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What level of plexes can a Legion solo?

Author
1-Up Mushroom
Doomheim
#1 - 2011-09-25 21:45:31 UTC
Angel Plxes of course..

8/10...9/10......10/10??

I can get a pretty sick tank out a Legion (2000+) vs. Angel and still be cap stable w/ AB and 5x HAM'S so I was just wondering

Experience > Guesstimations
5 Days In A Week... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Hemispheres On The Earth... ONLY 1-UP MUSHROOM!!!
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#2 - 2011-09-25 22:15:25 UTC
1-Up Mushroom wrote:
Angel Plxes of course..

8/10...9/10......10/10??

I can get a pretty sick tank out a Legion (2000+) vs. Angel and still be cap stable w/ AB and 5x HAM'S so I was just wondering

Experience > Guesstimations


Go explore and find out?

First hand experience > forum lies (experience) > guesstimations
Aamrr
#3 - 2011-09-25 22:40:12 UTC
I'd suggest poking around the test server first. Expensive mistakes with associated SP loss...well...
Spineker
#4 - 2011-09-25 22:46:09 UTC
10/10 hmmm yeah I agree with test server for sure that generally takes a group. Putting out enough DPS and keeping a massive tank is going to be hard to balance. Even if you survive I can't see you breaking the NPC tank
Charles37
Bookmark Both Sides
#5 - 2011-09-26 02:21:19 UTC
It's been a while since I lived out in Angel space, but don't the 1.2m Angel BS's do a significant amount of EM damage?

This, combined with the target painting that's done, might make it rather difficult to solo them. I remember doing either the 7/10 or 8/10 in a Tengu, but the battlestation at the end had a huge tank that was always a real chore to get through because of the very high rep rate (although I've heard there are ways around this).
K1RTH G3RS3N
Doomheim
#6 - 2011-11-05 05:09:05 UTC
I have been trying to do the angel cartel naval shipyard 10/10 on a budget recently with one other guy.

We were able to do it easily until the last room with the antimatter channeler.

I used a a full passive tank drake with 3x lse, SR, invul field and explosion field. Friend was in a hurricane for dps and 2x large remote shield reps. One of the biggest mistakes made was that alot of the angel ded space rats do EM damage. Some do alot of thermal, some do Explosive, some do kinetic. It is really hard to specific resist them. But on the hardest room you're going to be taking alot of everything.

Drake is too slow and my remote rep ship was close range so we could not get to the antimatter channeler. On first arrival he immediately took my shield to 30%, his next volley took me into armor, i got repped back up to about 40-45% next volley took me into half hull and then quickly popped.

This ded space seems like you need one tanker with specific RR and then a high dps ship.

Thing with the towers in that room too is they wont agress until you get close to the channeler, so who-ever is first to approach will get webbed and start being hit by the cruise towers, so your dps will have to quickly dispatch them too.
K1RTH G3RS3N
Doomheim
#7 - 2011-11-05 05:10:34 UTC
Charles37 wrote:
It's been a while since I lived out in Angel space, but don't the 1.2m Angel BS's do a significant amount of EM damage?

This, combined with the target painting that's done, might make it rather difficult to solo them. I remember doing either the 7/10 or 8/10 in a Tengu, but the battlestation at the end had a huge tank that was always a real chore to get through because of the very high rep rate (although I've heard there are ways around this).


i have been told that if you nuet repping npc's there is a % chance they will miss a rep.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#8 - 2011-11-05 05:57:48 UTC
K1RTH G3RS3N wrote:
i have been told that if you nuet repping npc's there is a % chance they will miss a rep.


It's listed in the RMR patch notes but that was years ago.