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T3 need to be looked at..

Author
Kitsune Agalder
#1 - 2013-05-28 18:37:15 UTC
Now days it seems too many T3 fielded like an entity similar to 1-S is over powered its becoming where other alliances or people should follow suit use these ships in order to compete.

I believe they should be nerfed or bigger penalty loss so instead of 1 skill subsystem but all of them lost by a level.

The moment we lose 1 T3 it dont matter because are rich and waiting 3 days to use again for better effectiveness is not of a big deal .
Cameron Cahill
Deaths Consortium
Pandemic Horde
#2 - 2013-05-28 18:49:06 UTC
They need a bit of balancing, and HACs need a buff to bring them closer, but they don't need that much of a nerf. What happened in 1-S was defeat in detail and some hero class bombing.
Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-05-28 19:00:49 UTC
I suddenly feel a little bit more out of the loop than usual. Time to check with all my news sources for details about this mysterious battle in far-off 1-S.

Anyway, T3s will be looked at sometime. Don't forget there are still T2s to rebalance first.
Syreniac
Garoun Investment Bank
Gallente Federation
#4 - 2013-05-28 19:00:51 UTC
Cameron Cahill wrote:
They need a bit of balancing, and HACs need a buff to bring them closer, but they don't need that much of a nerf. What happened in 1-S was defeat in detail and some hero class bombing.


As much as I hate to agree with a goon, this is true. I think that what should be done is making HACs at least their equals in the AB cruiser niche, and some general tweaks to bring them all into line because I think the Tengu is a little better than the others at the moment.
Robert Caldera
Caldera Trading and Investment
#5 - 2013-05-28 19:25:01 UTC
interdiction nullifier needs a nerf, for a long time already
Cameron Cahill
Deaths Consortium
Pandemic Horde
#6 - 2013-05-28 19:28:03 UTC
Robert Caldera wrote:
interdiction nullifier needs a nerf, for a long time already


How would you nerf it without removing it entirely?
Xavier Thorm
Caldari Provisions
Caldari State
#7 - 2013-05-28 19:34:16 UTC
Cameron Cahill wrote:
They need a bit of balancing, and HACs need a buff to bring them closer, but they don't need that much of a nerf. What happened in 1-S was defeat in detail and some hero class bombing.


Absolutely this. HACs need a balance pass, and then honestly T3s might not need to be changed significantly at all.
Drake Doe
88Th Tax Haven
#8 - 2013-05-28 19:35:55 UTC
Cameron Cahill wrote:
Robert Caldera wrote:
interdiction nullifier needs a nerf, for a long time already


How would you nerf it without removing it entirely?

Let you warp out bubbles but stopping you if you pass one.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Cameron Cahill
Deaths Consortium
Pandemic Horde
#9 - 2013-05-28 19:44:07 UTC
Drake Doe wrote:

Let you warp out bubbles but stopping you if you pass one.


Doesn't really make sense logically and might be a ***** to code.
Zan Shiro
Doomheim
#10 - 2013-05-29 03:01:34 UTC  |  Edited by: Zan Shiro
Cameron Cahill wrote:
Drake Doe wrote:

Let you warp out bubbles but stopping you if you pass one.


Doesn't really make sense logically and might be a ***** to code.



and a waste of time if coded. Nullify known to be covert fit as well. I have seen some winning campers throw up bubbles with no decloak can or ship in them. Intto the bubble my cloaked bomber was dragged. And flew out of it to hit the gate and on my merry way. Nothing to break cloak (best they did was put a ship on a gate to gate path to bubble but too far out to break cloak....I bounced off celestials to basically sneak in behind them).



of course this pick on nullify t3 raises a point I have with most nerf t3 threads, which t3 setup needs to be nerfed? All t3's have the "op" setups. they also have the what can be rather meh setups. How do you fix the op setups not making the crap setups even crappier?


Are blengu's blotting out the sun to stir up terror across new eden. Nope....So how do you "fix" ham/hml tengu not breaking the hybrid version which is not apparently op (as it be run more if so). Answer isn't the offensive subsystem, A few other subsystems carefully chosen make 100mn hml tengu the fun ride it can be.
Rroff
Antagonistic Tendencies
#11 - 2013-05-29 03:59:05 UTC  |  Edited by: Rroff
The fact that HACs mostly, especially with the cruiser rebalancing, severely underperform I think is more of an issue than T3s being in need of a nerf.

Right off the bat most of the armor ones need around 20% increase in base armor HP and the diemos for instance needs a per level heavy assault ship bonus similiar to the armor honey combing bonus to properly make it a capable specalised blaster platform.
Akturous
The Scope
Gallente Federation
#12 - 2013-05-29 05:11:36 UTC  |  Edited by: Akturous
This should have been tabled for oddessey and frankly is much more important than tiericide or navy BC's.

T3s need a gigantic HP nerf. They are supposed to be a versitile combination of HAC and recon, not better than both as they are currently, even though the recon bonuses aren't as strong, the available tank more than makes up for it.

T3's should have LESS tank than a HAC, HAC's are specialised T2 heavy tanked medium dps cruisers, T3s are versatile ships for people with low skill points.

They are so overpowered it's stupid. HACS need a slight buff and T3's need a giant HP nerf, like 50%.

Vote Item Heck One for CSM8

Agustice Arterius
Deep Core Mining Inc.
Caldari State
#13 - 2013-05-29 05:35:35 UTC  |  Edited by: Agustice Arterius
"Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn't necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don't overlap on other ships by making them different in role and purpose." - CCP Ytterbium

https://forums.eveonline.com/default.aspx?g=posts&m=1889852#post1889852

"We would also like to reply on the comments about tech3 ships being balanced for their cost and skill requirements. This should not be a factor for balancing most EVE vessels," - CCP Ytterbium

I lost the link for that second one.

I think they kinda both apply now, even more so considering Navy BCs are coming out, which is what he was talking about.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#14 - 2013-05-29 06:30:37 UTC  |  Edited by: Sergeant Acht Scultz
Kitsune Agalder wrote:
Now days it seems too many T3 fielded like an entity similar to 1-S is over powered its becoming where other alliances or people should follow suit use these ships in order to compete.

I believe they should be nerfed or bigger penalty loss so instead of 1 skill subsystem but all of them lost by a level.

The moment we lose 1 T3 it dont matter because are rich and waiting 3 days to use again for better effectiveness is not of a big deal .



First it's not 3 days, don't even know where you got that crap out but certainly not by experience.

Too many T3 fielded? -and what is your serious method or what tangible arguments do you have to state this?

No T3 don't need nerfs, if something after frigates/cruisers and BC's rebalance, after T2 ships rebalance, T3's will need buffs and some of them more than others.
If something it's the Command Sub that needs a huge nerf stick or changed for another role sub.

If you can't fly those because of skills, train for them.

If your alliance want to field T3's when they can't already decently reimburse you a full loss of a simple BC or T2 ship just change before they ask you to fly T3's.
Whatever space they're chest beating in they will loose it sooner than later and T3's have nothing to do with it.

removed inappropriate ASCII art signature - CCP Eterne

Goldensaver
Maraque Enterprises
Just let it happen
#15 - 2013-05-29 06:57:20 UTC
Sergeant Acht Scultz wrote:

First it's not 3 days, don't even know where you got that crap out but certainly not by experience.

Took me 3 days and 12 hours to get level 5 caldari offensive. And I only have +3's. Of course, I am also on a Perception/Willpower remap...

But even so, the Int/Mem remap subs are only at 4 days 21 hours to retrain to 5 for me. Between 3 and 5 days for a perfect T3 again? Not too debilitating. Assuming there's at least a partial SRP it's not really an issue to lose a few T3's, as long as you're not losing one a day.


Oh, but I do agree that they're probably fine for the most part, simply HAC's need to be less ******. Some subs are a little overpowered, maybe, but some are absolute trash and need to get fixed. I mean, the Tengu's Power Core Multiplier? Gives less PG at level 5 than the Cap Regen Matrix and is worse in literally every other way...
PavlikX
Scan Stakan
HOLD MY PROBS
#16 - 2013-05-29 08:08:32 UTC  |  Edited by: PavlikX
Well, personaly i guess that penalty (lowering skill level after defeat) must removed in future. As ccp allready exposed, they plans to rebalance entire t3 stuff. According to the plans of comand ships and t3 comand system rebalance t2 ship will be more powerfull, but only in thier limited role. Is this can be named as nerf of t3s? I don't think so. This is their place according to their skill training time. To counterbalance that changes penalty removal needed.
After rebalance of existing t2 ships is over and developers will create more t2 ships (i looking forward for at least two new pvp t2 battleships for each race) new t3 frigates and batleships must be created, without penalty offcorse
Mark Androcius
#17 - 2013-05-29 08:12:13 UTC
Agreed, the Loki needs to be looked at.
It requires at least a power grid buff.
Rroff
Antagonistic Tendencies
#18 - 2013-05-29 16:27:23 UTC
Akturous wrote:
This should have been tabled for oddessey and frankly is much more important than tiericide or navy BC's.

T3s need a gigantic HP nerf. They are supposed to be a versitile combination of HAC and recon, not better than both as they are currently, even though the recon bonuses aren't as strong, the available tank more than makes up for it.

T3's should have LESS tank than a HAC, HAC's are specialised T2 heavy tanked medium dps cruisers, T3s are versatile ships for people with low skill points.

They are so overpowered it's stupid. HACS need a slight buff and T3's need a giant HP nerf, like 50%.


And no one will bother using them after that... so its not really a great result for the game.

There are some changes and while I'm not a big fan of proposing them they are things that probably should happen i.e. deimos and prot damage needs switching around a full gun, 2x T2 mag stab + 5x medium drone deimos does 811dps and the prot in similiar configuration does 910. Won't be a popular change but its a good example of where the T3/HAC imbalance lies without indiscriminately putting them down like a rabid dog in some kind of senseless nerfing frenzy.

Swinging a giant nerf bat at T3s does no one any favors in the long run.
sabre906
The Scope
Gallente Federation
#19 - 2013-05-29 16:55:27 UTC  |  Edited by: sabre906
Quote:
I'm way too risk averse to ever fly t3 with the 1 bil isk plus SP losses, therefore it should be nerfed, since it'll only nerf others and not me.Bear


Hint: They'll be pwning you with cheapboats afterwards. Nothing will change. Risk averse losers will always be losers... for being risk averse.Lol
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#20 - 2013-05-29 17:01:03 UTC  |  Edited by: Jonas Sukarala
Akturous wrote:
This should have been tabled for oddessey and frankly is much more important than tiericide or navy BC's.

T3s need a gigantic HP nerf. They are supposed to be a versitile combination of HAC and recon, not better than both as they are currently, even though the recon bonuses aren't as strong, the available tank more than makes up for it.

T3's should have LESS tank than a HAC, HAC's are specialised T2 heavy tanked medium dps cruisers, T3s are versatile ships for people with low skill points.

They are so overpowered it's stupid. HACS need a slight buff and T3's need a giant HP nerf, like 50%.


I agree that Tech3 tank is OP the problem comes in the base resistance they have is better than T2 which is plain wrong but since they want them to be on the same line as navy than their resists should end up as basic T1 resists.
And of course rigs and the subs bonuses don't help. all those HP bonuses.. aswell as more resits like they need them.
They need to make subs cheap so they can swap them easily (remove rigs to allow for armour and shield swapping) without having to pay 20mil per sub and 80mil on some.. and the cost of rigs.
if they keep the cost down to 150mil ish than they should be viable with navy tank and more versatility.

HACS aren't meant to be tanky they have HICs for that and battlecruisers for tanky brawling.
HACS should and probably will become T2 attack cruisers with a suitable mwd bonus to keep their sig down lower than a battleship i would expect something like a 75% bonus much like interceptors along with reduced sig radius on the ships themselves.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

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