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Dev Blog: Reinventing the Radial Menu for Odyssey

First post First post
Author
poppeteer
Pator Tech School
Minmatar Republic
#121 - 2013-05-22 19:12:29 UTC  |  Edited by: poppeteer
Heh, and I was just trying to log into sisi to re verify and simplify my post.

Ed:

Ranger 1 wrote:

If you just leave your mouse in place, you'll notice the range is whatever you have set as default.

The further away from the center of the circle you go with your mouse the futher away from the object you orbit, if you move your mouse closer to the center the tighter your orbit will be.


That's wrong btw :) The default is the wedge. It then goes to minimum just outside the wedge, through to maximum the further out you go.
Par'Gellen
#122 - 2013-05-22 19:49:30 UTC
CCP karkur wrote:
Rengerel en Distel wrote:
Don't believe they're keeping the option of the middle mouse button, which is a shame with how much the thing lags out now.


They are... at this very moment I'm changing it so you can map it to any of the mouse buttons and also change the delay Big smile

And we are working on the lag, and I believe it's solved for the most parts Smile
OH GOD THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!

"To err is human", but it shouldn't be the company motto...

Par'Gellen
#123 - 2013-05-22 19:52:54 UTC
Mara Rinn wrote:
It might be interesting to have the radial menu triggered by keypad-5, with the options mapped to the remaining number buttons. That would make a new world of shortcuts that are inbetween single-purpose Ctrl+Key shortcuts and clicking the mouse for everything.
This is an awesome idea! I'd use this!

"To err is human", but it shouldn't be the company motto...

Ranger 1
Ranger Corp
Vae. Victis.
#124 - 2013-05-22 20:11:30 UTC
Smile
poppeteer wrote:
Heh, and I was just trying to log into sisi to re verify and simplify my post.

Ed:

Ranger 1 wrote:

If you just leave your mouse in place, you'll notice the range is whatever you have set as default.

The further away from the center of the circle you go with your mouse the futher away from the object you orbit, if you move your mouse closer to the center the tighter your orbit will be.


That's wrong btw :) The default is the wedge. It then goes to minimum just outside the wedge, through to maximum the further out you go.

Yep, that is more accurate, thanks.

(Forgive me, I'm at work trying to remember enough to be of help)

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Adunh Slavy
#125 - 2013-05-22 22:31:27 UTC
Ranger 1 & poppeteer wrote:

Edit: You're right, it's easier to just look at it than to try to explain it. Smile



Ok, Think I get it. Mouse down on item, drag over action, drag beyond menu on to "range menu arm" and mouse up


Yes?

They're doing a mirror tomorrow I think, so will know then.

Thanks for the info.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

James Amril-Kesh
Viziam
Amarr Empire
#126 - 2013-05-23 00:22:18 UTC
Adunh Slavy wrote:
Ranger 1 & poppeteer wrote:

Edit: You're right, it's easier to just look at it than to try to explain it. Smile



Ok, Think I get it. Mouse down on item, drag over action, drag beyond menu on to "range menu arm" and mouse up


Yes?

They're doing a mirror tomorrow I think, so will know then.

Thanks for the info.

I don't know why nobody linked this, but you can see it here:
http://www.youtube.com/watch?v=yUv73akegEM&t=4m50s

Enjoying the rain today? ;)

Adunh Slavy
#127 - 2013-05-23 01:20:23 UTC
James Amril-Kesh wrote:

I don't know why nobody linked this, but you can see it here:
http://www.youtube.com/watch?v=yUv73akegEM&t=4m50s



perfect, thanks

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Nalha Saldana
Aliastra
Gallente Federation
#128 - 2013-05-23 07:13:30 UTC
Am I the only one here who already uses the radial menu and love that its getting prettier? :3

Also MMB is a bad way to use it, holding LMB on stuff like gates/stations is the proper way to use it.
Josef Djugashvilis
#129 - 2013-05-23 10:17:19 UTC
CCP Sharq wrote:
Markus Reese wrote:
Eve had a radial menu?


HAS... Click and hold left mouse button on a bracket in the world-space, radial menu appears.


I had completely forgotten that Eve has a radial menu until I read the Dev postOops

This is not a signature.

Tonto Auri
Vhero' Multipurpose Corp
#130 - 2013-05-23 14:04:38 UTC
You, dear CCP, make an assumption that about everyone make: that what is good for touchscreen can't be bad for mouse input.
The assumption is wrong, and the answer is "it's bad". The difference between two control methods is a gap you can't cross with any bridge of words.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Tonto Auri
Vhero' Multipurpose Corp
#131 - 2013-05-23 14:18:57 UTC
Oh, and when Align and Approach will be made the same action in overview already?...

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Tonto Auri
Vhero' Multipurpose Corp
#132 - 2013-05-23 14:35:04 UTC
And, oh, it just hit me...
Quote:
The idea is to implement the radial menu [...] When using the inventory, interacting with your ship in the hangar even for options on your weapons in the ship HUD.

What in particular you would want to do with guns? And how would you drag items in inventory, if dragging an item trigger radial menu?.....

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Merouk Baas
#133 - 2013-05-23 15:10:27 UTC
That video was made by someone with a fetish for the shape of the menu or something.

Let me see them click on the overview targets and what they do when the menu obstructs part of the overview. Let me see its behavior in a time-dilation or lag situation. Let me see them set up an orbit of exactly 5200 meters with a shaky hand in the middle of combat, and do it faster than I can type 5200 in the box.

It's pretty, but not everybody will want to use that style of control. If you're surprised by the strong reactions, CCP, look at Windows 8 and ask Microsoft for their research into its interface. No advanced user, such as administrative assistant, cares about animated menus and the Microsoft Office Assistant paperclip offering its help in the middle of trying to prepare a 500-page report that the boss needs yesterday.

I have a mouse in one hand and 150-button keyboard available to the other hand. Completely re-doing the keybinds is not an issue for me, and I do it anyway because having every keybind ctrl-something AND having ctrl by itself be the target-lock key is stupid.

It's your choice to not allow interface add-ons like other games. The way the interface was designed, that's your choice too. It's your choice to keep the client completely dumb and not let it do any sort of convenience effects for us (color coded pop-ups, scrolling text, automatic moving of loot, automatic repackaging, item-specific default action on left click, cursor-hover awareness so you can hold the mouse over something and push a keyboard button to affect it, whatever).

So go ahead and change the interface, make it "better" (in YOUR opinion), and remove our ability to disable your stupid changes and go back to the way we're used to it being. I'll just try to use my re-programmable keyboard and re-programmable mouse to work around your changes.

You're making me angry that I have to do that, that there are no options.
totalamd5
TotalAMD Corp
#134 - 2013-05-23 15:19:58 UTC
Please, CCP Sharq, can you remove that little blinking after selecting? Let it just fade away quickly.
Warcalibre
NovaTech Holdings
#135 - 2013-05-23 20:56:38 UTC
Why is it that you have near endless resources for trivial UI updates, but the drone UI gets neglected for 10 years?
Malus Sentio
Subsidy H.R.S.
Xagenic Freymvork
#136 - 2013-05-23 21:02:40 UTC
Warcalibre wrote:
Why is it that you have near endless resources for trivial UI updates, but the drone UI gets neglected for 10 years?


heh
Roime
Mea Culpa.
Shadow Cartel
#137 - 2013-05-23 21:24:27 UTC
Warcalibre wrote:
Why is it that you have near endless resources for trivial UI updates, but the drone UI gets neglected for 10 years?


I don't think any UI improvement is trivial, I'm looking very much forward to the radial menu and I think the UI team has done absolutely wonderful job for the past years, but I do fully support giving drone UI the highest priority next.

.

Sturmwolke
#138 - 2013-05-23 21:49:33 UTC
Mara Rinn wrote:
It might be interesting to have the radial menu triggered by keypad-5, with the options mapped to the remaining number buttons. That would make a new world of shortcuts that are inbetween single-purpose Ctrl+Key shortcuts and clicking the mouse for everything.

Nope, thats too complicated. Examine the console style keyb UI functions.
If you've ever played console ports, especially Japanese games, they stick to familar control styles.

Utilize the 4 arrows directional keys.

down arrow - pops up the radial
down arrow (second press) - activates selected button
left/right arrow - moves the selection highlight
up arrow - special "coin flip" of the radial menu. Instead of 8 choices, you flip or toggle the radial menu like a coin for a total 16 choices.

Simple. Intuitive to learn. Easy to grasp.
BlackTalon
Center for Advanced Studies
Gallente Federation
#139 - 2013-05-24 07:21:11 UTC
Not another thing your going to change that's fks up eve leave things alone. Inventory was an big mistake this new launcher wasn't needed
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#140 - 2013-05-24 09:59:18 UTC
CCP - basic (combat spaceship) cockpit design: ONE BUTTON, ONE FUNCTION please.

The directional scan is probably the most important tool for staying in one piece in wormhole, lowsec and 0-sec space.

When I undock on SISI, I it closes even when left open while docking. Please kindly fix this before the next release.

Please let me know how to turn off the radial menu.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".