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Concord improvement idea (for highsec FW camping)

Author
Verlyn
Black Rabbits
Black Rabbit.
#1 - 2013-05-28 15:39:55 UTC  |  Edited by: Verlyn
Hi,

As Im sure many of you FW pilots know, the camping of Federal Defense stations in high sec by FW gangs with logistic support, manage to tank concord arrivals indefinitely.

As far as FW gameplay goes, in my opinion, this is an issue since current FW player retaliation against such gangs has zero incentive, unless they guard the same highsec stations all day/night themselves, which no one even in their right mind would do unless paid real money for.

Concord is here for a reason, is it not ? So I suggest to make it slightly more difficult for those gentlemen to go about their daily camping business and allow bigger opportunity for corps to help at crippling the nuisance.

My suggestion for this:

Heavy Cap-neuting Concord ships, targeted at the gang's logistic ships specifically and forcing them out of infinite cycles.

Also another suggestion put forth by someone was:

Increased redock timer for anything larger than a cruiser, or timers according to shipsizes.
Im not sure about this idea myself, haven't thought about it much. I'll just leave it open to discussion.

Thanks.
Tragot Gomndor
Three Sword Inc
#2 - 2013-05-28 15:48:13 UTC
Thats not concord, its the Navy, which is strong, but not unbeatable, which is meant this way if i am right.

Concord one-hits titans.

NONONONONONO TO CAPS IN HIGHSEC NO

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2013-05-28 20:54:23 UTC
Tragot Gomndor wrote:
Thats not concord, its the Navy, which is strong, but not unbeatable, which is meant this way if i am right.

Concord one-hits titans.



Exactly this. CONCORD also already insta-jam and neut you, and tanking or avoiding them is considered an exploit.

If you want them dealt with, do it yourself. FW is supposed to be PVP, isn't it?
Emma Royd
Maddled Gommerils
#4 - 2013-05-29 10:03:48 UTC  |  Edited by: Emma Royd
Strange, I replied to a different post and it ended up here.


Move along, nothing to see Roll
Humang
Sudden Buggery
Sending Thots And Players
#5 - 2013-05-29 10:48:26 UTC
If I remember correctly, they use a loop-hole to distract most of the faction police via neutral pilots in the same fleet?
Something about that there is a limit to the amount of Faction police in a system, and something about fleet members of a enemy faction are seen as a valid target to the other factions police, so with a big enough fleet, most of the faction police can be distracted from the actual targets.

Then again that could also be a lie someone told me to make me look like a fool.
Ether-way I have seen this around Hek, while not impossible to avoid, it dose seem like a slightly broken game mechanic

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Mag's
Azn Empire
#6 - 2013-05-29 12:20:33 UTC
Danika Princip wrote:
Tragot Gomndor wrote:
Thats not concord, its the Navy, which is strong, but not unbeatable, which is meant this way if i am right.

Concord one-hits titans.



Exactly this. CONCORD also already insta-jam and neut you, and tanking or avoiding them is considered an exploit.

If you want them dealt with, do it yourself. FW is supposed to be PVP, isn't it?
Well yes. But I've seen a run of posts from a few FW types asking for ridiculous changes, because they want it easy.

Knowing the difference between Concord and Faction police/Navy would help. Though not by much tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.