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CCP Tallest: Sleepers won't be removed from mags and radars

First post
Author
Terrorfrodo
Interbus Universal
#21 - 2013-05-23 08:12:52 UTC
This is terrible. As I've said before: Another change that will remove the need to put expensive ships on the line to make ISK.

In times not so long past, people had to use Tengus or at least Drakes to farm anoms, and also BCs like a Myrm or a Ferox to suck gas. Those were targets juicy enough to encourage hunting them.

Then they introduced the horrible thing that is the Venture. People mostly stopped risking T3s and just farmed ladars with Ventures. The nominal ISK/hour may be a little lower, but you don't have to take any precautions and can just afk-farm whenever you are online, so the overall income rose even when prices fell. From a hunter's perspective the Venture is a worthless piece of junk, so the amount of prey running in the wild was vastly reduced. Hunting Ventures would be like hunting ants.

And now they want to enable us to farm mags and rads as well. People will do them with nearly uncatchable and worthless cov ops frigs.

Somehow CCP seem to think that ganking is bad and we shouldn't do it anymore. We are all supposed to peacefully bear the ladars and mags, then engage in honorable arranged fights Roll

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Indo Nira
The Scope
Gallente Federation
#22 - 2013-05-23 10:30:11 UTC  |  Edited by: Indo Nira
it looks like they want to do this to make it consistent. hacking radar cans on sisi is really easy in hs, but it starts getting to be a pain in the ass in low, tried a couple of sites with t2 analyzers and got owned by some of the cans, plus it takes quite long to find the 'server core thingie'

i'm guessing null and wormhole radars will be even harder to do.

P.S. I've only run them in a standard cov ops with no hacking / analyzing rigs (these are supposed to help you out, dunno how much though)

edit: the loot is terrible in hs, in lowsec i got a couple faction tower mods but it was still pretty bad. haven't tried in whspace and nullsec still has the old sites. the reason i couldn't use hacking rigs was the removal of all market orders, something about dying hamsters
Terrorfrodo
Interbus Universal
#23 - 2013-05-23 11:11:47 UTC
Yeah but it's probably only so hard now because of a few bugs, like skills adding only +1 per level to your virus strength instead of the +10 they will provide eventually.

Also I don't really have a problem with the removal of sleepers if the hacking game becomes hard enough that you have to spend some time exposed in the site and need to have acquired some personal skill to crack the game and maybe even need to possess a certain level of intelligence (as a person) to be able to complete the more difficult sites. Especially the last part would greatly reduce the competition for those best sites :)

But we should be forced to bring valuable equipment to do those sites. For example, completing the best sites could require a certain new T3 subsystem, so people would need to bring a T3 to do those sites.

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Indo Nira
The Scope
Gallente Federation
#24 - 2013-05-23 11:22:59 UTC
Terrorfrodo wrote:
Yeah but it's probably only so hard now because of a few bugs, like skills adding only +1 per level to your virus strength instead of the +10 they will provide eventually.

Also I don't really have a problem with the removal of sleepers if the hacking game becomes hard enough that you have to spend some time exposed in the site and need to have acquired some personal skill to crack the game and maybe even need to possess a certain level of intelligence (as a person) to be able to complete the more difficult sites. Especially the last part would greatly reduce the competition for those best sites :)

But we should be forced to bring valuable equipment to do those sites. For example, completing the best sites could require a certain new T3 subsystem, so people would need to bring a T3 to do those sites.


yeah i noticed people were saying some things were bugged, but what i was trying to point out is that we shouldn't be so quick to dismiss change, even though noone likes chang, cause bittervets (huehuehue)

plus ccp did listen to feedback with this last month (look at the first scanning changes installment)
Derath Ellecon
University of Caille
Gallente Federation
#25 - 2013-05-23 11:32:29 UTC
Messoroz wrote:
CCP just fixing the fact people could just ninja the cans in the mag and radar sites without killing a single NPC. Many people have made trillions doing this for the past 3 years. I myself probably made ~10 bil in just a month without killing a single NPC.


Really? I'm guessing you just need a ship capable of tanking while you hack? I always assumed the cans just said they couldn't be opened while they were being guarded like some other sites.
Rek Seven
University of Caille
Gallente Federation
#26 - 2013-05-23 11:50:42 UTC  |  Edited by: Rek Seven
I like the idea that solo or small gangs will now be able to do things in high class wormholes apart from mining but i think it is a bad decision to remove NPC's completely.

Wormhole are considered, by some, to be the most dangerous space in eve, whether you're talking about PVE or PVP. The mag and radar sites should contain a small number of NPC's to create a barrier to entry and a challenge for the players.

For example, there should be a sufficient number of NPC's in the site to required either:

a) a faction fit T3 to solo the site
b) two relatively well tanked ships to tank the site

Maybe CCP should add random spawning NPC or create a system the decides what npc's to use based on the tactics you are using (e.g. warp in more neuts if you are active rep and more dps if you are passive)

Edit: on the price thing, they should just add sleeper salvage to the cans.
Meytal
Doomheim
#27 - 2013-05-23 12:03:34 UTC
Ideal situation: At random points while "attacking" nodes, Sleepers spawn and start shooting the hacker. Need fleetmates to destroy the Sleepers and/or rep the hacker. They're going to be there anyway to grab cans, so might as well let them be useful during the whole process.
Terrorfrodo
Interbus Universal
#28 - 2013-05-23 12:11:20 UTC
Ah, nevermind, sleepers will stay in w-space data and relic sites after all: https://forums.eveonline.com/default.aspx?g=posts&m=3075571#post3075571

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Rek Seven
University of Caille
Gallente Federation
#29 - 2013-05-23 12:58:50 UTC
That's kind of disappointing...
Daniel Plain
Doomheim
#30 - 2013-05-23 13:18:44 UTC
Euthanasia Anneto wrote:
Thing would be, as shown on the vid and sisi. Once those cans are deployed, you only have a few seconds to grab them or else they disappear. This would give that a few would be required to assemble all cans whilst 1 is hacking or analyzing.

am i the only one who thinks that this mechanic is ******** in a game that has three digit ping with constant four digit lag spikes? it's like trying to play whack-a-mole after half a bottle of black label.

I should buy an Ishtar.

Terrorfrodo
Interbus Universal
#31 - 2013-05-23 14:13:26 UTC
Team up to create Time Dilation, then farm the system for data and relic sites? Lol

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Mister Tuggles
Heretic Army
Sedition.
#32 - 2013-05-24 08:56:41 UTC
So if I am reading this correctly they are going to be removing sleepers from Mags/Radars in WHs? Sorry, it is a bit early in the morning for my reading comp skills to kick in.



Guess I will just be flying around in my excessively cheap cov ops with t2 hack/analyzers snagging up all the rads/mags I can find in WH pipes.

Thanks for the free isk CCP.
Dgram Loop
Dutch Squad
#33 - 2013-05-24 09:35:08 UTC  |  Edited by: Dgram Loop
Mister Tuggles wrote:
So if I am reading this correctly they are going to be removing sleepers from Mags/Radars in WHs? Sorry, it is a bit early in the morning for my reading comp skills to kick in. (...)


You already said it... got to read up on page 2 here to see that it was a miscommunication (or they backed down due to feedback) and they are not removing sleepers from WH mag/radar sites.
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