These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Market Discussions

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Bridges and Swamp Land for Sale

Author
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#21 - 2013-05-23 19:05:22 UTC
So you want to use NPCs to generate additional (possibly passive) player income (predominately) in hisec?

I thought hisec already generated too much isk and that generally Eve is looking to reduce NPC interaction.

Maybe if Empire allows the erecting of player owned stations this might be an interesting facet but until then I think anything involving further NPC interaction is a no-no.

However, I think CCP should allow the number of offices to grow dynamically, as someone stated Jita rent is currently 2b, so for 25 offices that 50b a month. I'm sure if the number of offices grew to say 100, with each occupant paying 1b (for example), this would double that isk sink.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Adunh Slavy
#22 - 2013-05-23 19:28:54 UTC  |  Edited by: Adunh Slavy
Stigman Zuwadza wrote:
So you want to use NPCs to generate additional (possibly passive) player income (predominately) in hisec?

I thought hisec already generated too much isk and that generally Eve is looking to reduce NPC interaction.


Myself? No, I see no need for NPC corps to pay dividends at all. Others have a different view. As for any income that could come from this, it would be players buying and selling shares, which is no different than players buying and selling trit.


Stigman Zuwadza wrote:

Maybe if Empire allows the erecting of player owned stations this might be an interesting facet but until then I think anything involving further NPC interaction is a no-no.


More player driven content, more tools for players, more facets, more layers to the economy. The sooner we can do away with NPCs the better. Removal of NPC influence and control has been an ongoing process in Eve, it will continue by all indications.

Stigman Zuwadza wrote:

However, I think CCP should allow the number of offices to grow dynamically, as someone stated Jita rent is currently 2b, so for 25 offices that 50b a month. I'm sure if the number of offices grew to say 100, with each occupant paying 1b (for example), this would double that isk sink.
Fly safe. o7


Have to disagree with you here. There are far too many resources in Eve that are functionally unlimited, we don't need more. Geographic Property (offices, moons, planets, solar systems) are not unlimited. Fighting over geographical space, and access to resources in those spaces, is what makes the Eve economy work.

By commoditizing office space, and allowing players to fight over it, in the markets, adds more Eve to Eve.

As for the ISK sink, this idea still has some rent, and the new taxes and fees consumed by the stock activity will mitigate that some what. To what degree would be a pure guess on my part, I can only say it would exist.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Tinu Moorhsum
Random Events
#23 - 2013-05-23 19:42:46 UTC
Adunh Slavy wrote:
Tinu Moorhsum wrote:

Floating rental certificates would have the same "calculating" effect in terms of honing in on the optimal price for office rental provided



This is more or less the genesis of the stock market idea in this thread. We stumbled across the idea of "hey what if a corp could auction off something like a deed to its Jita office instead of, or in addition to, this rent thing?"

Then as the conversation progressed, someone brought up the idea of using NPC shares, and a thread was born.


I'm liking the basic idea.

What I don't like is how it works now.

Right now there's a cap on the number of offices in a station and some kind of "magic hand" that determines the price.

That reminds me distinctly of communist market mechanics with, for example, a "ministry of rice" that decides how much rice is going to be grown and what it was going to cost.

Ok, so EVE isn't China and nobody is going to starve to death if there aren't enough stations in Jita but still, the idea of employing a highly inefficient market mechanism for things like this when a much simpler and much more effective--and most importantly--a player driven method is relatively easy to implement.... well.... let's just say it's a good candiate for content improvement, to say the least.

If I were you I would try to get this thread moved to the features discussion so there's a chance that some dev will see it.... although I'm not sure it will be easy to get people to see how brilliant it is unless they have more than a passing understanding of economics.
Tinu Moorhsum
Random Events
#24 - 2013-05-23 19:47:46 UTC
Stigman Zuwadza wrote:
So you want to use NPCs to generate additional (possibly passive) player income (predominately) in hisec?



Do you have any idea how much your coallition makes on office rental? People in high-sec made nothing from office rental. That source of income is presently the exclusive domain of nullsec monopolies.

Granted, they built the stations... but if players were allowed to build offices (which do NOT need to be cheap to build) then you could build the same effect in with the exception that you could float office rental on an open market instead of reserving it for monopolies, as it is now.

You're right to point out that there is a need to compensate for the potential of a lost isk sink but I'm convinced that this problem could be tackled.

Adunh Slavy
#25 - 2013-05-23 20:54:28 UTC
Tinu Moorhsum wrote:

Right now there's a cap on the number of offices in a station and some kind of "magic hand" that determines the price.

That reminds me distinctly of communist market mechanics with, for example, a "ministry of rice" that decides how much rice is going to be grown and what it was going to cost.


Yeah, the ol' Command Economy. Not a fan of such things myself. I do not mind that there is a limited number of offices. To me that makes perfect sense, physical space is limited in the real world, regardless of the prayers of any government. No central bank can print land (and if they could, they probably wouldn't stop until there was so much mass, that the earth would be sucked into a giant black hole.).

Tinu Moorhsum wrote:

Ok, so EVE isn't China and nobody is going to starve to death if there aren't enough stations in Jita but still, the idea of employing a highly inefficient market mechanism for things like this when a much simpler and much more effective--and most importantly--a player driven method is relatively easy to implement.... well.... let's just say it's a good candiate for content improvement, to say the least.


Yep, exactly. We let the market (players) decide what office space is worth.

Tinu Moorhsum wrote:

If I were you I would try to get this thread moved to the features discussion so there's a chance that some dev will see it.... although I'm not sure it will be easy to get people to see how brilliant it is unless they have more than a passing understanding of economics.


Through long years of forum whoring, I have learned it is best to try and hammer out an idea with those who might be interested first, find the pit falls and what not before going to F&I. As for visibility, We know there are CSM members that frequent MD, and I have it on good authority that a number of Devs do as well.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Samroski
Middle-Earth
#26 - 2013-05-24 04:49:43 UTC  |  Edited by: Samroski
Tinu Moorhsum wrote:

Right now there's a cap on the number of offices in a station and some kind of "magic hand" that determines the price.

The 'magic hand' is probably an algorithm which comes into effect at downtime (?weekly ? daily). If there are no/few free offices at a station the rental fee goes up, and keeps going up on a weekly basis till offices get free. I read about this a while ago where someone had explained it much better, thus apologies for not doing justice to the explanation.

At the risk of being off topic: I love the way MD discusses and proposes these ideas, when we know that CCP will not even consider any market related changes till the 2017 winter expansion.

Edit: Observation of office rental costs at various stations, with (about) the same occupancy history, suggests that the overall economic activity at a station may relate positively to rent, and thus may be part of the algorithm.

Any colour you like.

Kethas Protagonist
Protagonist Ventures
#27 - 2013-05-24 05:05:37 UTC
I still don't really see the problem that this shares mechanic would address.

How is this an improvement, other than we get to start using the word "shares" in the context of NPC corps?
Adunh Slavy
#28 - 2013-05-24 05:15:00 UTC
Kethas Protagonist wrote:
I still don't really see the problem that this shares mechanic would address.

How is this an improvement, other than we get to start using the word "shares" in the context of NPC corps?


New features are not always created to solve an existing problem. But if you must have a reason, this feature will add another step in the long quest of removing NPC influences and controls. More sand in the sand box.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Alex Grison
Grison Universal
#29 - 2013-05-24 09:40:00 UTC
Alex says to remove shares from this idea. Just have offices be tradable for isk between corps.

this could create a cool real estate meta market as people speculate on the value of the offices.

IE I rent 5 offices at 25,000,000 a piece in hopes that I can sell them later at 50,000,000

yes

Caleb Ayrania
TarNec
Invisible Exchequer
#30 - 2013-05-24 10:57:18 UTC
Alex Grison wrote:
Alex says to remove shares from this idea. Just have offices be tradable for isk between corps.

this could create a cool real estate meta market as people speculate on the value of the offices.

IE I rent 5 offices at 25,000,000 a piece in hopes that I can sell them later at 50,000,000


The reason this is not a good idea is because that basically gives the npc assets to the players completely and thus removes the difference between null being truly player owned and hisec being npc owned.

With a shares based system you have many benefits, most have already been mentioned, like better price finding.

Why its a relevant feature is that it introduce the concept of shares, and puts a controlling stake in real estate with the players.

You cant own the office, but since the number of shares is in practice limited, when you buy into a share position you have the equivalent of ownership. When you buy in at 100.000 isk for an office and the shares goes up so the next person renting will need 200.000 isk, you can now sell that share on market at the increased price. If no players want to sell their shares and the theoretical point where no shares are available for sale on stock exchange that station and that npc corp can not be accessed anymore by new renters. This is highly unlikely, since if the price is high enough there would always be someone willing to sell.

The dividends aspect is important, because this system would not act like ceiling/floor mechanics to the economy, but more like walls of a sphere, and the isk remains bouncing between players. The 50% suggested sink part, would eventually be considerably higher than current sink, because of the increased dynamic cycle speed of the isk.

As mentioned in thsi thread the current npc services are limited by being pseudo-communistic in nature. There have been many of these around, and they have been removed as the playerbase grew to support the mechanics. Getting the remaining ones slowly handed to p2p activity will make the game and its economy even more resillient and more exciting to take part in..

For any player that dont see an interest in shares investment and speculating in real estate they are free to just pay exactly like things are now. What he wont know and care about is that his isk gets recycled into the system to the hands of players that do care.

This might seem like an AFK income, but in reality it is anything but. The needed work in calculation and market and demographics analysis alone makes up for the "afk" looking aspect. Also with something like this a lot better tweaking of the economy would become possible for ccp, since they would get a sort of micro-plex knob they could turn, and by adding backstory aspects these changes would make sense. Also a whole RP speculative game could develop, and with FW and Null activity etc some truly deep consequence game content would be the result.

Caleb Ayrania
TarNec
Invisible Exchequer
#31 - 2013-05-24 11:08:40 UTC
Kethas Protagonist wrote:
I still don't really see the problem that this shares mechanic would address.

How is this an improvement, other than we get to start using the word "shares" in the context of NPC corps?


The problem it would resolve is the same as with all npc based services. They are static or artificial priced in nature, and there are poor to no competitive aspects that players control.

The other thread in MD atm talking about POS slot rental is a similar example of handing the benefits from current npc/communist aspects into the p2p mechanics.

Office slots and rental of these could be partially handed to the players with this mechanic, thus reducing or even removing the need to tweak isk sinks and faucets, and no longer risk floors and ceilings in pricing.

The fundamental IDEAL of such feature changes is to somehow shift all sinks and faucets into player hands, so the economy becomes truly closed and self sufficient. The point being that when this point is reached similar removal of poor limitation mechanics on resources like depletion and respawn during downtime etc would become obsolete.

Instead of depletion we could get a prospecting and tool spec based RAW material system. Which would be much easier to tweak from ccp perspective and much more immersive and logical from an RP / Lore perspective.

Huang Mo
Tianxia Inc
#32 - 2013-05-24 11:15:41 UTC  |  Edited by: Huang Mo
I like the idea of real estate and I like the idea of NPC corp shares, but I am not sure if they should be connected like this and I agree with much of the criticism in this thread.

I would like to raise another problem: The ISK flow. Today ISK is leaving the game through office rent but as the proposal call for only a nominal rent after the share requirement have been met, this ISK sink will be much smaller than it used to be. Add in the proposed interest from the shares and you'll have an net inflow of ISK.

I don't know how big an ISK sink office rent is and how much it would influence the economy, but it will create at least some inflation.
Caleb Ayrania
TarNec
Invisible Exchequer
#33 - 2013-05-24 11:48:18 UTC
Huang Mo wrote:
I like the idea of real estate and I like the idea of NPC corp shares, but I am not sure if they should be connected like this and I agree with much of the criticism in this thread.

I would like to raise another problem: The ISK flow. Today ISK is leaving the game through office rent but as the proposal call for only a nominal rent after the share requirement have been met, this ISK sink will be much smaller than it used to be. Add in the proposed interest from the shares and you'll have an net inflow of ISK.

I don't know how big an ISK sink office rent is and how much it would influence the economy, but it will create at least some inflation.


I did not agree with suggested flat nominal rental suggestion, I believe the dynamic changing rental is vital. The rent should be based on the share holders and shares value.

The simple explanation is that to rent the next office slot you need to have a higher value of shares than existing renters.
The rent is based on similar mechanic to current one, except reduced by a factor of 20, or down to a minimum of 10k per month. The way it increase or decrease would be linked to the total delta value of shares in the station. So if a new slot is rented the price increase is a lot more then the gradual increase from more slots rented with that npc corp globally, or from share speculation. The rent drop in the station if a renter drops his slot, or if global values of shares drop.

There is no reduction in the isk sink with the dividend suggestion, since the flow and value increase will compensate.

The dividends is not an isk faucet since the isk comes from players, thus its redistribution only. The sink can be increased by ccp occasionally creating npc share emissions. Thus increasing the competition level on real estate and pulling isk directly from the system. As mentioned an avg level of emissions would be a useful tool, and the RP from ready financial news regarding npc shares would be rather interesting.

The point is that ccp needs to be extremely careful about creating events ingame that are limited in time and space, since that rocks the boat regarding TZ favoritism, old or new player bias etc. With metagame and financial content this is less of an issue, because its long term game changing, and content influence all of EVE equally. This is equivalent to what happens during patches, but these would be game content oriented "patched"..

Huang Mo
Tianxia Inc
#34 - 2013-05-24 12:10:32 UTC
Caleb Ayrania wrote:
The dividends is not an isk faucet since the isk comes from players


Right. My bad. However, your proposal still remove the office rent ISK sink, as the money is now recycled as dividend instead of being ejected from the game. It can be addressed by emissions or by other means by CCP, but they would have to be very careful (if the office rent is in fact a major ISK sink).

I still don't think that combining offices and shares are a good idea. A counter proposal would be to 1). Make offices auctionable and 2). Create time-limited (*) shares in NPC corps without any (direct) links between the two. This will increase the ISK sink problem, though.

*) Time-limited shares => You don't "buy" a share. You rent a share for maybe a month or a year before it goes back into the pool.


Caleb Ayrania
TarNec
Invisible Exchequer
#35 - 2013-05-24 12:23:57 UTC
Huang Mo wrote:
Caleb Ayrania wrote:
The dividends is not an isk faucet since the isk comes from players


Right. My bad. However, your proposal still remove the office rent ISK sink, as the money is now recycled as dividend instead of being ejected from the game. It can be addressed by emissions or by other means by CCP, but they would have to be very careful (if the office rent is in fact a major ISK sink).

I still don't think that combining offices and shares are a good idea. A counter proposal would be to 1). Make offices auctionable and 2). Create time-limited (*) shares in NPC corps without any (direct) links between the two. This will increase the ISK sink problem, though.

*) Time-limited shares => You don't "buy" a share. You rent a share for maybe a month or a year before it goes back into the pool.




I did suggest the dividends be only 50% initially. Something that could be tweaked as ccp sees fit. A bit like when voting on changes to payout profits in RL. I would even go so far and suggest eventually letting players take part in such a vote, to increase and decrease the dividends. Since these choices would be related to say the size of the emission, and other potential budget metagame. OFC being an npc aspect, this should mainly be used to tweak and to introduce players to the mechanics, so they can do similar things with the player corps share functionality. Thus teaching players different aspects of shares, and stock exchange and real estate financial mechanics.

Adunh Slavy
#36 - 2013-05-24 14:44:54 UTC  |  Edited by: Adunh Slavy
Huang Mo wrote:

I don't know how big an ISK sink office rent is and how much it would influence the economy, but it will create at least some inflation.



It is a valid point, but to what degree things would change we simply have no way of knowing with much accuracy. Taxes and fees collected due to new activity generated by the shares would likely not match current rental fees. It takes 50 trillion of market activity, with perfect standings and skills, to match the sink created by rental fees for Jita alone, assuming I did the math right.

Edit: Think I forgot taxes on the sell transaction side there, so 50 would be closer to 25 ... I think. Early morning and math do not mix

What would be the price of these shares, high enough to generate enough of a sink to meet the rental fees? I have no way to know, no one does until the market discovers the price.

Net Gain in ISK, to the economy on a monthly basis. is 20 to 30 trillion, as shown in the recent FanFest Econ presentation. I'm going to guess that a 3-5 trillion upward change, assuming a quite generous number placed on rental fees, isn't going to change the inflation picture too much.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#37 - 2013-05-24 15:12:50 UTC  |  Edited by: Adunh Slavy
Alex Grison wrote:
Alex says to remove shares from this idea. Just have offices be tradable for isk between corps.

this could create a cool real estate meta market as people speculate on the value of the offices.

IE I rent 5 offices at 25,000,000 a piece in hopes that I can sell them later at 50,000,000



It is an idea like this that started this thread. Something like a deed or a tradable lease that could be auctioned off, certainly would place much of the price discovery and control into the hands of players. For my part, I would not be upset if CCP did that instead of this stocks approach.

However, the stocks approach gives us a couple of things that the deed approach does not. The stock approach is more liquid and as such, a more efficient device when it comes to price discovery. More liquidity allows players to be more nimble in their decisions.

Also, stocks can be more widely held than deeds, more players can participate in the same market. Price discovery PVP in Jita may be all well and good with deeds, but deeds would be limited to 50 sellers and 50 buyers. And in Backwoods Minmatar Hickville, there would be no price discovery PVP at all.

And lastly, it opens the door, for CCP and players, on the concept and implementation of financial markets in Eve, something many players have been wanting for years.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Caleb Ayrania
TarNec
Invisible Exchequer
#38 - 2013-05-24 21:01:41 UTC
I would still like to point out that the rental isk sink would still be very active in a system like the one mentioned.

I dont think your number crunching is correct Adunh. Currently the rent in Jita 4-4 is between 2-3b per month, and there are 24 in each station. That only sums up to 50b?

With the shares based system this sink would eventually grow to be the same, but not in Jita 4-4, but as a global sum. This would be from the general price finding sensitivity and the buying of npc shares available. When players buy shares from each other and thus increase the value. It is also vital to consider that when trading shares there would ofc still be broker fees and tax, just like trading any other type of product. This alone would grow into a considerable isk sink.

However ideally in a near future these income/profits of npcs should also go into the shares system. Also expenditures and losses would potentially be calculated in the npc dynamic budgets. So the winning FW or the most active npc mission activity would be possible to integrate into this type of feature. This is ofc quite far into the future, because first the npc shares system would need to prove itself, as a viable game mechanic.

Also worth noting that the concept of starbase charters being made part of null SOV mechanics would be a related topic.
So basically shares and charters would be represented and utilized in very similar ways for npc and player null entities.

The charters would be needed to run POS in SOV space, just like in empire.

The shares of player corps would be tradable on the exchange just like npc shares, and with a similar option to rental of office space in null. So you could set standing limit, shares minimum limit, and prices on rental, and ofc discounts etc. The important thing would be that stations are ofc corp managed and corp must be part of the Alliance SOV holder, but launching a station on behalf of individuals should really be considered an option, just like launching POS and custom office should be allowed on personal level, thus the asset would follow the person from corp to corp and alliance to alliance.

So the charters are created by Alliances and used in "fuel" for POS, and Stations. They would be a BPO that would only have isk cost and maybe some commodity like reports to produce. Thus being a minor isk sink.

Also the Shares would be corp level Unique BPO and the total global number in existance would always show in corp info, with relevant NAV estimate and an entry for links to recent financial reports (player generated).

Just to mention a few of the resulting options when these things get momentum..

Adunh Slavy
#39 - 2013-05-24 21:40:30 UTC
Caleb Ayrania wrote:

Just to mention a few of the resulting options when these things get momentum..


Fair, though I am not making any assumptions beyond the basics at this point.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Caleb Ayrania
TarNec
Invisible Exchequer
#40 - 2013-05-24 21:50:48 UTC
Adunh Slavy wrote:
Caleb Ayrania wrote:

Just to mention a few of the resulting options when these things get momentum..


Fair, though I am not making any assumptions beyond the basics at this point.


Was merely pointing out where things might trend.

Also Seagull did say we should/might be getting player billing in a not too far future. Considering how minor a feature this is code-wise, and how much can and will develop from it, I think we will have a good year with many pleasant surprises..

Previous page123Next page