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Validity of Curse, planning purposes

Author
Kaldiir
Imperial Academy
Amarr Empire
#1 - 2011-11-04 19:35:30 UTC  |  Edited by: Kaldiir
Hello everyone,

Iv been browsing the forums for a while now and finally decided to ask a question on Curse specifically. I have searched through the forum to try and find my answer but I couldn't.

Iv been looking at the ship and was wondering if fielding it was a good option (opinion-based i know) with the new expansion coming out. One thing I was thinking was the validity of using a Neut-Vamp with the rest of the high slots housing missiles. I would post my skills and the like but at this time I don't have the skills needed to fly it but i was wondering about this before I start working for it.
Zindela
Aegeonix Systems
#2 - 2011-11-04 20:03:47 UTC
Personally, I think a well flown Curse will eat the new BCs for breakfast.

Large turrets have trouble hitting a cruiser orbiting at speed, combine that with a lack of drones, and the Curse's tracking disruptors, and the Curse will be nearly immune to them. They won't be able to run, because they have no cap, and won't be able to hit anything due to tracking...
Dark Pangolin
The Tuskers
The Tuskers Co.
#3 - 2011-11-04 20:11:50 UTC
Kaldiir wrote:
Hello everyone,

Iv been browsing the forums for a while now and finally decided to ask a question on Curse specifically. I have searched through the forum to try and find my answer but I couldn't.

Iv been looking at the ship and was wondering if fielding it was a good option (opinion-based i know) with the new expansion coming out. One thing I was thinking was the validity of using a Neut-Vamp with the rest of the high slots housing missiles. I would post my skills and the like but at this time I don't have the skills needed to fly it but i was wondering about this before I start working for it.



The curse is a fantastic ship and will only become more useful (TDs...) against all those new shiny Tier 3 Gunships...but the curse is not a great solo boat. Most people will not be silly enough to engage a curse in 1v1 and you will likely not survive a 1v10...even a curse cant cap out 10 BCs before it dies.


Kaldiir
Imperial Academy
Amarr Empire
#4 - 2011-11-05 03:36:51 UTC
i was thinking of using it for small fleet ops and possibly solo PvP (i aint afraid to field it like that). with proper fit is it possible to fit larger launchers on it (medium-heavy) i now it wont fit siege launchers due to the lack of bonus's the Stealth Bombers get
Alara IonStorm
#5 - 2011-11-05 03:50:15 UTC
Please don't use the words Heavy Missiles and Curse in the same Sentence unless followed by "and I had to bug out because a Drake warped in". They have a godly Neutralizer Bonus...

Every time a Heavy Missile is fitted to a Curse Jesus cries.
Kaldiir
Imperial Academy
Amarr Empire
#6 - 2011-11-05 04:29:58 UTC
The Neut bonus was one reason why i though about fielding it with two Neuts and the other three slots with launchers but Im not sure it will still be a while until I can fly it so when I can Ill see what you mean. Its just been a while sense iv been able to pilot.
Alara IonStorm
#7 - 2011-11-05 04:37:18 UTC  |  Edited by: Alara IonStorm
Kaldiir wrote:
The Neut bonus was one reason why i though about fielding it with two Neuts and the other three slots with launchers but Im not sure it will still be a while until I can fly it so when I can Ill see what you mean. Its just been a while sense iv been able to pilot.

You want all Neuts to cap out there MWD in 2 or so cycles, a Curse does not have a lot of HP to play with and the Neuts are half your range control and half your GTFO.

In a gang situation your FC will want your ability to take all of a Ceptor, HAC, Cruiser, Destroyer, Recon or half of a Battlecruisers Cap from 35km loooong before they will want your laughable 120 DPS Missiles.

Don't put Missiles on it, Jesus.... is.... Watching.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#8 - 2011-11-05 22:15:45 UTC
New ships are mostly turret-based, check
Curse has TD bonus, check.

I'd say you're on to a winner :)

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Byteflux
Stimulus
Rote Kapelle
#9 - 2011-11-05 23:16:17 UTC
Please never put launchers on a Curse. That's just silly. Use 2 tracking disruptors, 2 medium neuts, 2 medium nos, and optionally 1 small faction neut

Curses are great solo boats and will solo any turret based ship in a 1v1 situation. Battlecruisers or battleships, once they are hit with your TDs loaded with optimal range scripts, all you need to do is sit at a safe distance (such as 15-20km) and eat away at them with your drones while neuting them down.

This isn't really a ship you should be flying solo without good drone skills such as Drone Interfacing 5.