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Im trying to get into null PvP

Author
Corey Fumimasa
CFM Salvage
#21 - 2013-05-24 21:01:09 UTC
Lyris Nairn wrote:
...

But thank you for assuming that I was biased.

So what is it that you think 1v1 is? What makes 1 player better than another in a 1v1 fight? What does that measure?

It seems to me that the challenge is finding another player alone, knowing that you can win the fight, and managing to tackle him before he gets nervous enough to safe up. That is the hunt, there is nothing more.

Is the frequency of kills to low for you? or the length of the fight? I don't understand how you don't see this as 1v1.
Lyris Nairn
Perkone
Caldari State
#22 - 2013-05-24 21:07:34 UTC
Corey Fumimasa wrote:
Lyris Nairn wrote:
...

But thank you for assuming that I was biased.

So what is it that you think 1v1 is? What makes 1 player better than another in a 1v1 fight? What does that measure?

It seems to me that the challenge is finding another player alone, knowing that you can win the fight, and managing to tackle him before he gets nervous enough to safe up. That is the hunt, there is nothing more.

Is the frequency of kills to low for you? or the length of the fight? I don't understand how you don't see this as 1v1.

See my most recent post.

The frequency is the problem. People don't want to be participating in a game for hours in order to get a chance at five minutes of fun: we want fun all the time. That is just how people work. If you enjoy it, then great! I didn't, and a lot of other people also do not. People are risk averse, and the only way outside of arranged duels you get a 1v1 fight is to find and exploit an instance of the risk-averse prey being sloppy. Those are few and far between by definition. Yes, you can rack up hundred of such kills over a long span of time; but, each of those kills represents a long time doing nothing while you either log off to play some other game (or some other character), or sit AFK cloaked on an alt waiting for an opportunity, or roam around being not really threatened by pursuing defense fleets inasmuch as their awareness of your presence lowers the chance of you finding a target. As stated, that is fun for some; but, for many more people it's boring and they either uninstall the game or find something else to do in EVE.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Some Rando
University of Caille
Gallente Federation
#23 - 2013-05-24 21:23:25 UTC  |  Edited by: Some Rando
Solo flying is anything but dead. I fly purely solo nowadays, no boosters, seat of my pants, etc... The trick is to figure out what you can probably kill, figure out who they are and what friends they have in local, and generally just be ready for anything. You'll ignore some potential fights, you'll jump into some obvious traps, etc... You also need some thick skin because you're going to die more often than not (I do about half the time, maybe more).

Basically you need a "**** it" attitude. Fit cheap frigates (well, mine run @ 11mil or so) and be prepared to lose them. Fight in low-sec so you don't have to worry (too much) about your clone. I get plenty of fight opportunities in the FW areas and I can expect half of the fights I engage in to be true 1v1s. I never arrange fights, either.

I'll tell you what, though, flying solo (as in actually solo) can be one hell of an adrenaline rush. I never get the fear that much in a gang, even when I know I'm going to die.

CCP has no sense of humour.

Corey Fumimasa
CFM Salvage
#24 - 2013-05-24 23:16:15 UTC  |  Edited by: Corey Fumimasa
Destiny Corrupted wrote:
Corey Fumimasa wrote:
Lyris Nairn wrote:
1v1 in EVE is a dead concept.....
BS. 1v1 is about the patient hunt. Does it take a week or two to get the perfect kill? Maybe, but those guys are out there, waiting, setting trap lines, and watching. I think its one of the most interesting aspects of the game. 1v1 kills should be able to steal skill points, that would make the wait worth while.

And this may be good for players like you or myself, but the average guy will unsub and go play some CoD instead. I'll give you a 9/10 for that last line, though.


Eve is going the route of Lowest Common Denominator experience. Not because players will unsub and Eve will die, but because dev's get attacked when they try something new, and potentially very interesting, that does not work as "players" think that it should. There is player outrage and 20+ hate threads and rumblings of Jita riots as average players polish their epeen at the expense of creative expansion.

Screw the "average guy." I came here to play Eve.
Slutvana Khorkina
Bad Touches
#25 - 2013-05-25 11:27:21 UTC
I am personally unaware of this "1v1" you speak of.

If I am by myself when I attack a target I'm already pretty sure he is going to die first otherwise I don't attack. I'm also certain that has soon as I lock him (maybe before), he will be calling for help in alliance chat so I have a limited time to kill him before his friends arrive to thwart my purpose. Why? Because when I am attacked, the first thing I do after activating whatever defenses and offenses I have that need activating, is start calling for help in alliance chat. Not doing that assumes that the guy attacking you is an idiot who attacks people he can't win against. I think better of you, so I will always call for help and expect you will be doing the same.

"The enemy invariably attacks on two occasions: 1. when they're ready. 2. when you're not."

As for the OP's solo roaming purposes.... you might look into stealth bombers.. they look like a ton of fun, even solo. Also, hisec wardec corps like Somali Coast Guard Bootcamp are a lot of fun and at least with Somali, easy to get into.

"Imagine the kind of stories people would read about EVE if the carebears got their wish. 'In EVE Online, some people mined. They arranged their mining lasers, and then they did something else for several minutes. Sign up for your free 14 day trial now!'" -- James 315

Akirei Scytale
Okami Syndicate
#26 - 2013-05-25 11:42:16 UTC  |  Edited by: Akirei Scytale
If you want to PvP in null, you need to know a whole lot more than simply how to fight.

You need to get very good with Dscan, and able to identify where people are using it quickly. This vastly improves your situational awareness. Using the ship's on-board scanner complements this as well.

You need to be very good at creating multiple safespots rapidly, so that once a gang you don't want to deal with shows up, you can bounce between them and be impossible to catch.

You need to learn how to scare people into safing up while in a probing ship, then finding their safespots and bookmarking them without them knowing for later use in a combat ship.

You need to know how to avoid drag bubbles by warping to celestials or safespots out-of-line with frequent warp paths before warping to the destination you dientified as having a bubble via Dscan.

You need to know how to get out of a bubble you jumped into through tricks like the MWD+Cloak trick or raw speed.

You need to know what the ship you are flying can beat, and what it should simply avoid.

And if you're flying alone, you need to be in a very mobile ship that can win brawls against the ships capable of catching it.

Theres a lot to know when you're PvPing in null, and very little of it has to do with the "activating modules to do damage to your opponent" part. That stuff is simple, and the least important aspect of the hunt. Figure all this out, and it is very easy to get 1v1 or 1v2 fights while avoiding the gangs and fleets passing through.
Akirei Scytale
Okami Syndicate
#27 - 2013-05-25 11:45:49 UTC
Slutvana Khorkina wrote:

As for the OP's solo roaming purposes.... you might look into stealth bombers.. they look like a ton of fun, even solo. Also, hisec wardec corps like Somali Coast Guard Bootcamp are a lot of fun and at least with Somali, easy to get into.


Bombers are honestly terrible solo. There are very few targets a solo bomber can kill unless they don't have two brain cells to rub together. Ideally, you're in a frigate or a good destroyer, like a Thrasher.
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