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[Proposal] Allow for overloaded groups

Author
Admiral Thelaro
The Scope
Gallente Federation
#1 - 2011-11-05 05:32:21 UTC  |  Edited by: Admiral Thelaro
When toggling a rack to be overloaded, all modules in that rack are effected by the toggle. While sometimes this is intended and necessary, there are other times when this isn't needed. An example of this might be a pilot that is in a guardian.

Let's assume for a second that the guardian pilot has 4 remote reppers and 2 energy transfers, and that guardian pilot likes to maximize his rep cycles. Currently overloading the rack as it stands now, also overloads the energy transfers...which more times than not is unnecessary. Not only is it unnecessary, the extra overloaded modules produce more heat than that specific pilot wants across the rack.

What I propose is that the overloading toggle for a specific rack not affect the rack the module is in, but rather the location in which the module is placed. For example: Energy transfers are high slots items...yes, but you can drag specific modules from their "high slot" location to another location on your hud for whaetever reason. I.e. You can drag them to a low slot "location", but they remain as a high slot item.

This has a positive effect of the overloading toggle not affecting modules you don't want them to, and doesn't break any current functionality with the assigned hotkeys. To produce the current effect I'm talking about, the following key sequence needs input to successfully overload your 4 reppers without touching the energy transers:

SHIFT+F1, SHIFT+F2, SHIFT+F3, SHIFT+F4, F1, F2, F3, F4

The changes I propose would reduce this to:

CTRL-3, F1, F2, F3, F4


Now the above example pertains specifically to my example guardian, but this is a positive thing for any ship that use different modules for different things, and would like to overload them at different times. It gives players more control over what is and isn't being overloaded.

Cheers!

Edit: I'd also like to point out that heat would effect the non-overloaded modules as they do now. I'm not suggesting they don't.