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Planetary Interaction Routing Bugs

Author
Jean-Luc Shinzon
Rhongomiant Legion Industries
#1 - 2013-05-16 20:39:10 UTC  |  Edited by: Jean-Luc Shinzon
This is happening on several planets and I cannot figure out why. I am making T2 products. For example this planet makes Coolant. I have 2 extractors, 4 basic processors, 2 advanced processors, and a space port.

My routes go

Extractor -> Spaceport -> Basic processor -> Spaceport -> Advanced Processor -> Spaceport.

The planet is making coolant but my Spaceport and Electrolyte basic processors are showing no resources. I do not understand how a route from my Ionic Solution extractor to my Spaceport back to my processor shows no resource. I have two Basic Processors for each Electrolytes and Water. Then I have two Advanced Processors making Coolant. Can someone please confirm this is bugged or let me know if I am doing it wrong?
Scilent Enigma
Vae Victis Inc.
#2 - 2013-05-16 20:52:22 UTC  |  Edited by: Scilent Enigma
I have a similiar setup and am having no problems what so ever.

The first things you should check is whether you have set the proper extraction cycle (ie 22h, 1 day, 3 days etc.) clicked the install program button on the survey interface then clicked the submit on the PI construction/survey menu.

Secondly, check that you have routed the product of the extractor to the spaceport (the second button from the left in the first menu that appears when selecting the building), once that route is set, click submit button on the PI construction/survey menu else it won't take effect. Links must be routed, links alone does nothing if you do not also route a product through it.

Then check that you route the incoming product from the extractor from the spaceport to the basic processors (usually before there is any product in storage it's easiest to to do this from the routes listing that is the second from the right button in the selected building menu). Then route the product from the basics back to the spaceport. Then do all this again with the advance, routing the product from the basics to the advanced and back again. Remember to hit submit in the top left PI construct/survey menu before exiting else none of your routes will take effect.
Jean-Luc Shinzon
Rhongomiant Legion Industries
#3 - 2013-05-16 21:05:51 UTC
I have double checked it. I am making Coolant but I don't understand how my processors show waiting on resource. My extractors are taking a ton of resources out of the ground . All my routes are good. I checked for specific names to each route and they match. My extractors are on 4 day cycles. I just reset them all.

The program output is around 12k units on this one planet per extractor. My two basic processors only require 6000 units. My advanced processors require 40 units. My two basic processors for each water & electrolytes should be producing plenty. I am at a loss over this.

Thanks for the help.
Abrazzar
Vardaugas Family
#4 - 2013-05-16 21:33:55 UTC
How are your planetology skills? Do ionic solutions pile up in your spaceport?
Scilent Enigma
Vae Victis Inc.
#5 - 2013-05-16 22:05:47 UTC
Jean-Luc Shinzon wrote:
I have double checked it. I am making Coolant but I don't understand how my processors show waiting on resource. My extractors are taking a ton of resources out of the ground . All my routes are good. I checked for specific names to each route and they match. My extractors are on 4 day cycles. I just reset them all.

The program output is around 12k units on this one planet per extractor. My two basic processors only require 6000 units. My advanced processors require 40 units. My two basic processors for each water & electrolytes should be producing plenty. I am at a loss over this.

Thanks for the help.


Then without seeing a screenshot I'm at loss I'm afraid, if all the components are linked and the products routed through the links properly I'm not sure what could be the problem. If you don't mind posting a screenshot (with any non relelvant data censored) maybe that could help investigating this issue.
Jean-Luc Shinzon
Rhongomiant Legion Industries
#6 - 2013-05-18 15:55:05 UTC
I made some huge changes now I have to put them back how they were. I will post a screenshot once I get it finished.
Xavier Liche
ACME Mineral and Gas
#7 - 2013-05-18 16:08:14 UTC
There has always been a bug with routes, as I recall if you redo the same node several times or something the route might be lost after downtime.
Tippia
Sunshine and Lollipops
#8 - 2013-05-18 16:16:45 UTC
Jean-Luc Shinzon wrote:
My routes go

Extractor -> Spaceport -> Basic processor -> Spaceport -> Advanced Processor -> Spaceport.
By this, do you mean that your extractor is routing to the processor via a spaceport, or do you mean that the extractor is only routed to the spaceport, and that the processors are pulling from that spaceport?
C DeLeon
Ministry of War
Amarr Empire
#9 - 2013-05-18 16:25:53 UTC  |  Edited by: C DeLeon
Tippia wrote:
Jean-Luc Shinzon wrote:
My routes go

Extractor -> Spaceport -> Basic processor -> Spaceport -> Advanced Processor -> Spaceport.
By this, do you mean that your extractor is routing to the processor via a spaceport, or do you mean that the extractor is only routed to the spaceport, and that the processors are pulling from that spaceport?


Yeah I think that must be the problem too. You should route your extractors to the spaceport and then from the spaceport new routes to the basic processors. On the other hand you can make the routes directly between the basic and advanced processors.

Somehow like this:

BP1 -> AP1 BP2 - > AP1
BP3 -> AP2 BP 4 -> AP2

Also it's a good idea to have 2 warehouses. If the final product takes too much space it could prevent the transfer from the extractor (I think). You should replace your spaceport with a storage facility and then link the storage facility to a spaceport where you can send the final product.

Like this:
http://www.kepfeltoltes.hu/130518/2013.05.18.16.17.55_www.kepfeltoltes.hu_.jpg
Murk Paradox
Ministry of War
Amarr Empire
#10 - 2013-05-18 16:30:25 UTC
If you disabled the routes or deleted them then re added them (or links) then wait until you have a full cycle from your extractors. Also, if you changed the extracted resource (or saved cycle without plotting route to your spaceport) make sure you reassign the route from your extractor unit by clicking on "product" then clicking the resource, then "create route" and send to your space port (and whatever basic industry processor at that point).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#11 - 2013-05-18 16:34:25 UTC
C DeLeon wrote:
Tippia wrote:
Jean-Luc Shinzon wrote:
My routes go

Extractor -> Spaceport -> Basic processor -> Spaceport -> Advanced Processor -> Spaceport.
By this, do you mean that your extractor is routing to the processor via a spaceport, or do you mean that the extractor is only routed to the spaceport, and that the processors are pulling from that spaceport?


Yeah I think that must be the problem too. You should route your extractors to the spaceport and then from the spaceport new routes to the basic processors. On the other hand you can make the routes directly between the basic and advanced processors.

Somehow like this:

BP1 -> AP1 BP2 - > AP1
BP3 -> AP2 BP 4 -> AP2

Also it's a good idea to have 2 warehouses. If the final product takes too much space it could prevent the transfer from the extractor (I think). You should replace your spaceport with a storage facility and then link the storage facility to a spaceport where you can send the final product.

Like this:
http://www.kepfeltoltes.hu/130518/2013.05.18.16.17.55_www.kepfeltoltes.hu_.jpg


Nice layout, but I doubt highsec pi would need that much storage. I would opt for the 1 spaceport so you can have the cpu/power to run 8+ harvesters on your extractor unit personally, since highsec is so spare with their resources. Then once your upgrade skills come up, you'll be able to incorporate additional planets then start setting p1 harvest planets (x2) and 1 factory planet to pump out some decent volume (don't overextend the project highsec taxes suck).

Then once you get into a nice well oiled setup, move to low/null and churn out some freight =)

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

C DeLeon
Ministry of War
Amarr Empire
#12 - 2013-05-18 16:47:45 UTC  |  Edited by: C DeLeon
I'm doing it in low and even there it's enough to supply my processors with 2 (3days long) cycles/week and with 1 storage and 1 launchpad it's enough to clean out my colonies in every 20-30 days or something like that. EffortBear
Murk Paradox
Ministry of War
Amarr Empire
#13 - 2013-05-18 16:53:40 UTC  |  Edited by: Murk Paradox
When I find my processors cannot keep up with my input I consolidate my extractors into 1 unit and flip/flop my p0 resources and add more processors with the now freed up power. Eventually once that sweet spot is found between downtime and overstock, it is quite difficult to fill my entire spaceport unless I decide I need a large hauler to move the p2 from that planet's custom office.

The condensing of p0-p1-p2 is such a huge margin it makes for nice hauls, even on small loads.

Very efficient way to run a standalone p2 installation without having to feed it.

Of course doing this with multiple pilots on few accounts make for a ton of clicking =(

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Jean-Luc Shinzon
Rhongomiant Legion Industries
#14 - 2013-05-25 02:43:58 UTC
Here is an image of one planet. Things began working better after I gave it some time. My main problem now is trying to find a balance of resources to build the products I want. Based on the numbers given on my extractors it seems like the processors are using more than what's required to build the product. I guess 3000 units means something different than the units I harvest.


http://i43.tinypic.com/fp1kr4.png
KIller Wabbit
MEME Thoughts
#15 - 2013-05-25 05:21:36 UTC
You may have the common route bug - rip up and reinstall..

Also, double check that your routes are upgraded enough to carry the materials and distance you desire.
KIller Wabbit
MEME Thoughts
#16 - 2013-05-25 05:24:21 UTC
Jean-Luc Shinzon wrote:
Here is an image of one planet. Things began working better after I gave it some time. My main problem now is trying to find a balance of resources to build the products I want. Based on the numbers given on my extractors it seems like the processors are using more than what's required to build the product. I guess 3000 units means something different than the units I harvest.


http://i43.tinypic.com/fp1kr4.png



The extractors don't give you what they say they will. "Feature" of Pi. The last "upgrade" of Pi really messed Pi over.
Roime
Mea Culpa.
Shadow Cartel
#17 - 2013-05-25 05:53:10 UTC  |  Edited by: Roime
There's no bug, and your setup is working. Your processors say "producing" and "waiting for input" when their input buffer is empty. What you are seeing is a result of no surplus, everything that is extracted goes immediately to processing. .

(resources move after cycles, not in constant streams)

.

Iceni
Doomheim
#18 - 2013-05-25 10:18:18 UTC
Roime wrote:
There's no bug, and your setup is working. Your processors say "producing" and "waiting for input" when their input buffer is empty. What you are seeing is a result of no surplus, everything that is extracted goes immediately to processing. .

(resources move after cycles, not in constant streams)


This is the likely answer. Your two advanced processors are probably pulling the intermediate products through so quickly that they never build up a buffer in the supply chain. So you have an inefficient infrastructure with production overcapacity for the amount of raw materials being extracted.

My CQ door will open - Soon™