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[PROPOSAL] Cynosural fields and onlining forcefields

Author
Grarr Dexx
Now Look What You've Made Me Do
#1 - 2013-05-15 20:07:11 UTC
Two small additions to the rules, possibly enforced within game limits:

1. If a tower is onlining, it should not be possible to light a cynosural field within (forcefield size + 3km) range of the tower
2. If a cynosural field is lit inside (forcefield size + 3km) range of a tower, it should not be possible to online the forcefield

Lighting cynosural fields five seconds or so before the forcefield of a tower goes online is spreading like wildfire. I don't see how this is not already enforced within the limits of the game, since it provides options to move capital ships with near absolute safety.
Mallak Azaria
Caldari Provisions
Caldari State
#2 - 2013-05-16 03:06:36 UTC
So you're angry because you missed out on a kill I guess.

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Varius Xeral
Doomheim
#3 - 2013-05-16 03:10:25 UTC
Perfectly legitimate use of game mechanics.

Sorry about your missed carrier kill (not really, no one cares).

Official Representative of The Nullsec Zealot Cabal

Grarr Dexx
Now Look What You've Made Me Do
#4 - 2013-05-16 15:20:55 UTC  |  Edited by: Grarr Dexx
Mallak Azaria wrote:
So you're angry because you missed out on a kill I guess.


What does that have to do with anything?

Varius Xeral wrote:
Perfectly legitimate use of game mechanics.

Sorry about your missed carrier kill (not really, no one cares).


You can't light a cynosural field inside a forcefield, why should this be possible?
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#5 - 2013-05-17 08:16:48 UTC
Grarr Dexx wrote:
Two small additions to the rules, possibly enforced within game limits:

1. If a tower is onlining, it should not be possible to light a cynosural field within (forcefield size + 3km) range of the tower
2. If a cynosural field is lit inside (forcefield size + 3km) range of a tower, it should not be possible to online the forcefield

Lighting cynosural fields five seconds or so before the forcefield of a tower goes online is spreading like wildfire. I don't see how this is not already enforced within the limits of the game, since it provides options to move capital ships with near absolute safety.


Given that I smell a pro-sub cap lobbyist with ambitions of risk free capital warfare..... I"m going to point out the following:

Cloaky stabbed T3s with interdiction nullifers.... Please explain to me how this is "risky travel' for sub caps and why it shouldnt be fixed....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Mallak Azaria
Caldari Provisions
Caldari State
#6 - 2013-05-17 09:26:24 UTC
Grarr Dexx wrote:
Mallak Azaria wrote:
So you're angry because you missed out on a kill I guess.


What does that have to do with anything?


Your proposal smells of "Wahhh someone make clever use of game mechanics me no get kill!".

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Grarr Dexx
Now Look What You've Made Me Do
#7 - 2013-05-17 11:39:43 UTC
And you have no other argument at all? Just the assumption that I was negatively affected by it? Don't really expect much more from a goonie, but I expected at least something.

Quote:
Given that I smell a pro-sub cap lobbyist with ambitions of risk free capital warfare..... I"m going to point out the following:

Cloaky stabbed T3s with interdiction nullifers.... Please explain to me how this is "risky travel' for sub caps and why it shouldnt be fixed....


Subcaps should be able to operate on their own easily, but this is not the way capital ships are designed. They are supposed to be supported, but having them travel around like this poses them no risk at all, no matter how big and helpless the ship. It is not an intentional feature.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#8 - 2013-05-17 15:18:05 UTC
Grarr Dexx wrote:
And you have no other argument at all? Just the assumption that I was negatively affected by it? Don't really expect much more from a goonie, but I expected at least something.

Quote:
Given that I smell a pro-sub cap lobbyist with ambitions of risk free capital warfare..... I"m going to point out the following:

Cloaky stabbed T3s with interdiction nullifers.... Please explain to me how this is "risky travel' for sub caps and why it shouldnt be fixed....


Subcaps should be able to operate on their own easily, but this is not the way capital ships are designed. They are supposed to be supported, but having them travel around like this poses them no risk at all, no matter how big and helpless the ship. It is not an intentional feature.


Given that we're not comparing spaceships with real-life naval examples, I'd have to point out that generations of Sci-fi writers and tv shows disagree with your opinion on what Capital ships should be....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Grarr Dexx
Now Look What You've Made Me Do
#9 - 2013-05-17 15:29:24 UTC
Asuka Solo wrote:
Grarr Dexx wrote:
And you have no other argument at all? Just the assumption that I was negatively affected by it? Don't really expect much more from a goonie, but I expected at least something.

Quote:
Given that I smell a pro-sub cap lobbyist with ambitions of risk free capital warfare..... I"m going to point out the following:

Cloaky stabbed T3s with interdiction nullifers.... Please explain to me how this is "risky travel' for sub caps and why it shouldnt be fixed....


Subcaps should be able to operate on their own easily, but this is not the way capital ships are designed. They are supposed to be supported, but having them travel around like this poses them no risk at all, no matter how big and helpless the ship. It is not an intentional feature.


Given that we're not comparing spaceships with real-life naval examples, I'd have to point out that generations of Sci-fi writers and tv shows disagree with your opinion on what Capital ships should be....


I am defining capital ships as they were designed for EVE.
Mallak Azaria
Caldari Provisions
Caldari State
#10 - 2013-05-17 20:35:12 UTC
Grarr Dexx wrote:
It is not an intentional feature.


I have not yet seen CCP say anything to that effect. How do you know it's not intended? Do you work for CCP?

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Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2013-05-19 04:33:54 UTC
+1
I agree

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

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Dark Drifter
Sons of Seyllin
Pirate Lords of War
#12 - 2013-05-27 21:59:48 UTC
Asuka Solo wrote:


Cloaky stabbed T3s with interdiction nullifers.... Please explain to me how this is "risky travel' for sub caps and why it shouldn't be fixed....


if you die to this particular breed of T3 the you are doing it wrong.

i agree with the OP this is why:

let me first state that i do not actively hunt capital ships. any cap kills i have been on are down to the pilots stupidity not me or my friends laying elaborate tarps.

using this mechnic to shield the transport of CAPS/SUPERS/JFs not (in my personal belief) a use the CCP envisioned. but the EVE player base being what it is found and started abusing it

i personally think that CCP need to tweek the CYNO and JUMP mechanics to include spatial drift of the lighting beacon. namely this:

for every 10 km off the initial lighting possistion of the becon the host hull is the jumping hull has a possible jump deviation of 10,000km (could possible be reduced with adding a bonus to one of the current jump skills)

failing that it should not be possible to light a cyno within the projected range of a POSs force field if the POS is online without its force field up. if its offline or onlining (still in the countdown) the cyno can be lit withing the force fields projected range

however once the tower is online, any ships jumping to said cyno will load grid at the force fields projected range limit wether it is active or not.