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[Data collection - Highsec] A simple poll

Author
Thredd Necro
Doomheim
#1 - 2011-11-02 00:24:55 UTC
A simple poll:

High-seccers who are ON THE FENCE about relocating to low-sec and null-sec:
What factor or factors are keeping you out of low-sec or null-sec?

The primary reasons seem to lie somewhere between PVP ganking and profits therefore,

Please answer:

ganking
or
profits
or
both (in the case of both please state which is more important)
or
other (please include that reason or reasons)
or
any other combination that gets your message across

ex. both (profits are more important)

Trolling will be ignored and logging on with alts to skew numbers will serve no purpose.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Thredd Necro
Doomheim
#2 - 2011-11-02 00:25:26 UTC
Numbers will be tallied here.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

mxzf
Shovel Bros
#3 - 2011-11-02 02:42:32 UTC
There are a couple reasons I don't spend more time in low/null. The primary one is that I like to be able to AFK for a while to run around and do stuff IRL without worrying about my ship. I've spent a while in WHs but I always get bored because there's nothing I can do semi-AFK other than just floating in my bubble. And I haven't moved out to sov 0.0 again (I tried it for a while) because your options are either to join a massive alliance, become a renter, or get kicked out when your neighbors get bored.
Mara Rinn
Cosmic Goo Convertor
#4 - 2011-11-02 02:51:20 UTC
Your original suggestion is a false dichotomy. Any attempt to measure responses along that scale is doomed to fail since the scale itself is flawed. Here are some other reasons for not taking the first train out to null sec:

  • lack of autonomy
  • having to deal with obnoxious mouth breathers who think that EVE is about choices between X or Y
  • time demands of living in nullsec


To an industrialist, a nullsec experience that makes sense is having a bunch of military types defending the realm while the industrialist busily constructs the infrastructure and war machines required for that defence. To an industrialist, getting in a spaceship and shooting stuff is the least constructive use of their time.

To a nullsec warlord, a nullsec experience that makes sense is having a vast supply of war machines magiked out of the ether, with which their minions can go forth and brutally slay the minion of the other null sec warlord. Industry is only an afterthought, a thorn in their side so to speak.
Cyprus Black
School of Applied Knowledge
Caldari State
#5 - 2011-11-03 21:35:07 UTC  |  Edited by: Cyprus Black
Other.


Null sec in it's current form and status is stagnant. It's owned my a handful of major alliances and it would take a goddamn miracle to unseat them. Any new alliance or corp wishing to move into null MUST join one of these major alliances or pay ridiculous amounts of isk for renting. Time and time again I watch and witness attempts to gain footholds only to get steamrolled and kicked back to high sec within days.

Living in low isn't all that appealing either. Security status losses are laughable, so are gate and station guns. The way it's currently set up, it's nothing more than a pirates playground. Not a viable nor profitable place for a corp to call home (unless it's a pirate corp). Low sec systems with stations are home to pirates. Low sec systems with no station need a POS for a corp to use. That's all well and dandy, but those big null sec alliances come rolling in and mow down POS's in low sec just for sport.

Null and Low sec are flawed down to their very core mechanics and it would take some radical changes to get me to live out there.

Oh, and Industry has no place in low and null sec. Gathering the resources locally isn't feasible. Importing the resources to produce goods locally isn't feasible either due to the limited industry slots available in outposts/stations. My skills are heavily devoted to industry, yet the only thing these alliance leaders want and tolerate is having available grunts to fight on the front lines. That's not where my strengths lie, so my ability to contribute in a way the alliance leaders want is very limited.

In short, industrialists simply have no place in null and low sec.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#6 - 2011-11-03 22:04:40 UTC
low sec is full of yarrtards
nullsec is an ocean of blues..
i wouldnt mine joining a nullsec alliance if it didnt have so much drama and **** that i rather stay away
lowsec is more dangerous then nullsec but with less rewards.

also, i like how highsec works, every person you see isnt a ganker, so it feels right.


the reason Low/Null is broken isnt gameplay, but the players.
Takara Mora
University of Caille
Gallente Federation
#7 - 2011-11-04 02:55:00 UTC
I like to build stuff ... and doing so well, takes more skill than any gank .... and when I do want to try PvP, I don't want to be forced to ruin someone else's day .... yet somehow I'm made out to the "bad guy" b/c I don't want to waste time gankin or playing docking and/or blob games.

There's nothing in Low or Null for me to want ... I don't care how much isk there might be out there ... it's hardly worth having to sell my soul.
Kitty Vintner
Brutor Tribe
Minmatar Republic
#8 - 2011-11-04 20:15:31 UTC
Herping yourDerp wrote:
low sec is full of yarrtards
nullsec is an ocean of blues..
i wouldnt mine joining a nullsec alliance if it didnt have so much drama and **** that i rather stay away
lowsec is more dangerous then nullsec but with less rewards.

also, i like how highsec works, every person you see isnt a ganker, so it feels right.


the reason Low/Null is broken isnt gameplay, but the players.


Tell me more of what you've learned about low/nullsec from your extensive experience in FNA (is that a corp in MVN?)
Solo Player
#9 - 2011-11-06 13:18:07 UTC
other factors:

not conductive to my preferred playstyle.
low sec: empty, boring, no markets to speak of. Not worth the trouble.
null sec: membership required.

(that's my perception. I might be wrong, of course)
Adunh Slavy
#10 - 2011-11-06 13:42:44 UTC
Too few options for lonewolf play - that includes the use of second accounts.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt