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How about gently adjusting Myrmidon & Brutix (non-hybrid related)

Author
Onictus
Federal Navy Academy
Gallente Federation
#41 - 2011-11-04 13:33:22 UTC  |  Edited by: Onictus
Zoe Alarhun wrote:
Actually it's closer 340ish taking into account fall off, tracking, missile explosion velocity. So in actual fact they are almost the same. Anyways we are looking at it from different perspectives - I am looking at it from a solo pilot view and you are looking at it from a gang view since the last solo kill you made is about 8 months ago. For solo having a stiff tank that can stand up to people when backup lands is fantastic. ECCM (which a dual rep myrm can happily fit) is fantastic.



Agreed, hence not many solo kills because generally I get outrun...or plain out ganked. There are a number of those in there as well, but by and large you are right I'm mostly a small gang pilot. hence my aversion to active repping. It simply doesn't work well enough to eat any signifigant alpha, when you know you are warping into 6-7 BCs and that you are likely to be fairly high on the primary tree.

For reference shooting, myself with my nano-cane against my dual rep (single TE) myrm the cane does twice the damage turret for turret, the equalizer being drones (the one case where mediums are warranted) since 5 valks evens the DPS race, and split sizes grouping is a loss because because the cane has the ability to outrun the ogres.

...also assuming that its not an armor cane that is just going to come in and neut you to death.

i'm not at work now and have access to simulation finally...always handy when theory crafting. There are simply to many stats to remember all of them off the top of your head.
Zoe Alarhun
The Proactive Reappropriation Corporation
#42 - 2011-11-04 13:53:06 UTC
I prefer blaster Myrm to be honest with you - Blaster myrm with her drones does delicious om nom nom damage. Eccm help **** off annoying ECM when you hitting 50+ sensor strength. Dual web is also a nice alternative for hunting smaller game. In all the Brutix might need a *slight* boost but the myrm is fine - especially now that they are decreasing the fitting requirements and one will be able to fit a full rack of ions instead of the traditional ion + electron combination.

Mind you dual rep brutix is still pretty brutal though - I was rather surprised at how good seeing as prevailing forum wisdom is "brutix is bad!".
Onictus
Federal Navy Academy
Gallente Federation
#43 - 2011-11-04 13:56:37 UTC
Zoe Alarhun wrote:
I prefer blaster Myrm to be honest with you - Blaster myrm with her drones does delicious om nom nom damage. Eccm help **** off annoying ECM when you hitting 50+ sensor strength. Dual web is also a nice alternative for hunting smaller game. In all the Brutix might need a *slight* boost but the myrm is fine - especially now that they are decreasing the fitting requirements and one will be able to fit a full rack of ions instead of the traditional ion + electron combination.

Mind you dual rep brutix is still pretty brutal though - I was rather surprised at how good seeing as prevailing forum wisdom is "brutix is bad!".



Fly Brutix's fairly frequently, its definitely FUUUUUU damage if you can get in range.
Sable Schroedinger
Jericho Fraction
The Star Fraction
#44 - 2011-11-04 15:52:20 UTC
used to fly the brutix many years ago but abandoned it as the tank was too thin for my liking. If they changed the active rep bonus to an armour hit point one, then I'd probably look at it again.
Sydney Nelson
Nelson Universal Aerospace
#45 - 2011-11-04 17:26:51 UTC  |  Edited by: Sydney Nelson
The problem Brutix has is speed.
You have the shortest-range weapon combined with an armor tanked brick.
How anyone gets into range (without getting lucky) is beyond me.
With a boost to base-speed or, as someone else recomended, a bonus to MWD/AB boost, some of our blaster-boats might actually work.

With blasters you have to get into range before you're out-of cap and armor. Right-now blaster boats can't do this (at least not without getting a lucky warp-in). Winmatar pilots just laugh thier asses-off blasting-away with ACs, kitting the sh!t out of you.

As of right-now I think nano/od/shield fits are the most viable for Brutix, Hype, etc.
If CCP gave them more base-speed, or a bonus to MWD/AB boost, then they would have enough speed without nanos, and have the lows left-over to fit an active tank.

I REALLY like the idea of giving a bonus for MWD boost. I would be like having a turbo-charger. You're not naturally the fastest ships, but when you need to get in-range, you can burn a bunch of cap and actually GET THERE!

With more speed and the buff to rail damage coming, who knows? We might even see rail-kiting as a viable strategy for some of these Gallente ships. Can you imagine the kiting slug-fest between a fast Rail-Brutix and a Cane? The Brutix could maintain range until the cap runs-out, then it's anybody's game.

IMO this is one-of-the the best fix for hybrid boats.
You could even make it more interesting by countering the extra speed-boost with more cap-use on MWD/ABs.

I like this idea so much, and I'm such a glutten for punishment, I might even start a new thread proposing said-change. (Provided someone else hasn't already done-so.)
Emily Poast
The Whipping Post
#46 - 2011-11-04 18:39:11 UTC
Yes, they just need to make armor tanking (active or buffer) more viable for blasterships. Removing the speed/mass penalties for rigs and plates would be a good start.
Hertz Sabezan
FLIC OU NINJA
#47 - 2011-11-04 19:21:40 UTC
Gallente are getting buffs this winter. Asking for a brutix buff is too much, every tier 1 BC are sorta useless, or at least overshadowed by their tier 2 counterparts. If you buff the brutix to make it 'viable', buff the Ferox, Prophecy and Cyclone; which are probably less common in space than the brutix. It has at least its niche, i.e. one of the best ship to suicide gank hulks.
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