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Exploration Mini Game - your impressions

Author
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1 - 2013-05-28 23:13:47 UTC  |  Edited by: Karsa Egivand
Hello fellow capsuleers,

I am mostly looking for people who tried the hacking/archeology-minigame on Sisi. Scrap that, I am ONLY looking for people who have tried the mini-game on Sisi themselves.
I unfortunately can't as my accounts were unsubbed when the last mirror was taken.

I want to know how interesting the game is by itself - is it just a random clickfest or does it have strategic depth?

The impressions seem to diverge. While I've seen a lot of criticism (mostly in the feedback threads; mind you, i discount Poetic Stanziel's, for obvious reasons & the admission that he actually hasn't tried it himself), there are also positive reviews (e.g. Ali Aras at her blog or Athena Maldoran & others in the feedback threads).

So, what is your impression? Is it mostly random clicking with not much you can influence? Or do your decisions matter?
Abrazzar
Vardaugas Family
#2 - 2013-05-28 23:28:30 UTC
The mini game is interesting has room for expansion but needs some more balancing. The scatter mechanics are anti-joy.
Vincent Athena
Photosynth
#3 - 2013-05-28 23:32:29 UTC
Its more amusing than "target, activate module, wait, receive bacon". But just a little.

I actually figured out the scatter game fairly quickly and am getting good at it. Even a solo player can get most of the good stuff.

Know a Frozen fan? Check this out

Frozen fanfiction

Rebecha Pucontis
Doomheim
#4 - 2013-05-28 23:34:37 UTC
I liked the Hacking mini game when I played it and looking forward to it being improved in future, I just didn't like the scatter mechanics afterwards though.
Brooks Puuntai
Solar Nexus.
#5 - 2013-05-28 23:34:40 UTC
It isn't bad, but doesn't seem to require much skill or strategy. Mostly clicking and randomness when it comes to upgrades, firewalls, and where the core is.

Having better skills won't seem to have much effect, except give you a better chance to get through the randomness.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Tippia
Sunshine and Lollipops
#6 - 2013-05-28 23:51:49 UTC
It's a bit like a more drawn out version of DX: human Revolution hacking withou the. Eneit of quicksave… sure decisions matter a little, but so does luck.

The loot scattering is fun though nd an interesting way of incentivsing group play and not really letting multiboxing be a substitute.
Brooks Puuntai
Solar Nexus.
#7 - 2013-05-29 00:06:40 UTC
Tippia wrote:


The loot scattering is fun though nd an interesting way of incentivsing group play and not really letting multiboxing be a substitute.


I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Domanique Altares
Rifterlings
#8 - 2013-05-29 00:13:57 UTC  |  Edited by: Domanique Altares
I think it needs more carnival music to help me get into the right frame of mind. Maybe a giant teddy bear can pop out of one of the cans, too.

ETA: I'll give you a less serious review, too. The loot pinata effect is horrid, and will keep me out of most of these sites, since a lot of them seem to contain the stupid gas clouds that make my computer **** itself, meaning I can't be zoomed in enough to see what's going on. The hacking minigame at least isn't necessarily a random clickfest; there's a minor method to learn, and then you're done. It could use some serious expansion if they expect it to remain interesting over the long term.
Aralieus
Shadowbane Syndicate
#9 - 2013-05-29 00:29:54 UTC
The hacking game is better than what we have now however it also has room for improvement. Collecting the loot is an entirely different story, let's just say it's more frustrating than fun.

Oderint Dum Metuant

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#10 - 2013-05-29 02:23:15 UTC
Aralieus wrote:
The hacking game is better than what we have now however it also has room for improvement. Collecting the loot is an entirely different story, let's just say it's more frustrating than fun.



Just saw some video about this minigame and that's the exact word you just said I thought about after the video: frustrating
Not being completely masochist I think I'll leave those sites away until it changes for something actually fun and rather farm low sec new rats.

removed inappropriate ASCII art signature - CCP Eterne

Darth Khasei
Wavestar Business Ventures Inc.
#11 - 2013-05-29 02:38:09 UTC
Respect. Cool

My thoughts are it's VERY unfun. I like the most of the changes in this version including the nerfs, but exploration changes suck warm donkey balls. IMHO of course.
EI Digin
irc.zulusquad.org
#12 - 2013-05-29 02:42:57 UTC
You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too.
Jake Warbird
Republic Military School
Minmatar Republic
#13 - 2013-05-29 03:12:38 UTC
Abrazzar wrote:
The mini game is interesting has room for expansion but needs some more balancing. The scatter mechanics are anti-joy.

Exactly this. It's just not Eve.
Lipbite
Express Hauler
#14 - 2013-05-29 03:44:29 UTC
I had faint trace of hope this time CCP will make something interesting - like new type of star systems without gates (and other types of bottlenecks) which will allow actual exploration without bubbles and insta-locking gate camps. Instead got strange mini-game and barely profitable profession a-la mining.

tl;dr not impressed
Eurydia Vespasian
Storm Hunters
#15 - 2013-05-29 04:11:10 UTC
Brooks Puuntai wrote:
Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.


exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!"


Heinel Coventina
Doomheim
#16 - 2013-05-29 05:43:17 UTC
EI Digin wrote:
You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too.


I'm looking at the bright side of it. All these people quitting exploration means more income for the rest of us. It's all win.
Bagrat Skalski
Koinuun Kotei
#17 - 2013-05-29 11:22:14 UTC
Quote:
not fun because you can't take all of it for yourself


So it's good change after all, not everything must please only you in multiplayer game.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#18 - 2013-05-29 11:25:28 UTC
Eurydia Vespasian wrote:
Brooks Puuntai wrote:
Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.


exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!"





That's why they changed it?

There's more loot in the spew containers than you would have got before.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Abrazzar
Vardaugas Family
#19 - 2013-05-29 11:32:04 UTC
Steve Ronuken wrote:
Eurydia Vespasian wrote:
Brooks Puuntai wrote:
Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.


exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!"





That's why they changed it?

There's more loot in the spew containers than you would have got before.

The hacking should be the group activity then and not just the clean up.

Shared effort, shared success, shared reward. That's what teamwork means. Not one person doing all the work and the rest getting paid for sitting around.
Ruskarn Andedare
Lion Investments
#20 - 2013-05-29 11:56:03 UTC
Abrazzar wrote:
Steve Ronuken wrote:
Eurydia Vespasian wrote:
Brooks Puuntai wrote:
Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.


exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!"





That's why they changed it?

There's more loot in the spew containers than you would have got before.

The hacking should be the group activity then and not just the clean up.

Shared effort, shared success, shared reward. That's what teamwork means. Not one person doing all the work and the rest getting paid for sitting around.


If they're still awake by the time you've finished doing all the solo work.
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