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I like character build and camera in CQ on SiSi

First post
Author
Lipbite
Express Hauler
#1 - 2011-11-04 05:07:32 UTC
This character on SiSi has more natural looking / lesser "upper torso" + camera positioned way better than on Tranquility allowing full figure look. Also clothing materials on SiSi looks better than on TQ (leather look "leatherish" unlike "suedeish" variant on TQ). Good work.

P.S. FPS twice lower than on TQ.
CCP Solomon
C C P
C C P Alliance
#2 - 2011-11-04 13:41:57 UTC
Lipbite wrote:

P.S. FPS twice lower than on TQ.


Hi, can you confirm that you're experiencing an FPS drop on SiSi compared to TQ? Are you able to post your DxDiag information?

CCP Solomon | Technical Producer | EVE Online @RoryAbbott

Deviana Sevidon
Jades Falcon Guards
#3 - 2011-11-04 14:33:15 UTC
I also tested the new CQ. The old CQ never gave me FPS problems and was stable between 40-60 FPS.

Video card: Nvidia GTX 480 driver 8.17.12.8562 15.10.2011


FPS might be 1-3 FPS lower in a Gallente CQ on Singularity but the difference is negliable.

....as if 10,058 Goon voices cried out and were suddenly silenced.

Lipbite
Express Hauler
#4 - 2011-11-04 17:56:51 UTC  |  Edited by: Lipbite
ATI Mobility 5870. 12-20 FPS (14-16 mostly) compared to 25-40 on TQ. Made DXDiag file - not sure where to send?

EDIT: submitted via bug report tool.
Shanlara
Weatherlight Industry
#5 - 2011-11-04 18:27:25 UTC
On the subject of CQ, can a DEV answar why you choose not to have real ship sizes in CQ ? when you look from your balcony at your ship the size is completely wrong, for me this is the biggest and most annoying issue with CQ., I mean a dread ain't even twice as big as a bc, and a frig is nearly on the size of a BS... any info if this is something you plan to change ?
Ezekiel Sulastin
Aliastra
Gallente Federation
#6 - 2011-11-04 19:15:50 UTC
Shanlara wrote:
On the subject of CQ, can a DEV answar why you choose not to have real ship sizes in CQ ? when you look from your balcony at your ship the size is completely wrong, for me this is the biggest and most annoying issue with CQ., I mean a dread ain't even twice as big as a bc, and a frig is nearly on the size of a BS... any info if this is something you plan to change ?


Have you flown up against a larger ship in your pod? Perspective does interesting things to scale :)
Shanlara
Weatherlight Industry
#7 - 2011-11-04 19:29:18 UTC
Ezekiel Sulastin wrote:
Shanlara wrote:
On the subject of CQ, can a DEV answar why you choose not to have real ship sizes in CQ ? when you look from your balcony at your ship the size is completely wrong, for me this is the biggest and most annoying issue with CQ., I mean a dread ain't even twice as big as a bc, and a frig is nearly on the size of a BS... any info if this is something you plan to change ?


Have you flown up against a larger ship in your pod? Perspective does interesting things to scale :)


That's not what i'm talking about, in CQ, if you stand inside your quaters, and walk out to the edge of the balcony, you can actively see the ship in your view being pushed away from you, and scale smaller. that shouldn't happen, and THAT'S what pisses me off, cause it makes all ships look small and silly, really not the view I want of my ships, I just wanna hear if they intent to change this to show a real scale.
Lipbite
Express Hauler
#8 - 2011-11-05 19:48:43 UTC
I submitted bug report with attached DXDiag file and got answer from GM like "we cannot fix test server build". I guess you'll have to find out about FPS drop without technical data...
CCP Habakuk
C C P
C C P Alliance
#9 - 2011-11-05 22:17:56 UTC
Lipbite wrote:
I submitted bug report with attached DXDiag file and got answer from GM like "we cannot fix test server build". I guess you'll have to find out about FPS drop without technical data...


I assume you sent a petition to our TQ customer support team instead of a bug report. Here the link to the bug-reporting system: https://bugs.eveonline.com (I totally agree, that the link is too hidden on the website).

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing