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[Proposal] Soundwaves Larger Belts Fron Fanfest

First post
Author
Cruell Nightmare
Blackrock Vanguard
RAZOR Alliance
#1 - 2013-04-25 15:25:51 UTC  |  Edited by: Cruell Nightmare
Watching the Balancing Laughter and Tears, Soundwave mentioned he would like to Have two larger belts, rather then the 20 small belts in a system. We love this idea !

Please continue to post your own thoughts on this as I just built the post to reiterate what Soundwave mentioned

Larger Grid
Greater options for game play.
Greater Pvp Options
Nomistrav
Center for Advanced Studies
Gallente Federation
#2 - 2013-04-25 15:34:01 UTC
+1!!!!

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

pyronatic
Federal Navy Academy
Gallente Federation
#3 - 2013-04-25 15:40:43 UTC
+1
Velicitia
XS Tech
#4 - 2013-04-25 15:42:08 UTC
yeah, larger belts (maybe in grav sites, instead of static) would be great.

There's this planned for tomorrow --> 14:00/07:00 EVE is Real - Asteroid Mining

Perhaps Soundwave dropped an early hint?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Cruell Nightmare
Blackrock Vanguard
RAZOR Alliance
#5 - 2013-04-25 15:43:18 UTC
Velicitia wrote:
yeah, larger belts (maybe in grav sites, instead of static) would be great.

There's this planned for tomorrow --> 14:00/07:00 EVE is Real - Asteroid Mining

Perhaps Soundwave dropped an early hint?



Perhaps, We will see
Cruell Nightmare
Blackrock Vanguard
RAZOR Alliance
#6 - 2013-04-26 14:16:34 UTC  |  Edited by: Cruell Nightmare
Turns Out, It is another Eve to Rl presentation. Nothing to do with the Thread. Let's Keep this Idea Flowing.

I also personally loved his idea that in conjunction with the larger static belts versus 100 small belts in system. Adding/removing off grid gang links and possible having them Be local to the fleet. Where you may need multiple boosters to cover the "Belt"
Tyrion Lanster
Hole in the Sky Resources
#7 - 2013-04-27 01:12:11 UTC
+1
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#8 - 2013-04-28 00:50:17 UTC
+1. The weird semi-circle belts really screw with immersion. Having massive, broad belts that actually span a solar system would be pretty amazing -- especially if the belts had interesting things to find/explore.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Loney
CyberDyne R-D
Artificial Intellagence
#9 - 2013-04-28 03:24:01 UTC
Cruell Nightmare wrote:
Watching the Balancing Laughter and Tears, Soundwave mentioned he would like to Have two larger belts, rather then the 20 small belts in a system. We love this idea !

Please continue to post your own thoughts on this as I just built the post to reiterate what Soundwave mentioned

Larger Grid
Greater options for game play.
Greater Pvp Options


I agree,

If they are changing the Static Ice Belts... Why not do the same with the ORE bests.. and make 1-3 LARGE ore belts per system.

Thanks,
Loney


+ Monthly Meetup - DC / VA / MD Area - Pass The Word +

https://forums.eveonline.com/default.aspx?g=posts&t=508844

Cruell Nightmare
Blackrock Vanguard
RAZOR Alliance
#10 - 2013-04-29 19:43:33 UTC
Makoto Priano wrote:
+1. The weird semi-circle belts really screw with immersion. Having massive, broad belts that actually span a solar system would be pretty amazing -- especially if the belts had interesting things to find/explore.



I have been thinking a lot about this little Easter egg Soundwave let loose during Fanfest.

I agree. But not only with what CCP puts into the belts, I believe this would create a massive amount of player driven content as well.



Loney wrote:
Cruell Nightmare wrote:
Watching the Balancing Laughter and Tears, Soundwave mentioned he would like to Have two larger belts, rather then the 20 small belts in a system. We love this idea !

Please continue to post your own thoughts on this as I just built the post to reiterate what Soundwave mentioned

Larger Grid
Greater options for game play.
Greater Pvp Options


I agree,

If they are changing the Static Ice Belts... Why not do the same with the ORE bests.. and make 1-3 LARGE ore belts per system.

Thanks,
Loney




Loney, I am not sure about this, As new players often default to using the civilian miner to make some isk in the very first few moments of their EVE career, and Tackling scanning is something of a challenge, Even for Vets.
Velicitia
XS Tech
#11 - 2013-04-30 10:31:33 UTC
Cruell Nightmare wrote:


Loney, I am not sure about this, As new players often default to using the civilian miner to make some isk in the very first few moments of their EVE career, and Tackling scanning is something of a challenge, Even for Vets.


well, they're turning ore grav sites into anoms, so you'll see them right away (also, new scanning mechanic is awesome). really simple to change the static belts to work like ice will work.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Krax As
Garoun Investment Bank
Gallente Federation
#12 - 2013-04-30 15:29:53 UTC  |  Edited by: Krax As
would be awesome ... gigantic belts covering multiple hundred kilometers ... MASSive roids as well as normal ones...


would be even cooler if we had real LOS mechanics (Line Of Sight) , so that smaller ships (ventures, frigs and such) could hide in belts .. when attacked by bigger stuff.... larger ships (barges, battlleships, orcas etc) would have to stay on the edges , while smaller, more maneuverable ships can dive deep and discover stuff like hacking and archeology sites and stuff.....

oh and orcas and rorquals and such would need to be on grid to boost... making security and ptarolling of belts mandatory for larger fleet ops.
Cruell Nightmare
Blackrock Vanguard
RAZOR Alliance
#13 - 2013-04-30 21:51:18 UTC
Krax As wrote:
would be awesome ... gigantic belts covering multiple hundred kilometers ... MASSive roids as well as normal ones...


would be even cooler if we had real LOS mechanics (Line Of Sight) , so that smaller ships (ventures, frigs and such) could hide in belts .. when attacked by bigger stuff.... larger ships (barges, battleships, orcas etc) would have to stay on the edges , while smaller, more maneuverable ships can dive deep and discover stuff like hacking and archaeology sites and stuff.....

oh and orcas and rorquals and such would need to be on grid to boost... making security and patrolling of belts mandatory for larger fleet ops.



My thoughts Exactly, Just in that little bit , could you imagine the sheer amount of emergent game play that could happen? I have often wondered myself how a line of sight mechanic would make my Wormhole space even more exciting. Let alone high sec and the lower secs.

Hien Morisato
Imperial Combat Engineers
#14 - 2013-05-01 00:12:08 UTC
+1

Love this idea!!

Also being that the new expansion is all about exploration I believe that by making the grav sites go away and a new Ore Site for the on-board ship scanner to pick up better and easier for new players to get the hang of.

As for the LOS idea, again all for it though I'm sure it would cause lag issues and other problems that CCP doesn't want to deal with right now. However it might come up when they start working with local and player visability. Which would fix lag issues but heh all in CCP's hands.
Cruell Nightmare
Blackrock Vanguard
RAZOR Alliance
#15 - 2013-05-03 00:48:01 UTC
Hien Morisato wrote:
+1

Love this idea!!

Also being that the new expansion is all about exploration I believe that by making the grav sites go away and a new Ore Site for the on-board ship scanner to pick up better and easier for new players to get the hang of.

As for the LOS idea, again all for it though I'm sure it would cause lag issues and other problems that CCP doesn't want to deal with right now. However it might come up when they start working with local and player visability. Which would fix lag issues but heh all in CCP's hands.



I think it would be interesting for al belts to be scanned down. But with the new changes coming to the ship scanner, I wonder how that would benefit anything. I feel like it would be the combination of all the things that would make this a great change. The massive grid, The competition of roids between competing Corporations. The on grid boosting only. (possibly the AOE Soundwave suggested for boosters) and So on. Just in high sec alone this would be a great addition to some mondane gameplay that exists. Being that most of the Decent ore in Null and WH are already single massive belts.
Hien Morisato
Imperial Combat Engineers
#16 - 2013-05-03 01:38:55 UTC
Cruell Nightmare wrote:
Hien Morisato wrote:
+1

Love this idea!!

Also being that the new expansion is all about exploration I believe that by making the grav sites go away and a new Ore Site for the on-board ship scanner to pick up better and easier for new players to get the hang of.

As for the LOS idea, again all for it though I'm sure it would cause lag issues and other problems that CCP doesn't want to deal with right now. However it might come up when they start working with local and player visability. Which would fix lag issues but heh all in CCP's hands.



I think it would be interesting for al belts to be scanned down. But with the new changes coming to the ship scanner, I wonder how that would benefit anything. I feel like it would be the combination of all the things that would make this a great change. The massive grid, The competition of roids between competing Corporations. The on grid boosting only. (possibly the AOE Soundwave suggested for boosters) and So on. Just in high sec alone this would be a great addition to some mondane gameplay that exists. Being that most of the Decent ore in Null and WH are already single massive belts.


Yep absolutely right, also if all belts were scan down belts they would change position every time they are either cleared or despawn. This would prevent bot mining, also it would force mining corps to move around system to system when they have to wait 4 hours for the next belt to spawn. Another thought is the rats in belts could be more aggressive. High sec is Frigates, Low sec is Destroyers and Cruisers maybe a battle cruiser, null is battleships. Combat sites in High sec have up to Cruisers, low sec has up to battleships (I could been wrong been a while), Null has up to capital ships. Why not put up to cruisers in high sec and progressively get harder all the way down to null. Could you imagine having to deal with a NPC super cap fleet in an scanned down asteroid belt? That would be "AWESOME!!".

Though it does bring to mine the whole fact that people that usually mine don't want to deal with that sort of thing. They just want to warp in with their mining boat, mine, and warp out. I think there was a presentation about that at fanfest, for the people that do archeology etc. Anyway I liked how belts were in WH a while back, warp in clear it of the sleeper and it was clear until the belt or gas pocket despawned. I feel that, that would be a good trade off. Have no more then say 5 belts in a system, and 5 quick respawning combat sites for people that want to rat grind.

Oh one more thing that just kind of popped in my head regarding industrial manufacturing. Why not have everything made from components like T2, capital ships and T3. Would make everything more interesting also would make the market even more complex which is what eve is all about complexity, depth, and FUN!!!!
Bugsy VanHalen
Society of lost Souls
#17 - 2013-05-03 20:17:34 UTC
What if rather than having mutiple belts, they had one massive belt in each solar system. The belt would span across many grids, all the way around the solar system like a asteroid belt in real solar system. A single belt that contains both ore and ICE.

There could be only certain warp in points that the ship scanner would give you, but you could follow the belt arc off grid to kinda make your own hidden mining areas. It would be like still having the hidden belts, but they are just sections of the large system wide belt. Maybe even make it so the father you get from the standard warp ins the better quality ores you get.
Cruell Nightmare
Blackrock Vanguard
RAZOR Alliance
#18 - 2013-05-03 20:37:30 UTC
Bugsy VanHalen wrote:
What if rather than having mutiple belts, they had one massive belt in each solar system. The belt would span across many grids, all the way around the solar system like a asteroid belt in real solar system. A single belt that contains both ore and ICE.

There could be only certain warp in points that the ship scanner would give you, but you could follow the belt arc off grid to kinda make your own hidden mining areas. It would be like still having the hidden belts, but they are just sections of the large system wide belt. Maybe even make it so the father you get from the standard warp ins the better quality ores you get.



That was what CCP Soundwave had mentioned in the Fanfest Stream, I created this thread originally off of that Idea. I am hoping that it gains enough attention, From both miners and pvpr's alike, I think it would open a new era into EVE.
Naomi Hale
#19 - 2013-05-25 15:43:59 UTC
I've always wanted a more realistic belt system. Like most solar systems we should have one or two belts that encircle the star (like between mars and Jupiter), Miners would use a scanning system (maybe replace the current survey scanner) to find hotspots and rich deposits.

Warping to these spots would generate a field (like mission and deadspace pockets) so that servers don't need to track the position of billions of rocks, but use graphical tricks like skyboxes and matt painting to give the impression that the belt stretches far beyond your ability to see. They should probably remain until exhausted so that there is a competative element and so systems aren't flooded with these mining spots.

Main belts would contain the common ores for the region, with rarer ore being spawned in anomilies. Possible due to collisions within these larger belts or extra-solar entities that have travelled between stars.

I also like the idea of player/corp owned structures and refinaries being built into hollowed out gaint asteriods (the postions of which could be scanned down then sold or claimed) with the use of mining contracts or charters. Owners could allow private or public use of their facilities, with adjustable tax rates. Providing refining, repair services, storage, even limited protection within a certain range would begin the process of moving mining and refining out of npc hands. Of course a range limit would exist between mining outposts in the same system (say 4 au) and publicly avaliable facilities would need to offer competative prices for their services.

Prospecting by Gilligan Zaftig

Lay Claim to Asteroid Belts With Mining Charters by Andrea Griffin

I'm Naomi Hale and this is my favourite thread on the forums.

Veshta Yoshida
PIE Inc.
Khimi Harar
#20 - 2013-05-25 23:05:16 UTC
Revision of belts? Sure, let me spend five minutes brain-farting and twenty minutes typing it down.

General 'look':
Each system has one to three belts consisting of an entire orbital path as physics and aesthetics dictate.
Belts are divided into X number of grids.
Majority of the belts is 'empty' rocks out of necessity as the sheer scope would otherwise make it a mining bonanza.

Interaction/Exploration:
Some grids in belts contain probeable/scannable concentrations of mineral/mineable ore (think current belts).
Other grids can contain exploration content as per normal mechanics.
Still other grids contain asteroids the size of moonlets which must be found the old fashioned way (ie. cannot be probed/scanned) and are large enough to establish asteroid bases on.
- Moonlet bases consist of half buried POS with structures on surface, otherwise same function as POS.
- Moonlet bases can mine the asteroid they are embedded in, providing lower tier moon minerals. Mining the moonlet is temporary as it will eventually break apart from integrity-/mass-loss with room for structures gradually decreasing.
- Upon breakdown the remaining base structures are destroyed and a similarly sized moonlet appears elsewhere.
- Moonlet bases can be established by pirate factions and will function as drug labs (Booster/Gas!), ship yards (BPC's), mining operations (ore/minerals, duh!) etc. Pirate bases do not degrade the moonlets and can be taken over once it is destroyed, but they are heavily defended (think Incursion level defenders).
- 'Settled' Moonlets (except pirate ones) can be probed down, difficulty depends on extent of established base with signature as pertains to probing determined by power consumption vs. max power (secret bases ahoy!).

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