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Orca question: Just how many ships do I need to make it worth while?

Author
MicDeath Titan
No Mans Corp
#1 - 2013-05-25 01:40:33 UTC
I have Director, Warfare Link specialist, and Industrial command at lvl 3.
How many retrievers do I need to field before it makes sense?
Two sets: ice and Ore

Now how many Covetors?
Two sets: ice and Ore

Reason i ask is because I have got 14 alts I can mine with, and I am currently training them all. Due to my absentmindedness I forgot to put up a skill que on over half of them. (I blame harvest moon,I totally forgot about Eve.)
My pilot who can fly the Orca can also fly a barge, and my freighter alt who can also fly a barge will be on the field putting down freighter cans.

I just need to know the magic number before I pull out the Orca.

Thanks,
MD
Doc Fury
Furious Enterprises
#2 - 2013-05-25 01:50:39 UTC
Over 9000!!!

--> Ships & Modules


There's a million angry citizens looking down their tubes..at me.

Sisohiv
Center for Advanced Studies
Gallente Federation
#3 - 2013-05-25 01:59:13 UTC
If you have 14 accounts mining in Barges, you will get a benefit from an Orca. I'd say any more than 6 and an Orca is better than another barge.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#4 - 2013-05-25 02:45:56 UTC
I believe it is anything over 3? Most of the time it is either 2 hulks + orca or 3 hulks + orca. No matter what having an orca will be worth while. The hauling alone will increase your yield per hour. I would say 3+ is where it makes sense at an m3 and hour rate because an orca boosts yield by about 55%.

1 = 55%
2 = 110%
3 = 165%
4 = 220%
5= 275%

etc, etc, as you can see 2 + orca would still be 110% so it would be like having a 3rd hulk. at 4 hulks you would get the yield per hour of 6. Which i think is probably the sweet spot for most people as I see this set up the most. Plus 5 accounts is hard to manage.

Something clever

MicDeath Titan
No Mans Corp
#5 - 2013-05-25 02:53:21 UTC
Well, see that is the thing I know about the hulk amount, but the problem is that I have none that can fly hulks.
That is why I am at a loss on this one.
Odella Court
Tribal Liberation Force
Minmatar Republic
#6 - 2013-05-25 02:59:16 UTC
MicDeath Titan wrote:
Well, see that is the thing I know about the hulk amount, but the problem is that I have none that can fly hulks.
That is why I am at a loss on this one.

??


you do know how % amnts work, right?
GreenSeed
#7 - 2013-05-25 03:06:39 UTC
its the same with any ship, if the best your pilots can fly is a retty, then even if your orca pilot can fly a mack, its still better to sit on the orca.

also, you cant fly a hulk now w/o an orca sitting on belt. unless you want to deal with a ton of cans floating around.
MicDeath Titan
No Mans Corp
#8 - 2013-05-25 03:15:24 UTC
Odella Court wrote:
MicDeath Titan wrote:
Well, see that is the thing I know about the hulk amount, but the problem is that I have none that can fly hulks.
That is why I am at a loss on this one.

??


you do know how % amnts work, right?

I'll put it in a way that sounds cool.
I am taking pre-algebra in a University.
University of Alaska Fairbanks. :D
Musashi Date
#9 - 2013-05-25 03:39:49 UTC
Use the third party program, Isk per hour.
https://forums.eveonline.com/default.aspx?g=posts&t=63663&find=unread

It has a nifty mining tab where you can play with fittings/settings. Lots of tools out there... check out the Science and Industry / Market subforums.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#10 - 2013-05-25 09:33:53 UTC
How many accounts do you have training for covetors, then we can tell you if its worth it or not easily.

Now, more than ever, we need a dislike button.

Danni stark
#11 - 2013-05-25 09:38:30 UTC
two if your orca pilot has a mindlink.
three if not.

if you don't have a mindlink you're a bad person.
Danni stark
#12 - 2013-05-25 09:39:23 UTC
Doc Fury wrote:
Over 9000!!!

--> Ships & Modules




there's actually already a thread about this in science and industry. shame nobody uses the search function.
Rebecha Pucontis
Doomheim
#13 - 2013-05-25 09:45:24 UTC
MicDeath Titan wrote:
Odella Court wrote:
MicDeath Titan wrote:
Well, see that is the thing I know about the hulk amount, but the problem is that I have none that can fly hulks.
That is why I am at a loss on this one.

??


you do know how % amnts work, right?

I'll put it in a way that sounds cool.
I am taking pre-algebra in a University.
University of Alaska Fairbanks. :D

Remember that all of these calculations require a mindlink and a max skilled orca. Without a mindlink you are losing massively on the possible yield so I would say that is the most important thing to go for. I'm quite surprised actually that you trained up 14 accounts and did not find out this first hehe. Are you the heir of a baron or something spending money like that? :)
Rebecha Pucontis
Doomheim
#14 - 2013-05-25 09:46:03 UTC
Danni stark wrote:
Doc Fury wrote:
Over 9000!!!

--> Ships & Modules




there's actually already a thread about this in science and industry. shame nobody uses the search function.

He is the heir of a baron, so he doesn't have time for such things. ;)
Mara Rinn
Cosmic Goo Convertor
#15 - 2013-05-25 10:14:58 UTC  |  Edited by: Mara Rinn
Digital Messiah wrote:
I believe it is anything over 3? Most of the time it is either 2 hulks + orca or 3 hulks + orca.


With a max-skilled Mining Director with Industrial Command Ships 5 and the Mining Foreman Mindlink, you get a teensy bit more yield and heaps more utility from putting that Mining Director into an Orca rather than a third ship of the the same type as the rest of the fleet.

Until that point, the number is greater than 3 mining ships. Of course we can use maths to figure the number out for every situation, but you need to know what the question is: "how many mining ships do I need in my fleet before it's worth my Mining Director flying an Orca instead of another mining ship?" I'll be generous and substitute "player" for "mining ship" and we can use an invented unit p.

The easy way to find out p is to undock with your orca pilot and miners, check the tooltip display for yield & cycle time of the mining modules, then turn on the Laser Optimization link and check the numbers again. The only number that will change is the cycle time. You then divide the longer cycle time by the shorter cycle time to find the percentage yield with the link active. i.e.: 180 seconds will be reduced to 120 seconds under a "perfect" orca booster, giving you a 150% gain in yield per hour.

So from that percentage you take away 100%, and divide 100 by the remaining number. That is how many mining ships you need in the fleet to justify the Mining Director flying an orca instead of a mining ship.

So if your orca booster gives each ship 133% of base yield per hour, you will need three mining ships in the fleet to justify flying an orca (i.e.: 1 x Orca + 3 x mining ship). If your orca booster gives each ship 120%, you will need five mining ships.

Let's run through that all over again:

  1. Undock with your current mining fleet, with Mining Director in an Orca with the Laser Optimization link turned off
  2. Record the current cycle time for one miner, call this A (e.g.: A=180s, note the unit "s" for seconds)
  3. Turn on the Laser Optimization link
  4. Record the modified cycle time for one miner, call this B (e.g.: B=120s)
  5. Calculate the modified yield as a ratio of the original yield: Y = A/B (e.g.: Y = 180s/120s = 1.5 with no dimension/units)
  6. Now subtract 1 to get the gain over base yield: Yg = Y - 1 (e.g.: Yg = 0.5, still dimensionless)
  7. Now divide 1 mining ship (using our invented unit p) by your number, rounding up to get the number of miners necessary (we'll call that N, for Necessary or Needs): N = 1p/Yg (e.g.: N = 1p/0.5 = 2p)
  8. If you don't have that many miners, have the Mining Director fly a mining ship instead, because you Need N people to justify the Orca instead of a mining ship


And again with a non-perfect Mining Director:

  1. A = 180s
  2. B = 136s
  3. Y = A/B = 180s/136s = 1.324 (I am being needlessly precise at 4 significant digits)
  4. Yg = Y-1 = 0.324
  5. N = 1p/Yg = 1p/0.324 = 3.1p, rounding up to 4p
  6. I would need four players (mining ships) in fleet to justify flying an Orca instead of another of the same mining ship since three mining ships would only produce enough extra yield to compensate for missing 97% (0.324 * 3) of that fourth ship.


Note that using dimensional analysis is a simple engineering trick to help figure out how to get the answer you're looking for, and is why I invented the unit p.

And for the readers who are still lost: A and B represent cycle times (A being original yield, B being Boosted yield), Y represents boosted Yield as a ratio, Yg represents "yield gain as a ratio", N represent "Needs" and p is our unit representing players because I'm in a weird mood and assuming that we are mining in fleets with other players rather than multiboxing and playing with ourselves.
Mara Rinn
Cosmic Goo Convertor
#16 - 2013-05-25 10:22:38 UTC
Note that the ~50% bonus that a perfect Orca booster gives is indicative of the unbalanced nature of warfare links in general.

See this thread for more discussion on the unbalanced (or "overpowered") nature of links in general: https://forums.eveonline.com/default.aspx?g=posts&t=238765&p=2 ("Mindlinks/Ganglinks/Ongrid Boosting).

Mara Rinn
Cosmic Goo Convertor
#17 - 2013-05-25 10:26:53 UTC
Danni stark wrote:
Doc Fury wrote:
Over 9000!!!

--> Ships & Modules




there's actually already a thread about this in science and industry. shame nobody uses the search function.


I love it when people say there's already a thread about a topic elsewhere, but then don't link to it.
Slutvana Khorkina
Bad Touches
#18 - 2013-05-25 11:01:58 UTC
Danni stark wrote:
two if your orca pilot has a mindlink.
three if not.

if you don't have a mindlink you're a bad person.


If you have 14 mining alts you're a bad person.

"Imagine the kind of stories people would read about EVE if the carebears got their wish. 'In EVE Online, some people mined. They arranged their mining lasers, and then they did something else for several minutes. Sign up for your free 14 day trial now!'" -- James 315

Obunagawe
#19 - 2013-05-25 11:02:58 UTC
At least two. A single Orca however can boost up to 249 other mining vessels, so make this your eventual goal.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#20 - 2013-05-25 11:06:02 UTC
I would rather go for Rorqual boosting (along with compression and the other good stuff), go to null and mine there.
Makes the Orca boosting looking rather sad.

o7
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