These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

A vision for null sec

Author
Xavier Thorm
Caldari Provisions
Caldari State
#21 - 2013-05-28 18:26:53 UTC
Danika Princip wrote:
A system can support at best three or four ratters at a time, what's everyone else going to do if you're expecting fifty in one place?


This is incorrect, and if you disagree with me you should explain how you came upon those numbers.

Overall, OP, I like this idea in a general sense. I think it is a good direction for CCP to look in.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#22 - 2013-05-28 18:32:50 UTC  |  Edited by: Cameron Cahill
Daedalus II wrote:

And yet, despite your great accomplishment, people keep complaining about nullsec being stale and inaccessable[sic]. Maybe the gameplay of nullsec is not necessarily getting better just because huge groups "earned" being there. Maybe smaller groups that doesn't get blapped immediately might improve the gameplay as well.


reads as:

Daedalus II wrote:

Evenews24 says that nullsec is dead so it must be true!! Dem damn PvP Pirates cant run anything by themselves so they should let us carebares do it. Please CCP make it happen!! and stop the nasty blobers from shooting us while we take their space 'cause we really, really want it. We'll do a much better job and make it fun for everyone once we're there, honest!!


Plenty of small alliances hold sov in the game, they worked, or are working, their way up to relevance by making friends with (or renting from) larger alliances or groups thereof. Any small group that deems itself incapable of holding sov is either not willing to compromise or are unwilling to make the effort to get through this process. Either way they would be doomed to failure in nullsec regardless of game mechanics.

As far as gameplay is concerned, as fun as killing small, naive alliances is (slopes for the slope throne). I, along with most 0.0 dwellers, prefer large wars, of which there are 4- 6 (4 sov wars) currently happening. Sure, stale.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#23 - 2013-05-28 18:36:57 UTC
Alvatore DiMarco wrote:
People keep talking about "risk vs reward" as a reason for being out in nullsec or not, as if risk/reward is the only metric in play and everyone will automatically migrate there once a certain balance has been reached.

Let's not forget to consider that for some people nullsec will never be attractive no matter how lucrative it is, and quite possibly for reasons that have nothing to do with the inherent "danger" that exists (outside your alliance's space).


There are groups of people who will always live in certain areas of the game but there is a large chunk of the population who would move around depending on what the think is best for them, it is these people the risk/reward balance affects and it's those people who we are talking about when we're talking about population shifts.
Danika Princip
GoonWaffe
Goonswarm Federation
#24 - 2013-05-28 20:49:28 UTC
Xavier Thorm wrote:
Danika Princip wrote:
A system can support at best three or four ratters at a time, what's everyone else going to do if you're expecting fifty in one place?


This is incorrect, and if you disagree with me you should explain how you came upon those numbers.

Overall, OP, I like this idea in a general sense. I think it is a good direction for CCP to look in.



I'm not talking -1.0 truesec. I'm talking about the 0.4-0.6 I'm usually in. One guy chaining hubs, one, maybe two guys in whatever sanctums or havens you have, if people still run those, and that's about it.

Where does everyone else go?
Xavier Thorm
Caldari Provisions
Caldari State
#25 - 2013-05-28 20:56:20 UTC
Danika Princip wrote:
Xavier Thorm wrote:
Danika Princip wrote:
A system can support at best three or four ratters at a time, what's everyone else going to do if you're expecting fifty in one place?


This is incorrect, and if you disagree with me you should explain how you came upon those numbers.

Overall, OP, I like this idea in a general sense. I think it is a good direction for CCP to look in.



I'm not talking -1.0 truesec. I'm talking about the 0.4-0.6 I'm usually in. One guy chaining hubs, one, maybe two guys in whatever sanctums or havens you have, if people still run those, and that's about it.

Where does everyone else go?


The other anomalies, the belts, complexes, etc. Or they rat in groups, burning down anomalies repeatedly with groups of ships.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#26 - 2013-05-28 20:58:27 UTC
Xavier Thorm wrote:


The other anomalies, the belts, complexes, etc. Or they rat in groups, burning down anomalies repeatedly with groups of ships.



There is a difference between 'can be done' and 'worth doing'.
Bugsy VanHalen
Society of lost Souls
#27 - 2013-05-28 21:39:57 UTC  |  Edited by: Bugsy VanHalen
Cameron Cahill wrote:
Ok, a few points for you to consider:

- Any system involving number of members is horribly exploitable, for example: create 3 characters on trial account, put into corp, let account expire, rinse, repeat, congratulations infinite member count.

- If you make it disadvantageous to hold sov on a large scale as a single entity then you will simply see the sov being split up and held by puppet entities, i.e. 'Goonswarm Holding 1-99'

- For your statistics~ you are comparing a renter alliance, where all of the players do PvE almost exclusively, with proper alliances where maybe 40%, if that, of its members do PVE on any kind of a regular basis. This diversity in alliance makeup means that your 'system needs' figures will never add up for everyone and are in fact unlikely to add up for anyone.

- Cost is irrelevant to the ability of small alliances to hold space. The fact that large alliances are unwilling to allow a hostile entity to hold space near them is the restricting factor.

E: and most of the **** space that no one wants is currently held by CVA and associated pets.


The current system has left us with massive blocks of null sec that are empty. GOONSWARM is one of the few that only hold the amount of space they need. It was meant as a compliment. The fact that most of the high system holding low member alliances are renters alliances is irrelevant. The current system does not work. It encourages a stagnant null sec, this is proven by the fact that this is what we now have.

I get that things may not change much in the big picture with coalitions just dividing space between more smaller alliances, but even that would be a massive improvement, as there is far more conflict between members of the same coalition, than there is between members of an alliance. Alliances share there space, Coalitions divide there space. many smaller alliances making up the same coalitions would mean players would be more spread out, Do goodswarm members rat in systems belonging to other alliances in their block? Do other alliances get pissed off when the good space goes to the favorite alliances while they are stuck with the leftovers? If the coalition was broken into smaller pieces these minor conflicts would be far more common. Running the huge power blocks would be more difficult, There would be a lot more conflict then we have now.

How many systems does the various alliances in the CFC hold? 400-500? More? How many of them are empty ghost town systems? If those empty system were not worth the cost and effort to hold the CFC would not hold them. Why keep something you do not need? Currently they are only kept to keep them away from other non friendly entities. This is possible because there is no burden associated with keeping all those empty systems, the cost is so small the alliances holding them do not care.

If the system was changed so that you had to consider each additional system you controlled as to whether or not the cost was justified we would see much of that empty space in null opened up for smaller groups. More groups would bring more conflict, More conflict means more PVP. Is that not the most common complaint from PVPers? that they go on roams for hours and may not get any good fights? More smaller entities will generate more PVP.

If you do not like my proposal, fine, I know it is far from perfect, just an idea. What are your ideas to bring more PVP to Null sec? One thing I think we can all agree on is that the current system has lead to null sec becoming stagnant. The PVP we do have is Blob warfare between massive power blocks. Fleets of supers hot dropping anyone who gets out of line. We need small scale PVP. We need a change, and it has to be something that will discourage the massive blocks of blue space defended by huge fleet of super capitals we see now.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#28 - 2013-05-28 22:07:57 UTC
Stop reading evenews24 and actually try living in 0.0 before you say it's stagnant. As I said there are 4 sov wars and 2 other major conflicts happening right now, if this is stagnant then I don't know what you think isn't.

No it is not alliances being divided, it is the space being divided among holding alliances, the membership will stay one alliance.

Again as I said earlier the reason some systems are empty is because the anomalies there are not worth doing. This has nothing to do with who holds the space.

Even if sov was dropped in these systems small entities would still not be allowed to live there. They would be murdered back to hisec very quickly.

No we don't, no it isn't and no it doesn't. The players make the games story not CCP, if we want to have massive blocks and huge fights then that's what we will do.
Teckos Pech
Hogyoku
Goonswarm Federation
#29 - 2013-05-28 22:48:38 UTC
Cameron Cahill wrote:
Stop reading evenews24 and actually try living in 0.0 before you say it's stagnant. As I said there are 4 sov wars and 2 other major conflicts happening right now, if this is stagnant then I don't know what you think isn't.


Not to mention that Querious just went up for grabs and could be quite valuable after Odyssey.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cameron Cahill
Deaths Consortium
Pandemic Horde
#30 - 2013-05-28 22:53:49 UTC
Exactly, a whole region of unclaimed space OP, lets see if any new entities get to take it.
Teckos Pech
Hogyoku
Goonswarm Federation
#31 - 2013-05-28 23:06:46 UTC
Xavier Thorm wrote:
Danika Princip wrote:
A system can support at best three or four ratters at a time, what's everyone else going to do if you're expecting fifty in one place?


This is incorrect, and if you disagree with me you should explain how you came upon those numbers.

Overall, OP, I like this idea in a general sense. I think it is a good direction for CCP to look in.


Why doesn't the OP do that? He pulls some number out of his posterior based on Dotlan and runs with it.

The OP starts with the number of people in GSF, 10,600.

First remove the inactive players.
Then remove the alts.

You could cut that 10,600 down to 5,300 or even lower. Now suddenly, based on the OP's "reasoning" we have 25/system.

In other words, the OP's methodology sucks donkey balls. You call out one person on this who actually makes a good point regarding ratting. On average, I bet you can only get 3-4 people earning decent isk in a system by ratting. Note, it is on average, not how many people could be supported in a -0.7 system or lower.

And for somebody demanding empirical evidence you kind of suck in that department too. I live in Cloud Ring. Do you know the average true sec there? -0.0745. In Fountain the average sec status is 0.292.

And even if Danika is off considerably, e.g. say a factor of 4, the max number is still well below what the OP is calling for. Basically, you don't change the risks, but lower the rewards.

Quote:
The other anomalies, the belts, complexes, etc. Or they rat in groups, burning down anomalies repeatedly with groups of ships.


My understanding is that respawn rates depend on the systems True Sec and system upgrades....in other words, in your average system in regions like Cloud Ring and Fountain aren't going to worth all that much, so burning down a whole lot of crap anomalies wont get you much.

Quote:
The current system has left us with massive blocks of null sec that are empty.


Because that space sucks, at least for things like ratting and mining. Using your preferred group, Goons, the average sec status of the systems they hold is pretty good, -0.462. That means about 60 of those systems are greater than that Of course, they can't rat in all of them depending on their agreements with their allies. Still limiting it to just Deklein that is 57 systems with an average sec status of -0.657.

So Goons might not be the best example given the high average sec status of Deklein, their main region. Also, you'd probably need to make the scale adjustable to the overall value of the region.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Danika Princip
GoonWaffe
Goonswarm Federation
#32 - 2013-05-28 23:20:24 UTC
Xavier Thorm wrote:
Danika Princip wrote:
Xavier Thorm wrote:
Danika Princip wrote:
A system can support at best three or four ratters at a time, what's everyone else going to do if you're expecting fifty in one place?


This is incorrect, and if you disagree with me you should explain how you came upon those numbers.

Overall, OP, I like this idea in a general sense. I think it is a good direction for CCP to look in.



I'm not talking -1.0 truesec. I'm talking about the 0.4-0.6 I'm usually in. One guy chaining hubs, one, maybe two guys in whatever sanctums or havens you have, if people still run those, and that's about it.

Where does everyone else go?


The other anomalies, the belts, complexes, etc. Or they rat in groups, burning down anomalies repeatedly with groups of ships.



Which no-one runs, because there's no money in them, no guarantee there even IS one in the case of complexes, less ISK/hr in groups than simple multiboxing yourself....



if you can make better ISK running missions in highsec than on an activity in nullsec, then it is not worthwhile.
Teckos Pech
Hogyoku
Goonswarm Federation
#33 - 2013-05-28 23:21:47 UTC  |  Edited by: Teckos Pech
Quote:
How many systems does the various alliances in the CFC hold? 400-500? More? How many of them are empty ghost town systems? If those empty system were not worth the cost and effort to hold the CFC would not hold them.


Did you stop to consider that the system might be worthwhile to hold for reasons unrelated to security status and the systems ability to support a number of pilots? For example moon materials? Or how about for a tactical advantage. A system might not be worth much economically, but its tactical importance could be quite significant.

Your reasoning is facile and simplistic. You don't take into account that a system supporting pilots via ratting depends on sec status, that some regions are "richer" than others in that regard, that a systems value is not just on what individual pilots can extract from the system, etc.

Edit: Oh and this bit of silliness:

Quote:
I refer again to the example of the GOONS. over 10,600 members last I checked.


That is 10,600 characters. If goons are like me that could be anything between 2,000 - 2,500 members (i.e. people). Even if we go with as few as 2 alts + their main, that puts Goon membership at about 3,500.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xavier Thorm
Caldari Provisions
Caldari State
#34 - 2013-05-29 00:02:53 UTC
Several people responded to me with the same uninformed points, so I'll just simply ask if any of you have ever heard of Forsaken Hubs, whether you have spent any time ratting in nullsec, and if you really believe that large power blocks should be able to reap large rewards from non-upgraded system?

To clarify my mocking point: A lot of the other anomaly types are actually quite good when you know how to run them, because they have a chance for faction spawns or escalations, and really they only make less ISK/hr than F Hubs, which are getting balanced in Odyssey anyway (supposedly) so I think you guys are just making the same false assumption about how to rat in nullsec that a lot of people do, without having much practical experience. Especially considering that you were talking about the truesec of Fountain, which has broken truesec.

Further, I am almost certain that spawn times are not tied to upgrades or truesec, and that only what spawns is. If I am incorrect, the relationship is so minor that it is essentially insignificant in my experience. Ratting in groups can net you slightly less ISK than multiboxing, but that isn't an option for a lot of players so I don't see that as a valid counterpoint, and running anomalies with groups gives you increased chances for escalations/faction spawns, so if done with dedication it is a net bonus and makes more efficient use of the system.

Basically, the arguments about how few players can be supported by a system sound really whiny, entitled, and uneducated, which isn't exactly uncommon among line-members in large nullsec blocks once we get used to suckling at the teats of particularly broken content like F Hubs, but I think it's an attitude that needs to change if we want to see the game as a whole improve.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#35 - 2013-05-29 00:16:22 UTC  |  Edited by: Cameron Cahill
Can any of these other anomalies consistently better the isk/hour of running level 4s entirely risk free in highsec in a moderately expensive faction battleship? No? Then they are not worth doing.

In essence you are misunderstanding the argument, I at least am arguing that while you could squeeze more players into a system it is only worthwhile (as in more income than they could easily get in highsec) for 5-15 pilots in the best systems and one, two or none in the **** ones.
Danika Princip
GoonWaffe
Goonswarm Federation
#36 - 2013-05-29 00:21:25 UTC
Xavier Thorm wrote:
Several people responded to me with the same uninformed points, so I'll just simply ask if any of you have ever heard of Forsaken Hubs, whether you have spent any time ratting in nullsec, and if you really believe that large power blocks should be able to reap large rewards from non-upgraded system?

To clarify my mocking point: A lot of the other anomaly types are actually quite good when you know how to run them, because they have a chance for faction spawns or escalations, and really they only make less ISK/hr than F Hubs, which are getting balanced in Odyssey anyway (supposedly) so I think you guys are just making the same false assumption about how to rat in nullsec that a lot of people do, without having much practical experience. Especially considering that you were talking about the truesec of Fountain, which has broken truesec.

Further, I am almost certain that spawn times are not tied to upgrades or truesec, and that only what spawns is. If I am incorrect, the relationship is so minor that it is essentially insignificant in my experience. Ratting in groups can net you slightly less ISK than multiboxing, but that isn't an option for a lot of players so I don't see that as a valid counterpoint, and running anomalies with groups gives you increased chances for escalations/faction spawns, so if done with dedication it is a net bonus and makes more efficient use of the system.

Basically, the arguments about how few players can be supported by a system sound really whiny, entitled, and uneducated, which isn't exactly uncommon among line-members in large nullsec blocks once we get used to suckling at the teats of particularly broken content like F Hubs, but I think it's an attitude that needs to change if we want to see the game as a whole improve.



Put your fifty ratters in a -0.4 system of your choice. Tell me how many of them actually make usable ISK on their own. Not everyone wants to or is able to group rat, and even if they did, don't you end up costing yourself ISK if you have more than four or five in a site? Pretty sure you'll run out of sites well before you hit the fifty guys per system you seem to think is a good idea.

If you chain forsaken hubs in a system with only two, you cannot share it with another ratter without losing ISK compared to a system on your own. Is this broken? Sure, but it's getting fixed soon anyway. I suppose that means you can add in one extra ratter per hub, at least until people figure out how to chain them like mad again.

I play casually when I'm ratting, with plenty of wandering off, playing dust or watching TV. Hardly suitable with group ratting, hence I prefer to just dual box on my own. I've lived in null longer than you have too, so please don't try the old 'you have no experience' thing.
Franky Sugaz
School of Applied Knowledge
Caldari State
#37 - 2013-05-29 06:44:31 UTC
So basically for many poster there sys in null are empty because there isn't enought rats, due to true sec problem, to sustain the same isk/hr of lvl4 in high sec?
If that is the real problem why not ask ccp to build up mission hubs in sov null? Maybe after building an outpost a bunch of officer take home in it and start giving out mission with a high isk/hr ratio than higsec lvl4 ; what i'm a bit sceptical is if pvper are willing to committ themselve to protect those who do mission in sov null.
Mark Androcius
#38 - 2013-05-29 08:26:19 UTC
You do realize that people don't want to be shot right?
Not that I'm talking about my personal preferences or anything.


Why do you think all those miners stick to high-sec space? the vast majority even..
They don't want to get killed, surprising isn't it?


Without miners, we have nothing to build ships and modules with, without ships and modules, no PvP.
Miners can not defend themselves against gankers, therefore every loss they make in PvP is ********, it doesn't increase their wealth, it doesn't gain them useful experience ( other than avoiding the ganky-systems altogether ) and it doesn't improve their gaming experience.


Don't get me wrong, i love PvP ( starting to get addicted to it more and more ), but i REFUSE to be nothing but a sitting duck.
Why are you expecting anybody else to be your very own sitting ducks?

I am not a carebear, but don't go around shooting EVERYTHING you see and then come to the forums to complain that nobody wants to get killed anymore.
It is like expecting a Christian priest to enter a Muslim extremist mosque.
Or asking a 12 year old to enter a Catholic church.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#39 - 2013-05-29 10:03:18 UTC
Franky Sugaz wrote:
So basically for many poster there sys in null are empty because there isn't enought rats, due to true sec problem, to sustain the same isk/hr of lvl4 in high sec?
If that is the real problem why not ask ccp to build up mission hubs in sov null? Maybe after building an outpost a bunch of officer take home in it and start giving out mission with a high isk/hr ratio than higsec lvl4 ; what i'm a bit sceptical is if pvper are willing to committ themselve to protect those who do mission in sov null.


There is a fairly strong case for this although it would make people ratting in 0.0 a lot harder to catch, perhaps if a new kind of mission with no acceleration gates was used it would make it feasible.

Personally though I think it would be easier for CCP and less homogenizing for the game if they just buffed system upgrades or truesec so at maximum levels the lower end of worthwhile anomalies would appear in all systems and generally more anomalies spawned at any given time. Or just buffed the worse anomalies to make them usefull.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#40 - 2013-05-29 10:05:42 UTC
Mark Androcius wrote:
You do realize that people don't want to be shot right?
Not that I'm talking about my personal preferences or anything.


Why do you think all those miners stick to high-sec space? the vast majority even..
They don't want to get killed, surprising isn't it?


Without miners, we have nothing to build ships and modules with, without ships and modules, no PvP.
Miners can not defend themselves against gankers, therefore every loss they make in PvP is ********, it doesn't increase their wealth, it doesn't gain them useful experience ( other than avoiding the ganky-systems altogether ) and it doesn't improve their gaming experience.


Don't get me wrong, i love PvP ( starting to get addicted to it more and more ), but i REFUSE to be nothing but a sitting duck.
Why are you expecting anybody else to be your very own sitting ducks?

I am not a carebear, but don't go around shooting EVERYTHING you see and then come to the forums to complain that nobody wants to get killed anymore.
It is like expecting a Christian priest to enter a Muslim extremist mosque.
Or asking a 12 year old to enter a Catholic church.


As delicious as your tears are we are talking about mechanics not the 'eVil g4nkerZ'.

Get.

Out.