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[Retribution 1.1] Armor Tanking 1.5

First post First post
Author
IceDe4d
Caldari Provisions
Caldari State
#1561 - 2013-04-10 10:48:53 UTC
aktiv armor tank is still to weak and the new reps are not good at all... they boost 8 times a little more and after that they rep less and still need the same power as a t2 that makes no sense at all. On top of that 60 seconds reload cycle is rly ******* long in eve most of time you are dead before it can releoad.
And after that patch didnt killed a single pvp ship that had the new armor reps fitted....
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#1562 - 2013-04-10 11:21:26 UTC
IceDe4d wrote:
aktiv armor tank is still to weak and the new reps are not good at all... they boost 8 times a little more and after that they rep less and still need the same power as a t2 that makes no sense at all. On top of that 60 seconds reload cycle is rly ******* long in eve most of time you are dead before it can releoad.
And after that patch didnt killed a single pvp ship that had the new armor reps fitted....


A modest decrease in the cap consumption of medium and large armor reppers combined with a very modest increase in rep amount should solve the major issues. These modules are not nearly as bad as people make them out to be.

The other major concern as has been pointed out for years now is that the progression of improvement between deadspace armor reppers and dead space shield boosters is totally out of wack. This needs to be addressed asap.
Roime
Mea Culpa.
Shadow Cartel
#1563 - 2013-04-11 11:22:31 UTC
So, how's 2.0 coming along?

.

Roime
Mea Culpa.
Shadow Cartel
#1564 - 2013-04-12 07:15:01 UTC
sup, any news on 2.0?

.

Roime
Mea Culpa.
Shadow Cartel
#1565 - 2013-05-17 07:17:19 UTC
Necro from page 33.

Hands up if you honestly thought that CCP would actually finish armor tanking 2.0

.

Grunnax Aurelius
State War Academy
Caldari State
#1566 - 2013-05-17 07:40:52 UTC
Shields are superior in every way its how CCP wants it, if your mad that Armour generally sucks, fly a Prophecy they actually have good Armour Tank and Damage.

PS - Shields 4 Life!!!

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Felsusguy
Panopticon Engineering
#1567 - 2013-05-17 07:55:16 UTC
IceDe4d wrote:
the new reps are not good at all

Incorrect. Factoring in reload time, they have a better repair amount per second and are more capacitor efficient. They are better than Tech II Armor Repairers for burst tanking, and if you have a decent buffer (or a second, non-ancillary armor repairer as backup), sustained tanking as well.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Legault Revan
Republic Military School
Minmatar Republic
#1568 - 2013-05-25 02:22:48 UTC
Just a thought about cap booster efficiency with tanking. Vs. ancillary shield boosters, the ancillary armor boosters are going to be less cap stable, in addition to using cap boosters less efficiently, which makes them very unbalanced. For example, you can run an extra-large ancillary shield booster on navy 400s and be fine, but if you run cap boosters on navy 400s in order to power your ancillary armor repairer, it's not going to be nearly as good. There needs to be some sort of rebalancing to these based around capacitor usage.