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No podding, more PvP

First post
Author
Jimmy Gunsmythe
Sebiestor Tribe
#41 - 2013-05-25 16:13:20 UTC
Roime wrote:
Xavier Liche wrote:
Malcanis wrote:
baltec1 wrote:
Eram Fidard wrote:
No, the risk-adverse would simply find another reason to stay docked.


This needs to be said again.



Agreed


Can never be said too much...


Truth


False.

What is the difference between the risk-AVERSE (No D) player who does not undock, and the risk-averse player who will only engage targets when he is positive he will win?

Nothing. Both are of equal stature.

John Hancock

Riot Girl
You'll Cowards Don't Even Smoke Crack
#42 - 2013-05-25 16:16:55 UTC
Alexander Eisenhower wrote:
Perhaps you are confusing excuses with reasons, why should I break away from my profit making venture to fly a ship that i am not optimum in and get podded by you just so i can say i am brave? I think i will just cloak up and wait till you get bored, for now. But do continue to hunt me, because if you did not, than my game would not be as much fun either! Remaining elusive requires skill as much as does the hunt. But dont take my implants just because you see that as the reason I do not openly fight. For those very implants that you despise are bringing up your next opponent that much faster.

Yes, yes. Sorry for hurting your feelings.

Jimmy Gunsmythe wrote:
Both are of equal stature.

Except for the one who doesn't stay docked up.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#43 - 2013-05-25 16:18:29 UTC
For the record, I don't despise implants. I love them and I want to encourage more people to lose their implants in PvP.
pussnheels
Viziam
#44 - 2013-05-25 16:20:43 UTC
Nexus Day wrote:
If implants were made to expire instead of being destroyed to fuel the economy, and if podding did not occur, would people PvP more? Especially considering one of the easiest ways to get implants is through FW?

Sometimes the cost of the ship is secondary to the cost of implants. If the risk of losing implants in combat went away my guess is more people would participate.


bad idea and goes gainst why most of us play this game

you put yourself at risk the moment you undock no matter what ship
thats one of the fundamental principles of this game

and really if you do not know what to do when your ships is about to explode , means you were asleep during EVE class

tho i admit there are situaions you can't escape with your pod but 1out of 5 times you escape

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Alexander Eisenhower
The Scope
Gallente Federation
#45 - 2013-05-25 16:22:16 UTC
Riot Girl wrote:
Alexander Eisenhower wrote:
Perhaps you are confusing excuses with reasons, why should I break away from my profit making venture to fly a ship that i am not optimum in and get podded by you just so i can say i am brave? I think i will just cloak up and wait till you get bored, for now. But do continue to hunt me, because if you did not, than my game would not be as much fun either! Remaining elusive requires skill as much as does the hunt. But dont take my implants just because you see that as the reason I do not openly fight. For those very implants that you despise are bringing up your next opponent that much faster.

Yes, yes. Sorry for hurting your feelings.

Jimmy Gunsmythe wrote:
Both are of equal stature.

Except for the one who doesn't stay docked up.



Feeling? rofl!
Riot Girl
You'll Cowards Don't Even Smoke Crack
#46 - 2013-05-25 16:30:36 UTC
Common excuses for avoiding PvP:

-My implants are too expensive and my jump clone is on cooldown because I wanted to fast travel to Jita to buy skill books.
-My implants are expensive but I don't want to trigger a 24h cooldown on my jump clone in case I need to fast travel to Jita.
-My clone costs 60m isk and I can only earn 150m isk/hour in my ratting carrier.
-I might run into a gatecamp.
-People might say mean things to me in local.
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#47 - 2013-05-25 16:32:56 UTC
flakeys wrote:
CanI haveyourstuff wrote:
/signed to remove learning implants.

I would definetly PVP more if I dont have to fck around with jumpclones so my +5-s could be safe.....



You allready can have 4 of those .... how many clones would be enough ? 10 , 50 , 100 ?


I have.. so what, I can jump only once in 24 hours.

I really cba to jump into pew pew clone then pew around couple of hours and then what? damn.. my carebear clone is 30 jumps away and I have to wait eternety to do PVE stuff ?!

thanx but no
Bob Blunts
#48 - 2013-05-25 16:55:25 UTC
Nexus Day wrote:
If implants were made to expire instead of being destroyed to fuel the economy, and if podding did not occur, would people PvP more? Especially considering one of the easiest ways to get implants is through FW?

Sometimes the cost of the ship is secondary to the cost of implants. If the risk of losing implants in combat went away my guess is more people would participate.



Maybe the OP should just come out and say what he really wants. Lets just have space graveyards so that when you die you and your steed, er, ship can be automagically ressurected there. That will get those carebears out there pvping am i right?
flakeys
Doomheim
#49 - 2013-05-25 17:01:44 UTC  |  Edited by: flakeys
CanI haveyourstuff wrote:
flakeys wrote:
CanI haveyourstuff wrote:
/signed to remove learning implants.

I would definetly PVP more if I dont have to fck around with jumpclones so my +5-s could be safe.....



You allready can have 4 of those .... how many clones would be enough ? 10 , 50 , 100 ?


I have.. so what, I can jump only once in 24 hours.

I really cba to jump into pew pew clone then pew around couple of hours and then what? damn.. my carebear clone is 30 jumps away and I have to wait eternety to do PVE stuff ?!

thanx but no



Does every minute in eve have to be filled fulltime?

You log in in the evening , clone to your pvp clone wich should be in or near a high pvp area.Then enjoy the evening pewpewing , make sure you have more then 1 ship at your pvp spot DUH , and when done log off.
The next day you log in again , clone jump and go back to missioning or whatever for the next days/weeks.


And worst case you get stationcamped then it's a great time to fiddle around for new/other pvp fits.People fly 5 /10 /15 jumps daily to go shopping in jita but making a few jumps for pvp is SO hard.

Eve in rushmode is REALLY bad.




Edit:you just proved my point btw in another post here.If it's not one thing keeping people from pvp then it's the next.

Implanst too expensive - ok no loss on implants then
Not enough clones then - ok so we add 20 clones
New clone too expensive - ok so once more lower the clone cost
T2 ship loss too high - ok we make T2 full Insurance possible

That list could go on and on ...


I can understand people who say pvp is not for me , wich is fine then don't do it , Just stop giving lame excuses as to why you ''can't '' pvp because you easily can do so.

Specially compared to the old days.

We are all born ignorant, but one must work hard to remain stupid.

Haulie Berry
#50 - 2013-05-25 17:04:57 UTC  |  Edited by: Haulie Berry
Let's just seed everything on the market for 100 isk, like SiSi.

Then nobody will ever have to make any decisions about what they're willing to risk for any particular benefit, and everyone can PvP all the time.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#51 - 2013-05-25 17:05:34 UTC  |  Edited by: Seven Koskanaiken
Gealbhan wrote:
Or, y'know, have a blank jump clone and x-fer to that if you want to go pew pew.
It doesn't take that long to raise standings enough to install a jc.


So you have someone who jumps for 24 hours for an impromptu home defense roam, while someone else ignores the call for home defense and stays pve'ing in their implant clone. Next time they don't bother. End result: the person who avoids pvp is rewarded with more skillpoints. Stupid mechanic.
Mr Epeen
It's All About Me
#52 - 2013-05-25 17:42:57 UTC
Nexus Day wrote:
If implants were made to expire instead of being destroyed to fuel the economy, and if podding did not occur, would people PvP more? Especially considering one of the easiest ways to get implants is through FW?

Sometimes the cost of the ship is secondary to the cost of implants. If the risk of losing implants in combat went away my guess is more people would participate.


I lose a pod for about every thirty ships I lose. I'm not particularly smart so it's likely my average is lower than most.

So what I see is that the ship losses far outweigh the implant losses for most since only the most foolish pilots lose pods on a regular basis. This pretty much makes the whole thing moot and would be a waste of developers time.

Mr Epeen Cool
Throktar
Deep Core Mining Inc.
#53 - 2013-05-25 17:45:39 UTC  |  Edited by: Throktar
Seven Koskanaiken wrote:
Gealbhan wrote:
Or, y'know, have a blank jump clone and x-fer to that if you want to go pew pew.
It doesn't take that long to raise standings enough to install a jc.


So you have someone who jumps for 24 hours for an impromptu home defense roam, while someone else ignores the call for home defense and stays pve'ing in their implant clone. Next time they don't bother. End result: the person who avoids pvp is rewarded with more skillpoints. Stupid mechanic.



I agree. If I was to fly around with no implants because I never worry about being podded and I pvp all day long, I would lose 56 days of training using just +4's in one year. That is almost two months of training time! This is the reason I only pvp in FW, its so hard to lose a pod.

I do wish they would remove the learning implants and just set everyone at +5 to the attributes. I don't know why some of you would be against this, it means we could have 5 more slots to use ship enhancing implants if you wanted. Maybe redistribute the current implants so it would open up more options, or make a few new ones even.
March rabbit
Aliastra
Gallente Federation
#54 - 2013-05-25 17:48:56 UTC
Six Six Six wrote:
flakeys wrote:
Or let's just remove all implants from the game? Cool

Let's remove learning implants from the game.

i fully support risk free PvP!

The Mittani: "the inappropriate drunked joke"

Roime
Mea Culpa.
Shadow Cartel
#55 - 2013-05-25 18:00:41 UTC
Throktar wrote:

I agree. If I was to fly around with no implants because I never worry about being podded and I pvp all day long, I would lose 56 days of training using just +4's in one year. That is almost two months of training time! This is the reason I only pvp in FW, its so hard to lose a pod.
.


Difference between is about two weeks in a year. Cybernetic V is about two weeks.

Which means it will take three (3!) years to gain an advantage of one month over someone who uses +4s

+5s are a lie

.

Drago Shouna
Doomheim
#56 - 2013-05-25 18:04:39 UTC
Malcanis wrote:
flakeys wrote:
Or let's just remove all implants from the game? Cool


Let's make all ships cost 100 ISK!


I'm just loving how your reminding me why I didn't vote for you, or ever will.

If we can't get a reply from a CSM without sarcasm, or without belittling the op then the forums are a waste of space...Go lock yourself in a room with J'Poll and give us a rest.

Oh, after your showing in this thread you just hit my perma ignore list....post away moron.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Throktar
Deep Core Mining Inc.
#57 - 2013-05-25 18:08:52 UTC  |  Edited by: Throktar
Roime wrote:
Throktar wrote:

I agree. If I was to fly around with no implants because I never worry about being podded and I pvp all day long, I would lose 56 days of training using just +4's in one year. That is almost two months of training time! This is the reason I only pvp in FW, its so hard to lose a pod.
.


Difference between is about two weeks in a year. Cybernetic V is about two weeks.

Which means it will take three (3!) years to gain an advantage of one month over someone who uses +4s

+5s are a lie




I might have worded that wrong, I meant that I have +4's now and if I were to use no training implants that I would lose 56 training days a year.

Edit: This is using EveMon and using a year training plan with perc/will and setting the attributes to match accordingly. It would be even more of a loss if you trained off of the optimal.
Roime
Mea Culpa.
Shadow Cartel
#58 - 2013-05-25 18:17:27 UTC
Ok, that is correct. I use two +4s and they cost so little I don't even know how little they cost, like running ammo expenses. I thought you meant +5s as I've never heard anyone not PVPing because of +4s.

.

Skeln Thargensen
Doomheim
#59 - 2013-05-25 18:20:49 UTC
really the best solution is to just keep a JC with a full set of +4s and jump to him for stretches when you're not playing. let go of the EVEMon plan and don't worry about it.

forums.  serious business.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#60 - 2013-05-25 18:21:59 UTC
Throktar wrote:
I might have worded that wrong, I meant that I have +4's now and if I were to use no training implants that I would lose 56 training days a year.

Which would matter if you had to remove your implants for a whole year just to do some PvP.