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[Proposal] Change sec status mechanics

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2013-05-16 06:30:57 UTC
I'd like CCP to look at the sec status system. Currently only players with -5 or lower can be freely engaged depending on the nature of the highsec system. My proposal is to make highsec more dangerous for players with low security status ergo raise the sec status required to safely travel through hisec with respect to being not a free-for-all target by others.

Sec status: System level.
-1: 1
-1.5: 0.9
-2: 0.8
-3: 0.7
-4: 0.6
-5: 0.5

In the method described above a player with only a slightly low sec status will gain criminal status in the 'more secure' portions of hisec. A player with only -1 sec status can be freely engaged by ALL players in a 1.0 system. Similarly a player with -3 may be freely engaged by ALL players in a 0.7 level system. Pirates want pvp but also want immunity from the game when doing so. Nothing stops you from ganking someone, functionally nothing will change for players with -5 or lower already. CONCORD does not protect; it punishes the guilty. By making pirates targets of opportunity to others relative to the system level they're in I think this will give the pirates more fights as they claim they want. The only problem they would conceivably have is that the fight is no longer always on their terms. Sec status is a small price to pay compared to the victim and his ship.

Theia Matova
Dominance Theory
#2 - 2013-05-17 13:47:12 UTC
Caleb Seremshur wrote:
CONCORD does not protect; it punishes the guilty. By making pirates targets of opportunity to others relative to the system level they're in I think this will give the pirates more fights as they claim they want. The only problem they would conceivably have is that the fight is no longer always on their terms. Sec status is a small price to pay compared to the victim and his ship.


On the very point :) big bump +1

Let see as the pirates either ignore or come trolling :D
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#3 - 2013-05-17 22:49:51 UTC
One other thing I should have mentioned earlier is that this change is also a buff to lowsec as now any player in 0.4 systems or lower may freely engage any other player so long as both players have at least -1 sec status, without suffering further sec status losses.

I proposed this change as a response to the ability to buy sec status with tags, while tags don't drop terribly frequently they do drop often enough as it is and are mostly collected by mission runners anyway. Making the now more easily repaired sec status more penalising for high-sec pirates seems fair and will encourage people to use those tags more often instead of stockpiling them or otherwise artificially inflating their prices.
Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2013-05-18 03:59:16 UTC
I think lowsec should continue the trend: people with a sec status of -6 are free targets in 0.4, -7 are free targets in 0.3, etc.

Lowsec already gives a very small penalty for aggressing. I think that people with a lower sec status should be given places to go, rather than being encouraged only to raise their sec status again. I feel players should only be given the tools to raise it again, but I think they should be encouraged to live with their choices rather than change them.

I like the first idea though.
+1

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#5 - 2013-05-24 04:59:52 UTC
Yes that is the idea. Basicly it goes like this:

Sec status: System level.
-1: 1
-1.5: 0.9
-2: 0.8
-3: 0.7
-4: 0.6
-5: 0.5

Lowsec systems
0.4 or lower: -1 or lower.

In *any* lowsec system if you have -1 security status you can freely engage anyone else who has at least -1 sec status without taking a hit to your sec status.

Quote:
I think lowsec should continue the trend: people with a sec status of -6 are free targets in 0.4, -7 are free targets in 0.3, etc.


-5 ss people are already free targets in highsec and lowsec, making them need WORSE sec status to be free targets in lowsec is functionally redundant.
Hien Morisato
Imperial Combat Engineers
#6 - 2013-05-25 02:32:16 UTC
+1