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Trial Account Limits - Haulers: Why it should be tweaked or removed

Author
John Zeroian
Deep Core Mining Inc.
Caldari State
#1 - 2013-05-27 22:59:01 UTC
I actually typed up a whole 4000 word essay on why this limit should be tweaked or removed but for some reason I lost it all when I tried to preview it... I'm not re-typing it again because it took an hour just to think of what to say... so i'm ripping what I mailed GM Dantrok



I have no idea if i'm supposed to make a thread on the forums (Which I think I can't access because of trial account) or contact a GM but i'm sending this to you anyway.. hopefully you'll read this.

Earlier today you talked to me about Trial Account limitations.. i'd like to suggest one of the limits be tweaked...


I tried to get a Hauler and realised you can't get them on a Trial Account. I don't see exactly why it has the Trial Account limits because it doesn't really effect the Economy.... Since you can't get contracts for people to haul your Ore from let's say Ussad to.. Jita there isn't really much of an option but to keep going back and forth between Jita and Ussad about 10 times depending on how much Ore you need to haul / sell. I know that the route between Jita and Ussad is really dangerous and would definitly need an escort. I think that atleast there should be a limit on the higher tech Haulers but not the lower tech.. Simply because it's almost impossible to haul your materials back and forth to a destination.


I realise that limits kinda make people 'Want' to buy a 30 day Pilots License / register but i personally don't like limits.. they get frustrating.

The limit could be tweaked where players with a Trial Account can only level the Industrial level required for a hauler only once, and only be able to use the Level 1 Haulers.


I agree about the limit on Mining Barges, that really does effect the econonmy. I don't really see a point on the Hauler limit though.. Atleast make the lower tech Haulers accesable to anyone and the higher tech Haulers only accesable to players with a registration.



This is just my opinion, and I do plan on upgrading my account in the future.. really depends on how I do financially this month.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-05-28 01:57:43 UTC  |  Edited by: Kirimeena D'Zbrkesbris
I do find it strange that they give industrials during tutorial missions(and probably even skill, dunno remember) that you cannot use. But if you dont want to be restricted - activate your account even if its only for a month to try the game. There is no real reason to wait till end of trial.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#3 - 2013-05-28 02:57:41 UTC
John Zeroian wrote:
I tried to get a Hauler and realised you can't get them on a Trial Account. I don't see exactly why it has the Trial Account limits because it doesn't really effect the Economy


Yes it does. People will just make trial alts to haul to avoid wardecs etc. You don't understand any of the mechanics of EvE if you're still on a trial, stop thinking you do.

John Zeroian wrote:
I realise that limits kinda make people 'Want' to buy a 30 day Pilots License / register but i personally don't like limits.. they get frustrating.


Well it's a bloody trial version, of course it has to have limits, otherwise people would make tonnes and tonnes of trial alts.

Sorry if I come across harsh here, but you really just don't understand how EvE works at all.
dark heartt
#4 - 2013-05-28 06:03:18 UTC
John Zeroian wrote:

I tried to get a Hauler and realised you can't get them on a Trial Account. I don't see exactly why it has the Trial Account limits because it doesn't really effect the Economy.... Since you can't get contracts for people to haul your Ore from let's say Ussad to.. Jita there isn't really much of an option but to keep going back and forth between Jita and Ussad about 10 times depending on how much Ore you need to haul / sell. I know that the route between Jita and Ussad is really dangerous and would definitly need an escort. I think that atleast there should be a limit on the higher tech Haulers but not the lower tech.. Simply because it's almost impossible to haul your materials back and forth to a destination.

I realise that limits kinda make people 'Want' to buy a 30 day Pilots License / register but i personally don't like limits.. they get frustrating.

The limit could be tweaked where players with a Trial Account can only level the Industrial level required for a hauler only once, and only be able to use the Level 1 Haulers.

I agree about the limit on Mining Barges, that really does effect the econonmy. I don't really see a point on the Hauler limit though.. Atleast make the lower tech Haulers accesable to anyone and the higher tech Haulers only accesable to players with a registration.

This is just my opinion, and I do plan on upgrading my account in the future.. really depends on how I do financially this month.


So Braxus basically hit the nail on the head. What's to stop me from making 30 trial accounts to avoid wardecs and move all my stuff, then biomassing the characters to do it all again.

You are on a trial account. The idea is to give you a taste of Eve, not let you eat everything.
Shereza
Center for Advanced Studies
Gallente Federation
#5 - 2013-05-28 06:17:38 UTC
Letting people train and fly all the ships available to them via the in-game tutorials is not going to present a serious danger of letting them "eat everything."

Regarding the "but then someone will create an alt account to avoid wardec stuff" please consider these.
#1 You can send yourself a buddy invite, accept it, PLEX it, and have a 51 day subscribed account all for the low, low cost of increasing your play time by another 30 days. You won't be able to do as many simultaneous haulers as if the trial restriction on industrials were lifted, but you'd have it for about 2.3~x longer.

#2 Once the "second skill queue for PLEX" thing goes through (presuming it goes through of course) you'll be able to train alts right on your own account to bypass wardec issues.

Frankly the only reason I can see to not allow trial accounts to use industrial ships is to prevent mass(ive) market manipulation, and compared to what you could do with freighters I don't really see that as a potentially serious problem that would sneak up on CCP without them noticing the massive rise in trial accounts required to pull it off. Once the dual skill queues feature goes live CCP might as well repeal the trial restriction on industrials.
TheSkeptic
Federal Navy Academy
Gallente Federation
#6 - 2013-05-28 07:32:06 UTC
It's been a while... but isn't there a difference between the new player tutorial and the career path tutorials where you actually get the hauler?

...

Threndir
ISK Enterprises Ltd
#7 - 2013-05-29 07:59:35 UTC
@Shereza How can you compare dual character training with a trial? A trial hasnt spend a dime on eve, be it real currency or in-game. A subscribed member who enables dual character training is paying a plex (~500mil) to do so.

Imo, the limitations are fine. Trials don't need to fly industrials to know if eve is the game for them. If it is, they need to subscribe to enable all the options in game.
Erloas
Sebiestor Tribe
Minmatar Republic
#8 - 2013-05-29 19:35:14 UTC
I took several long breaks from when this character was first started, but I was around when close to the time when the trial account limitations were put into place.

If I remember correctly the primary reason for putting trial account limitations on skills wasn't to limit what a new player could do and how they could affect the economy. It was designed to eliminate certain exploits and mass farming, especially from bots. It did no good to ban bots when they could simply create a new account and be back in business within a couple days, or as the case may be making a dozen accounts a few days apart so when one was banned you had another one already ready.

That was also before the mining ships had dedicated ore holds so the only practical way to mine was into jetcans. It was getting to be very common where a new player would train into a hauler as quickly as possible (and that is usually not even a couple hours) jump into a belt and steal as much ore as they could out of any jetcans people had out. It was fast and easy and at that point the hauler would be protected by Concord. Once the ore was stolen it would be sold or sent to a real account to be refined. It was a zero risk venture because there was nothing invested into the character.

Of course now that flipping cans gives kill rights and mining ships have dedicated ore holds it probably isn't worth doing. It could might be worth removing the limitation.

But there very well could have been other exploits and situations that came up with haulers when I was gone and just haven't heard of.
Minerva Achaea
Entropic Doom
#9 - 2013-05-29 21:55:06 UTC
Nothing of any significance can be hauled in a T1 Industrial.

Is cruel to give the noobs a Badger and not let them fly it.

Entropic Dooom: get paid to kill people! Revenue paid out weighted by destruction. Guaranteed 100M isk total weekly payout. https://forums.eveonline.com/default.aspx?g=posts&m=3108383

Shereza
Center for Advanced Studies
Gallente Federation
#10 - 2013-05-30 07:05:09 UTC
Threndir wrote:
@Shereza How can you compare dual character training with a trial? A trial hasnt spend a dime on eve, be it real currency or in-game. A subscribed member who enables dual character training is paying a plex (~500mil) to do so.


And either way doing so to avoid war-dec harassment on a hauler alt is just that. That is how I can, and did, compare setting up a free trial account with dual character training. Both are methods of achieving the same end, but one is cheaper while the other is more permanent.
TheSkeptic
Federal Navy Academy
Gallente Federation
#11 - 2013-05-30 07:34:26 UTC
Minerva Achaea wrote:

Is cruel to give the noobs a Badger and not let them fly it.


Think of it more like a carrot on a string...

...

Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2013-05-30 07:47:31 UTC  |  Edited by: Alvatore DiMarco
TheSkeptic wrote:
Minerva Achaea wrote:

Is cruel to give the noobs a Badger and not let them fly it.


Think of it more like a carrot on a string...


I've invited several people to come try EVE. They all finished the tutorial and did all the career agent missions on their trial accounts.

When reaching the end of the Industry arc and being granted the Iteron, only to discover they weren't allowed to train the skill to fly it, they all had the exact same thing to say:

"Well that's f-ing stupid. Why give me the ship if I'm not allowed to fly it?"

Needless to say, it didn't resonate positively with them. I'd even go so far as to say they felt like it was a blatant money-grab. "Here's a shiny new ship - but you can't fly it until you give us money!"
Laura Dexx
Blue Canary
Watch This
#13 - 2013-05-30 10:03:22 UTC
The limitations are in place to counteract botters, who would just do a shitton of hauling missions and make mad dosh.
Ruze
Next Stage Initiative
#14 - 2013-05-30 12:40:30 UTC
Alvatore DiMarco wrote:
TheSkeptic wrote:
Minerva Achaea wrote:

Is cruel to give the noobs a Badger and not let them fly it.


Think of it more like a carrot on a string...


I've invited several people to come try EVE. They all finished the tutorial and did all the career agent missions on their trial accounts.

When reaching the end of the Industry arc and being granted the Iteron, only to discover they weren't allowed to train the skill to fly it, they all had the exact same thing to say:

"Well that's f-ing stupid. Why give me the ship if I'm not allowed to fly it?"

Needless to say, it didn't resonate positively with them. I'd even go so far as to say they felt like it was a blatant money-grab. "Here's a shiny new ship - but you can't fly it until you give us money!"


Your right.

They need to remove the hauler from the end of that tutorial. A lot easier and less complications than the possible exploits we here can predict, and the many we may not, by letting players have industrial ships.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Gorgoth24
Aliastra
Gallente Federation
#15 - 2013-05-30 23:56:34 UTC
I'm not sure of the botting implications, but I do think that this limit should be removed as a hauler is generally utility, not direct isk making like a combat or miner.
Gorgoth24
Aliastra
Gallente Federation
#16 - 2013-05-30 23:59:54 UTC
Gorgoth24 wrote:
I'm not sure of the botting implications, but I do think that this limit should be removed as a hauler is generally utility, not direct isk making like a combat or miner.


EDIT: I did read the thread and I understand someone could use a bot to do hauling missions but I don't think the isk made would justify it. (No, I did not do the math).
Shereza
Center for Advanced Studies
Gallente Federation
#17 - 2013-05-31 00:21:19 UTC
The problem with potential abuse by botters is that hauling missions, AFAIK, could conceivably go to L4s easily without needing larger ships than plain industrials. Combat missions, on the other hand, would require BCs for L4s at least if not L3s, and BCs can't be trained by trial accounts. I don't know what the profit margins on L4 hauling missions are, but if they're worth abusing they will be I'm sure.
Goldensaver
Maraque Enterprises
Just let it happen
#18 - 2013-05-31 00:59:20 UTC
Shereza wrote:
The problem with potential abuse by botters is that hauling missions, AFAIK, could conceivably go to L4s easily without needing larger ships than plain industrials. Combat missions, on the other hand, would require BCs for L4s at least if not L3s, and BCs can't be trained by trial accounts. I don't know what the profit margins on L4 hauling missions are, but if they're worth abusing they will be I'm sure.


Restrict L4's and L3's so they can't be accessed by trial accounts?

As you said, combat L3's need BC's (at least at the skill level acquirable in 21 days), and you can't get those in trials, so why not lock out L3 and 4 hauling missions too?
Erloas
Sebiestor Tribe
Minmatar Republic
#19 - 2013-05-31 03:22:16 UTC
Well I just recently ran a few level 4 hauling missions, mostly for a corp I already had good standings with just to see how they paid and see if it would be a practical way to grind standings for refining without tanking my standings with my preferred faction. While it was fairly easy and reasonable standing increases the money was fairly poor. Even running them in a blockade runner it was less money then I would make mining in high-sec even in a venture, well maybe close to the same.