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Feedback Request: Radial Menu

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#201 - 2013-05-23 17:14:05 UTC
Why did you move the warp button? I had just gotten used to where it was.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#202 - 2013-05-23 17:37:20 UTC
Also, open cargo doesn't work. At all. Will file a bug report.

Enjoying the rain today? ;)

Faulx
Brother Fox Corp
#203 - 2013-05-23 18:08:00 UTC
CCP karkur wrote:
ISquishWorms wrote:

Any news on the pointer lag fix?

Just that I have made some changes, but I need to get other people to test them to see if they notice a difference P

Have you considered "disappearing" the pointer while the radial menu is active? Once in the menu, any movement in a given direction would automatically flip control to the button in that direction. So moving down would highlight the targeting option, but then moving up (even just a little) would instantly flip you to the contextual option without the cursor having to backtrack its position. All complaints of mouse "slow down" would disappear since no one can see the cursor anyway. Navigating the menu would be a little faster too. For the "drag out" options, you could "click and hold" while dragging to select a value; releasing the click would then select the option.

That still leaves a bit of a problem if the menu was already in "click and hold" mode of course... but, then again, if you're already in "click and hold" mode you were probably in a hurry and wanted to use a preset anyway.
Altrue
Exploration Frontier inc
Tactical-Retreat
#204 - 2013-05-24 08:42:01 UTC
I would love to be able to clic on the scan button to open the scanning window, without having to deal with a radial menu. Of course, holding down left clic can still open the radial menu for the scan button.

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Alvatore DiMarco
Capricious Endeavours Ltd
#205 - 2013-05-24 08:46:43 UTC
I, too, had gotten used to the positioning of the buttons in the radial menu, only to find them moved. If they were going to be moved, then they should have been moved to the positions they currently occupy on TQ.
Kazumi Kingslay
Thundercats
The Initiative.
#206 - 2013-05-24 16:58:30 UTC
Is there any way to close the radial menu that opens when you click "scanner" on your HUD ?
I can only hit ESC.

Also the Scanner itself seems incredibly broken, but that is not your feature I guess.
Wu Lan
Center for Advanced Studies
Gallente Federation
#207 - 2013-05-24 18:21:59 UTC
Kazumi Kingslay wrote:
Is there any way to close the radial menu that opens when you click "scanner" on your HUD ?
I can only hit ESC.

Also the Scanner itself seems incredibly broken, but that is not your feature I guess.





I'm having the same problem. Just started after updating today. Once I hit the scanner button and open it's radial menu, I can no longer click on anything else. No matter where I point, when I clck the mouse button it reverts to the center of the scanner menu. Sooo, I can't control the ship or do anything.
CCP Habakuk
C C P
C C P Alliance
#208 - 2013-05-24 19:09:55 UTC
Wu Lan wrote:
Kazumi Kingslay wrote:
Is there any way to close the radial menu that opens when you click "scanner" on your HUD ?
I can only hit ESC.

Also the Scanner itself seems incredibly broken, but that is not your feature I guess.





I'm having the same problem. Just started after updating today. Once I hit the scanner button and open it's radial menu, I can no longer click on anything else. No matter where I point, when I clck the mouse button it reverts to the center of the scanner menu. Sooo, I can't control the ship or do anything.


This is a known bug and already fixed. With the next patch (maybe tomorrow) the radial menu for the scanner button should to be working pretty well (at least in my opinion and as far as I tested).

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

CCP karkur
C C P
C C P Alliance
#209 - 2013-05-24 20:07:49 UTC
Faulx wrote:
CCP karkur wrote:
ISquishWorms wrote:

Any news on the pointer lag fix?

Just that I have made some changes, but I need to get other people to test them to see if they notice a difference P

Have you considered "disappearing" the pointer while the radial menu is active? Once in the menu, any movement in a given direction would automatically flip control to the button in that direction. So moving down would highlight the targeting option, but then moving up (even just a little) would instantly flip you to the contextual option without the cursor having to backtrack its position. All complaints of mouse "slow down" would disappear since no one can see the cursor anyway. Navigating the menu would be a little faster too. For the "drag out" options, you could "click and hold" while dragging to select a value; releasing the click would then select the option.

That still leaves a bit of a problem if the menu was already in "click and hold" mode of course... but, then again, if you're already in "click and hold" mode you were probably in a hurry and wanted to use a preset anyway.

hehe, we tried that in our prototype and it took like 0.1 seconds to realize that it wouldn't work Lol, it was really hard to know what you were doing

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#210 - 2013-05-24 20:11:14 UTC
Wu Lan wrote:
Kazumi Kingslay wrote:
Is there any way to close the radial menu that opens when you click "scanner" on your HUD ?
I can only hit ESC.

Also the Scanner itself seems incredibly broken, but that is not your feature I guess.





I'm having the same problem. Just started after updating today. Once I hit the scanner button and open it's radial menu, I can no longer click on anything else. No matter where I point, when I clck the mouse button it reverts to the center of the scanner menu. Sooo, I can't control the ship or do anything.

yeah, I was fixing a bug yesterday and broke it a little bit Oops... but I fixed it today Smile and also changed it so the pointer is not returned to the center of the scanning button.
(the scanner is not really our feature though and this thread is mostly about the inspace radial menu).
Until we deploy the fix, you can exit the scanner radial menu by hitting ESC.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#211 - 2013-05-24 20:16:47 UTC
Shiuri wrote:
I
E2: Two things I noticed this morning playing around:
- The loot primary action button does not work in the latest iteration. At least, it doesn't work on convoy wrecks.
- Drag-out functionality needs to accommodate the edge of the screen. When I drag to the edge of the screen I can't set the distance past the edge of the screen, which is a problem when using the menu on an item at the top of the overview (for instance).

Just fixed the loot thing, thanks for letting us know Smile

And what? can you not drag out off screen? You won't see the mouse, but you should see the range increase. It better work because I had to do a lot of extra work to make it so Sad

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Domanique Altares
Rifterlings
#212 - 2013-05-24 22:14:39 UTC
CCP karkur wrote:
SNIP


Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu.
James Amril-Kesh
Viziam
Amarr Empire
#213 - 2013-05-24 22:28:06 UTC  |  Edited by: James Amril-Kesh
CCP karkur wrote:
And what? can you not drag out off screen? You won't see the mouse, but you should see the range increase. It better work because I had to do a lot of extra work to make it so Sad

It works for me, but I only have one screen. It needs to be tested with multiple screens.

Enjoying the rain today? ;)

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#214 - 2013-05-24 23:53:52 UTC  |  Edited by: Chris Winter
Altrue wrote:
I would love to be able to clic on the scan button to open the scanning window, without having to deal with a radial menu. Of course, holding down left clic can still open the radial menu for the scan button.

I would love this. Given that I want to open the scanning window *anyway* for 3 of the 4 options, it seems kind of silly to force me into a radial menu there. Keep one button to open the scanning window, add another button for the sensor overlay. Possibly just put the settings for the sensor overlay somewhere in the scan window instead of having a button for it on the HUD.
CCP karkur
C C P
C C P Alliance
#215 - 2013-05-25 00:39:07 UTC
Domanique Altares wrote:
CCP karkur wrote:
SNIP


Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu.

yeah, they should be there... is it as much lag as before?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Domanique Altares
Rifterlings
#216 - 2013-05-25 03:08:15 UTC
CCP karkur wrote:
Domanique Altares wrote:
CCP karkur wrote:
SNIP


Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu.

yeah, they should be there... is it as much lag as before?


Exactly as much. I'm starting to wonder if this isn't a hardware/driver issue. My system is not exactly the most up to date by any means at all.
Alvatore DiMarco
Capricious Endeavours Ltd
#217 - 2013-05-25 05:07:43 UTC  |  Edited by: Alvatore DiMarco
On the topic of mouse lag with the radial menu open, I specifically test this several times every time I randomly feel like it (this ends up being 10-12 times per SiSi logon), just checking to see if there's a difference in speed. At least on my end, it doesn't seem like there's any lag - or if there is, it's not significant enough to be definitely noticed.
Hannott Thanos
Squadron 15
#218 - 2013-05-25 12:22:06 UTC
CCP karkur wrote:
Domanique Altares wrote:
CCP karkur wrote:
SNIP


Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu.

yeah, they should be there... is it as much lag as before?

There is definitely still lag here. The mouse gets a delay as if it was software mouse instead of hardware. My PC is top of the line as well, so that's not the issue

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Oberine Noriepa
#219 - 2013-05-25 12:28:48 UTC
Hannott Thanos wrote:
CCP karkur wrote:
Domanique Altares wrote:
CCP karkur wrote:
SNIP


Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu.

yeah, they should be there... is it as much lag as before?

There is definitely still lag here. The mouse gets a delay as if it was software mouse instead of hardware. My PC is top of the line as well, so that's not the issue

This is occurring for me as well. Furthermore, once I click the circular button for the sensors, the radial menu stays open and I have to use ESC to get out of it.

Alvatore DiMarco
Capricious Endeavours Ltd
#220 - 2013-05-25 14:29:09 UTC
So I just tried testing again, using a somewhat... different methodology. As if any of my testing is remotely scientific.

Turns out that the mouse actually is somewhat slower than without the menu up. At least in my opinion though, it's not a bad thing and seems to help with precision. My otherwise-ridiculous mouse speed may have something to do with precision being otherwise tricky.