, have you?).

Small corps don't need to do large freighter runs, they just don't. They use other ships, smaller ships, faster ships, cloaky stuff. There are ways to do it right now, it just got too easy so now everyone seems to think to be entitled to do it "the easy way...because".

And if they don't want to, they buy from larger entities where they live. And no, small corps will NEVER challange the large alliance, with or without a JF's.

They didn't back in 2003/4/5, and they don't today. We have tried both ways, thats not whats stopping small corps from taking over. Get over it.
Adunh Slavy
#62 - 2013-05-29 13:19:24 UTC
Why are outposts so gimped? Why do they not have 100 manufacture slots? Why must refining, research, manufacture be spread out all over the place?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Eamiela
#63 - 2013-05-29 13:19:25 UTC
Agree with the OP but I don't expect things to change unfortunately.

The most important thing in eve is player-player interactions and the more ways we have of avoiding other players and danger when we don't want it - jump drives, jump bridges etc, the more boring and stale the game becomes. Back in the day, before jump drives, jump bridges and the proliferation of every other ship running a warp when cloaked setup, 0.0 pipelines were alive with activity and danger. Now we simply bypass travelling through much of 0.0 and we can see the effect, vast dead areas of 0.0.

I lived in 0.0 back in the day before these changes and yes freight ops were long but it meant that you had to work for your patch in 0.0 and added far more to the game. We had wars over pipelines, we sent out regular pvp gangs to escort and clear the way for other members and we targeted our enemies supply routes. It wasn't just alliances that it generated content for - pirates, mercenaries and determined individuals could all have an impact on the 0.0 landscape. It made 0.0 a far more interesting and dangerous place.

Things wont go back to the way they are because people have got used to easy mode and risk aversion and they cry that 0.0 will be broken, that they can't survive without their carebear tools. We survived just fine before and the game was better without jump bridges etc but people are lazy now.
flakeys
Doomheim
#64 - 2013-05-29 13:20:53 UTC  |  Edited by: flakeys
Stonecrusher Mortlock wrote:
Why is there no way for us to attack supply lines in eve?




Simple , because we have more then one character/account.Same reason why you can make this post on an alt right now .....

We are all born ignorant, but one must work hard to remain stupid.

Othran
Route One
#65 - 2013-05-29 13:20:55 UTC
Jenn aSide wrote:

That's exactly it. A 10,000 character coalition wouldn't sneeze at any change, that 10 man corp of real life buddies living in Curse and carrier jumping ships in to play with and killing stuff would do more than sneeze lol.


The other thing of course is you get some people in npc null who actually seed the local market on a regular basis, bringing at least some life to the market.

I think its important people think of npc null and sov null as two distinct regions of the game (like high/low).

Sov null IME is dead unless you are the sov holder. Even then its pretty goddamn dead. The market is a farce due to blues - no price-gouging/cutting agreements are common, so its a cartel and not a market. That doesn't appeal to traders. The only industry is supercap/titan production IME.

NPC null can have a reasonably thriving market - depends largely on the corps there - or it can be as bad as sov null. One thing for sure, any npc null markets will be utterly dead were JFs nerfed.

Oh and just for the record, no I don't seed npc null markets as I can make orders of magnitude more with less effort in high-sec. I respect the people who do make the effort though.
Othran
Route One
#66 - 2013-05-29 13:22:18 UTC
Gwenywell Shumuku wrote:
[
Thats the other "the sky is falling" argument. No, small corps don't need JFs, thank you very much. When i can support 50ppl with 1 carrier and 1 rorqual something is wrong in the equation (i have done it, have you?).

Small corps don't need to do large freighter runs, they just don't. They use other ships, smaller ships, faster ships, cloaky stuff. There are ways to do it right now, it just got too easy so now everyone seems to think to be entitled to do it "the easy way...because".

And if they don't want to, they buy from larger entities where they live. And no, small corps will NEVER challange the large alliance, with or without a JF's.

They didn't back in 2003/4/5, and they don't today. We have tried both ways, thats not whats stopping small corps from taking over. Get over it.


You're living way way WAY back in the past. Best you get to grips with the present rather than discussing the future don't you think?
Sentamon
Imperial Academy
Amarr Empire
#67 - 2013-05-29 13:25:30 UTC
Malcanis wrote:

What's the reward for manufacturing in 0.0 instead of hisec?


Of course there isn't. The risk in hauling back and forth has been completely taken out and one of the most awesome parts of the early game has been destroyed.

Don't get your hopes up on "fixing" nullsec manufacturing. You can't built on a bad foundation.

~ Professional Forum Alt  ~

Gwenywell Shumuku
#68 - 2013-05-29 13:25:31 UTC
Jenn aSide wrote:

That's exactly it. A 10,000 character coalition wouldn't sneeze at any change, that 10 man corp of real life buddies living in Curse and carrier jumping ships in to play with and killing stuff would do more than sneeze lol.



Thats so wonderfull to hear, because we heard that EXACLTY before JFs where introduced. The argument was that smaller entities needed JFs now that big alliances had Titans (bridge) and JB-networks.

Now, tell me, who gained the MOST from JF's? A hint...it was not small entities.

Do you ppl even understand what a STRAIN it was to keep a big alliance together back then? Did Grimpack not illustrate to you (look up his posting page 1) how alliance leaders scoffed at this stuff? The bigger you got the more of these runs you had to do.


Let me give you a history lesson and lets see WHAT was the limiting factor for alliances by looking HOW new tools were used when introduced:

- first Dreads: used as transports because of the relativly large cargohold.
- then carriers: used as transports because of the "put a full iteron in the shipbay"-trick (got nerfed later)
- then titans: lets bridge our freither convoy now....
- then JB-networks: lets bridge without titans...yey
- then JFs: lets jump from highsec....yeyy

See a pattern there? The limit for large alliances in 0.0 is organization and logistics. Make it easier and they will grow. Thats exaclty what you get in EvE looking back, it was NEVER the small entity that took the most out of the changes.
Malcanis
Vanishing Point.
The Initiative.
#69 - 2013-05-29 13:27:56 UTC
Adunh Slavy wrote:
Why are outposts so gimped? Why do they not have 100 manufacture slots? Why must refining, research, manufacture be spread out all over the place?


Apparently because 0.0ers are lazy, morally deficient and make "bad choices".

Or so I've been unironically told.

Outposts are getting a buff in Odyssey; they're being improved from "insultingly terrible" to "rather inadequate, can be upgraded to substandard if you invest a couple of hundred billion ISK in upgrades".

That still doesn't address the huge production overhead gap between hi-sec and 0.0. It just means that an alliance can theoretically make 20% of what it needs instead of only 5%, if it's prepared to invest hundreds of billions of ISK into capturable stations.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Roime
Mea Culpa.
Shadow Cartel
#70 - 2013-05-29 13:28:53 UTC
Malcanis wrote:
Roime wrote:
Malcanis wrote:


You know that there's no Rhea class titans, right?

Look at that page again.


I know you nullseccers regard suicide ganking as the pinnacle of EVE PVP, but posting a page where the discussed JFs are mostly killed by ganks in Forge doesn't really prove your point.





Why not?

How else would one kill a cargo ship with no module slots than with a "gank"? I'm interested to hear your 'non-gank' methodology of doing so. Convo the pilot, challenge him to rock-paper-scissors and the loser honourably self destructs? Please do enlighten us "nullseccers".


Who do you think is operating those JFs? "Even hi-seccers" aren't sufficiently uninformed of game mechancis to use a JF to move materials from one hi-sec system to another. Not after the first cyno fails, anyway. So what's your objection? Aren't JFs killed in the Forge dead enough for you?


If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you.



.

Malcanis
Vanishing Point.
The Initiative.
#71 - 2013-05-29 13:42:48 UTC
What's so dreadful about suicide ganking?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gwenywell Shumuku
#72 - 2013-05-29 13:43:38 UTC  |  Edited by: Gwenywell Shumuku
Othran wrote:


You're living way way WAY back in the past. Best you get to grips with the present rather than discussing the future don't you think?


Let me use a clichee: "the one who dosn't know the past is bound to repeat....." fill in the rest for yourself.

The discussion is about making logistics an important factor again, even in PvP scenarios. So, yes, i have the luxury to look back at a time when this was true. Lets see what we can learn from that and how we can get there again.

Nobody is saying we will do that with "a line of code", but if you know what you want to do you can start doing it (or better, CCP can).

Now, i know there is this idea floating around that every 0.0 dweller is a hardned war veteran and wants just that, PvP, but thats not at all true. 0.0 land is as cearbearish as highsec sometimes, and i won't accomodate for 0.0 cearbears as i won't highsec cearbears. Let them cry me a river, buhu.
Tippia
Sunshine and Lollipops
#73 - 2013-05-29 13:46:50 UTC
Syreniac wrote:
I wonder how many of the issues with nullsec industry will be fixed by the hopefully inevitable POS fix?
None.

A POS fix will have the effect of moving nullsec industry out of highsec stations and into highsec POSes. The fundamental issue with nullsec industry is the disparity between outposts and NPC stations, where the former have no advantages and the latter have tons of them (and that's just looking at the industry platforms themselves, not the massive additional imbalance that comes from the NPC stations being situated in highsec).

Gwenywell Shumuku wrote:
No, small corps don't need JFs, thank you very much.
SLOPS is a corp of 4. We need a JF, because nothing else can supply us in the quantity we need.

Roime wrote:
If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you.
He doesn't. He's just saying that the only way to make supply interception a more common occurrence is to break the lock highsec has on industry. Ether that, or make it far easier to kill people in highsec… Twisted
Malcanis
Vanishing Point.
The Initiative.
#74 - 2013-05-29 13:52:36 UTC
Tippia wrote:


Roime wrote:
If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you.
He doesn't. He's just saying that the only way to make supply interception a more common occurrence is to break the lock highsec has on industry. Ether that, or make it far easier to kill people in highsec… Twisted


"Or"?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#75 - 2013-05-29 13:53:55 UTC
Malcanis wrote:
Tippia wrote:


Roime wrote:
If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you.
He doesn't. He's just saying that the only way to make supply interception a more common occurrence is to break the lock highsec has on industry. Ether that, or make it far easier to kill people in highsec… Twisted

"Or"?
Ok, fine. "and". I'm talking about a minimalist approach. More than the absolute minimum would obviously yield better results.
Darth Kilth
KarmaFleet
Goonswarm Federation
#76 - 2013-05-29 13:56:31 UTC
Tippia wrote:
Malcanis wrote:
Tippia wrote:


Roime wrote:
If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you.
He doesn't. He's just saying that the only way to make supply interception a more common occurrence is to break the lock highsec has on industry. Ether that, or make it far easier to kill people in highsec… Twisted

"Or"?
Ok, fine. "and". I'm talking about a minimalist approach. More than the absolute minimum would obviously yield better results.

Let's compromise it to an And/Or case, best of both.
Malcanis
Vanishing Point.
The Initiative.
#77 - 2013-05-29 13:58:55 UTC  |  Edited by: Malcanis
Roime wrote:
Malcanis wrote:
Roime wrote:
Malcanis wrote:


You know that there's no Rhea class titans, right?

Look at that page again.


I know you nullseccers regard suicide ganking as the pinnacle of EVE PVP, but posting a page where the discussed JFs are mostly killed by ganks in Forge doesn't really prove your point.





Why not?

How else would one kill a cargo ship with no module slots than with a "gank"? I'm interested to hear your 'non-gank' methodology of doing so. Convo the pilot, challenge him to rock-paper-scissors and the loser honourably self destructs? Please do enlighten us "nullseccers".


Who do you think is operating those JFs? "Even hi-seccers" aren't sufficiently uninformed of game mechancis to use a JF to move materials from one hi-sec system to another. Not after the first cyno fails, anyway. So what's your objection? Aren't JFs killed in the Forge dead enough for you?


If you really think that the current situation where the best way to intercept supply routes is suicide ganking is ideal, there's really no point discussing this with you.


I've just spent 3 pages discussing why i think the current situation is far from ideal. Dishonest claims that JFs are "invulnerable" don't advance the discussion at all though.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gwenywell Shumuku
#78 - 2013-05-29 14:00:20 UTC  |  Edited by: Gwenywell Shumuku
Tippia wrote:
Syreniac wrote:
[quote=Gwenywell Shumuku]No, small corps don't need JFs, thank you very much.
SLOPS is a corp of 4. We need a JF, because nothing else can supply us in the quantity we need.



Ever thought about that maybe, just maybe, its not a good game mechanic that you can do what you do with "only 4 ppl"?

Now, i'm taking a risk here (as i don't have insight in what you do with these 4 ppl, but i'm guessing its not bringing in pvp-cruisers?), but maybe it relates to the problem that 4 ppl with JFs can take care of 1000ppl, which, its exactly my point Bear
Gwenywell Shumuku
#79 - 2013-05-29 14:01:14 UTC  |  Edited by: Gwenywell Shumuku
delete. forum went rogue on me.
Gwenywell Shumuku
#80 - 2013-05-29 14:01:37 UTC  |  Edited by: Gwenywell Shumuku
delete. forum went rogue on me.