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No podding, more PvP

First post
Author
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#101 - 2013-05-26 03:30:37 UTC
Riot Girl wrote:
I prefer ideas which encourage PvP to ideas which cater for the excuses of those who don't wish to PvP.


Simple solution is either embrace PvP, or try to avoid/don't rage if someone brings it to your doorstep.

Stay aligned, and watch D-Scan.
Or, just say "f**k it" and go look for the fight.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#102 - 2013-05-26 07:32:01 UTC
flakeys wrote:
Or let's just remove all implants from the game? Cool

Remove learning implants, yes, remove hardwiring and those special implants like Slaves, no.

Now, more than ever, we need a dislike button.

Lexmana
#103 - 2013-05-26 08:00:53 UTC
No podding = less pvp for obvious reasons ...
Argel OTF2
The Free Republic of OTF2
#104 - 2013-05-26 08:34:07 UTC
Mara Pahrdi wrote:
Nexus Day wrote:
If implants were made to expire instead of being destroyed to fuel the economy, and if podding did not occur, would people PvP more? Especially considering one of the easiest ways to get implants is through FW?

Sometimes the cost of the ship is secondary to the cost of implants. If the risk of losing implants in combat went away my guess is more people would participate.

Risk is part of the fun in this game. You should not play EVE if you don't like risk.

If you cannot afford to lose those implants, do not use them.


Nobody disagrees with that principle, but it seems to be the reverse in effect at the moment, ie: if you can't afford to lose implants, don't pvp. Many people don't want to be multi-alt, specialised players, they want a character that can do almost everything including pvp without losing ability in other more mainstream areas. The consequences of pvp on a 'main' are seemingly too high for some people once the time/cost/effort is calculated.

I started an alt to pvp/FW because it seemed that I would get around a lot of the hassle with standing or having to replace implants, ships etc. I think the perception that pvp requires a total shift in your character's other activities in order to facilitate it is maybe the biggest barrier, and implants are part of that.

Not that it stopped me, but I understand why some people would consider it not worth the hassle.
Kreeia Dgore
24th Imperial Crusade
Amarr Empire
#105 - 2013-05-26 10:01:56 UTC
I support the idea OP introduced. I am one of people thinking this way. I tried pvp on friend's account, it was very amusing (kaboom b*tchez!!) and I love FWing with that account, but I want to do it with my main without many pointless expenses. Implants are part of that problem. I don't understand why do I have to risk hundreds of thousands isk just when I want to kill something. Or be killed in that matter, which somehow seems more probable. Loosing ship and equipment is ok, after all the whole eve economy is bades on that, but frankly the deeper in the game you are the bigger are the barriers telling you not to engage in any PvP whatsoever. Spent milions on implants? Don't fight, all would be in vain once you die! Learned many milions of skills? Don't pvp because of clone costs! Btw simple reduction on clone prices by 30% or so for Oddysed can hardly be seen as adressing this issue, more like getting some more time to figure out how to rework the whole system.
Anyway, I think that at some point everyone in eve should start doing pvp, simply because you can't do industrial/pve stuff forever without getting bored. If you have enough money to buy at least a hundred frigates, some destroyers and apropriate equipment for them then it makes total sence to join the space rampage and kill someone. But at that point the whole career so far weights heavily agains doing so instead of supporting or at worst being neutral. But as long as those pointless ISK faucets like clone costs are in place I fear there will be many people who simply don't go shoot people because of the toys it breaks you when you do.

And for the "make an alt you n00b" crowd: You know, the point of main character is that you do stuff with him. You can have alts to help you around, but if you want to pvp with alt your main account looses its reason d'etre. The advice given can be translated into "wanna pvp? ignore your main and start again!" That seems like a hole in game design. And even more so when one can switch bewithout any difficulties switch between any other career except for pvp mongrel.
March rabbit
Aliastra
Gallente Federation
#106 - 2013-05-26 10:19:29 UTC
Kreeia Dgore wrote:
I don't understand why do I have to risk hundreds of thousands isk just when I want to kill something.

any reasons to log in and go PvP is no one risks anything?

just go to SiSi and have all fun you want

The Mittani: "the inappropriate drunked joke"

Abrazzar
Vardaugas Family
#107 - 2013-05-26 10:33:00 UTC
Well, reducing the ISK loss per pod will allow those people that do PvP to do more PvP because they can spend less time grinding ISK to finance another pod. So even when only few people will jump the fence and into PvP, the overall increase in active PvPers looking for a fight will increase the density of combatants and thus increase the likeliness of finding a fight.
James Amril-Kesh
Viziam
Amarr Empire
#108 - 2013-05-26 12:12:41 UTC
Seven Koskanaiken wrote:
They should make implants player made

No.
We need more isk sinks, not less.

Enjoying the rain today? ;)

Minmatar Citizen160812
The LGBT Last Supper
#109 - 2013-05-26 12:16:25 UTC
Low Sec + Lost Pod = You're a Moron.
Adunh Slavy
#110 - 2013-05-26 14:35:47 UTC
James Amril-Kesh wrote:
Seven Koskanaiken wrote:
They should make implants player made

No.
We need more isk sinks, not less.



Player made implants have been increasingly hinted by CCP. Don't be too upset when it happens.

They'll still cost a lot I suspect. Hopefully nothing that is involved with finding implant parts and assembling them also involves shooting rats that have bounties. People not shooting rats, but doing something else, reduces the use of ISK faucets, The end result being less ISK in the economy than would have occurred other wise.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#111 - 2013-05-28 15:37:05 UTC  |  Edited by: Sergeant Acht Scultz
Adunh Slavy wrote:
Seems like most of the PVP chest thumpers are basing their arguments on a slippery slope fallacy.



Thumpers and fallacies result in second character training in same account, reduction of clones cost and on the verge of getting revamp.

Rails/blasters revamp after literally thousands of pages of complaints through several threadnaughts guys like you came with same fantastic observations and spectacularly intelligent comments like this you made.

Ships rebalance you guys said they were fine and should not be taken look at because you ware afraid to loose your tràlàlà, and the list goes on and on and on and on.

It's thanks to these thumper players like you like to call them, this game becomes better and attracts more and more people, not because of selfish arrogants unable to adapt or evolve that would like this game to still be at vanilla version.
In the end you self congratulate yourself this game is awesome and better like if you were for something when actually you guys have nothing to do with it, it's rather the opposite.

Cya for more thumps and fallacies soon. Watch the door closely but avoid watching the looker hole, you might see something you don't like.

removed inappropriate ASCII art signature - CCP Eterne

Vertisce Soritenshi
The Scope
Gallente Federation
#112 - 2013-05-28 15:41:38 UTC
Why exactly should implants just "Expire"? Are they food? How would this boost the economy? Why does the economy even need boosting? Applesauce?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Adunh Slavy
#113 - 2013-05-28 15:44:51 UTC
Sergeant Acht Scultz wrote:
Adunh Slavy wrote:
Seems like most of the PVP chest thumpers are basing their arguments on a slippery slope fallacy.

Thumpers and fallacies result in second character training in same account, reduction of clones cost and on the verge of getting revamp.

So your solution is a new character? LOL, the fact that you don't see how this a bad design means you are beyond understanding the issue.

As for the rest of your BS, red herring. Drag your little fish someplace else.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Minmatar Citizen160812
The LGBT Last Supper
#114 - 2013-05-28 15:49:04 UTC
I'm still waiting to be able to dig implants out of corpses. Just a chance based on a skill and make the facilities only available in low/null.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#115 - 2013-05-28 15:51:05 UTC
Vertisce Soritenshi wrote:
Why exactly should implants just "Expire"? Are they food? How would this boost the economy? Why does the economy even need boosting? Applesauce?



Economic reasons, we could also imagine the expiration of these for several reasons but I'm quite against this.

While clones cost at each death is without a doubt an element impacting players choice to pvp or not, implants loss can perfectly be avoided by clone jumping.
Clone jumping reduced to 18/20 hours or even 12 plus clone cost fixed once per whatever amount of sp and no matter how much your toon dies would help a lot to push players to do more pvp, older players to use their higher sp clone etc.

Implants are not a negative point since it's players choice to use them or not, clone cost at each death is negative, clone jump timer is also negative and does not take in consideration the majority of players actually have a life and the 24h timer just does not help them choose to pvp or pve but pushes them too keep the pve toon and keep killing red crosses instead of players.

removed inappropriate ASCII art signature - CCP Eterne

Ocih
Space Mermaids
#116 - 2013-05-28 16:58:12 UTC
Clones aren't an issue. Motive is. The only thing I gain from PvP in EVE is a Killmail. I don't want it, I don't need it.
baltec1
Bat Country
Pandemic Horde
#117 - 2013-05-28 16:59:06 UTC
Ocih wrote:
Clones aren't an issue. Motive is. The only thing I gain from PvP in EVE is a Killmail. I don't want it, I don't need it.

You are killing the wrong things.
March rabbit
Aliastra
Gallente Federation
#118 - 2013-05-28 17:06:29 UTC
baltec1 wrote:
Ocih wrote:
Clones aren't an issue. Motive is. The only thing I gain from PvP in EVE is a Killmail. I don't want it, I don't need it.

You are killing the wrong things.

need to agree

The Mittani: "the inappropriate drunked joke"

Ocih
Space Mermaids
#119 - 2013-05-28 17:16:39 UTC
baltec1 wrote:
Ocih wrote:
Clones aren't an issue. Motive is. The only thing I gain from PvP in EVE is a Killmail. I don't want it, I don't need it.

You are killing the wrong things.


I try not to judge Bat-Co. It isn't for me to say why others play games but I refuse to feed on the weak. That's the choice I make in this game and in any game.

Provi and NRDS were never a stepping stone to something greater for me. It was a genuine decision I made in EVE. I suppose I need to see the flaw in my own game as I am in High Sec and not HQ'ed out of Hosh or Ziriert. Again I lack the desire, the motive.

tldr: I don't want to shoot neutral freighters. It feels wrong.
baltec1
Bat Country
Pandemic Horde
#120 - 2013-05-28 17:40:21 UTC  |  Edited by: baltec1
Ocih wrote:


tldr: I don't want to shoot neutral freighters. It feels wrong.


How about people like this?

Much cheaper to do, he was going to die anyway, it was most likely an RMT mission and I bet you could do it much more efficiently.