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Blasting through Null and kinda surprised...

Author
baltec1
Bat Country
Pandemic Horde
#81 - 2013-05-24 17:08:31 UTC
Arcelian wrote:


Where is this holy fountain of isk located in high sec?


Missions, incursions, manufacturing ect.
Jenn aSide
Worthless Carebears
The Initiative.
#82 - 2013-05-24 17:13:09 UTC
Arcelian wrote:
baltec1 wrote:
Arcelian wrote:

Is it really about the income? I don't think so. It's more about the "stigma" of null-sec. Being a mindless drone, working to make others rich. I felt the same way, quite ignorantly.

Then with some luck I gave it a try, and landed in a fantastic null sec corporation. It's been nothing short of awesome. I believe the real problem is that many like to play eve mostly solo, with the corp being a glorified chat room. It's much more difficult to try to do that, in null sec, because all you have is each other.

And most empire dwellers are happy with this mostly solo existence, just as I was.

Because they don't know there is something better.


Yes its about the isk. Why take on that added risk and forced downtime in isk making when high sec offers the same but with no drawbacks?


Where is this holy fountain of isk located in high sec?


lvl 4 missions (not as good isk/hr as null sec, but it's unending and unless you get wardecced or suicide ganked, uninterpretable)

Incursions (as good or better than what you can make in most upgraded null sec system, and without having to look at locak because no one can screw with you unless, again wardecced or Suicide ganked, and you can't get into a fleet is wardecced)

Mining (poor isk/hr but same tings as lvl 4 missions, no one wil stop you most of the time).

Farming high sec DED and exploraiton sites (even with the coming nerf prenting Tech3s in 4/10s, it's crazy good isk)
Varius Xeral
Doomheim
#83 - 2013-05-24 17:18:46 UTC
industry

markets (though you'd be hard pressed to ever get much market play out of hisec, but you could still get MORE if there was more people doing stuff in nullsec)

Official Representative of The Nullsec Zealot Cabal

Corey Fumimasa
CFM Salvage
#84 - 2013-05-24 18:02:01 UTC
Jenn aSide wrote:
Varius Xeral wrote:
.... All we care about is moving nullsec players to nullsec through incentive. We love nullsec gameplay, and we want more of it. Unfortunately, we seriously handicap ourselves if we choose to generate our ISK in nullsec instead of hisec, and that really isn't fun....


I'm sorry, I had to repost this for you because you didn't say the underlined part loud enough.


I think it is also important that nullsec have equal access to new players. As things currently stand highsec gets the new players first and those players often spend years in highsec because of the propaganda there.

The results of this are most profoundly seen in null alliances that recruit from outside of the game. TEST and GSF would not be nearly as successful if they had to recruit from inside the game. And those players they do bring in are overwhelmingly very happy to be in null once they get the basics figured out.

This lopsided access to new blood is almost certainly one of the more significant factors contributing to population disparity.
Solanar
Science and Trade Institute
Caldari State
#85 - 2013-05-24 18:08:20 UTC
Null is so empty because there's very little incentive for money generation to take place there, and every time people figure out a way to make great money, CCP nerfs it into the ground under false pretenses.

Lets take a look at forsaken hubs; the anomalies that everyone currently runs because they offer by far the best isk/hr. Currently, a naga with t2 guns can pull in ~75-80 mil isk/hr, a vindicator 150+/hr, and (mostly) afk ishtars can make ~60m/hr. This is because, as it currently stands, forsaken hubs do not contain any other ship types but battleships, battlecruisers, and dire cruisers. This means that large guns can be used, as they do not have trouble tracking these.

CCP has said that there is too little risk in these anomalies, so they are adding NPCs that web and scram. Now I would like to preface this that ratters are killed - a lot - in single ship setups, quite often by solo bombers roaming space, because, as I said before, these ships are using large guns, which have cannot track frigates well enough to kill them. So CCP is adding frigates as the source of webbing/scrams.

Well, this has a few effects. Firstly, this means that newer players will now have a much harder time of generating income, as you can no longer just fit out a ship with large guns; you HAVE to have a way to deal with ship sizes from frigates -> battleships now. So newer players will be relegated to excited money generation opportunities like salvaging and begging, which I'm sure will give strong retention numbers. OR they can goto lowsec or highsec and run faction warfare missions in a stealth bomber that takes far less time to train into and make a LOT more money with almost no risk. More established players (read: vets and multiboxers) will have no problem adapting to these changes. They will simply refit their ships and be back at it, making the same income as before.

However, this has dire adverse effects on people looking to solo roam with cloaking ships or others: these targets are now equipped for taking out frigates as quickly as possible. Considering ships like bombers have virtually no tank, a large pool of targets has now been moved out of their reach. I'm not so sure that CCP wishes to make hubs more dangerous, but instead is looking to cull the current methods of making money.

So the overall effect is:
-Newer players move to high/lowsec as they can make more money there
-Older players move a few things around and continue to make nearly the same money as before
-Solo pvpers now not only have less targets due to newer players leaving, but must be suicidal to engage those that remain

If CCP really wanted to make nullsec ratting more dangerous, they would change the current hubs to have web/scramming battleships. This would mean that newer players could still generate a decent income, but at a vastly higher risk than it currently stands. It also means that vets/established players will not be able to chew through the scramming ships in a few seconds, and will not be outfitted to pop bombers in seconds. It's a win-win situation for both those who wish to actually make money in nullsec, AND those that want to engage them in pvp.

This is all of course ignoring the fact that sov in null isn't (usually) handed to you, especially in the best parts of it. Thousands and thousands of man hours were spent grinding sov in a terrible system for this income generation to take place. Why shouldn't nullsec be far more lucrative that high sec when so much effort has to go into taking and holding that space? Not to mention the logistics that go into keep hundreds of POS fueled throughout the year.

If you want more people in nullsec, something has to be done about the lack of disparity between high and nullsec income. The ice/mining changes are a step in the right direction, but it still stands that, because ice anomalies are going to be in predicable systems, they will be incredibly dangerous. I know myself and others plan on having cyno V alts cloak camping them 24/7. It won't be difficult to catch mining fleets, especially since you can see the anomalies the moment you enter a system now.

The exploration changes don't really add much in the way of nullsec income generation either, as a lot people are already scanning for plexes constantly, and will now run these sites as well. It isn't uncommon to spend hours scanning systems without finding anything, and the rush of more people scanning is only going to make it worse. Not to mention that it's mostly uninteresting anyway, and the whole 'explore with a friend' thing means one person scanning while the other sits around waiting to click some cans every 20-30 minutes if they're lucky.
Varius Xeral
Doomheim
#86 - 2013-05-24 18:09:47 UTC  |  Edited by: Varius Xeral
Corey Fumimasa wrote:
I think it is also important that nullsec have equal access to new players. As things currently stand highsec gets the new players first and those players often spend years in highsec because of the propaganda there.

The results of this are most profoundly seen in null alliances that recruit from outside of the game. TEST and GSF would not be nearly as successful if they had to recruit from inside the game. And those players they do bring in are overwhelmingly very happy to be in null once they get the basics figured out.

This lopsided access to new blood is almost certainly one of the more significant factors contributing to population disparity


You're correct in the problem, but not the solution. Actual "casual" gameplay in hisec, not just almost-perfectly safe resource gathering and industry, can also double as a learning experience for the rest of the game. If the greatest reward comes from cooperative and competitive play in hisec, but at a casual level, then new players have the incentive to cooperate and compete in a safer and morte relaxed (casual) environment, which then prepares them for the less casual (lowsec) and far less casual (null and whs).

As long as the greatest reward comes from staying in npc corps and pimping your mission boat (or whatever equivalent for other activities), then the transition from hisec to anywhere else will always be a quantum leap leaving a Grand Canyon of gameplay for so many potential long term customers to fall through.

Fortunately, I think CCP is starting to get the hint.

Official Representative of The Nullsec Zealot Cabal

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#87 - 2013-05-24 18:17:09 UTC
Go to lowsec instead.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#88 - 2013-05-24 18:27:15 UTC  |  Edited by: Sergeant Acht Scultz
Scatim Helicon wrote:
Risk/Reward imbalance and general 0.0 mechanic stagnation pulled everyone back into highsec.


PVP still goes in null but not as usual, mechanics&structure shooting boredom, most of those null players are gone to high sec or just log planetside2 or world of tanks instead of Eve that short, 30min of these is a blast compared to null right now.

The game becomes better and better ships wise but null mechanics become even more boring as time goes, red crosses farming and well, boring boring boring and again boring.

4 hours of null game to kill an Ibis and red crosses, welll....

removed inappropriate ASCII art signature - CCP Eterne

Malak Dawnfire
Unquestionable Prosperity
Grand Inquisitors Federation
#89 - 2013-05-24 18:31:34 UTC
Yeah I was surprised as well, "blasted' through Nullsec and wouldn't you know it! I saw the Goons hanging out at their favorite local! "Considering they're a CIA agency I'm not authorized to speak more into this" And of all things, they give me a Seers giftcard and a hug! Probably the best bunch of people I've ever seen ever!

Thanks Goonswarm!
xpl0de
Caldari State
#90 - 2013-05-24 18:40:37 UTC
Anyone who thinks null is dead is flying in the wrong area

-10.0 since the Womb

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#91 - 2013-05-24 18:42:48 UTC
xpl0de wrote:
Anyone who thinks null is dead is flying in the wrong area



Yeah, kill idiots in EC is always fun but for about 30min when you see one right now. Lol

removed inappropriate ASCII art signature - CCP Eterne

Gogela
Epic Ganking Time
CODE.
#92 - 2013-05-24 18:44:16 UTC  |  Edited by: Gogela
xpl0de wrote:
Anyone who thinks null is dead is flying in the wrong area

Maybe. I've decided to go on a grand tour and find out. Went through provi and saw a few people in outposts... still pretty barren. Going to take the rim route through to delve, onto aridia, fountain, cloud ring, maybe go as far as esso. Then back to Jita to think about if I want to move to null again or just jack it in low.

edited for infographic link

Signatures should be used responsibly...

Skex Relbore
Center for Advanced Studies
Gallente Federation
#93 - 2013-05-24 18:49:35 UTC
Solanar wrote:
Null is so empty because there's very little incentive for money generation to take place there, and every time people figure out a way to make great money, CCP nerfs it into the ground under false pretenses.

Lets take a look at forsaken hubs; the anomalies that everyone currently runs because they offer by far the best isk/hr. Currently, a naga with t2 guns can pull in ~75-80 mil isk/hr, a vindicator 150+/hr, and (mostly) afk ishtars can make ~60m/hr. This is because, as it currently stands, forsaken hubs do not contain any other ship types but battleships, battlecruisers, and dire cruisers. This means that large guns can be used, as they do not have trouble tracking these.

CCP has said that there is too little risk in these anomalies, so they are adding NPCs that web and scram. Now I would like to preface this that ratters are killed - a lot - in single ship setups, quite often by solo bombers roaming space, because, as I said before, these ships are using large guns, which have cannot track frigates well enough to kill them. So CCP is adding frigates as the source of webbing/scrams.

Well, this has a few effects. Firstly, this means that newer players will now have a much harder time of generating income, as you can no longer just fit out a ship with large guns; you HAVE to have a way to deal with ship sizes from frigates -> battleships now. So newer players will be relegated to excited money generation opportunities like salvaging and begging, which I'm sure will give strong retention numbers. OR they can goto lowsec or highsec and run faction warfare missions in a stealth bomber that takes far less time to train into and make a LOT more money with almost no risk. More established players (read: vets and multiboxers) will have no problem adapting to these changes. They will simply refit their ships and be back at it, making the same income as before.

However, this has dire adverse effects on people looking to solo roam with cloaking ships or others: these targets are now equipped for taking out frigates as quickly as possible. Considering ships like bombers have virtually no tank, a large pool of targets has now been moved out of their reach. I'm not so sure that CCP wishes to make hubs more dangerous, but instead is looking to cull the current methods of making money.

So the overall effect is:
-Newer players move to high/lowsec as they can make more money there
-Older players move a few things around and continue to make nearly the same money as before
-Solo pvpers now not only have less targets due to newer players leaving, but must be suicidal to engage those that remain

If CCP really wanted to make nullsec ratting more dangerous, they would change the current hubs to have web/scramming battleships. This would mean that newer players could still generate a decent income, but at a vastly higher risk than it currently stands. It also means that vets/established players will not be able to chew through the scramming ships in a few seconds, and will not be outfitted to pop bombers in seconds. It's a win-win situation for both those who wish to actually make money in nullsec, AND those that want to engage them in pvp.

This is all of course ignoring the fact that sov in null isn't (usually) handed to you, especially in the best parts of it. Thousands and thousands of man hours were spent grinding sov in a terrible system for this income generation to take place. Why shouldn't nullsec be far more lucrative that high sec when so much effort has to go into taking and holding that space? Not to mention the logistics that go into keep hundreds of POS fueled throughout the year.

If you want more people in nullsec, something has to be done about the lack of disparity between high and nullsec income. The ice/mining changes are a step in the right direction, but it still stands that, because ice anomalies are going to be in predicable systems, they will be incredibly dangerous. I know myself and others plan on having cyno V alts cloak camping them 24/7. It won't be difficult to catch mining fleets, especially since you can see the anomalies the moment you enter a system now.

The exploration changes don't really add much in the way of nullsec income generation either, as a lot people are already scanning for plexes constantly, and will now run these sites as well. It isn't uncommon to spend hours scanning systems without finding anything, and the rush of more people scanning is only going to make it worse. Not to mention that it's mostly uninteresting anyway, and the whole 'explore with a friend' thing means one person scanning while the other sits around waiting to click some cans every 20-30 minutes if they're lucky.


Very well said, I'm amazed at just how little attention this issue is getting.

The Devs are going to be severely nerfing the motivation for people to un-dock in null all in the interest of "increasing risk"

Unfortunately their shortsightedness is preventing them from seeing that these changes are going to result in less ship destruction not more.

What they should be doing is changing other anomalies to be more like Forsaken hubs and boosting the bounties on the ones that have smaller ships in them. Honestly you'd see a hell of a lot more activity if people had a reason to run all those little low end anomalies that no one bothers with because they're nothing but frigates and generate jack all for income.

As it stands now a fully upgraded system supports 2-4 ratters max compared to how many mission runners High sec system can support? Is it any wonder that so many earn their isk in high sec?
floating in space
#94 - 2013-05-24 19:04:11 UTC
Solanar wrote:



Protip: Use drones to kill web/scram frigs

You're welcome 0.0 Lol
Jenn aSide
Worthless Carebears
The Initiative.
#95 - 2013-05-24 19:05:13 UTC
Skex Relbore wrote:

Very well said, I'm amazed at just how little attention this issue is getting.

The Devs are going to be severely nerfing the motivation for people to un-dock in null all in the interest of "increasing risk"

Unfortunately their shortsightedness is preventing them from seeing that these changes are going to result in less ship destruction not more.

What they should be doing is changing other anomalies to be more like Forsaken hubs and boosting the bounties on the ones that have smaller ships in them. Honestly you'd see a hell of a lot more activity if people had a reason to run all those little low end anomalies that no one bothers with because they're nothing but frigates and generate jack all for income.

As it stands now a fully upgraded system supports 2-4 ratters max compared to how many mission runners High sec system can support? Is it any wonder that so many earn their isk in high sec?


It is a short sighted change, forsaken hubs were damn near the last bastions of good isk generation for null sec grunts. They are buffing sanctums but most null sec systems can't upgrade to sanctums anymore and the systems that can are easily camped.

But null sec doesn't exist in a vacuum , rather than making forsaken hubs slightly more dangerous, it will simply result in even fewer people using null anoms to make is, more people shifting to low sec (and the new tag ratting) and high sec for isk. The low sec ratting is good, that can result in fights, but people going from null to high means safer isk making and fewer ships dying.

Hopefully this will become apparent to ccp after odyssey but by then the damage will have been done. I predict longer lines to get into incursion fleets lol.

Jenn aSide
Worthless Carebears
The Initiative.
#96 - 2013-05-24 19:06:29 UTC
floating in space wrote:
Solanar wrote:



Protip: Use drones to kill web/scram frigs

You're welcome 0.0 Lol



OR go to high sec and make damn near the same isk without even having to bother to look at local at all......
Felicity Love
Doomheim
#97 - 2013-05-24 19:20:46 UTC
Gogela wrote:
FINALLY I have some time for eve after about a year... I'm shooting through null scammin' and what do I find? Nothing. A lot more nothing than I expected. No bubble camps. No patrols. Nothin'

What happened?!


Be wery, wery quiet.... we're hunting wabbits....


"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Solanar
Science and Trade Institute
Caldari State
#98 - 2013-05-24 19:30:17 UTC  |  Edited by: Solanar
Jenn aSide wrote:
Skex Relbore wrote:

Very well said, I'm amazed at just how little attention this issue is getting.

The Devs are going to be severely nerfing the motivation for people to un-dock in null all in the interest of "increasing risk"

Unfortunately their shortsightedness is preventing them from seeing that these changes are going to result in less ship destruction not more.

What they should be doing is changing other anomalies to be more like Forsaken hubs and boosting the bounties on the ones that have smaller ships in them. Honestly you'd see a hell of a lot more activity if people had a reason to run all those little low end anomalies that no one bothers with because they're nothing but frigates and generate jack all for income.

As it stands now a fully upgraded system supports 2-4 ratters max compared to how many mission runners High sec system can support? Is it any wonder that so many earn their isk in high sec?


It is a short sighted change, forsaken hubs were damn near the last bastions of good isk generation for null sec grunts. They are buffing sanctums but most null sec systems can't upgrade to sanctums anymore and the systems that can are easily camped.

But null sec doesn't exist in a vacuum , rather than making forsaken hubs slightly more dangerous, it will simply result in even fewer people using null anoms to make is, more people shifting to low sec (and the new tag ratting) and high sec for isk. The low sec ratting is good, that can result in fights, but people going from null to high means safer isk making and fewer ships dying.

Hopefully this will become apparent to ccp after odyssey but by then the damage will have been done. I predict longer lines to get into incursion fleets lol.



Even as it is now, the most forsaken hubs you'll see in a system is 3, which supports maybe 2-3 people at most ratting at the same time. The vast majority of nullsec systems are empty because there's absolutely no incentive to be there.

Bringing more players to nullsec is something that needs to be done, but until there is greater reward for that risk, there is absolutely no incentive for players to make that venture.

Edit: What doesn't seem to be understood by the vast majority of people is that in nullsec, the increased reward IS the increased risk. The more incentive there is to be there, the more people you will have making money there, making more incentive for people to go there to find targets to kill, which gives more incentive for people to form defensive fleets, leading to bigger fights, and so on and so forth.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#99 - 2013-05-24 21:02:02 UTC  |  Edited by: Captain Tardbar
Varius Xeral wrote:
Corey Fumimasa wrote:
I think it is also important that nullsec have equal access to new players. As things currently stand highsec gets the new players first and those players often spend years in highsec because of the propaganda there.

The results of this are most profoundly seen in null alliances that recruit from outside of the game. TEST and GSF would not be nearly as successful if they had to recruit from inside the game. And those players they do bring in are overwhelmingly very happy to be in null once they get the basics figured out.

This lopsided access to new blood is almost certainly one of the more significant factors contributing to population disparity


You're correct in the problem, but not the solution. Actual "casual" gameplay in hisec, not just almost-perfectly safe resource gathering and industry, can also double as a learning experience for the rest of the game. If the greatest reward comes from cooperative and competitive play in hisec, but at a casual level, then new players have the incentive to cooperate and compete in a safer and morte relaxed (casual) environment, which then prepares them for the less casual (lowsec) and far less casual (null and whs).

As long as the greatest reward comes from staying in npc corps and pimping your mission boat (or whatever equivalent for other activities), then the transition from hisec to anywhere else will always be a quantum leap leaving a Grand Canyon of gameplay for so many potential long term customers to fall through.

Fortunately, I think CCP is starting to get the hint.



You can earn more in FW using a frig with warp stabs in lowsec than mining or missioning if you are an LP prostitue(depending on the market).

You must be anal retentive and enjoy watching 20 minute timers though.

But FW peeps like showing off their 10 billion isk wallet for the past week.

Of course if someone warps in on your site, then you have to leave, but at certain hours of the night, you can just LP whore away. Most of the fighting actually happens between alliance members pissed that someone else is going to share their LP in their site.

I suppose its easy to get burned out on it, but you should just hold up something else as profitable as missioning and mining.

FW LP prostitution is a good example of something that is both dangerous and profitable... Well as dangerous as losing your pod and frig, but thats about it.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#100 - 2013-05-24 21:26:50 UTC
That's not really new.. when I first started eve years ago I used to set shuttles auto piloting to long range random destinations in null sec.. and most of the time the shuttle would arrive at its destination unmolested. Space is supposed to be big. maybe it really is.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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