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Wormholes

 
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Gravimetrics in Odyssey

First post
Author
Pitt POssum
Perkone
Caldari State
#21 - 2013-05-27 07:31:40 UTC
How about...just not showing sigs on that thing, only anos (and stuff thats automatically 100% with onboardscanner).

I mean they went full CCP here again. This is the typicall not thinking it through at all thing they pull every now and then. No they always do, not only every now and then. And its not like they will change it anytime soon, because "its kinda working now".

Also why remove sleepers from radar and mag, might aswell pull em of ladars too then, so those we are 5 ppl in a c5 and farm all day corps can get internet spaceships rich, while never ever have to worry about getting jumped while farming ever.
Terrorfrodo
Interbus Universal
#22 - 2013-05-27 08:04:04 UTC
Pitt POssum wrote:
Also why remove sleepers from radar and mag, might aswell pull em of ladars too then, so those we are 5 ppl in a c5 and farm all day corps can get internet spaceships rich, while never ever have to worry about getting jumped while farming ever.

Good thing then that it's not going to happen.

.

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#23 - 2013-05-27 08:47:01 UTC
Me and James are talking to CCP about probing and overlay. Your concerns are posted on internal CSM/CCP forums and CCP is aware of the issues.

Burn the land and boil the sea You can't take the sky from me

Euthanasia Anneto
Embers Children
#24 - 2013-05-27 09:52:27 UTC
Jack Miton wrote:
Svodola Darkfury wrote:
Amanda Chelian wrote:
Fair point, but won't the automatic signature detection still be limited by the scanner's 14 AU range? Most systems are considerably larger than that, which opens up the possibility of a wormhole opening up outside my mining ship's range.

No. The range of the on-board scanner is infinite (256 au or so but for almost every system in the game, it's perfect).

is it actually in odyssey?
because it's not at the moment you know, it's 64au.

I was thinking 100% same thing. Normal on-board is up to 64AU, it's not a deep-space scanner obvious.

I don't even get it whilst persons/corps are complaining about getting ganked during mining ops in a WH. Obvious they're doing things wrong.

.EC.. of [TOHA], Industrialists with guns. We're overe there, some where and no where... Contacting go through ingame convo's .EC.. and [TOHA] are recruiting, get in contact with us

Sushi Nardieu
Federal Navy Academy
Gallente Federation
#25 - 2013-05-27 10:39:37 UTC  |  Edited by: Sushi Nardieu
1) Require a probe to detect new signatures. Why should a ship not fit for scanning have ANY ability to find signatures?
This is just as bad as the free tank mining barges get without fitting a single module.

2) Require you to press scan button.

The Guns of Knowledge 

Derath Ellecon
University of Caille
Gallente Federation
#26 - 2013-05-27 10:55:48 UTC
Euthanasia Anneto wrote:
Jack Miton wrote:
Svodola Darkfury wrote:
Amanda Chelian wrote:
Fair point, but won't the automatic signature detection still be limited by the scanner's 14 AU range? Most systems are considerably larger than that, which opens up the possibility of a wormhole opening up outside my mining ship's range.

No. The range of the on-board scanner is infinite (256 au or so but for almost every system in the game, it's perfect).

is it actually in odyssey?
because it's not at the moment you know, it's 64au.

I was thinking 100% same thing. Normal on-board is up to 64AU, it's not a deep-space scanner obvious.

I don't even get it whilst persons/corps are complaining about getting ganked during mining ops in a WH. Obvious they're doing things wrong.



Yes it is. I don't feel like going back through the threadnaught, but the devs in there had confirmed the discovery scanner is essentially infinite range, ie scans an entire system regardless of size.
TunaKross
Brutor Tribe
Minmatar Republic
#27 - 2013-05-27 10:59:55 UTC  |  Edited by: TunaKross
Chitsa Jason wrote:
Me and James are talking to CCP about probing and overlay. Your concerns are posted on internal CSM/CCP forums and CCP is aware of the issues.


Chitsa im counting on you! Big smile

No way in hell that farmers don't have to drop probes to check for incoming wormholes. You know as much as me, that little extra time where they don't notice the new sig can make or break if you catch them or not.

Tuna
Gary Bell
Therapy.
The Initiative.
#28 - 2013-05-27 12:03:44 UTC
I know this will change alot of wormhole mechanics.. But imagine the glory in nullsec.. Jump in warp right to ice belt bubble and PEW PEW.. It will be glorious..

NULL tears shall create new rivers!
unimatrix0030
University of Caille
Gallente Federation
#29 - 2013-05-27 12:05:00 UTC
Miners shouldn't complain, site runners already have the same thing with the normal sites now.
In oddesy only the mags, radars, and gas sites need to be scanned.
Maybe the thing to tweak is rather the time between scans when the autoscan runs. Since it doesn't require any effort it should be set to a longer time, unless you press the scan button manualy.

No local in null sec would fix everything!

Vivian Marcos
Brutor Tribe
Minmatar Republic
#30 - 2013-05-27 13:04:20 UTC
Euthanasia Anneto wrote:
Jack Miton wrote:
Svodola Darkfury wrote:
Amanda Chelian wrote:
Fair point, but won't the automatic signature detection still be limited by the scanner's 14 AU range? Most systems are considerably larger than that, which opens up the possibility of a wormhole opening up outside my mining ship's range.

No. The range of the on-board scanner is infinite (256 au or so but for almost every system in the game, it's perfect).

is it actually in odyssey?
because it's not at the moment you know, it's 64au.

I was thinking 100% same thing. Normal on-board is up to 64AU, it's not a deep-space scanner obvious.

I don't even get it whilst persons/corps are complaining about getting ganked during mining ops in a WH. Obvious they're doing things wrong.



normal on-board and scanner overlay are 2 different things, and it might have been a typo in that quote. The on board is 64au, the scanner overlay is going to be a built in deep space probe, with the range of it.

My 2 cents is currently, if you get ganked while mining, you're an idiot, or have some really bad luck. With this new scanner overlay, only idiots or those with bad luck will still get caught in belts. No difference there :D.

However (i havent set up the new sisi) i don't remember if the scanner overlay gives you a list of new sigs, if it only shows them in space then your gonna have to move that camera around :P.

Hey sky, get back to work! U 2 cips....

Tinna Benuse
Garoun Investment Bank
Gallente Federation
#31 - 2013-05-27 13:09:13 UTC
Today: You can use Deep Space Probe to check new signatures (Like WHs) and let's say that you hit scan button every 30 seconds. To somebody jump into the WH launch probes and scan you into Gravimetric site, let's say more 30 seconds.
This way you can escape with your mining barges if you paying attention.

Odyssey: Overlay show the new signature to you, but if you miss the "bip" because people are speaking on TeamSpeak or you cant see the new signature on your screen because you are looking for some your dozens of windows.
Some seconds later covert ops ship is over you and bye-bye mining barge.

The question is: How much time do a "Arazu" need to point your mining barge since new signature flares?

I'm not a fan when you have just seconds to save your mining barge, even if you are paying attention.
Maybe CCP want that you have military ships (like Falcon) there to protect you, but I dont like it.
Britta Nolen
Sama Guild
#32 - 2013-05-27 13:45:56 UTC
All this bitchin' is pointless. The crazy masochists that mine in wormholes will still have probes out as usual esp if there's a delay in the overlay. The afk wormhole miners who need ammo & what not{ like me} wont give a damn and roll the dice. Even then, its usually less than an hour a month.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#33 - 2013-05-27 17:13:44 UTC
Thanks for passing this onto CCP.

Cap escalations are already notoriously hard to catch, this change just makes it ridiculous...
Rek Seven
University of Caille
Gallente Federation
#34 - 2013-05-27 17:57:30 UTC
Chitsa Jason wrote:


How do you propose it should work then?


From another thread...

Rek Seven wrote:
@ CCP, is there a delay in time between a new signature spawning and the "discovery scanner" detecting the new signature?

If not i would suggest that you add one. Add a 5 minute delay between a new signature (i.e. a wormhole) spawning and the discovery scanner being able to detect it... but for pilots that are using probes and actively pressing the scan button, reward their efforts by having no delay between probe scanning and new signature detection.

WHAT SAY YOU?
Bleedingthrough
#35 - 2013-05-27 18:32:02 UTC
Oxandrolone wrote:
Thanks for passing this onto CCP.

Cap escalations are already notoriously hard to catch, this change just makes it ridiculous...


Never actually ganked a ratting fleet but I assume it's easy to find sieged/triaged caps. Am i missing something???
James Arget
Future Corps
Sleeper Social Club
#36 - 2013-05-27 18:49:44 UTC
TunaKross wrote:
Chitsa Jason wrote:
Me and James are talking to CCP about probing and overlay. Your concerns are posted on internal CSM/CCP forums and CCP is aware of the issues.


Chitsa im counting on you! Big smile

No way in hell that farmers don't have to drop probes to check for incoming wormholes. You know as much as me, that little extra time where they don't notice the new sig can make or break if you catch them or not.

Tuna

I'll just stop coming on to your teamspeak to try to listen to your concerns directly then. :(

CSM 8 Representative

http://csm8.org

Rengerel en Distel
#37 - 2013-05-27 19:41:27 UTC
Last i checked (yesterday) new sigs only show up if you change your filter back and forth to reload the list. I've asked 3 or 4 times in the feedback thread if that's a bug or intentional, with no response yet. The new sigs also take 30 seconds or so to show up in the space view. The devs keep calling it instant, but it has been anything but instant in my tests.

With the increase in shiptoasting, the Report timer needs to be shortened.

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#38 - 2013-05-27 21:28:45 UTC
TunaKross wrote:
Chitsa Jason wrote:
Me and James are talking to CCP about probing and overlay. Your concerns are posted on internal CSM/CCP forums and CCP is aware of the issues.


Chitsa im counting on you! Big smile

No way in hell that farmers don't have to drop probes to check for incoming wormholes. You know as much as me, that little extra time where they don't notice the new sig can make or break if you catch them or not.

Tuna


Tuna I am aware of how ridiculous this will be for catching people in whs as I do this myself. Believe when I say that I am interested myself for this mechanic do get delayed mode or even to remove sigs from overlay.

Burn the land and boil the sea You can't take the sky from me

Jack Miton
School of Applied Knowledge
Caldari State
#39 - 2013-05-27 22:21:56 UTC
Gary Bell wrote:
I know this will change alot of wormhole mechanics.. But imagine the glory in nullsec.. Jump in warp right to ice belt bubble and PEW PEW.. It will be glorious..
NULL tears shall create new rivers!

as opposed to now where you have to scan down ice belts? oh wait....

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Bloody Wench
#40 - 2013-05-27 23:05:31 UTC
Gary Bell wrote:
I know this will change alot of wormhole mechanics.. But imagine the glory in nullsec.. Jump in warp right to ice belt bubble and PEW PEW.. It will be glorious..

NULL tears shall create new rivers!


You're forgetting just one thing.


Local....

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack